Either the landing needs to be undone or we can edit the political relationship to unprovoked.
2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Iraq to Persia French take Persia from Germans Combat - French Non Combat Move - French 1 cruiser moved from 123 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
-
What in the world…
I moved that Italian tank a few times in my mind, but it’s sitting on Sikang and obviously I don’t want it there.I’ll move it to Yunnan, I doubt you have a problem with it since it didn’t affect your ANZAC move as far as I can see,
But I won’t be presumptuous, let me know if you deny it -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Sikang: 1 armour EDIT: Adding units owned by Italians to Yunnan: 1 armour EDIT: Turning off Edit Mode Germans buy 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 infantry moved from Norway to Finland Germans take Finland from Russians 3 bombers and 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 bomber and 2 infantry moved from Northwest Persia to Iraq 16 infantry moved from Northwest Persia to Persia 3 artilleries moved from Northwest Persia to Persia 2 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 2 mech_infantrys moved from Northern Italy to Denmark 2 artilleries and 7 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Denmark Germans attack with 2 artilleries, 4 infantry and 2 mech_infantrys British defend with 1 airfield, 1 armour and 1 infantry Germans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Denmark, round 2 : 1/8 hits, 2.00 expected hits British roll dice for 1 armour and 1 infantry in Denmark, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Denmark 1 infantry owned by the British lost in Denmark Germans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Denmark, round 3 : 1/7 hits, 1.83 expected hits British roll dice for 1 armour in Denmark, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Denmark 1 armour owned by the British lost in Denmark Germans win, taking Denmark from British with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Battle in Novgorod Germans attack with 1 armour and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novgorod Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 3 artilleries and 16 infantry French defend with 1 infantry Germans roll dice for 3 artilleries and 16 infantry in Persia, round 2 : 2/19 hits, 4.17 expected hits French roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia 1 infantry owned by the French lost in Persia Germans win, taking Persia from French with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 cruiser; Americans defend with 1 carrier, 2 destroyers and 1 transport Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33 French regular : 0.67 Russians regular : 0.00 Germans regular : -6.50 British regular : 0.67
-
Casualty choice for 112, please,
I can’t safely guess at it -
kill three dd and damage the carrier
no issue with moving the Italian tank - you performed it?
I got down with a common cold and had to take a break
-
I was concerned it was something worse, glad to hear it
Oh yes, I’ve moved the tank pending your approval!Please confirm you are damaging your carrier. If I retreat, you’ll have a damaged carrier, the french cruiser and two transports but lose two UK planes in addition to the 3 DD. The Germans are not going to let them land on their carrier in 113
-
damage to carrier confirmed! If you retreat it will save the transports (for a round at least)
-
I will certainly be retreating from that.
What a pounding. -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Sikang: 1 armour EDIT: Adding units owned by Italians to Yunnan: 1 armour EDIT: Turning off Edit Mode Germans buy 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 infantry moved from Norway to Finland Germans take Finland from Russians 3 bombers and 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 bomber and 2 infantry moved from Northwest Persia to Iraq 16 infantry moved from Northwest Persia to Persia 3 artilleries moved from Northwest Persia to Persia 2 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 2 mech_infantrys moved from Northern Italy to Denmark 2 artilleries and 7 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Denmark Germans attack with 2 artilleries, 4 infantry and 2 mech_infantrys British defend with 1 airfield, 1 armour and 1 infantry Germans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Denmark, round 2 : 1/8 hits, 2.00 expected hits British roll dice for 1 armour and 1 infantry in Denmark, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Denmark 1 infantry owned by the British lost in Denmark Germans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Denmark, round 3 : 1/7 hits, 1.83 expected hits British roll dice for 1 armour in Denmark, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Denmark 1 armour owned by the British lost in Denmark Germans win, taking Denmark from British with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Battle in Novgorod Germans attack with 1 armour and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Novgorod, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novgorod Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 3 artilleries and 16 infantry French defend with 1 infantry Germans roll dice for 3 artilleries and 16 infantry in Persia, round 2 : 2/19 hits, 4.17 expected hits French roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia 1 infantry owned by the French lost in Persia Germans win, taking Persia from French with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 cruiser; Americans defend with 1 carrier, 2 destroyers