My friend and I have been working on a weather event that could occur prior to the turn beginning which would make the game a bit more realistic (don’t laugh).
We put a lot of work into it and it makes a few assumption.
First is that a turn is essentially a 6 month time frame. Start round 1 in June 40, Start turn 2 in December 40… on and on.
The second assumption is that certain storms would observe the general time line.
So please feel free to give opinions on the mechanics. If you don’t like them please don’t just say they suck. Let me know exactly what would or does suck and why.
Thanks for feedback.
Weather Events
At the beginning of round 1, a coin is flipped and the winning player has the weather initiative and can choose to roll the seaborne weather events or defer to roll the winter storm events. This order is not changed for the duration of the game.
2 dice are rolled.
When a roll of 2 occurs, a major storm event is now developing and has begun to affect combat and non-combat movement.
In odd numbered turns (June turns) a seaborne storm has developed.
In even numbered turns (December turns) a winter storm has developed.
Seaborne storms – These storms are considered to be 100 year storms which would cause massive loss of life and material in addition to economic damage to factories and facilities.
Two rolls will be conducted. The first roll will be for the Atlantic Ocean and the second roll will be for the Pacific Ocean. These rolls are independent of each other and will be rolled separately. If a 2 is not rolled, there is no developed storm this battle cycle (turn).
In both theaters of war the following rules apply:
No naval movement is allowed in or out of the affected zones during combat movement or noncombat movement phase.
In affected coastal zones and islands, limited land movement is permitted. All land unit movement is reduced by one movement point except for infantry. Artillery without a paired mechanized infantry unit may not move. Land movements (combat or non-combat) into affected zones must immediately stop in the affected zone. No additional movement is permitted.
Air units originating from a non-affected zone may not conduct combat movement into an affected zone. They may, however conduct non combat movement and fly through the affected zone en route to land in a non-affected zone by way of flying around the storm.
Air units in affected coastal or island zones are assumed to be grounded in place and are not permitted to move in either the combat or non-combat phase. If attacked during a storm, defending fighters and bombers will only defend at a roll of 1 to represent armed ground crews defending airfields. Only one selected air unit originating from non-affected zones may land in affected coastal zones during non-combat movement due to the damage sustained to airfields.
Affected airbases and naval bases tiles will receive 3 points of damage each. Affected factories will sustain 1 dice of damage rolled by the affected factory owner.
Roll one die to determine the location of the storm.
Atlantic storms
1/2 – Major Category 5 South Atlantic hurricane has developed and will strike Central America. Path will affect the following sea zones 87, 88, 89, and 90. Hurricane will strike the following islands and coastal areas: Central America, Southeast Mexico, and West Indies. Panama Canal is now closed this turn.
3/4 – Major Category 5 Central Atlantic hurricane has developed and will strike Central or Eastern United States seaboard. Path will affect the following sea zones 88, 90, 101, and 102. USA player will roll one additional die to determine where hurricane makes landfall. 1-3 strikes Eastern USA, 4-6 strikes Central USA.
5/6 – Major North Sea storm has developed. This storm only affects naval movement in the following zones: 106, 107, 108, 109, 110, 111, 116, 117, 118 119, 122, 123, and 124. No damage is sustained to English airbases, naval bases or factories.
Pacific storms
1 – Far North Pacific Storm has developed. This storm only affects naval movement in the following zones: 1, 2, 3, 4, 5, 7, and 8.
2 –Japanese Typhoon has developed and strikes islands and coastal zones adjacent to the following sea zones: 6, 16, 17, 18.
3 – Central Pacific Hurricane has developed and strikes islands and coastal zones adjacent to the following sea zones: 12, 13, 24, 25, 26, 27, 30, and 31.
4 – West Central Pacific Typhoon has developed and strikes islands and coastal zones adjacent to the following sea zones: 21, 22, 23, 32, 33, 34, 47 and 48.
5 – South Pacific Typhoon has developed and strikes islands and coastal zones adjacent to the following sea zones: 46, 47, 49, 53, and 54.
6 – Philippine Typhoon has developed and strikes islands and coastal zones adjacent to the following sea zones: 20, 35, 36, 43, 44, and 45
Winter storms – These storms are large snowstorms that create snow and ice with sub-freezing temperatures that create conditions in which war plans cannot be carried out as planned. Food stores can become useless and fuel stores gel. Weapons malfunction and motorized weapons lose the ability to run properly. Frostbite and hypothermia reduce army readiness.
All land unit movement is reduced by one movement point except for infantry. Artillery without a paired mechanized infantry unit may not move. Movements (combat or non-combat) into affected zones must immediately stop in the affected zone. No additional movement is permitted.
Loading and unloading of transports from or into affected zones is not permitted.
Air units in affected zones are assumed to be grounded in place and are not permitted to move in either the combat or non-combat phase. If attacked during a storm, defending fighters and bombers will only defend at a roll of 1 to represent armed ground crews defending airfields.
Air units originating from non-affected zones may not land in any affected zones during non-combat. However, they may fly through on non-combat or conduct a combat in any affected zones but must land in a non-affected zone.
Naval bases and airbases in affected zones do not sustain damage. Naval bases and airbases in affected zones are to be considered inoperable for this turn.
Roll one die to determine the location of the storm.
1 – Arctic Circle blizzard develops and affects the following territories: Norway, Finland, Vyborg, Karelia, Novgorod, Archangel, and Nenetsia
2 – Central Russia blizzard develops and affects the following territories: Belarus, Smolensk, Vologda, Russia, Bryansk, and Western Ukraine.
3 – Southern Russia blizzard develops and affects the following territories: Bryansk, Ukraine, Rostov, Tambov, and Volgograd.
4 – Eastern Europe blizzard develops and affects the following territories: Baltic States, Poland, East Poland, Slovakia-Hungary, Romania, and Bessarabia
5 – English blizzard develops and affects the following territories: United Kingdom and Scotland.
6 – North American blizzard develops and affects the following territories: Alberta, Ontario, Quebec, Newfoundland, Nova Scotia, Eastern USA, Central USA.