Thanks for clarifying.
TripleA map for Global 1940 Alpha Final
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P@nther,
Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung? -
P@nther,
Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung?I agree of course - and wanted to underlay that with the rules.
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Wheatbeer, to clarify - are you saying that you cannot land the Chinese Fighter into either Burma or Kwangtung (which are both Allied controlled since the start of your turn) during the Noncombat Move phase Turn 1? If this is so then I would have thought this was a bug.
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If this is so then I would have thought this was a bug.
Yes, it’s a bug. The fighter can’t NCM there although it should be allowed to do so.
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@P@nther:
P@nther,
Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung?I agree of course - and wanted to underlay that with the rules.
I did not think you could land the fighter in Burma/Kwangtung unless the UK is at war with Japan
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It’s a little counter-intuitive, I only knew it because I saw a Krieghund post about it.
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@Ol’:
@P@nther:
P@nther,
Are you agreeing or disagreeing with me regarding Chinese NCM into Burma/Kwangtung?I agree of course - and wanted to underlay that with the rules.
I did not think you could land the fighter in Burma/Kwangtung unless the UK is at war with Japan
I don’t know if the Alpha-final-“Neutral-Powers-Rules” supersede the general Chinese rules…
Good point…
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It’s a little counter-intuitive, I only knew it because I saw a Krieghund post about it.
Can you remember where you saw it?
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I could only find him confirming it in the Pacific40 FAQ, though I don’t think that’s where I originally saw it. Perhaps someone else will have better luck finding it in the enormous Global40 FAQ.
http://www.axisandallies.org/forums/index.php?topic=16870.45
(47 and 48) -
just ask him again in the Global 1940 Alpha section
obviously i would prefer that China can not enter these areas until UK and Japan are at war, simply because it does not make sense that UK can’t enter China but China can enter UK (that is also a real bitch to code by the way…. all relationship stuff is 2-ways in the engine)
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Veqryn,
I had trouble in one of my games attacking with some Brit ftrs that started in Persia attacking Iraq. I believe they were edited in last turn because I forgot a non-combat but now this turn they would not move during combat movement. Does the engine have issues with edited units and mov’t???
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Veqryn,
I had trouble in one of my games attacking with some Brit ftrs that started in Persia attacking Iraq. I believe they were edited in last turn because I forgot a non-combat but now this turn they would not move during combat movement. Does the engine have issues with edited units and mov’t???
Always edit add British units, not UK_Pacific units. UK_Pacific units in locations where there is a viable uk pacific factory get converted to British units at the end of the pacific turn, and UK_Pacific doesn’t have any movement phases too.
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Found a new Bug, possibly 2…
1- Japan gather all his fleet in sz36 on J1, and land units on Kwa.
UK NCM a dd in sz36 on UK1.
Now, if Japan DOW allies powers on J2, then they can’t load their units in their transports since the sea zone 36 is now considered as hostile.
But this is clearly an exeption as Japan should be able to load units in a hostile sea zone THE TURN THEY ARE DECLARING WAR.Althought it has been mentioned by Krieghund numerous times, you can find it p.195 of the FAQ.
This bug has been found by Wheatbeer.
2- Not totally sure about that one, but in a game played recently (against Wheatbeer), UK was denied the right to scramble, possibly because the AB had 2 damages.
rules state that it takes 3 damages for an AB to deny the scrambling ability (and +1 move). -
kcdzim (deputized by Krieghund) addressed the China issue and the transport issue in the Global FAQ.
http://www.axisandallies.org/forums/index.php?topic=19919.2910;topicseen
If he’s wrong on either point, Krieghund will correct him.
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Hi Veqryn, just started on TripleA, found a strange bug FYI:
Moves from Rio de Oro to French West Africa are possible across ‘impassable’ Sahara.
Thanks for your good work on the game, MIR
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Also:
“2 infantry moved from 121 Sea Zone to Newfoundland Labrador”
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More bugs:
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Mechanized Infantry cannot blitz when paired with Tanks as they should be able to (it may be that I simply don’t understand how to do it yet; if there’s a simple explanation please tell me).
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In one game, the true neutral troops in Saudi Arabia and Turkey became Pro-Allied through Axis DoW. When ANZAC non-combat moved into these territories, the neutrals did not change into ANZAC troops but kept their original white color and could not be moved.
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More bugs:
- Mechanized Infantry cannot blitz when paired with Tanks as they should be able to (it may be that I simply don’t understand how to do it yet; if there’s a simple explanation please tell me).
Did you try klicking both of them and then move both of them the same time? This way it should work. :-)
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Cheers Panther, I’ll give that a shot… Hope it works, as I think this is the most generally troubling problem I’ve found so far.
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the movement with mech inf blitzing when paired with tanks works, you just have to move them at the same time (click on them both and move them)