I think I’m shooting for something in between those two extremes, Caesar. We have a rough idea of the manpower reserves of each nation – so maybe nations can only purchase X infantry per turn at the low cost of 3 IPCs per unit, and then after that they have to pay a higher cost of 3.5 IPCs or 4 IPCs per unit? And then X can vary by nation based on what we know about the nations’ manpower.
E.g.
China – 20 infantry / turn
Russia – 18 infantry / turn
America – 16 infantry / turn
UK Pacific – 14 infantry / turn
Germany – 12 infantry / turn
Japan – 10 infantry / turn
UK Europe – 8 infantry / turn
Italy, France, ANZAC – 6 infantry / turnI’m not saying that’s accurate; that’s just an illustration of the level of detail that interests me. Other players might be interested in more detail or less detail than that.
Not a bad idea but China and Russia will never have issues because 20 Chinese infantry equal $60, literally larger than the possible total value it can have unless you’re working a rule where China can leave their territories. I think 18 infantry for USSR would be $54 which is larger than it’s own national worth unless it captures Axis territories which the excuse for that is now it has more population to use.