@ViribusUnitis:
You don’t even have to take Moscow. if only Moscow stands they are no threat with 3 IPC’s a round.
Italy gets +18 IPC with the middle East and Caucasus, and Germany gets +26, with some TT’s as a buffer.
You see why I think that purchasing any other units than Infantry for the first 2 turns is a mistake?
Thank you for posting your opening as a response to the proposed strategy.
I see why you think it is a mistake. I do not agree however:
I refuse to leave blockers for 1 IPC zones. I would rather the German tanks blitz to within counterattack range, I only place blockers in zones next to Russia when needed later in the game.
I see 10 mechs in Germany turn 2, a large force entering Russia as well. You sank the Russian BB, and yes, Russia will pull back.
By round 3, you capture 1 Russian victory city. You went North, Russia retreated south via Belarus.
You have 10 mechs, and 4 armor plus we’ll say 11 air units able to hit Ukraine on turn 4.
Russia will have 2 Bessarabia , 3 Eastern Poland, 1 inf, 1 art W. Ukraine, 3 inf Ukraine, 1 produced in Ukraine turn 1 (3mech in Volgograd, 2 fighters Russia save 2ipcs), 3 produced turn2, 3 produced turn 4, 2 From Caucasus, 3 from Russia with art, by then for a total of:
21 infantry, 2 artillery, 1 aa gun (from Russia) vs. 10 mechs, 4 armor, 11 planes.
That gives USSR 23 vs 25(14land) a tight fight, you can add 4 more armor, I can add starting units in Leningrad/BalticStates/archangle since Belarus is my standard turn1 move from Baltic and Novgorod/Archangle, which adds 10 more inf and 1 more art. Giving Ukraine a total of:
31 infantry,2 artillery 1 aa gun in the south vs 10 Mech, 8 armor, 11 air: 33vs29.
My turns 2 and 3 productions are stacked in Bryansk(18 units) turn 4 with 9 units on (russia). Germany cannot go both North and South with armor and still get both, yes, you will get them over time. It is possible for you to add Bulgarian infantry to your Ukraine fight on turn 4. Making it 33 vs 33.
As USSR I don’t want to give the Germans a fighting chance (die rolls) to win, so I will likely do this on round 4 thus denying a fight:
Now, USSR on turn 4 could just stage in Byransk with 50 pieces, and make Ukraine and Belarus a kill zone, as your German reinforcements are all likely north (where the transports can stage them). This will prevent Ukraine from producing for the axis…delay a couple of rounds as Germany will try to shift you North by going Archangle->Vologda.
So turn 5 and 6 Germany is likely stalled, by turn 7 and 8 USSR has retreated to Moscow, without London, the game continues.
This assumes a German commitment production wise by turn of:
Turn 1: 10 mech
Turn 2: 6 land units for transports. More for USSR? or Defense? I say you will need more for USSR to crack it.
Turn 3: more land for Russia needed or south front stalls. 3 land built out of North Victory city. And land units to defend Europe.
Turn 4: land units to defend Europe, 3 units North VC Russia front now slated to stall
Turn 5: defense of Europe….deviate from this and yes you might crack USSR but you should lose Berlin.
That is my conclusion: Failure to take London and focus on USSR will see Berlin fall with this allied plan. London must be seized to make a game out of it if I am correct.
I believe it would be wise to trade Moscow for Berlin as the allies with London allied. USA could then leave France and UK to mop up Italians, and focus on Pacific or just finish Italy with some spending in the pacific from the Berlin Plunder.