bid is placed already
Destroyer sz 106
Destroyer sz 91
Fighter Malta
Sub sz 98
Minor IC Egypt
Art Anglo-Egyption Sudan
2 IPC to UK
Lebowsky (Axis) vs Simon33 (Allies+0) French Rebalance Game III
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from New South Wales to Queensland 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 2 infantry moved from West India to India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Germans buy 1 carrier, 3 fighters, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 2 mech_infantrys moved from Novgorod to Vologda 3 fighters moved from Tambov to Vologda 3 fighters moved from Tambov to Tsinghai 20 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt Germans take Egypt from British 2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from France to Western Germany 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Tambov to Volgograd 3 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov Combat - Germans Battle in Tsinghai Germans attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 3 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Vologda to Tambov 3 fighters moved from Tsinghai to Volgograd 4 fighters and 6 tactical_bombers moved from Northwest Persia to Tambov 2 mech_infantrys moved from Persia to Caucasus 4 armour and 7 mech_infantrys moved from Trans-Jordan to Northwest Persia 3 fighters moved from Western Germany to Gibraltar 2 bombers moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Volgograd 1 fighter and 5 infantry placed in Western Germany 1 carrier and 2 fighters placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur 1 mech_infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 2.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur 1 mech_infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Shensi 3 mech_infantrys moved from Jehol to Amur 1 fighter moved from Manchuria to Amur 1 submarine moved from 20 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 mech_infantrys moved from Hunan to Jehol 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Szechwan to Anhwe 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Shan State to Hunan 1 artillery and 2 infantry moved from Shan State to French Indo China 1 fighter moved from Amur to Japan 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 fighter moved from Shensi to French Indo China Place Units - Japanese 3 destroyers placed in 20 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : -1.17 UK_Pacific regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 infantry moved from Kweichow to Shensi 1 fighter moved from Szechwan to Shensi 3 mech_infantrys moved from Jehol to Amur 1 fighter moved from Manchuria to Amur 1 submarine moved from 20 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 2 mech_infantrys moved from Hunan to Jehol 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Szechwan to Anhwe 1 mech_infantry moved from Sikang to Yunnan 2 mech_infantrys moved from Shan State to Hunan 1 artillery and 2 infantry moved from Shan State to French Indo China 1 fighter moved from Amur to Japan 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 fighter moved from Shensi to French Indo China Place Units - Japanese 3 destroyers placed in 20 Sea Zone 3 infantry placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : -1.17 UK_Pacific regular : -0.33 Russians regular : -0.33
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Germany will take Moscow next turn and that will be game.
Well played.
I have posted.
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@simon33 Good game man, I felt pretty safe until americans put their feet in siberia and china, almost lost Japan there.
It was still pretty good balance wise, I just think the axis need to have a strong Italy to be able to defend north Africa and not give all these IPC for free to the allies.
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I think losing the Scottish fighter in 111 G1 really hurt me. I couldn’t do Taranto with that. Of course, there were many other factors which I think if I had done differently I might have pulled out a victory.
Thanks for the game.
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Thank you man, nice game overall, had a nice time