Dice in Szechwan doing their best to make up for the battleship debacle
L24 PTV Stucifer (X+12) vs mikawagunichi (L)
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Edited the transport placement to SZ 7. triplea_41015_10jap.tsvg
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 battleships, 1 cruiser and 4 destroyers moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery moved from Midway to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete Combat - Americans Battle in Marshall Islands Battle in Crete Battle in 94 Sea Zone Americans attack with 2 battleships, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 2 battleships, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Crete from Italians with 2 battleships, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun moved from 94 Sea Zone to Gibraltar 1 infantry moved from 94 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 89 Sea Zone 1 submarine moved from 104 Sea Zone to 90 Sea Zone 4 transports moved from 93 Sea Zone to 104 Sea Zone 1 infantry and 1 marine moved from Algeria to Morocco 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 carriers and 5 destroyers moved from 28 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 11 Sea Zone 2 destroyers placed in 11 Sea Zone 1 submarine placed in 11 Sea Zone 1 destroyer and 2 submarines placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar 3 infantry moved from Anhwe to Shansi 4 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 15 infantry moved from Anhwe to Kiangsi Place Units - Chinese 4 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 4 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State 1 fighter moved from Eastern India to Shan State Combat - British Battle in Shan State British attack with 2 artilleries, 2 fighters and 4 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 2 : 1/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 5 infantry moved from Eastern India to Burma 2 fighters moved from Shan State to Eastern India 1 destroyer moved from 78 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 8 infantry moved from Hunan to Szechwan 2 tactical_bombers moved from Anhwe to Szechwan 1 aaGun moved from Hunan to Szechwan 1 aaGun, 5 artilleries and 11 infantry moved from Hunan to Kiangsi 1 armour moved from Algeria to Libya 1 infantry moved from Algeria to Morocco Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,6,5,4,4,4 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.67 Japanese regular : -1.33 Italians regular : -0.50 British regular : -1.67
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Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Malta to Crete 1 battleship moved from 95 Sea Zone to 98 Sea Zone 1 marine moved from Malta to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 1 fighter moved from 95 Sea Zone to 100 Sea Zone 1 fighter moved from Ukraine to 100 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 1 battleship and 2 fighters British defend with 1 destroyer; Americans defend with 1 transport Italians roll dice for 1 battleship and 2 fighters in 100 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone 1 transport owned by the Americans lost in 100 Sea Zone Italians win, taking 100 Sea Zone from British with 1 battleship and 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Crete Italians attack with 2 fighters and 1 marine Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 marine in Crete, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Crete Italians win, taking Crete from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Crete to Greece 1 carrier moved from 95 Sea Zone to 100 Sea Zone 1 destroyer moved from 95 Sea Zone to 100 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Bulgaria to Greece Place Units - Italians 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -1.00
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 submarine moved from 42 Sea Zone to 38 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun, 1 fighter and 2 infantry moved from Northern Australia to Queensland 1 destroyer moved from 43 Sea Zone to 40 Sea Zone Place Units - ANZAC 1 infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -1.00
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters, 10 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 1 fighter and 3 mech_infantrys moved from Southern Caucasus to Rostov Germans take Northern Caucasus from Russians 1 infantry moved from Ukraine to Rostov 1 fighter and 2 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Romania to 102 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone 1 artillery and 1 infantry moved from 103 Sea Zone to Rostov 2 infantry moved from United Kingdom to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Gibraltar 1 fighter moved from Malta to Gibraltar
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Pretty sure the answer is no, but for my own assurance I will ask if you want to scramble
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@Stucifer Your assumption is correct
