W@W captain walker (Allies) vs dawgoneit (Axis)



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - French
            1 Transport moved from 36 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Canarians
            1 Bomber moved from E.Morocco to Canarians
    
        Purchase Units - French
            French buy 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Canarians
                French attack with 1 Artillery, 1 Bomber and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Canarians, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                French loses 0 PUs for violating Canarianss neutrality.
                French win, taking Canarians from Neutral with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Bomber moved from Canarians to E.Morocco
            1 AAGun and 1 Infantry moved from Azores to 29 Sea Zone
            2 Infantrys moved from Azores to 30 Sea Zone
            1 AAGun, 1 Infantry and 1 Transport moved from 29 Sea Zone to 36 Sea Zone
            1 Fighter and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 AAGun and 1 Infantry moved from 36 Sea Zone to French Sudan
            1 Destroyer, 2 Infantrys and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            2 Infantrys moved from 41 Sea Zone to E.Morocco
    
        Place Units - French
            1 Infantry and 1 Tank placed in French Equatorial Africa
            1 Infantry and 1 Tank placed in Syria
            1 Infantry placed in French Equatorial Africa
            1 Elite and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Neutral regular : -0.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Artillery moved from Shensi to Hupeh
            3 Infantrys moved from Shensi to Hupeh
            2 Tanks moved from Shensi to Yunnan
            1 Adv.Fighter moved from Shensi to Shansi
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 Tanks
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese lost in Yunnan
                1 Tank owned by the Chinese retreated to Szechwan
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Tank
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Elite and 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Hupeh, round 2 : 1/6 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Elite and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    1 Infantry owned by the Yamamoto lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Hupeh, round 3 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 1 Elite and 2 Infantrys
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Marine owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry and 1 Marine
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Shansi to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Artillery and 1 Elite moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            3 Tanks moved from Gobi Altai to Shensi
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : -0.50
    Hisaichi regular : 0.00
    

    Savegame



  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry moved from Dublin to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            4 Infantrys moved from Nubia to New Valley
            4 Infantrys moved from Lower Egypt to New Valley
            2 Tanks moved from Palestine to New Valley
            1 Infantry moved from Palestine to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Mersa Matruh
                  British take Mersa Matruh from Italians
            2 Adv.Fighters and 4 Fighters moved from 56 Sea Zone to New Valley
            1 Bomber moved from Italian East Africa to New Valley
            1 Artillery moved from Burma to Yunnan
            2 Infantrys moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Factory, 10 Infantrys, 5 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in New Valley
                British attack with 2 Adv.Fighters, 1 Bomber, 4 Fighters, 8 Infantrys and 2 Tanks
                Italians defend with 3 Artillerys, 4 Infantrys and 1 Tank
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 4 Fighters, 8 Infantrys and 2 Tanks in New Valley, round 2 : 7/17 hits, 5.33 expected hits
                    Italians roll dice for 3 Artillerys, 4 Infantrys and 1 Tank in New Valley, round 2 : 1/8 hits, 2.83 expected hits
                    1 Infantry owned by the British lost in New Valley
                    3 Artillerys owned by the Italians and 4 Infantrys owned by the Italians lost in New Valley
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 4 Fighters, 7 Infantrys and 2 Tanks in New Valley, round 3 : 6/16 hits, 5.17 expected hits
                    Italians roll dice for 1 Tank in New Valley, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 2 Adv.Fighters, 1 Bomber, 4 Fighters, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 23
                Casualties for British: 1 Infantry
                Casualties for Italians: 3 Artillerys, 4 Infantrys and 1 Tank
    
        Non Combat Move - British
            2 Adv.Fighters and 4 Fighters moved from New Valley to 56 Sea Zone
            1 Bomber moved from New Valley to Italian East Africa
            1 Infantry moved from Italian East Africa to Equatoria
            1 Infantry moved from Italian East Africa to Kordofan
            1 Artillery and 3 Infantrys moved from Italian East Africa to Nubia
            2 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Iraq to Palestine
            3 Infantrys moved from W.Iran to Iraq
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Italian East Africa
            2 Infantrys moved from Alaska to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 78 Sea Zone
            1 Infantry moved from Calcutta to Assam
            4 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Hyderabad to Calcutta
            3 Infantrys moved from Delhi to Bihar
            1 Artillery moved from Cairo to Lower Egypt
            3 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Gibraltar to 41 Sea Zone
    
