@dawgoneit no scramble
L24 BM4 Cwglee51 X vs WindowWasher L+18
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern France Non Combat Move - Italians Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery placed in Southern France Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@WindowWasher I feel like this is a stale mate and I’m just trying to not make mistakes
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 mech_infantrys moved from New South Wales to South Australia Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 3 mech_infantrys moved from New South Wales to South Australia Combat - ANZAC Battle in Kwangtung Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Volgograd to Russia 1 armour moved from Rostov to Russia 1 mech_infantry moved from Volgograd to Russia 3 mech_infantrys moved from Kazakhstan to Shensi 2 armour moved from Kazakhstan to Shensi 1 mech_infantry moved from Timguska to Kansu 1 mech_infantry moved from Evenkiyskiy to Nenetsia 2 mech_infantrys moved from Archangel to Novgorod 1 armour moved from Archangel to Novgorod 1 armour and 4 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Karelia to Finland 4 bombers moved from Germany to United Kingdom 1 submarine moved from 113 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 1 mech_infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Kazakhstan to Kansu Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 3,8,6,5 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Russia Germans attack with 1 armour and 4 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Russia, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Russia 1 aaGun owned by the Russians lost in Russia Germans roll dice for 1 armour and 3 mech_infantrys in Russia, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 aaGun and 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Russia 1 aaGun owned by the Russians lost in Russia Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 4PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 aaGuns and 1 infantry Battle in Shensi Germans attack with 2 armour and 3 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Shensi 2 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 mech_infantrys moved from Kazakhstan to Rostov 1 artillery moved from Volgograd to Rostov 18 artilleries moved from Rostov to Ukraine 30 infantry moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Ukraine 4 mech_infantrys moved from Novosibirsk to Volgograd 1 mech_infantry moved from Nenetsia to Novgorod 2 tactical_bombers moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to Western Germany 10 infantry moved from Germany to Western Germany 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 6 fighters moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 4 bombers moved from United Kingdom to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Rostov 2 artilleries, 1 fighter and 3 infantry placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 66 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 fighters EDIT: Adding units owned by Germans to Germany: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 British AA : -0.67 Russians regular : 1.00 Germans regular : 1.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Smolensk to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Russia Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to Persia 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung 1 mech_infantry moved from Hunan to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 2 fighters moved from 36 Sea Zone to Formosa 4 tactical_bombers moved from 36 Sea Zone to Formosa 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 3 fighters and 2 mech_infantrys ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Persia Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Persia, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 1 artillery and 2 infantry in Persia, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Persia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Persia 1 infantry owned by the British lost in Persia Japanese roll dice for 1 artillery and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 1 artillery in Persia, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Persia, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Persia, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Persia, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Battle in Formosa Japanese attack with 2 fighters and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 4 tactical_bombers in Formosa, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Formosa Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 4 tactical_bombers moved from Formosa to 36 Sea Zone 2 fighters moved from Formosa to 36 Sea Zone 3 fighters moved from Kwangtung to Kwangsi 4 tactical_bombers moved from 36 Sea Zone to Japan 14 fighters moved from Japan to 36 Sea Zone 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Yunnan to Hunan 2 armour moved from Kansu to Samara 4 infantry moved from West India to Eastern Persia 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 bomber moved from Eastern Persia to Kwangsi 1 bomber moved from India to Kwangsi 3 fighters moved from Japan to Hainan 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from Yunnan to Kiangsi 1 bomber moved from Chahar to Kwangsi 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kwangsi Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 fighter and 5 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 airfield placed in Hainan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,6,6,4,3,4,1,1,6,2,2,5,6,2,6,3,5,5,4,4,1,1,3,2,4,5,2,2,5,4,1,1,6,5,4,3,2,2,5,4,6,4,5,5,6,4,1,3,4,5,1,2,5,5,4,3,2,6,2,1,2,1,1,3,4,1,5,1,4,2,3,4,1,3,2,5,6,2,1,6,5,5,4,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,5,5,4,6,5,5,2,5,6 Japanese collect 69 PUs (8 lost to blockades); end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -3.33 ANZAC regular : 0.67 British regular : 0.00
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 8 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 17 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Norway to Finland 1 fighter moved from Normandy Bordeaux to Finland 3 fighters moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 6 Sea Zone Americans attack with 5 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Japan Americans attack with 17 fighters and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 4 tactical_bombers Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 16 fighters and 4 tactical_bombers in Japan, round 2 : 11/20 hits, 10.67 expected hits Japanese roll dice for 3 aaGuns, 2 fighters, 16 infantry and 4 tactical_bombers in Japan, round 2 : 9/22 hits, 8.67 expected hits 9 fighters owned by the Americans lost in Japan 8 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan Americans roll dice for 7 fighters and 4 tactical_bombers in Japan, round 3 : 5/11 hits, 6.17 expected hits Japanese roll dice for 2 fighters, 8 infantry and 4 tactical_bombers in Japan, round 3 : 6/14 hits, 6.00 expected hits 6 fighters owned by the Americans lost in Japan 5 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter and 4 tactical_bombers in Japan, round 4 : 1/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Japan, round 4 : 7/9 hits, 4.33 expected hits 4 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in Japan 1 infantry owned by the Japanese lost in Japan Japanese win with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -157 Casualties for Americans: 17 fighters and 4 tactical_bombers Casualties for Japanese: 3 aaGuns and 14 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : 3.67 Japanese AA : -0.50 Germans regular : 0.00
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@cwglee51 good game, I went for the hail marry because of the income disparity. I’m down to start another one
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@WindowWasher Yeh I’m up for another. Switch sides?
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@cwglee51 sure, i have surgery tomorrow so ill be out for a couple of days but ill let you know when im back
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@WindowWasher ok take care!