@Jacob16 sorry. I’ll get back to you.
zarhunter (Allies+19) vs Simon33 (Axis) BM Game II
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 2 harbours and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Americans creates battle in territory 97 Sea Zone
Combat Hit Differential Summary :
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hmm, you think you can hold sz6. Bad if you’re right.
When I opened the game, I accidentally rolled dice. I think just ignore those dice.
2kami on each CV.
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no scramble sz6.
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@simon33
No dont think I can hold but have to take some chances, the wars going the wrong way -
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM Game II:
@simon33
No dont think I can hold but have to take some chances, the wars going the wrong wayBut by fighting, you have to leave all those ships in SZ6.
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 2 harbours and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Americans creates battle in territory 97 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3 Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/19 hits, 8.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Wake Island to Korea 1 armour moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 carrier and 2 fighters moved from 10 Sea Zone to 3 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Korea 2 submarines moved from 95 Sea Zone to 99 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 118 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 103 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 1 harbour placed in Sicily 1 submarine placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 aaGuns, 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Northwest Persia 2 tactical_bombers moved from Persia to Northwest Persia 1 bomber moved from West India to Northwest Persia 2 infantry moved from West India to India 2 fighters moved from West India to India Combat - British Battle in Northwest Persia British attack with 1 bomber, 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in India British attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from India to Persia 3 armour and 1 mech_infantry moved from West India to Persia 6 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 bomber and 2 tactical_bombers moved from Northwest Persia to Persia 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 aaGun moved from Sicily to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 aaGun moved from 98 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Libya to Tobruk 1 destroyer moved from 108 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 mech_infantry moved from Belgian Congo to Union of South Africa Place Units - British 1 aaGun placed in Union of South Africa 3 infantry placed in Persia 3 infantry placed in Iraq 1 aaGun and 1 infantry placed in Union of South Africa British undo move 2. 2 armour and 1 infantry placed in Persia 2 infantry placed in Quebec British undo move 5. Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.33 Germans regular : 0.67 British regular : -0.33
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@simon33
the Anzac can move nowanother turn when I think I have an Egyptian factory…grr
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oh bugger. Could have busted Moscow if I had can opened Samara.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Caucasus to Bryansk 1 bomber moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,6,2,2,3,6,1,2,6 Italians collect 5 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.67
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@simon33 said in zarhunter (Allies+19) vs Simon33 (Axis) BM Game II:
oh bugger. Could have busted Moscow if I had can opened Samara.
Looks like I was distracted by this and forgot to post.
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TripleA Manual Gamesave Post: French round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 artillery moved from Normandy Bordeaux to Southern France French take Southern France from Germans Combat - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Samara 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia 2 fighters, 1 infantry and 2 tactical_bombers moved from Volgograd to Samara Combat - Germans Battle in Northwest Persia Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia 1 bomber owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Samara Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 3.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Samara to Novgorod 1 bomber moved from Northwest Persia to Ukraine 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan 5 armour and 13 mech_infantrys moved from Caucasus to Bryansk 12 armour moved from Volgograd to Bryansk 3 armour and 2 mech_infantrys moved from Novgorod to Bryansk 15 artilleries and 27 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Poland to Western Ukraine 2 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 5 infantry moved from Karelia to Novgorod 8 artilleries and 2 infantry moved from Novgorod to Belarus 1 submarine moved from 112 Sea Zone to 124 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.67 British regular : 0.67
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 4 aaGuns, 9 armour, 5 artilleries, 59 infantry and 4 mech_infantrys moved from Tambov to Russia 2 aaGuns and 11 infantry moved from Vologda to Russia Place Units - Russians 1 harbour placed in Soviet Far East 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to India 2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery moved from Szechwan to Shensi 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 5 fighters moved from Japan to Manchuria 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 75 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Solomon Islands from ANZAC with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 10/20 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 5 fighters and 2 infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Manchuria, round 2 : 2/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 infantry Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 18 Sea Zone 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to India 3 infantry moved from Kiangsu to Anhwe 5 fighters moved from Manchuria to 19 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 33 Sea Zone to 19 Sea Zone 7 submarines moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 17 Sea Zone to 19 Sea Zone 2 bombers moved from Shensi to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 2 tactical_bombers moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 18 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone Place Units - Japanese 3 carriers placed in 19 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2,1,2,3,3,5,5,2,3,1,3,2,5,4,3,4,3,6,2,4,3,3,3,1,2,4,1 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.17 UK_Pacific regular : -0.67 ANZAC regular : 1.00
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Your solo defenders are 3 for 3…
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TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 infantry moved from Korea to Manchuria 2 tactical_bombers moved from Korea to Manchuria 1 bomber moved from Korea to Kiangsu 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Battle in Manchuria Americans attack with 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery Americans roll dice for 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 17 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 97 Sea Zone Americans attack with 6 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Italians: 1 destroyer Battle in Kazakhstan Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan Americans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Kazakhstan Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 armour and 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 submarines moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Soviet Far East to 3 Sea Zone 2 tactical_bombers moved from Manchuria to 6 Sea Zone 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Kiangsu to Korea 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 transports moved from 6 Sea Zone to 3 Sea Zone Place Units - Americans 2 fighters and 3 infantry placed in Western United States 2 submarines placed in 101 Sea Zone 1 battleship and 2 fighters placed in 6 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 bomber moved from Persia to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 16 armour moved from Persia to West India 3 mech_infantrys moved from Persia to West India 3 infantry moved from Iraq to Persia 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 aaGun and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to New Brunswick Nova Scotia 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from Persia to Russia Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 infantry placed in Persia 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -4.67 Italians regular : 0.67 Japanese regular : 0.50 Japanese AA : -0.17 Germans regular : -0.67 British regular : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 1 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 fighter owned by the Italians retreated French win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Caucasus to Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2,6,3,3,2,1,5,1,1,3,5 Italians collect 5 PUs (12 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.50 Russians regular : -0.33
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 16 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2 ANZAC collect 12 PUs (2 lost to blockades); end with 28 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33