and 1 transport Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 6/7 hits, 3.17 expected hits 1 bomber owned by the Germans, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone 1 destroyer owned by the British and 2 destroyers owned by the Americans lost in 112 Sea Zone 2 bombers owned by the Germans retreated Americans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -39 Casualties for Germans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Americans: 2 destroyers Casualties for British: 1 destroyer 2 fighters owned by the British could not land and were killed Non Combat Move - Germans 1 fighter moved from Libya to Southern Italy 2 aaGuns moved from Northwest Persia to Persia 1 armour and 6 mech_infantrys moved from Northwest Persia to Eastern Persia 2 armour moved from Turkmenistan to Eastern Persia 3 submarines moved from 114 Sea Zone to 113 Sea Zone 1 armour moved from Yakut S.S.R. to Timguska 1 artillery and 4 infantry moved from Norway to Finland 1 bomber moved from 112 Sea Zone to Timguska 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from Iraq to Sumatra 2 infantry moved from Northern Italy to France 3 infantry moved from Germany to Poland 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Ukraine 1 infantry placed in France 3 fighters and 3 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 2.50 French regular : 0.67 Russians regular : 0.00 Germans regular : -6.50 British regular : 0.67
-
uh, undeserved!!
-
I had a week to dread it, and look what good that did!
Thanks!
Leningrad NG also! Don’t let up
-
I warned you Gamerman. You cannot win when the dice are stacked against you. Should have let him land his British planes on the carriers to appease Lady Luck.
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 armour and 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Tsinghai from Germans Chinese take Kansu from Japanese 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 3 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 artillery moved from Vologda to Novosibirsk 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Sikang Chinese take Sikang from Italians 2 armour moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Alexandria to Tobruk Russians take Tobruk from Italians 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from Belarus to Novosibirsk 1 infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Iraq Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Iraq Russians win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Novosibirsk Russians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 3 infantry Russians roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/9 hits, 3,50 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Novosibirsk 3 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 3 armour, 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun and 1 artillery moved from Karelia to Novgorod 1 infantry moved from Bryansk to Belarus 1 aaGun, 1 artillery and 30 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Novosibirsk to Vologda 1 fighter moved from Novosibirsk to Tambov 1 fighter moved from Belarus to Tambov 1 infantry moved from Volgograd to Rostov 1 artillery moved from Tambov to Rostov 1 aaGun moved from Volgograd to Rostov 1 artillery moved from Samara to Tambov 2 artilleries and 5 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 8 infantry placed in Russia 1 artillery placed in Volgograd Russians undo move 3. Russians undo move 2. 1 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Russians undo move 3. Russians undo move 2. 1 artillery placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : -0,67 Russians regular : 0,83
-
@gamerman01 @Arthur-Bomber-Harris
very one-sided rolling indeed!
I doubt a causation with who is playing though - and the Gamerman is capable to take the victory nonetheless!
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 armour moved from Kweichow to Shan State 2 infantry and 1 mech_infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from Dutch New Guinea to 55 Sea Zone 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese
Combat Hit Differential Summary :
-
Scramble to 54?
-
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Scramble to 54?
none
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 armour moved from Kweichow to Shan State 2 infantry and 1 mech_infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from Dutch New Guinea to 55 Sea Zone 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Western Australia Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 54 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Shan State Japanese attack with 1 armour, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry 2 fighters moved from 25 Sea Zone to Midway 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 battleship moved from 33 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Kiangsu to Japan 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 55 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Hopei to Kweichow 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 artillery and 3 infantry moved from Manchuria to Jehol 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 4 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 1.33 UK_Pacific regular : -0.33 ANZAC regular : 1.33
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Hawaiian Islands to 26 Sea Zone 5 carriers, 2 destroyers, 3 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Queensland to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 fighters and 4 infantry moved from 25 Sea Zone to Midway
Combat Hit Differential Summary :
-
scramble to sz25?