zarhunter (Allies+19) vs Simon33 (Axis) BM Game II

  • '19 '17 '16

    @zarhunter no scramble sz6.

    Full scramble sz97.


  • TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from 95 Sea Zone to Sicily
            4 infantry moved from Caroline Islands to 33 Sea Zone
            4 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            4 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Sicily
            Battle in Sardinia
            Battle in Korea
            Battle in 97 Sea Zone
                Americans attack with 6 submarines
                Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    2 submarines owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                , taking Sicily from Italians, taking Sardinia from Italians, taking Korea from Japanese. Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Morocco to Tunisia
            1 infantry moved from Libya to Tunisia
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            6 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Queensland to Wake Island
            1 destroyer moved from 109 Sea Zone to 118 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 101 Sea Zone
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 armour and 4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Iraq to Caucasus
            1 infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 tactical_bomber moved from Eastern Persia to Caucasus
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    2 mech_infantrys owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Persia
            1 fighter moved from Persia to Russia
            2 fighters moved from Eastern Persia to Russia
            1 mech_infantry moved from Eastern Persia to West India
            1 armour moved from Eastern Persia to West India
            1 infantry moved from Persia to Northwest Persia
            1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Iraq to Persia
            1 armour moved from Egypt to Iraq
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Eastern Persia to Persia
            1 destroyer moved from 118 Sea Zone to 108 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Union of South Africa
            2 armour and 1 infantry placed in Persia
            2 armour placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,2,1,5,4,6,3,6,2,5,1,6,6
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : -0.33
    Italians regular : -0.33
    Germans regular : 0.33
    British regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Novgorod to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
                British defend with 1 armour
                    Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,2,1,5,2,5
            Italians collect 6 PUs (10 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            3 fighters moved from Caroline Islands to Korea
            2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Novgorod to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            1 fighter, 1 infantry and 1 tactical_bomber moved from Rostov to Tambov
            1 bomber moved from Novgorod to Northwest Persia
            1 mech_infantry moved from Rostov to Northwest Persia
            1 bomber moved from Western Germany to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                    1 infantry owned by the Russians lost in Samara
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Samara to Novgorod
            1 bomber moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            1 bomber moved from Bryansk to Novgorod
            2 mech_infantrys moved from Rostov to Volgograd
            5 mech_infantrys moved from Ukraine to Caucasus
            9 artilleries and 18 infantry moved from Rostov to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            9 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Volgograd to Caucasus
            3 armour moved from Volgograd to Caucasus
            1 armour moved from Caucasus to Volgograd
            2 mech_infantrys moved from Poland to Novgorod
            1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from Germany to Poland
            1 artillery and 5 infantry moved from Finland to Karelia
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            1 factory_minor placed in Western Ukraine
            3 artilleries placed in Novgorod
            2 mech_infantrys placed in Germany
            1 artillery placed in Western Germany
            1 carrier and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,5
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Vologda to Samara
            5 artilleries moved from Russia to Tambov
            5 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 5 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries and 5 infantry in Tambov, round 2 : 2/10 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 fighter moved from Bryansk to Russia
            56 infantry moved from Russia to Tambov
            9 armour moved from Russia to Tambov
            4 aaGuns moved from Russia to Tambov
            4 mech_infantrys moved from Russia to Tambov
            2 aaGuns and 11 infantry moved from Urals to Vologda
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 5 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Burma to India
            6 fighters moved from 39 Sea Zone to India
            1 infantry moved from Szechwan to Sikang
            1 bomber moved from French Indo China to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 bomber moved from French Indo China to Suiyuyan
            1 fighter moved from Japan to 19 Sea Zone
            2 tactical_bombers moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
            2 artilleries and 2 infantry moved from Kweichow to Shensi
            6 infantry moved from Hopei to Shensi
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Caroline Islands from Americans, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 6 fighters and 2 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 6 fighters and 2 infantry in India, round 2 : 5/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                    1 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 artillery moved from Kiangsu to Anhwe
            1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry, 10 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Suiyuyan to Shensi
            1 bomber moved from Tsinghai to Shensi
            1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
            2 artilleries, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 75 Sea Zone
            6 fighters moved from India to 75 Sea Zone
            1 tactical_bomber moved from French Indo China to Kiangsu
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6,5,6,5,1,6,5,6,5,2,5,2,2,5,2,1,2,2,3,6,1,3,3,4,4,2,5,1,4,4
            Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 2.50
    UK_Pacific regular : 0.67
    ANZAC regular : -0.67
    

    Savegame


  • @simon33
    going to have scrambles and k attacks pending.

    795681ea-752e-4034-a36e-f81e8b9582d7-image.png


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 2 harbours and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Americans creates battle in territory 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    hmm, you think you can hold sz6. Bad if you’re right.

    When I opened the game, I accidentally rolled dice. I think just ignore those dice.

    2kami on each CV.

  • '19 '17 '16

    no scramble sz6.

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