L24 BM Stucifer (X) vs Surfer (L+20)

  • 2025 2024 '23 '22 '21 '20

    @Stucifer Just when I thought i was going to gain ground in Asia…the Chinese laid a goose egg. zero kills.

  • 2025 2024 '23

    @surfer oof.jpeg


  • @Stucifer did you mean to post your Italian move? The jpeg didn’t attach

  • 2025 2024 '23

    Haha yeah I didn’t attach it just memeing
    I think I accidentally cleared this off my slate, put it back on 😄

  • 2025 2024 '23

    Didn’t attach the jpeg and didn’t do the turn as far as I remember

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            4 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            2 artilleries and 4 infantry moved from Yugoslavia to Romania
            3 artilleries and 4 infantry moved from France to Northern Italy
            1 armour and 1 mech_infantry moved from Yenisey to Urals
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda
            1 aaGun moved from Vologda to Russia
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Rostov
                  Germans take Rostov from British
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Russia to Novgorod
            1 aaGun and 3 infantry moved from Russia to Tambov
            12 artilleries and 4 infantry moved from Bryansk to Tambov
            3 infantry moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Baltic States to Novgorod
            1 infantry moved from Normandy Bordeaux to France
            1 aaGun and 3 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            1 aaGun and 3 infantry moved from Holland Belgium to Western Germany
            3 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Novgorod
            2 fighters and 2 tactical_bombers moved from Volgograd to Novgorod
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            3 armour placed in Novgorod
            3 infantry placed in Western Ukraine
            3 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Western Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Yakut S.S.R. to Buryatia
            1 aaGun and 11 infantry moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Celebes
            2 marines moved from Java to 42 Sea Zone
            4 battleships, 1 cruiser and 2 marines moved from 42 Sea Zone to 44 Sea Zone
            2 marines moved from 44 Sea Zone to Celebes
            2 bombers and 2 fighters moved from French Indo China to India
    
        Combat - Japanese
            Air Battle in India
    

    Savegame

  • 2025 2024 '23

    Intercept in India?


  • @Stucifer Yep. launch them all

  • 2025 2024 '23

    An aside, but did you ever watch the '03-09 Battlestar Galactica remake?

    FLAK

    Interceptors

  • 2025 2024 '23

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Celebes
            2 marines moved from Java to 42 Sea Zone
            4 battleships, 1 cruiser and 2 marines moved from 42 Sea Zone to 44 Sea Zone
            2 marines moved from 44 Sea Zone to Celebes
            2 bombers and 2 fighters moved from French Indo China to India
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                UK_Pacific launches 3 interceptors out of India
                    Attackers Fire,  : 2/4 hits, 1.00 expected hits
                    Defenders Fire,  : 2/3 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in India
                    2 fighters owned by the Americans lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 4 battleships and 1 cruiser
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 4 battleships and 1 cruiser remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 10 fighters, 2 marines and 6 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 10 fighters, 2 marines and 6 tactical_bombers in Celebes, round 2 : 7/18 hits, 9.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 marine owned by the Japanese lost in Celebes
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 10 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 marine
                Casualties for ANZAC: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            10 fighters and 6 tactical_bombers moved from Celebes to 44 Sea Zone
            12 carriers moved from 42 Sea Zone to 44 Sea Zone
            2 bombers moved from India to French Indo China
            3 destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 42 Sea Zone to 78 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 40 Sea Zone
            1 submarine moved from 42 Sea Zone to 75 Sea Zone
            1 submarine moved from 42 Sea Zone to 74 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from French Indo China to Anhwe
            1 fighter moved from Japan to Anhwe
            1 fighter moved from 6 Sea Zone to Anhwe
            2 aaGuns and 10 infantry moved from Manchuria to Jehol
            5 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 aaGun moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Anhwe
            2 infantry moved from Kiangsi to Anhwe
            3 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Java to French Indo China
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            4 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            3 infantry moved from Korea to Manchuria
            1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 3 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.67
    UK_Pacific AA : -0.33
    Defenders Fire,  : 1.00
    ANZAC regular : 0.33
    Attackers Fire,  : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 11 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from Norway to Western Germany
            2 fighters moved from 112 Sea Zone to Western Germany
            2 fighters moved from Gibraltar to 112 Sea Zone
            7 transports moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 marines moved from Queensland to 54 Sea Zone
            1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 42 Sea Zone
            2 marines moved from 42 Sea Zone to Java
            13 fighters and 3 tactical_bombers moved from 54 Sea Zone to Java
            4 fighters moved from 54 Sea Zone to Java
            10 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Caucasus to Kazakhstan
                  Americans take Kazakhstan from Germans
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Stucifer Re; Battlestar Galatica…nope. I was a fan when I was a kid, but I never found time to watch the reboot. Maybe because I was newly married then and had other things on my mind. Perhaps it’s time to go back and binge watch.

  • 2025 2024 '23 '22 '21 '20

    What to do you want to do in W. Germany? Scramble to defend Denmark? or Intercept bomb run.

  • 2025 2024 '23

    @surfer I recommend it! I’d watch the first episode of the TV series, then the miniseries, then go back to the TV series (can watch the first episode again or go to episode 2). I think I watched the first two seasons before I saw the miniseries. It’s definitely one of the best sci-fi shows, right up there with The Expanse, not sure which one wins to be honest!

  • 2025 2024 '23

    Full intercept in W Germany

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            2 artilleries, 1 fighter and 14 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 14 infantry
                Japanese defend with 2 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Anhwe, round 2 : 2/17 hits, 3.83 expected hits
                    Japanese roll dice for 2 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/12 hits, 5.00 expected hits
                    3 infantry owned by the Chinese lost in Anhwe
                    2 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 3/14 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 3 : 6/10 hits, 4.33 expected hits
                    6 infantry owned by the Chinese lost in Anhwe
                    3 infantry owned by the Japanese lost in Anhwe
                1 fighter owned by the Chinese retreated
                5 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Hopei
                Japanese win with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Japanese regular : -0.33
    

    Savegame

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