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@mikawagunichi batted above average here. The Rock is mine! (for a brief moment)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters, 10 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 1 fighter and 3 mech_infantrys moved from Southern Caucasus to Rostov Germans take Northern Caucasus from Russians 1 infantry moved from Ukraine to Rostov 1 fighter and 2 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Romania to 102 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone 1 artillery and 1 infantry moved from 103 Sea Zone to Rostov 2 infantry moved from United Kingdom to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Gibraltar 1 fighter moved from Malta to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Americans roll AA dice in Gibraltar : 0/6 hits, 1.00 expected hits Germans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 2 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar 2 aaGuns owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in Gibraltar 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Americans: 2 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber Battle in Rostov Germans attack with 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys British defend with 1 fighter and 1 tactical_bomber; Russians defend with 9 artilleries Germans roll dice for 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 7/13 hits, 4.67 expected hits Russians roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 6/11 hits, 4.17 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov 7 artilleries owned by the Russians lost in Rostov Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Rostov, round 3 : 2/7 hits, 3.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.83 expected hits 1 mech_infantry owned by the Germans lost in Rostov 2 artilleries owned by the Russians lost in Rostov Germans roll dice for 3 armour, 2 fighters and 1 mech_infantry in Rostov, round 4 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 1.17 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 25 Casualties for Germans: 1 artillery, 4 infantry and 3 mech_infantrys Casualties for Russians: 9 artilleries Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Germans 2 fighters moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Slovakia Hungary to Romania 3 transports moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Germany to 117 Sea Zone 1 transport moved from 117 Sea Zone to 115 Sea Zone 4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 6 infantry moved from Leningrad to Novgorod 3 artilleries and 3 infantry moved from Northern Belarus to Smolensk 2 carriers moved from 113 Sea Zone to 93 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 1 transport placed in 102 Sea Zone 1 armour and 1 mech_infantry placed in Romania Germans undo move 1. Germans undo move 2. 2 infantry placed in Romania 1 armour and 2 mech_infantrys placed in Ukraine 8 infantry placed in Germany 2 fighters and 1 tactical_bomber placed in United Kingdom 1 fighter placed in France Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Americans AA : -1.00 Russians regular : 0.83 Germans regular : 0.00
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey 1 infantry moved from Samara to Stalingrad 2 fighters and 1 tactical_bomber moved from Samara to Penza 1 infantry moved from Kursk to Tambov 2 fighters and 1 tactical_bomber moved from Penza to Russia 3 artilleries and 7 infantry moved from Russia to Samara Place Units - Russians 6 infantry placed in Russia 1 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 6 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Southern Manchuria to Jehol Japanese take Jehol from Chinese 1 artillery and 2 infantry moved from Ulaanbaatar to Buryatia 1 armour and 1 mech_infantry moved from Tsinghai to Northern Sinkiang 2 artilleries and 1 infantry moved from Kansu to Northern Sinkiang 2 transports moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from 20 Sea Zone to Shantung 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 fighters and 1 tactical_bomber moved from Kwangtung to Fukien 1 artillery, 1 infantry and 1 marine moved from Malaya to 132 Sea Zone 1 transport moved from 132 Sea Zone to 43 Sea Zone 2 infantry moved from Java to 43 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 132 Sea Zone to 43 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 bomber moved from Java to 38 Sea Zone 1 tactical_bomber moved from Caroline Islands to New Britain 1 fighter moved from 34 Sea Zone to New Britain 2 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone 2 infantry and 1 marine moved from 47 Sea Zone to New Britain 1 carrier moved from 132 Sea Zone to 55 Sea Zone 1 destroyer moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 fighter moved from 34 Sea Zone to Marshall Islands 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 marine moved from 55 Sea Zone to New Guinea 1 infantry moved from 55 Sea Zone to Solomon Islands 1 fighter moved from 132 Sea Zone to Fukien 1 fighter moved from 132 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Shantung Battle in Kiangsu Battle in 55 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese, taking 55 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in New Britain Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in New Britain, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Britain 2 infantry owned by the Americans lost in New Britain Japanese win, taking Solomon Islands from ANZAC, taking New Britain from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Marshall Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Marshall Islands Japanese win, taking Marshall Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in New Guinea Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Northern Sinkiang Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Sinkiang 1 infantry owned by the Russians lost in Northern Sinkiang Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 