Re: Field Marshal Games Pieces Project Discussion thread

  • '10

    @Rorschach:

    @DFWSupertrooper:

    @DFWSupertrooper:

    @DFWSupertrooper:

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

    yes, you are correct.

    I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
    http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

    And the Artillery piece looks an awfully lot like this one (a Bohler 47mm Anti-Tank gun) rather than the 105mm decription?:
    http://en.wikipedia.org/wiki/Cannone_da_47/32_M35

    Any thoughts??

    I do believe you’re right on the money with both of those units.

  • '12

    @dadler12:

    The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?

    Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc).  I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.

    I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft).  Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).

    Make sense??


  • @DFWSupertrooper:

    @dadler12:

    The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?

    Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc).  I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.

    I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft).  Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).

    Make sense??

    IMHO, It can increase +1/+1 att/def of two infantry or one tank at time.

    Example:

    German builds a Commander Unit (10 or 12 IPCs) and send it to Africa (Rommel), with one tank.

    In Defense, the German player can choose to support two italian infantry to boost them (historically correct) or boost the german tank.

    They can be captured, imprisoned in major cities (Rome,Berlin,Moscow…) and be part of a ransom or liberation ( i think 8 IPC would be right as ransom)…

  • '12

    @Stefano1189:

    @DFWSupertrooper:

    @dadler12:

    The command car idea is awesome. In another forum I suggested making Jeeps for the USA, but using them as command cars makes more sense. It will also allow Commander units to move 2 spaces would it not? Probably way too late for Italy but hopefully not Germany, USA, and UK. Maybe Japan can have flagships as commander units, or Flag units that attach to a ship. Just an idea. Also, how are these commander units going to be used? As stand alone units with attack and defense value, stand alone units with no attack or defense value but giving a bonus to other units in the same territory, or units that attach to a unit giving that one unit a bonus?

    Actually, my thought was to have the Command Unit (equivalent to FMG’s Field Commander) act as an enhancer to infantry and other ground units somehow (maybe boosts first round attack or defense, etc).  I wasn’t planning on using the unit as a sort of transport for anything - I actualy wanted the Jeep to BE the US example of a Commander unit, the Command Car as an example of the UK command unit, and the Kubelwagen as the German example, etc.

    I was thinking Cost=10/Move=2/Attack=0/Defend=1/During attack, allows casualties to fire back AND during defense allows all defending ground units a first roll of 1 for each attacking ground unit (similar to how AAA works against aircraft).  Unless the enemy has a Commander unit too, in which case battle is conducted normally (no advantage).

    Make sense??

    IMHO, It can increase +1/+1 att/def of two infantry or one tank at time.

    Example:

    German builds a Commander Unit (10 or 12 IPCs) and send it to Africa (Rommel), with one tank.

    In Defense, the German player can choose to support two italian infantry to boost them (historically correct) or boost the german tank.

    They can be captured, imprisoned in major cities (Rome,Berlin,Moscow…) and be part of a ransom or liberation ( i think 8 IPC would be right as ransom)…

    That’s an interesting idea…


  • These are interesting ideas. May I add the idea of a cap on total numbers of commander units in the field? It could be an across the board thing, or it could depend on the country (eg 3 Germany, 1 USSR, 1 UK, 2 US, etc…) What about commanders for naval purposes? I think the option of making a commander unit a general or an admiral would make the game more interesting, especially for powers with large navies such as Japan and US. I also think the commander unit should affect more units, maybe not the entire stack, but paying 10 IPC to boost 2 infantry seems silly. Just buy 3 more infantry, no?


  • @dadler12:

    These are interesting ideas. May I add the idea of a cap on total numbers of commander units in the field? It could be an across the board thing, or it could depend on the country (eg 3 Germany, 1 USSR, 1 UK, 2 US, etc…) What about commanders for naval purposes? I think the option of making a commander unit a general or an admiral would make the game more interesting, especially for powers with large navies such as Japan and US. I also think the commander unit should affect more units, maybe not the entire stack, but paying 10 IPC to boost 2 infantry seems silly. Just buy 3 more infantry, no?

    A good commander can win a battle but not a war. :-D

    If it Boosts 3 infantry, seems too much for me. We can make this:

    2 infantry in defense and 3 in attack. 1 tank\2 mech in defense or 1 tank\3 mech in attack.

    Commander unit can’t be hit. You can design a naval unit as admiral and it gains +1+1, but he can be hit and kill.