        Place Units - British
            1 Bunker and 1 Factory placed in Malaya
            1 Destroyer and 5 Submarines placed in 56 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank placed in Italian East Africa
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Bombay
            1 Infantry placed in Wales
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northern Ireland: 3 Tanks
            EDIT: Adding units owned by British to Manchester: 3 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Italians regular : -2.33
    British regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from 67 Sea Zone to Java
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            3 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
            2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Tanks
                    Anzac roll dice for 1 Cruiser in Lombok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lombok, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Lombok, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Tank owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Lombok, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Lombok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Tank owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Artillery and 2 Tanks
                Casualties for Anzac: 2 Infantrys
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery, 1 Marine and 1 Tank
                    Anzac roll dice for 1 Cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Marine and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    1 Marine owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Java, round 3 : 2/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    1 Tank owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Artillery, 1 Marine and 1 Tank
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Java to 67 Sea Zone
            1 Adv.Fighter moved from Lombok to 67 Sea Zone
            2 Infantrys moved from Northern Territory to Western Australia
            3 Infantrys moved from Townsville to Northern Territory
            2 Infantrys moved from Port Moresby to West Papua
            1 Adv.Fighter moved from Port Moresby to 67 Sea Zone
    
        Place Units - Anzac
            1 Adv.Fighter and 1 Carrier placed in 67 Sea Zone
            1 Artillery placed in Broome
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : -1.00
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Dutch
            3 Infantrys moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 2 Elites and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Lombok
            2 Elites and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Artillerys, 2 Infantrys and 2 Tanks moved from N.Chile to S.Chile
            1 Transport moved from 95 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Eniwetok to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 Cruiser moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry moved from Eniwetok to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            1 Infantry moved from Wake to 95 Sea Zone
            1 Cruiser and 1 Infantry moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            1 Infantry and 1 Tank moved from Rongelap to 95 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry and 1 Tank moved from 102 Sea Zone to Ulithi
                  Americans take Ulithi from Yamamoto
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry and 1 Transport moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Adv.Fighter moved from 95 Sea Zone to 86 Sea Zone
            5 Fighters moved from 95 Sea Zone to 86 Sea Zone
            1 B.Transport, 2 Battleships, 3 Carriers, 5 Destroyers, 2 Submarines and 1 Transport moved from 95 Sea Zone to 102 Sea Zone
            2 Bombers moved from Wake to 86 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 2 Carriers, 1 Destroyer, 1 Factory and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Bombers and 5 Fighters
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers and 5 Fighters in 86 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                    1 Submarine owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Bombers and 5 Fighters remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in S.Chile
                Americans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in S.Chile, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Americans lost in S.Chile
                    1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Americans
            1 Artillery and 2 Elites moved from Rio de Oro to 34 Sea Zone
            1 Artillery, 1 Cruiser, 1 Destroyer, 2 Elites and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
            1 Artillery and 2 Elites moved from 41 Sea Zone to E.Morocco
            1 Bomber moved from Mauritania to Rio de Oro
            1 Transport moved from 34 Sea Zone to 35 Sea Zone
            1 Fighter moved from Bahia to 35 Sea Zone
            2 Adv.Fighters, 1 Carrier, 2 Destroyers and 2 Transports moved from 88 Sea Zone to 102 Sea Zone
            2 Bombers moved from 86 Sea Zone to Wake
            1 Adv.Fighter and 5 Fighters moved from 86 Sea Zone to 102 Sea Zone
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            2 Destroyers and 2 Submarines moved from 89 Sea Zone to 88 Sea Zone
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            4 Infantrys moved from 89 Sea Zone to Midway
    
        Place Units - Americans
            1 B.Transport and 1 Carrier placed in 35 Sea Zone
            1 Factory placed in Rio de Oro
            1 B.Transport placed in 13 Sea Zone
            1 Carrier and 1 Destroyer placed in 88 Sea Zone
            3 Submarines placed in 91 Sea Zone
            2 Adv.Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Neutral regular : 0.83
    

    Savegame

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