armour Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 armour owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour Battle in Fukien Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Fukien, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 4 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 6 infantry in Chahar, round 2 : 4/10 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 2 infantry moved from Southern Manchuria to Buyant-Uhaa 1 fighter moved from 38 Sea Zone to 21 Sea Zone 1 bomber moved from 38 Sea Zone to Davao 3 fighters and 1 tactical_bomber moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from New Britain to 55 Sea Zone 1 carrier moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone 1 fighter moved from Marshall Islands to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 2 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Kyushu to Japan Place Units - Japanese 1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone 1 fighter and 3 infantry placed in Japan 3 infantry placed in Kwangtung 2 infantry placed in Southern Manchuria Japanese undo move 2. 1 fighter and 2 infantry placed in Japan 1 infantry placed in Southern Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.33 Japanese regular : 1.00 ANZAC regular : -1.17 Russians regular : 0.50
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 90 Sea Zone to 93 Sea Zone 1 submarine moved from 89 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 1 submarine moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 armour moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 armour moved from Southern Caucasus to Northern Caucasus Russians take Northern Caucasus from Germans
Combat Hit Differential Summary :
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@Stucifer Several scramble decisions. I will post roll by roll for the battle in 93 as casualty selection could be very important there.
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@mikawagunichi No scrambles. Send me screenshots on discord for 93. first four hits will be tilt CV, BB, lose SS, lose CV in that order if you get 5 I will need to reconsider
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 90 Sea Zone to 93 Sea Zone 1 submarine moved from 89 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 1 submarine moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 armour moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 armour moved from Southern Caucasus to Northern Caucasus Russians take Northern Caucasus from Germans Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits 1 carrier owned by the Americans lost in 93 Sea Zone 1 submarine owned by the Germans lost in 93 Sea Zone Americans roll dice for 5 submarines in 93 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.67 Germans regular : -2.17
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 90 Sea Zone to 93 Sea Zone 1 submarine moved from 89 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 1 submarine moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 armour moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 armour moved from Southern Caucasus to Northern Caucasus Russians take Northern Caucasus from Germans Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits 1 carrier owned by the Americans lost in 93 Sea Zone 1 submarine owned by the Germans lost in 93 Sea Zone Americans roll dice for 5 submarines in 93 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 93 Sea Zone 1 fighter owned by the Germans, 2 carriers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone Americans roll dice for 4 submarines in 93 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 carrier owned by the Germans lost in 93 Sea Zone Americans roll dice for 3 submarines in 93 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 93 Sea Zone 1 battleship owned by the Germans and 1 destroyer owned by the Germans lost in 93 Sea Zone Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber Casualties for Germans: 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Battle in Gibraltar Americans attack with 1 artillery, 1 infantry and 1 marine Germans defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry 2 fighters owned by the Germans could not land and were killed Non Combat Move - Americans 1 infantry, 2 marines and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from 32 Sea Zone to 27 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer and 2 submarines placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -0.67 Germans regular : -3.33
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 90 Sea Zone to 93 Sea Zone 1 submarine moved from 89 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Gibraltar 1 submarine moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 armour moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 armour moved from Southern Caucasus to Northern Caucasus Russians take Northern Caucasus from Germans Combat - Americans Battle in 31 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits 1 carrier owned by the Americans lost in 93 Sea Zone 1 submarine owned by the Germans lost in 93 Sea Zone Americans roll dice for 5 submarines in 93 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 93 Sea Zone 1 fighter owned by the Germans, 2 carriers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone Americans roll dice for 4 submarines in 93 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 carrier owned by the Germans lost in 93 Sea Zone Americans roll dice for 3 