    Imagine an AC with 2 Hits, 1 att. and 3 def. :-)

    A battleship with 5\5 :-D Yamamoto!


  • Yamamoto!  In a Yamato!  :-D


  • @DrLarsen:

    Yamamoto!  In a Yamato!   :-D

    LOL!

  • '12

    Sure is quiet on here…chirp chirp…any word FMG??


  • @DFWSupertrooper:

    Sure is quiet on here…chirp chirp…any word FMG??

    Lots of word in the couple of other threads (just below the stickies too!) that people started about these pieces.  :P


  • Fmg you should have a promotion. if someone buys 3 or so sets you will send them your China set. With just infantry artillery and a flying tiger.


  • @finnman:

    Fmg you should have a promotion. if someone buys 3 or so sets you will send them your China set. With just infantry artillery and a flying tiger.

    Although that would be cool 8-) that subtracts from the profits FMG needs to make the next set and having to take time to make the China molds will futher delay the major nations like Germany, US, Russia, and the UK. :cry:


  • but also give a boost in funds to them more orders = faster speed


  • @FieldMarshalGames:

    @Rorschach:

    @DFWSupertrooper:

    @DFWSupertrooper:

    @DFWSupertrooper:

    Does anyone know the exact models of the FMG Italian pieces as follows:

    Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
    Transport Truck?  No info on what make/model.
    Transport Ship?  What class?

    I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

    Any news? :-)

    yes, you are correct.

    I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
    http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

    And the Artillery piece looks an awfully lot like this one (a Bohler 47mm Anti-Tank gun) rather than the 105mm decription?:
    http://en.wikipedia.org/wiki/Cannone_da_47/32_M35

    Any thoughts??

    I do believe you’re right on the money with both of those units.


  • This long waiting period is starting to kill my buzz. Any estimates on how much longer FMG?

  • '10

    @Stickman:

    This long waiting period is starting to kill my buzz. Any estimates on how much longer FMG?

    I have the production samples in front of me…  If archeologists find these 1000 years from now there will still be a buzz!  I will have more information and an ETA after my next update from Factory later this week.

    How long did we have to wait for the 1940 games???


  • They started playtesting the 1940 game back in 2004, so I figure we can wait one more week to get the de luxe Italian pieces


  • Thank you for for the update FMG, I did not intend to sound like an impatient person, it’s just that I’ve been itching for a while. Can’t wait, but will.  :-)


  • What do you think of these chaps on the Axis and Allies Global Map:
    http://www.fidelismodels.com/mm5/merchant.mvc?Screen=PROD&Store_Code=EM1157&Product_Code=Roco_271&Category_Code=Roco_Herpa_Figures
    From left to right:
    US General Dwight Eisenhower,
    UK Leader Winston Churchill
    See a painted Churchill inspecting the troops: http://sitzkrieg.hyves.nl/album/24361140/Faces_Of_Global_War_Sitzkrieg_Edition_2009/r3hEYUxs/fotos/263862811/0/VY_Y/
    German Field Marshall Erwin Rommel
    German Fuhrer Adolf Hitler
    Soviet Leader Jozef Stalin
    Italian Duce Benito Mussolini
    German Field Marshall Hermann Goring
    Free French General Charles De Gaulle
    If you want to see a picture with these figures painted, just let me know. Couldn’t upload it here, because it was a bit too big.
    We also found figures that represent US General George Patton (Afro-European Theater), US General Douglas MacArthur (Pacific Theater), Chinese Communist leader Mao and Odemars made a cool set of German generals containing about 14 personalities.

    Concerning rules for generals, we (Sitzkrieg players) have advantages like the retreat option for defending generals (and army) and the take over option (defending units surrender) for attacking generals. Offcourse the Japanese never surrender, likewise the German elite troops. Oh…Global does not have elite troops. Well we have them!

    Not only that, but we also added weather effects (with the help of Litko Aerosystems weather tokens) and lots of other cool stuff. Well you can check out the site.

    One final note on the FMG Pieces Project:
    It is many gamers’ dream to see a variety of historically correct quality pieces for all nations arriving on the battle boards!
    The WOTC’s French and Italian miniatures are completely FUBAR!

    Looking forward to your stuff in eager anticipation!!!


  • Sold out of ‘WW2 Leaders’.

    And why are they so many roundels and colors for pieces?

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