@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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Thank you very much for such quick reply!!!
I understand clearly your answers but maybe It seems strange that if UK Pacific liberates South Africa (with London lost) don’t reward IPC neither the IC, but, if Anzac does, has all the benefits…
Pd. We live in Mallorca (Island that you reflex at zone 93). We hope this island to have its own name in future versions!!! ;)
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I understand clearly your answers but maybe It seems strange that if UK Pacific liberates South Africa (with London lost) don’t reward IPC neither the IC, but, if Anzac does, has all the benefits…
It is a bit strange, but sometimes strange things happen in the cause of balance and playability. Just chalk it up to UK politics!
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I understand clearly your answers but maybe It seems strange that if UK Pacific liberates South Africa (with London lost) don’t reward IPC neither the IC, but, if Anzac does, has all the benefits…
I’m houseruling that, so that UK Pacific can control those teritories and gain its IPC. The territories get a Union Jack roundel (I have plenty).
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Well, if you don’t mind another question…
In a liberated territory (capital is under enemy control) that meets the requirements (2 or 3 PICs)… can the controller build an IC there? upgrade an existing? naval and air bases?
Thanks in advance.
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Yes, absolutely. But when you liberate your allies capital, it becomes theirs.
That does however, present another kunundrum. Say you own a factory on “Liberated” territory, and you build your maximum unit production. If you end up liberating your allies said capital, you now can’t place those units in the factory that was “just” yours.
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Japan
When Japan is NOT at War
1.Collect 10 IPCs each turn that Japan is not at war with the United States and has not invaded French Indo-China or made an unprovoked declaration of war against United Kingdom/ANZAC.If UK or ANZAC attack Japan, with an unprovoked DOW, Japan still collect 10 IPC?
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Yes.
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Hi guys, awsome thread! Been reading this the last couple days and finally finished last night. Glad to see the russia rule resolved where it may only reinforce ‘allies’, annex neutrals etc in the theater it has an ongoing war in.
I’ve been playing since i was 18 maybe some 15 odd years ago but don’t have to many games and or sessions under my belt. Just the AA1942 and the odd game of the unofficial 1939 ‘expansion’. For some reason I have a hard time adjusting between the 1939 revised rules and the aa1940 rules. For example I really feel that the rule stating that russia may NEVER share a tt with an ‘ally’ was sweet. Furthermore it never liberated a tt it just annexes. Glad though that russia’s involvement has been crippled somewhat. Makes alot more sense. And maybe when we fire this game up with the lads a house rule will be implemented that Russia or any other country may only share tt when they are in war with the same opponent. When another opponent attacks a enemy controlled tt with enemies and undecided, the undecided may not defend. hmm what happens when the tt gets conquered though i’m not too sure… maybe thats the catch :p
But those things set aside heres the ‘big’ question:
We are planning a global session in a week or so. What do you guys recommend we use since it will be our first global session. We havent even played pacific or europe. Should we play OOB or should we use the alpha or alpha +1 setup and rulings? I was thinking to start off OOB with the errata spread around here but balance wise i’m not too sure.thanks in advance,
Kingpinda
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Welcome, Kingpinda!
If you don’t mind a little chaos, I definitely recommend the latest Alpha rules. They make for an exciting game. However, if your group doesn’t like things changing too much, go with the box rules. Either should be fine for your first game.
Let us know how it goes.
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Hehe a friend of mine and I bought this together. We have both read this topic. So the rest of the lads… Well they don’t know what we won’t tell 'em :P I’ll just say when i hand them the official rule book plus all printed errata and modified setups: The game was broken from the start and if we don’t play it like this we will kill each other off before the moon is out :p
They will sympathize because they have all experienced what unrevised rulings in former games can do to a mans state of mind :)
Thanks! :) and will let you guys know!
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Sorry if this has already been discussed, I haven’t read through this entire 58 page topic…
regarding Industrial Complexes:
if I place a minor IC in a territory valued at “2”, can I place only 2 troops, or 3 troops there?
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Quick Question. Its illegal for a fighter to travel 4 spaces to conduct combat on an enemy tt because it still needs 1 space to land in a freindly tt right Thank you
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Quick Question. Its illegal for a fighter to travel 4 spaces to conduct combat on an enemy tt because it still needs 1 space to land in a freindly tt right Thank you
correct.
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Quick Question. Its illegal for a fighter to travel 4 spaces to conduct combat on an enemy tt because it still needs 1 space to land in a freindly tt right Thank you
It’s legal if a carrier can pick it up in that zone.
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if I place a minor IC in a territory valued at “2”, can I place only 2 troops, or 3 troops there?
Minor ICs can always mobilize up to three units, regardless of the IPC value of the territory.
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Hi there,
Me and a friend are juggling some rulings from errata here and alpha +1 together and translating it to dutch for some friends whom we are going to play with in a week.
But I thought I read something about conquering tt with a major complex on it, that it will revert to a minor complex if you capture it if that tt isn’t yours originally. But I can’t remember where i read it or that is was correct. A mate and I were debating if this was supposed to be like this. For instance russia will be screwed if germany keeps attacking and taking over his major factory thus reverting it to a minor one and when russia retakes it it will have to upgrade it again and again.
The ruling we have so far is this:
2. Major industrial complexes can no longer be built on foreign territories (this includes upgrading minor ones). When a major industrial complex is captured on a foreign territory it automatically reverts to a small industrial complex. The original owner of the territory may upgrade it if the territory is recaptured.
Is this correct or should that second sentence be removed?
I cant for the life of me remember where i read that…
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That rule about captured majors becoming minors is correct.
The rule of not building ICs on foreign soil is only in the Alpha rules; not OOB rules.
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Thanks for the swift reply. Yeah we plan to jump in and use all the freaking rulings :p To make it less chaotic for the rest of the group we are gathering all errata from this thread and alpha plus 1 rules into one document. With the alpha plus 1 overruling any OOB and errata rulings offcourse.
so we will end up with 1 errata on top of the europe rule book. Its a pest to translate in dutch because if you are not carefull different interpretations sneak in. Bah :p But nearly done.
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I’m still digesting all the changes, are tanks still 6IPC, I thought I saw something saying it was reduced to 5?
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@Emperor:
I’m still digesting all the changes, are tanks still 6IPC, I thought I saw something saying it was reduced to 5?
They’re still 6.