I’m currently seeing no losses as the axis, with a London first and Anzac first approach.
This makes America choose which side is more important….with London and Egypt, all Germany needs is 2/3 of the Russian cities which means they don’t hit the 100+ units in Moscow. With Australia secured, Japan just needs India or Hawaii…as India is “permitted” to do well by turn 5 so as to draw their men away from the capital, a rapid redeploy with the Jap Navy and 9+ transports can make India easier than Hawaii. (Especially if you build 1 naval base mid game).
Regarding Italy, my G1 moves always result in 2 German fighters in S. Italy for a 3 plane scramble that makes UK1 assault on Italian navy a coin toss…and expensive. Plus it requires over committing units due to the implied threat of a scramble.
To counter the axis, I am working on a UK1 abandon UK strategy that shuts Egypt down and brings the US into the war turn 2. I have not seen a London that can hold on turn 4 or later. (4 games “actually” played so far with different opponents each game)
Just my impression so far, with so few games played.
To Jen: regarding the home guard and sea lion. Would simply moving France to the top of the turn order, force Germany to build other then the standard sea lion and delay sea lion by one turn? I guess Italy would lose Northern Italy if Paris were to abandon France and Britain would gain 1 French fighter…might be too much. Eureka: have UK go first, this gives them one more build then the German’s in terms of units able to hit London, frees the Navy so that there is a Royal Navy and denies the UK the Sub NO as they can not kill all 5 subs turn 1. Also, this lets Germany choose its strategy after seeing if UK went all infantry. Not sure if India being able to reinforce Yunnan with a turn 1 DOW would be overpowered.