• Sponsor

    @Gamerman01:

    @majikforce:

    but I guess I am unclear what ANZACs status is regarding taking pro-allied territories.  Thanks.

    ANZAC is an Ally, so ANZAC can claim Brazil during non-com just like any other ally.

    I thought powers must be in a state of war in order to move into neutral territories.


  • @Young:

    @Gamerman01:

    @majikforce:

    but I guess I am unclear what ANZACs status is regarding taking pro-allied territories.  Thanks.

    ANZAC is an Ally, so ANZAC can claim Brazil during non-com just like any other ally.

    I thought powers must be in a state of war in order to move into neutral territories.

    Uh huh.  ANZAC is at war with Germany and Italy.  See page 34 of Europe manual.

  • Sponsor

    Is it still a rule that everyone must look for and point out convoy disruptions?

  • Official Q&A

    Yes.

  • Sponsor

    @Krieghund:

    Yes.

    Thanks Kevin, BTW I love the modifications on the SBR rules (“Bombers are back, baby”)

  • Customizer

    Hi Krieg,

    this may have been answered before, but it didn’t come up on the first 3 pages of searching so here it goes:

    lets say there is a Major IC that is damaged to the max of 20 points of damage.

    And then this IC is captured by another player, thereby being converted into a Minor IC.

    How much damage does this new Minor IC have on it?  20 or 6?

    Other clarifications:
    I can’t upgrade this minor on the same turn can I?  (assuming it is on original territory that i owned)


  • @Veqryn:

    Hi Krieg,

    this may have been answered before, but it didn’t come up on the first 3 pages of searching so here it goes:

    lets say there is a Major IC that is damaged to the max of 20 points of damage.

    And then this IC is captured by another player, thereby being converted into a Minor IC.

    How much damage does this new Minor IC have on it?  20 or 6?

    6.  Krieghund has confirmed before, yes.

    Other clarifications:
    I can’t upgrade this minor on the same turn can I?  (assuming it is on original territory that i owned)

    No, you have to control the minor at the beginning of your turn.

  • Customizer

    yes is not a number

    is it 20 or is it 6?

  • Sponsor

    Russia attacks Manchuria R2 and takes it, Japan takes Manchuria back J2, Japan attacks Amur J3. Are the Mongolian territories converted to Russian under this scenario?


  • @Veqryn:

    yes is not a number

    is it 20 or is it 6?

    @Gamerman01:

    6.  Krieghund has confirmed before, yes.

    He wrote 6.  It’s right there.


  • @Young:

    Russia attacks Manchuria R2 and takes it, Japan takes Manchuria back J2, Japan attacks Amur J3. Are the Mongolian territories converted to Russian under this scenario?

    If Russia attacks Manchuria (and as Manchuria borders mongolian territories), Mongolia will no longer ally itself to Russia if Japan attacks a russian territory that borders mongolia.

    From the current Alpha 3 rules:  If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

  • Customizer

    interesting, thanks for the quick answers

  • Sponsor

    Does all damage need to be payed before a factory gets upgraded?


  • @Young:

    Does all damage need to be payed before a factory gets upgraded?

    Yes.  See page #24 of Europe manual, last sentence under first paragraph under IC’s.


  • Can i use all the Transports movement and then bridge units?
    Im thinking yes, but id like to be sure.

  • Official Q&A

    Yes.

  • Sponsor

    Need quick clarification. Is Central US adjacent to Ontario in regards to land unit movements?

  • '18 '17 '16 '11 Moderator

    @Young:

    Need quick clarification. Is Central US adjacent to Ontario in regards to land unit movements?

    Yes between Lake Huron and Lake Eire.


  • @special:

    @Warplayer12:

    1. if somebody attacks a strict neutral, all the other strict neutrals join the other side.  i think we have to made a exception for Mongolia, which was a soviet puppet state from the 1920s until 1992
    2. you mean attacking?
    3. alpha 3 rule: If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory , all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.

    she’s talking about 3 things happening in that order, 3 steps, not 3 seperate things.

    Jen, do you mean: what happens to the Mongolia rules after the Allies have attacked a true neutral?

    I think the logical thing would be that, once Mongolia has become pro-Axis (if they do), that they won’t change their mind when an ally attacks an enemy right next to them.  But that’s just my thought.

    sorry, i missed that.

  • Sponsor

    Lets say my aircraft carrier with 2 fighters is attacked by 2 destroyers. During the first round, the destroyers each score hits, but I also sink both destroyers with my casualty fire. If I decide to apply both hits to the carrier, can my fighters land safely elsewhere within range, or are they required to land on the undamaged carrier essentially forcing me to apply both hits to the 2 aircraft?

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