@dawgoneit got it. you are my 3rd opponent, 7th game, since my return, and that is Different.
off line for a couple hours, G1 then
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
3 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Dzavhan to Suiyuyan
1 bomber moved from Soviet Far East to Suiyuyan
7 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 8 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 8 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 10 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
British roll AA dice in Yunnan : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 10 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 8/26 hits, 8.83 expected hits
Chinese roll dice for 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/21 hits, 7.33 expected hits
4 infantry owned by the Japanese lost in Yunnan
3 aaGuns owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 8/22 hits, 8.17 expected hits
Chinese roll dice for 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Yunnan, round 3 : 4/16 hits, 5.67 expected hits
4 infantry owned by the Japanese lost in Yunnan
8 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 4 : 8/18 hits, 7.50 expected hits
Chinese roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Yunnan, round 4 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
4 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Yunnan
1 aaGun, 2 artilleries and 9 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Dzavhan to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Caroline Islands
5 fighters moved from 25 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 fighter moved from 33 Sea Zone to New Guinea
1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Yunnan to Philippines
1 bomber moved from Suiyuyan to Central Mongolia
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 14 Sea Zone to 10 Sea Zone
5 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
7 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33
Americans regular : -0.33
Japanese regular : -0.17
British AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsi to Yunnan
3 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Dzavhan to Suiyuyan
1 bomber moved from Soviet Far East to Suiyuyan
7 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 8 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 8 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 10 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
British roll AA dice in Yunnan : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 10 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 8/26 hits, 8.83 expected hits
Chinese roll dice for 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/21 hits, 7.33 expected hits
4 infantry owned by the Japanese lost in Yunnan
3 aaGuns owned by the British and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 8/22 hits, 8.17 expected hits
Chinese roll dice for 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Yunnan, round 3 : 4/16 hits, 5.67 expected hits
4 infantry owned by the Japanese lost in Yunnan
8 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 4 : 8/18 hits, 7.50 expected hits
Chinese roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Yunnan, round 4 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
4 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Yunnan
1 aaGun, 2 artilleries and 9 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Dzavhan to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Caroline Islands
5 fighters moved from 25 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 fighter moved from 33 Sea Zone to New Guinea
1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Yunnan to Philippines
1 bomber moved from Suiyuyan to Central Mongolia
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 14 Sea Zone to 10 Sea Zone
5 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
7 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -5.33
Americans regular : -0.33
Japanese regular : -0.17
British AA : -0.50
Moves get too big for me after a few rounds,
Went with original plan, transport from Hong Kong to Singapore with 1 man to Shan, instead of grabbing 2 off Japan to Jehol.
I thought I had 3 transports aimed at India, but when I held Carolines back and then also one from Hong Kong, it got too thin
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to 87 Sea Zone
Combat Hit Differential Summary :
@gamerman01 Scramble from Truk?
Yes, all
Won’t be available for a couple of hours if needed
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to 87 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 10 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -0.17
@gamerman01 US subs missed (probably still using those dodgy early Mk14 torpedoes).
6 hits.
8 hours! I’m sorry, I forgot we were in the middle of a battle and was busy training today,
Damage 2 carriers, 1 battleship, lose 3 subs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to 87 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 10 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 10/19 hits, 9.50 expected hits
5 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 0.33
8 hours! I’m sorry, I forgot we were in the middle of a battle and was busy training today,
Damage 2 carriers, 1 battleship, lose 3 subs
No problem.
1 US sub hit, casualty?
Triple A does this wrong. I don’t have to choose casualties until all your units have rolled, however, since you just have 2 subs and it’s only 1 hit and I have lots of units, I don’t mind saying I’ll lose 1 sub
It’s the middle of the night for me and I just came to give you a casualty choice, but I think next it’s going to roll my planes only and make you choose casualties. You wouldn’t have to choose any until you also see my ships roll.
Therefore, if you change your mind on what you take, after seeing the “2nd” ship roll, you may change your “planes defense” casualty choice of the 1st roll after seeing the 2nd. This is why I often roll mixed fleet battles on the forum, but it’s OK, you’ll just possibly have some inconveniences
LOL like I said it’s late.
No, next will be the “rest” of your attack roll (Triple A should have done it all at once before demanding casualties, while tracking separately which are sub hits),
so you will need another casualty choice. I’d give it in advance, but I can’t because I may start taking a mix of planes and ships depending on your number of hits.
If you only hit twice, LOL, I’ll lose 2 subs
@gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
Therefore, if you change your mind on what you take, after seeing the “2nd” ship roll, you may change your “planes defense” casualty choice of the 1st roll after seeing the 2nd. This is why I often roll mixed fleet battles on the forum, but it’s OK, you’ll just possibly have some inconveniences
Interesting. I’ve never played the board game, so didn’t know that TripleA does the casualty selection for battles wrong (I assume it is the handling of subs not being able to hit planes which causes the difference).
Like you say, the only way to avoid this is to use dicebot and do the combat on the forum topic. I have played 50+ league games and this is the first time this has been raised, I guess most of us just don’t do mixed naval combat correctly!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to 87 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 10 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 10/19 hits, 9.50 expected hits
5 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 7/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.33
@gamerman01
7 hits from the rest of the attack. Casualties?
@FlyingBadger said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:
Like you say, the only way to avoid this is to use dicebot and do the combat on the forum topic. I have played 50+ league games and this is the first time this has been raised, I guess most of us just don’t do mixed naval combat correctly!
Wow, you’re right, I keep hearing this with my new opponents! This is not just a technicality, if you think about it I’m sure you’ll realize it can make a significant difference in several types of circumstances.
Page 19 in the Europe manual details how to conduct combat.
Step 1 you set up the battle on the battle strip
Step 2 Submarine surprise strike or submerge
However, a destroyer prevents subs special capabilities so subs cannot surprise strike or submerge, so this step is skipped when the enemy destroyer is present
Step 3 All other attacking units fire. If step 2 didn’t apply because there was a destroyer, then all attacking units includes subs, all units roll together. But sub hits need to be distinguished so the attacker doesn’t choose plane casualties for sub hits
Defender chooses casualties. As many hits as can be assigned must be assigned.
Step 4 Defending units fire
As many hits as can be assigned must be assigned. If there is no destroyer, planes can’t hit subs so planes rolls need to be distinguished from ships
The TripleA programmers made sure surprise strike casualties were chosen before the rest of the roll, and made sure planes and subs weren’t hitting each other when there aren’t destroyers.
However, they left two holes/errors.
In other words, the only time a player has to choose casualties two different times in a single round of combat is when enemy subs have surprise strike capability and those subs score at least 1 hit
Have fun rolling on the forum in the future ;)
Understanding this rule will change the game a bit for you and your opponents who didn’t realize!
I am enjoying good dice so far, but must not get lazy!
I said 1 sub before, so 7 more hits,
2 subs (so all subs are sunk now)
3 destroyers
2 tactical bombers
Wait a second…