TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 carrier, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alaska, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
2 infantry owned by the Japanese lost in Alaska
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Alaska to 11 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 11 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 94 Sea Zone
3 infantry and 1 mech_infantry moved from 94 Sea Zone to Morocco
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Western United States
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
1 submarine moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 58 Sea Zone to 64 Sea Zone
EDIT: 1 submarine moved from 95 Sea Zone to 94 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 2 submarines placed in 11 Sea Zone
1 marine placed in Western United States
1 airfield placed in Morocco
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Southern Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from Egypt to Greece
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery and 1 infantry moved from Southern Persia to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to Italian Somaliland
3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Italian Somaliland
Battle in Greece
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 bomber
British roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Greece, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the British lost in Greece
1 infantry owned by the Germans and 1 bomber owned by the Italians lost in Greece
British win, taking Italian Somaliland from Italians, taking Greece from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 3 infantry; Italians defend with 1 aaGun and 4 infantry
British roll dice for 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys in Iraq, round 2 : 5/15 hits, 4.83 expected hits
Italians roll dice for 1 aaGun and 7 infantry in Iraq, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the British lost in Iraq
1 aaGun owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Iraq
British roll dice for 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Iraq, round 3 : 5/13 hits, 4.50 expected hits
Italians roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 1 aaGun and 4 infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
2 fighters moved from Greece to 100 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 100 Sea Zone
3 fighters moved from Egypt to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Morocco
2 fighters moved from 94 Sea Zone to Gibraltar
2 fighters moved from Trans-Jordan to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Western India
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from 83 Sea Zone to 100 Sea Zone
1 transport moved from 40 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Western India
1 destroyer moved from 40 Sea Zone to 74 Sea Zone
1 battleship and 1 cruiser moved from 40 Sea Zone to 78 Sea Zone
1 transport moved from 90 Sea Zone to 85 Sea Zone
1 destroyer moved from 122 Sea Zone to 120 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 battleship and 1 carrier placed in 100 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,1,3,5,3,2,3,2,1,2,3,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 4 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.00
Italians regular : -1.33
Japanese regular : -0.67
Germans regular : 0.50
British regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 factory_minor placed in Ukraine
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sumatra to Eastern India
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 submarine moved from 64 Sea Zone to 65 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 83 Sea Zone to 101 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries and 26 infantry moved from Leningrad to Northern Belarus
3 fighters and 3 tactical_bombers moved from Malta to 101 Sea Zone
1 fighter moved from Southern Italy to 101 Sea Zone
1 bomber moved from France to 101 Sea Zone
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 101 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits
British roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in 101 Sea Zone
1 destroyer owned by the French and 1 transport owned by the British lost in 101 Sea Zone
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Northern Belarus
Germans attack with 10 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 26 infantry in Northern Belarus, round 2 : 12/36 hits, 9.33 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 10 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Romania
2 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery moved from Western Germany to 116 Sea Zone
3 infantry moved from Germany to 116 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
1 artillery moved from 118 Sea Zone to Vyborg
1 infantry moved from 118 Sea Zone to Vyborg
2 infantry moved from 118 Sea Zone to Leningrad
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern France
2 fighters moved from 101 Sea Zone to 95 Sea Zone
1 fighter moved from 101 Sea Zone to Southern Italy
1 fighter and 3 tactical_bombers moved from 101 Sea Zone to Ukraine
1 fighter moved from 115 Sea Zone to France
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 transport moved from 116 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 108 Sea Zone
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 2 destroyers placed in 95 Sea Zone
1 submarine placed in 113 Sea Zone
3 infantry placed in Leningrad
3 infantry placed in Romania
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Nenetsia to Archangel
Russians take Archangel from Italians
1 armour moved from Archangel to Vologda
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 8 infantry moved from Siberia to Amur
2 artilleries and 6 infantry moved from Korea to Southern Manchuria
3 artilleries moved from Stalingrad to Rostov
2 infantry moved from Kursk to Rostov
1 infantry moved from Bryansk to Kursk
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 aaGun, 3 artilleries and 17 infantry moved from Southern Belarus to Smolensk
1 aaGun, 3 artilleries and 3 infantry moved from Nenetsia to Vologda
2 infantry moved from Gorky to Vologda
2 artilleries and 2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Russia to Stalingrad
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 33 PUs (7 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 38 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 38 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 38 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 transport in 81 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 81 Sea Zone
British roll dice for 1 transport in 81 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the British lost in 81 Sea Zone
Japanese win, taking Celebes from Dutch, taking 81 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 4 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 4 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in 58 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 58 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
2 bombers moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Gilbert Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 cruiser and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 fighter and 2 transports placed in 7 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.17
UK_Pacific regular : -1.00
ANZAC regular : -0.33
British regular : -0.33
@mikawagunichi Headed out of town tomorrow for a few days, probably won’t get this done until I get back. US/UK is in a weird position for me and it doesn’t help that my game with Nikola has some eerie similarities xD
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
3 infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
1 infantry owned by the Japanese lost in Burma
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 2 aaGuns and 1 artillery
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 aaGuns and 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 aaGuns and 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Szechwan
1 infantry placed in Tsinghai
Chinese undo move 2.