submarines in 93 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 93 Sea Zone 1 battleship owned by the Germans and 1 destroyer owned by the Germans lost in 93 Sea Zone Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber Casualties for Germans: 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Battle in Gibraltar Americans attack with 1 artillery, 1 infantry and 1 marine Germans defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry 2 fighters owned by the Germans could not land and were killed Non Combat Move - Americans 1 infantry, 2 marines and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from 32 Sea Zone to 27 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer and 2 submarines placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Anhwe to Shantung 1 artillery and 2 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Kiangsi 3 infantry moved from Shansi to Honan Place Units - Chinese 5 artilleries and 1 infantry placed in Kiangsi Chinese undo move 1. 1 artillery and 1 infantry placed in Anhwe 4 artilleries placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 9 infantry moved from Szechwan to Tsinghai 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Tsinghai British attack with 9 infantry Japanese defend with 1 infantry British roll dice for 9 infantry in Tsinghai, round 2 : 4/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 5 infantry moved from Burma to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Szechwan to Hopei 2 tactical_bombers moved from Szechwan to Hopei 2 fighters moved from Eastern India to Hopei 2 artilleries and 4 infantry moved from Eastern India to Burma 1 artillery and 1 infantry moved from Northwest Persia to Southern Caucasus 1 infantry moved from Egypt to Alexandria 1 armour moved from Libya to Alexandria 1 armour moved from Northwest Persia to Southern Caucasus 1 mech_infantry moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Shan State to Yunnan Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,6 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 3.67 Japanese regular : -1.33 Germans regular : -3.33 British regular : 2.50
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Game History
Round: 11 Purchase Units - Italians Italians buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Greece to Northern Caucasus 1 armour moved from Ukraine to Bryansk Italians take Kursk from Russians Italians take Bryansk from Russians 1 armour moved from Ukraine to Northern Caucasus Combat - Italians Battle in Northern Caucasus Italians attack with 1 armour and 2 fighters Americans defend with 1 armour Italians win, taking Northern Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 2 fighters moved from Northern Caucasus to Ukraine 1 marine moved from Crete to 100 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 marine moved from 100 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 2 submarines and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
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TripleA Manual Gamesave Post: French round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 40 Sea Zone to 132 Sea Zone ANZAC take 43 Sea Zone from Japanese Combat - ANZAC Battle in 132 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 132 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 132 Sea Zone 1 submarine owned by the Japanese lost in 132 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 aaGun and 6 infantry moved from Queensland to New South Wales 1 tactical_bomber moved from New South Wales to Queensland 2 fighters moved from Eastern India to Southern Caucasus Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,4,4,5,2,4,4,5,5 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Stalingrad 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 4 infantry moved from Leningrad to Vologda 1 infantry moved from Novgorod to Vologda 2 fighters moved from Ukraine to Stalingrad Combat - Germans Battle in Stalingrad Germans attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Stalingrad, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Vologda, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vologda, round 3 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 11 artilleries and 45 infantry moved from Smolensk to Bryansk 2 fighters moved from Stalingrad to Ukraine 1 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus 3 armour moved from Rostov to Northern Caucasus 1 transport moved from 103 Sea Zone to 102 Sea Zone 4 infantry moved from Romania to 102 Sea Zone 4 infantry and 2 transports moved from 102 Sea Zone to 103 Sea Zone 4 infantry moved from 103 Sea Zone to Northern Caucasus 2 infantry moved from Slovakia Hungary to Romania 2 transports moved from 118 Sea Zone to 117 Sea Zone 4 infantry moved from Germany to 117 Sea Zone 4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 2 infantry moved from Germany to Slovakia Hungary 1 transport moved from 93 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 116 Sea Zone 2 infantry moved from Germany to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from France to 112 Sea Zone Place Units - Germans 1 battleship and 1 carrier placed in 112 Sea Zone 1 tactical_bomber placed in United Kingdom 1 destroyer and 1 submarine placed in 113 Sea Zone Germans undo move 2. 1 tactical_bomber placed in 112 Sea Zone 1 artillery and 1 infantry placed in Romania 2 mech_infantrys placed in Ukraine 1 artillery and 3 infantry placed in Germany 1 infantry placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.50