• Thanks TMTM I’ll take my ideas over there, because I’m very interested in your version, being the Alpha2 version.


  • @gamerman01:

    Hey, can one of you gurus change the order of powers in the infoview and toolbar of TMTM’s module to match the order of play?  TMTM?  Can you?

    Sure, not sure I have time right away… what needs to be done is edit the SektorInfo.txt and then convert it to make a new SektorInfo.sek. If you want to give it a try… all you need to do is edit the SektorInfo.txt for me and I’ll convert it and add it to the next update. Here what you need to do: Take the SektorInfo.txt file from the .gim folder and open it change the order for each territory to the new order. Example, in the SektorInfo.txt the first like has: Urals  : 01010200 The 2 means its Russia because Russia is the 2nd on the toolpeices. This the the number that would need to be changed for each country that is moving to a new spot on the toolpeices. Note I already have the new toolpeice.bmp ready to go once this is done.


  • @TMTM:

    @gamerman01:

    Hey, can one of you gurus change the order of powers in the infoview and toolbar of TMTM’s module to match the order of play?  TMTM?  Can you?

    Sure, not sure I have time right away… what needs to be done is edit the SektorInfo.txt and then convert it to make a new SektorInfo.sek. If you want to give it a try… all you need to do is edit the SektorInfo.txt for me and I’ll convert it and add it to the next update. Here what you need to do: Take the SektorInfo.txt file from the .gim folder and open it change the order for each territory to the new order. Example, in the SektorInfo.txt the first like has: Urals  : 01010200 The 2 means its Russia because Russia is the 2nd on the toolpeices. This the the number that would need to be changed for each country that is moving to a new spot on the toolpeices. Note I already have the new toolpeice.bmp ready to go once this is done.

    Can I see the new toolpiece.bmp as motivation?  I’ll play with this soon, and see what I can come up with.

  • '18 '17 '16 '11 Moderator

    How do the convoys work in battlemap?  Moving pieces around (naval units into convoy zones removing/adding friendly/foe units) does not seem to do anything.


  • @Cmdr:

    How do the convoys work in battlemap?  Moving pieces around (naval units into convoy zones removing/adding friendly/foe units) does not seem to do anything.

    the powers have to be at war and you have to have the latest version of the program (do you see a “Damage” row in infoview?)

  • '18 '17 '16 '11 Moderator

    IPC
    Convoy
    Oil
    Sum

    But the new map is working (obviously, as I said moving the pieces around did not seem to have an effect.)  Guess it can work on an older version of battlemap? Someone got a link to a newer one?  Thought the basic program hadn’t actually changed in a millenia or five.

  • 2007 AAR League

    @Cmdr:

    IPC
    Convoy
    Oil
    Sum

    But the new map is working (obviously, as I said moving the pieces around did not seem to have an effect.)  Guess it can work on an older version of battlemap? Someone got a link to a newer one?  Thought the basic program hadn’t actually changed in a millenia or five.

    Emailed you the new file.

  • '18 '17 '16 '11 Moderator

    Movin trannies in and out of the zones and nuttin, but I have not yet gone to my hotmail account to find what EM sent.


  • What is the best/lastest version of G40 ABattlemap???

    Link???

    Are all the kinks out of that version yet???

    Thanks. :-)

  • '18 '17 '16 '11 Moderator

    Well, TM’s got a newer start file where the French territory is lighter in hue, thus one is able to see the amount of units in a territory easier.  He forgot the 4 infantry in Greece still and I also modified my copy (with those guys) as well with the Auto-Convoy box selected as well as the starting national objectives.

    I am still trying to get the convoy thing to work.  I attempted to put a burning German transport in SZ 119 as well as a German battleship (thinking maybe the BB also had to be present to represent a warship to do the raid.) I even tried laying the transport over the convoy raid icon directly, to see if that made a difference.  It did not.


  • @Cmdr:

    Well, TM’s got a newer start file where the French territory is lighter in hue, thus one is able to see the amount of units in a territory easier.  He forgot the 4 infantry in Greece still and I also modified my copy (with those guys) as well with the Auto-Convoy box selected as well as the starting national objectives.

    I am still trying to get the convoy thing to work.  I attempted to put a burning German transport in SZ 119 as well as a German battleship (thinking maybe the BB also had to be present to represent a warship to do the raid.) I even tried laying the transport over the convoy raid icon directly, to see if that made a difference.  It did not.

    With the map I have, convoy works fine. Have you adjust diplomatic chart at the lower left corner? You put a flag at the right place in the matrix. Nations have to be at war in order convoys to be taking into account.


  • @BigBadBruce:

    @Cmdr:

    Well, TM’s got a newer start file where the French territory is lighter in hue, thus one is able to see the amount of units in a territory easier.  He forgot the 4 infantry in Greece still and I also modified my copy (with those guys) as well with the Auto-Convoy box selected as well as the starting national objectives.

    I am still trying to get the convoy thing to work.  I attempted to put a burning German transport in SZ 119 as well as a German battleship (thinking maybe the BB also had to be present to represent a warship to do the raid.) I even tried laying the transport over the convoy raid icon directly, to see if that made a difference.  It did not.

