Here is a new and to me more effective modeling of the basic units in Global 40.
Infantry are now 1-1-1 and cost 3 or cost 2 for 5 IPC. So with 40 IPC you can buy 16 infantry.
Infantry can be boosted on attack or defense by any other land unit to 2. So they can be either a 2-1-1 or a 1-2-1 unit. Every boost is a matching 1:1 basis.
Artillery now are 3 in first round and 2 every other round. 2-2-1 and now cost 5 IPC. They have a special ability: IN the first round if they roll a ONE, they can force the loss of a non- infantry defending unit.
Mechanized Infantry are 2-2-2-4. Enough said.
Tanks are 3-3-2-6
Tank Destroyers are 3-2-2-6 units. They have a special ability: IN the first round if they roll a ONE, they can force the loss of a non- infantry defending unit.
Heavy tanks are 4-4-1-8. They can move 2 in NCM only. Due to the fuel they use and that they are mechanically slow and often breakdown, they move 1 in combat.
Fighters remain at 3-4-4-10
Fighter Bombers are now 3-3-4-12 units. If the enemy has no FIGHTERS at the start of any round, they now attack at 4
Bombers are now 4-2-6-15 units. Thats right they went up in price. Reason: in SBR they roll a D10. Also they now defend at 2.
Heavy Bombers are now 5-3-8-18 units. In SBR they roll a D12
If you want to add Trucks to the game here are the rules: Trucks cost 3 IPC each. Procedure: all your trucks are placed in your controlled areas each turn just before the movement phase. Each truck you place lets one land unit to “slide” to the next space and not count that as a space moved thru.
Trucks are like transports, so they need to be protected. If you left 5 of them alone in a space and the enemy allocated a plane to attack, all 5 would be lost.
Questions just ask and you don’t have to use all the extra units, but they add alot of flavor.