Defenceless transport rules need revision


  • The whole defenceless transport rules should be revised as now they still dont fix the issue if long tedious combat.
    Currently if i got 100 transport and the enemy attacks with 1 sub, but i have an airbase and 1 fighter i can scramble. At that point i do have a unit that can shoot back so the rule does not apply and the enemy has to make 100kills with the sub.

    Or if i got 20AA guns and the enemy attacks with 1 mech. Do we really want to roll dies till he hits 20x a 1?

    Just make the rule simple.
    If at the start of a round of combat the defender has units left that can be attacked and the defender has no units that can hit any attacking units then the units without combat value are removed from play.

    So no more rolling dice to hit AA guns, and no more 2 subs hitting a AC + figher + 10 transports having to kill every transport manually.


  • @shadowhawk said in Defenceless transport rules need revision:

    Currently if i got 100 transport and the enemy attacks with 1 sub, but i have an airbase and 1 fighter i can scramble. At that point i do have a unit that can shoot back so the rule does not apply and the enemy has to make 100kills with the sub.

    No. Fighter and submarine can’t hit each other - so the transports are still defenseless.

    Rulebook Europe 1940 2nd , page 20:

    “Defenseless Transports
    In a sea battle, if the defender has only transports
    remaining and the attacker still has units capable
    of attacking, the defending transports are all
    destroyed, along with their cargo. You don’t have
    to continue rolling dice until all the transports
    receive hits. This will speed up combats. This also
    occurs if the only combat units remaining can’t hit
    each other. For example, if the defender has only
    transports and submarines remaining, and the
    attacker has only air units remaining, the air units
    and submarines can’t hit each other, so the trans-
    ports are defenseless. At this point, defenseless
    transports are all destroyed, along with their cargo.

    Attacking transports are not usually considered
    defenseless, since they generally have the option
    of retreating. If they can’t retreat, they are treated
    the same as defending transports. Destroying
    defenseless transports in this way still counts as
    combat for the purpose of offshore bombardment
    and similar rules.”

    @shadowhawk said in Defenceless transport rules need revision:

    Or if i got 20AA guns and the enemy attacks with 1 mech. Do we really want to roll dies till he hits 20x a 1?

    No, as the same rulebook says on page 29:

    If a territory containing AAA units and no combat units is attacked, the AAA units are automatically destroyed after they fire (see “Air Defense”, below), but if only air units are attacking, at least one of them must survive the Air Defense in order to destroy the AAA. AAA units may never attack.”

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