    With the map I have, convoy works fine. Have you adjust diplomatic chart at the lower left corner? You put a flag at the right place in the matrix. Nations have to be at war in order convoys to be taking into account.

    …and you have to have the newest version of ABattlemap (there is a “damage” row in InfoView)… are you using the new .EXE someone emailed you?

  • '18 '17 '16 '11 Moderator

    NO, I thought all I had was the two T40 folders was the exe in one fo them?  Guess I can check my email…right now I have income, oil, convoy, etc…


  • @Cmdr:

    NO, I thought all I had was the two T40 folders was the exe in one fo them?  Guess I can check my email…right now I have income, oil, convoy, etc…

    @Stoney229:

    You must have the new version of ABattlemap for this module to function properly.  You can get it by downloading and unzipping Atti’s P40 module from FoE (you must be registered)this file, and replacing the ABattlemap.exe file in your pre-installed ABattlemap version .79f program folder with the ABattlemap.exe file found in the download (some things will affect compatibility with other people’s save files).

    @TMTM:

    This module works with the most up to date version of Abattlemap 0.80+ I recommend HolKann’s Abattlemap Installer found at: http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193 or directly downloaded at: http://www.mediafire.com/file/w05zwkxji5w/ABattleMap_Installer.exe

    Func, I highly recommend putting these links in your first post, and also linking to TMTM’s module thread to avoid confusion from new players not knowing there’s now more than one module.  TMTM - you might also consider linking to my direct download of the .EXE for those who do not want all the modules installed or have a slower net connection, and also linking to Func’s module thread.


  • @Stoney229:

    @Cmdr:

    NO, I thought all I had was the two T40 folders was the exe in one fo them?  Guess I can check my email…right now I have income, oil, convoy, etc…

    @Stoney229:

    You must have the new version of ABattlemap for this module to function properly.  You can get it by downloading and unzipping Atti’s P40 module from FoE (you must be registered)this file, and replacing the ABattlemap.exe file in your pre-installed ABattlemap version .79f program folder with the ABattlemap.exe file found in the download (some things will affect compatibility with other people’s save files).

    will do

    @TMTM:

    This module works with the most up to date version of Abattlemap 0.80+ I recommend HolKann’s Abattlemap Installer found at: http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193 or directly downloaded at: http://www.mediafire.com/file/w05zwkxji5w/ABattleMap_Installer.exe

    Func, I highly recommend putting these links in your first post, and also linking to TMTM’s module thread to avoid confusion from new players not knowing there’s now more than one module.  TMTM - you might also consider linking to my direct download of the .EXE for those who do not want all the modules installed or have a slower net connection, and also linking to Func’s module thread.


  • @Cmdr:

    Well, TM’s got a newer start file where the French territory is lighter in hue, thus one is able to see the amount of units in a territory easier.  He forgot the 4 infantry in Greece still and I also modified my copy (with those guys) as well with the Auto-Convoy box selected as well as the starting national objectives.

    I am still trying to get the convoy thing to work.  I attempted to put a burning German transport in SZ 119 as well as a German battleship (thinking maybe the BB also had to be present to represent a warship to do the raid.) I even tried laying the transport over the convoy raid icon directly, to see if that made a difference.  It did not.

    Their are 4 inf in Gre now… you might have an older version of my module…

  • '18 '17 '16 '11 Moderator

    Yea, so I am a teacher who can’t read well…deal. lol.  Sorry, Stoney.  TMTM sent me a link to the file, downloaded, ran and check it, seems it did work so the auto-convoy is running now.  He also adjusted the french tt color and sent me a file of that so I can read the unit numbers there now too, which is awesome!


  • @Cmdr:

    Yea, so I am a teacher who can’t read well…deal. lol.  Sorry, Stoney.  TMTM sent me a link to the file, downloaded, ran and check it, seems it did work so the auto-convoy is running now.  He also adjusted the french tt color and sent me a file of that so I can read the unit numbers there now too, which is awesome!

    Damn good “customer” service for a guy who works for free and goes on business in China.

  • '18 '17 '16 '11 Moderator

    @gamerman01:

    @Cmdr:

    Yea, so I am a teacher who can’t read well…deal. lol.  Sorry, Stoney.  TMTM sent me a link to the file, downloaded, ran and check it, seems it did work so the auto-convoy is running now.  He also adjusted the french tt color and sent me a file of that so I can read the unit numbers there now too, which is awesome!

    Damn good “customer” service for a guy who works for free and goes on business in China.

    Isn’t it thought?  If we still had a Karma system, I’da be bumbing it everyday for a couple weeks.


  • @gamerman01:

    @Cmdr:

    Yea, so I am a teacher who can’t read well…deal. lol.  Sorry, Stoney.  TMTM sent me a link to the file, downloaded, ran and check it, seems it did work so the auto-convoy is running now.  He also adjusted the french tt color and sent me a file of that so I can read the unit numbers there now too, which is awesome!

    Damn good “customer” service for a guy who works for free and goes on business in China.

    Went to China for my wifes family also… I don’t know the language… so when everyone is busy chatting etc… I have lots of free time to build a module… seem each year I build a module in China hehe not just the little plastic peices are made in China… even the modules hehe

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