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Morocco to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 armour, 2 fighters, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 bomber moved from Western United States to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Battle in Alaska
Battle in 27 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win, taking Alaska from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 armour, 2 fighters, 5 infantry, 1 marine and 2 mech_infantrys
Italians defend with 3 artilleries, 5 infantry and 2 marines
Americans roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 fighters, 5 infantry, 1 marine and 2 mech_infantrys in Algeria, round 2 : 2/11 hits, 3.17 expected hits
Italians roll dice for 3 artilleries, 5 infantry and 2 marines in Algeria, round 2 : 3/10 hits, 3.33 expected hits
3 infantry owned by the Americans lost in Algeria
3 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys in Algeria, round 3 : 3/8 hits, 2.67 expected hits
Italians roll dice for 3 artilleries, 2 infantry and 2 marines in Algeria, round 3 : 5/7 hits, 2.33 expected hits
2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Algeria
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 2 fighters in Algeria, round 4 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 artilleries and 2 marines in Algeria, round 4 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 2 fighters in Algeria, round 5 : 1/3 hits, 1.50 expected hits
Italians roll dice for 2 marines in Algeria, round 5 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Algeria
1 marine owned by the Italians lost in Algeria
Americans roll dice for 1 armour and 1 fighter in Algeria, round 6 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 marine in Algeria, round 6 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter, 5 infantry, 1 marine and 2 mech_infantrys
Casualties for Italians: 3 artilleries, 5 infantry and 2 marines
Non Combat Move - Americans
1 fighter moved from Algeria to Morocco
2 transports moved from 94 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 11 Sea Zone
1 bomber moved from 27 Sea Zone to Queensland
2 submarines moved from 11 Sea Zone to 16 Sea Zone
1 submarine moved from 11 Sea Zone to 16 Sea Zone
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
Place Units - Americans
1 artillery, 3 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
3 infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
1 infantry owned by the Japanese lost in Burma
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 2 aaGuns and 1 artillery
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 aaGuns and 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 aaGuns and 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Szechwan
1 infantry placed in Tsinghai
Chinese undo move 2.
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Western India to 81 Sea Zone
1 destroyer moved from 74 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 destroyer moved from 120 Sea Zone to 109 Sea Zone
Combat - British
Battle in 81 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 81 Sea Zone
British win, taking 81 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
COMMENT: American carrier is empty
1 transport moved from 85 Sea Zone to 72 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 artillery and 2 infantry moved from Iraq to Southern Persia
1 infantry moved from Northwest Persia to Southern Persia
1 artillery and 1 infantry moved from Western India to Eastern India
3 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Morocco
1 fighter moved from 100 Sea Zone to Morocco
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 100 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 83 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 83 Sea Zone
1 tactical_bomber placed in Southern Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 0.50
Japanese regular : -0.17
Italians regular : 1.00
British regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 infantry moved from Southern France to Southern Italy
1 artillery moved from Greece to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 aaGun moved from Southern Italy to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports moved from 95 Sea Zone to 99 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from East Compass Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
1 infantry moved from West Australia Sea Zone to Australia
Japanese take Australia from British
2 infantry moved from Manchuria to China
Japanese take China from Americans
2 fighters moved from India to Sinkiang
Combat - Japanese
Battle in Sinkiang
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 fighters in Sinkiang, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 transport moved from Philippines Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 aaGun moved from Japan to Japan Sea Zone
1 aaGun and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 aaGun moved from French Indo China Sea Zone to French Indo China
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Sinkiang to French Indo China
1 fighter moved from Sinkiang to French Indo China
1 carrier and 2 fighters moved from Japan Sea Zone to French Indo China Sea Zone
Place Units - Japanese
1 factory placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Egypt to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 67 PUs;
Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 mech_infantry moved from Kazakhstan to Samara
1 bomber and 1 mech_infantry moved from Kazakhstan to Tambov
1 bomber moved from Kazakhstan to Rostov
1 mech_infantry moved from Volgograd to Rostov
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Rostov to Ukraine
1 fighter moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Bessarabia to Southern Italy
2 fighters and 4 mech_infantrys moved from Western Germany to Southern Italy
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for British: 1 armour
Battle in Southern Italy
Germans attack with 1 bomber, 2 fighters and 4 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 3 armour in Southern Italy, round 2 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Southern Italy
1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern Italy, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Southern Italy
2 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 armour
Non Combat Move - Germans
1 bomber and 2 fighters moved from Southern Italy to Western Germany
6 artilleries and 12 infantry moved from Romania to Bulgaria
1 aaGun, 5 artilleries and 11 infantry moved from Bessarabia to Romania
1 bomber moved from Ukraine to Romania
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 12 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Northern Italy
1 bomber moved from Tambov to Romania
1 fighter moved from Samara to Novgorod
8 armour moved from Volgograd to Caucasus
1 fighter moved from Rostov to Romania
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 12 infantry moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
4 artilleries and 4 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Germany
2 artilleries and 6 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Thank you for the game, dawg! I will comment, shortly. All is fine except for too much work both in the office and at home. I am glad I have one less game in parallel. When my next game finished, we can play another one, if you like.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French