After more playtesting I find this:
Naval port rules as outlined are perfect
Air base rules have issue which is this: Player with weak air forces will not use the air base because the stronger air forces can create kill squadrons. They will opt out of the defensive advantage of being able to scramble to adjacent territories and instead use the other units to help them defend from unilateral attacks.
The solution is this-
AS the other poster pointed out rightfully the air base should be a requirement to use fighters as offensive pieces in the combat move, but not on defense.
Second, this form of air attacks ( against air bases from planes only) will use the same combat values as SBR escort/ interception rules.
All Attacking bombers at 3, Fighters and Tactical Bombers are at 1, all Defending planes ( of any type) are at 2.
So again the air base allows this:
- All air combat movement is 50%
- It is required to launch airborne attacks from them
- In NCM you can move planes full distance
- In defense fighters can scramble to defend adjacent land territory or sea zone
- If they go under attack the AA gun defends first and planes defend at 2, while attacking bombers go at 3, and other planes attack at 1. attacks in this manner are only one round.
- Surprise attack rolls are is possible if you don’t have radar technology. 1-3 your planes defend at 1 4-6 they defend normally
Is this good?
Does the cost of these need to drop to say 8 IPC?