• Will try. Thanks again. I love new games and rules like a woman loves new shoes. (My
    wife has spent today wearing and talking about some shoes that she ordered and worse… asking my opinion!)
    Give me A&A any day.


  • Jim010: We can only print on 1 A4 size sheet. Could you please advise us how to adjust size. Thank you.

  • Customizer

    It prints on a single sheet?

    I’ll PM Coach.

  • Customizer

    Did some playtesting yesterday of the Pacific half.

    Here are some pics of the opening set-up:

    1.jpg
    2.jpg

  • Customizer

    As the game got to spring 1942(it starts in spring 1941), Japan had to pull ground units from China to occupy the Dutch East Indies, Malaya and Philippines.  After 4 turns of trying to bash China, Japan was unable to push them back far enough, and the Nationalists were able to make a push, while the Communists are at a stalemate.

    3.jpg
    4.jpg

  • Customizer

    By Summer 1942, the American fleet was decimated - only this time, the carriers were at Pearl, while the battleships were out on manouvers the morning of the attack!

    The islands have been mostly occupied with convoys set u to collect for them and keep the troops on them supplied.

    5.jpg
    6.jpg

  • Customizer

    The fleet is redeployed to provide cover to the transports as the will now be used to reinforce China and get the situation back under control.

    A small foray into India.  A convoy will need to be set-up to supply the stranded infantry.

    7.jpg
    8.jpg

  • Customizer

    Setting up to restart the conquest of China.  Lots of Chinese infantry, but nothing some artillery and planes can’t handle.

    The carriers are redeployed to Rabaul to pin the Australians and harass their convoys they just set up.

    9.jpg
    10.jpg

  • Customizer

    The convoys are drawn on the map using a white board marker (the map is laminated) so they can be erased when not in use, or rerouted to avoid harassment.  Without the transports in the convoy routes, Japan cannot collect for the money, or keep the troops supplied.

    11.jpg

  • Customizer

    We got up to Summer 1942 and stopped.  We’ll start again from the beginning since we have a better idea of how to play Japan and China in that crucial first year.  So far, it feels as though China will hold out until Japan has to pull away to occupy the islands and attack the British and Australians.

    The carrier planes should be put to more use against China, but then they will need to be redeployed to the South Pacific along with most of the fleet.  Despite teh huge monetary advantage the US has ($100/turn) because of the long build times for capital ships, it will be 1943 before the US really gets going.

    Of course, we need to play that far to see if it happens that way, but it seems like it should.

  • Customizer

    Coach will print this for you, but I don’t know what he charges.  He can print it on vinyl as well.  I’ll get him to post the cost on his website as well.

  • Customizer

    As for Pacific - it can be played linked to the Europe half.  The map itself is pretty much set - just going to have ANZAC in a diferent colour.  The set-up may undergo some tweaks.  The rules may need some streamlining as well.  Variable is testing for me as well.  Maybe in the fall we’ll have it done.

    Cheers

  • Sponsor '17 TripleA '11 '10

    While I have been unable to devote the time this great game deserves due to other commitments lately, I can tell you all this:

    jim010 has put a ton of work and research into making this game a very accurate representation of the war. The mechanics are complex but straight forward. You will have to divert your thinking from A&A. This is not so much a variant of A&A as it is it’s own creation. The map is very user friendly in its design; you can easily memorize the terrain types and recognize required markings. But for me, between the work I do for Coach and HBG, and the help I’ve been giving djensen on the ‘41 and 42’-2 releases, I’ve been swamped!

    I do hope to get back to this soon. The setups will be thoroughly tested by the time this one’s ready, and the rules are already solid and beautifully laid out in rulebook form.

  • Customizer

    Thanks Variable.

    Midnightexpress, I just contacted Coach.  He can print the map on vinyl for you.

  • Customizer

    Coach will charge $39.95 plus shipping.  He will print it on vinyl.  The size is 28 inches by 44 inches.

  • Sponsor '17 TripleA '11 '10

    Be sure to check out my full review of the Pacific game here:

    http://www.axisandallies.org/forums/index.php?topic=28679.0


  • -On page 9 of the rules it is stated that “A naval/air unit can choose to either move, patrol, or perform Strategic Warfare”
    If the naval unit chooses to move, is it still required to return to its home post at the end of the turn or can it use this option to relocate to another port? Or, must a naval unit use RP’s to move to a new port during the Redeployment phase?

  • Customizer

    Relocation can only occur in the Redeployment phase.  Therefore, it must return to its original base.


  • Can warships be added to convoys for protection? If so, how does one go about attacking these convoys and would  this attack be different depending on whether one was using an air or a naval attack?

  • Customizer

    Yes, warships can be added during the Convoy phase. � Anyship you please.

    To attack, there are 2 ways:

    Through Strategic Warfare with a sub or bomber (stage 1 of Combat) or through Naval Combat with any other unit (stage 2 of Combat).

    Bombers and subs always find a convoy, so no need to roll interception. � All other units need to roll to intercept a convoy.  Tac and fighters attack together with ships in regular naval combat.

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