TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 mech_infantrys moved from New South Wales to South Australia
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 mech_infantrys moved from New South Wales to South Australia
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Kazakhstan to Shensi
2 armour moved from Kazakhstan to Shensi
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Nenetsia
2 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour and 4 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
4 bombers moved from Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kazakhstan to Kansu
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 3,8,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Russia, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Russia
1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 armour and 3 mech_infantrys in Russia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Russia
1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Shensi
Germans attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Rostov
1 artillery moved from Volgograd to Rostov
18 artilleries moved from Rostov to Ukraine
30 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
4 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Nenetsia to Novgorod
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
6 fighters moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
4 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
2 artilleries, 1 fighter and 3 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Germany: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
British AA : -0.67
Russians regular : 1.00
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Russia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Anhwe to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Formosa
4 tactical_bombers moved from 36 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 3 fighters and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Persia, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Persia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
1 infantry owned by the British lost in Persia
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery in Persia, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Persia, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in Formosa
Japanese attack with 2 fighters and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in Formosa, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Formosa
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Formosa to 36 Sea Zone
2 fighters moved from Formosa to 36 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
4 tactical_bombers moved from 36 Sea Zone to Japan
14 fighters moved from Japan to 36 Sea Zone
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Yunnan to Hunan
2 armour moved from Kansu to Samara
4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 bomber moved from Eastern Persia to Kwangsi
1 bomber moved from India to Kwangsi
3 fighters moved from Japan to Hainan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 bomber moved from Chahar to Kwangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kwangsi
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 airfield placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,6,6,4,3,4,1,1,6,2,2,5,6,2,6,3,5,5,4,4,1,1,3,2,4,5,2,2,5,4,1,1,6,5,4,3,2,2,5,4,6,4,5,5,6,4,1,3,4,5,1,2,5,5,4,3,2,6,2,1,2,1,1,3,4,1,5,1,4,2,3,4,1,3,2,5,6,2,1,6,5,5,4,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,5,5,4,6,5,5,2,5,6
Japanese collect 69 PUs (8 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -3.33
ANZAC regular : 0.67
British regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
17 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Norway to Finland
1 fighter moved from Normandy Bordeaux to Finland
3 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
3 fighters owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Japan
Americans attack with 17 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 4 tactical_bombers
Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 16 fighters and 4 tactical_bombers in Japan, round 2 : 11/20 hits, 10.67 expected hits
Japanese roll dice for 3 aaGuns, 2 fighters, 16 infantry and 4 tactical_bombers in Japan, round 2 : 9/22 hits, 8.67 expected hits
9 fighters owned by the Americans lost in Japan
8 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 7 fighters and 4 tactical_bombers in Japan, round 3 : 5/11 hits, 6.17 expected hits
Japanese roll dice for 2 fighters, 8 infantry and 4 tactical_bombers in Japan, round 3 : 6/14 hits, 6.00 expected hits
6 fighters owned by the Americans lost in Japan
5 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 fighter and 4 tactical_bombers in Japan, round 4 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Japan, round 4 : 7/9 hits, 4.33 expected hits
4 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in Japan
1 infantry owned by the Japanese lost in Japan
Japanese win with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -157
Casualties for Americans: 17 fighters and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns and 14 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -3.83
Japanese regular : 3.67
Japanese AA : -0.50
Germans regular : 0.00
This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Scramble, casualty choices can be made by the preceding player or the subsequent player, whichever.
Use the game notes feature (View -> Show Comment log) liberally. Things like Japan or Russia breaking the pact. I guess we can see who is at war with the politics panel, but making a game note could be good, too.
The premise (such as 1 player making one turn) could be changed by me, the moderator, whenever. It’s not about a fair game, it’s about fun. For example, if the Allies are really floundering because we have 1 player playing 1 power at a time, perhaps I’ll spontaneously have 1 player do US/China/UK to coordinate better.
You are not playing your power for the duration of the game, you are taking your turn and playing your power ONCE. Again, I will influence the action some, probably, like if a player really wants to play his power the next turn too - might be granted. Yes, I am interested in being “Penelope” (from Step Up Revolution), hoping most will enjoy that. We’ll see how it goes
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Round: 11
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 2 infantry moved from Syria Jordan to Persia
3 armour moved from Anglo Sudan Egypt to Persia
7 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from United Kingdom to Persia
3 armour and 2 infantry moved from Karelia S.S.R. to Russia
1 fighter moved from Baltic Sea Zone to Russia
5 transports moved from Baltic Sea Zone to North Sea Zone
10 infantry moved from United Kingdom to North Sea Zone
10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
10 infantry moved from Baltic Sea Zone to Karelia S.S.R.
Combat - British
Battle in Persia
British attack with 7 armour, 1 bomber and 2 infantry
Germans defend with 1 infantry; Japanese defend with 3 infantry
British roll dice for 7 armour, 1 bomber and 2 infantry in Persia, round 2 : 6/10 hits, 4.50 expected hits
Japanese roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Persia
3 infantry owned by the Japanese and 1 infantry owned by the Germans lost in Persia
British win, taking Persia from Japanese with 7 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber moved from Persia to Syria Jordan
Place Units - British
8 infantry placed in United Kingdom
2 armour placed in Anglo Sudan Egypt
1 armour placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 16 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 5 artilleries and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 16 infantry in Rostov, round 2 : 4/21 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
10 armour, 8 artilleries, 12 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
2 bombers moved from Eastern Poland to Western Germany
3 fighters moved from Western Germany to Bryansk
6 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Romania to Bryansk
1 aaGun and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 aaGuns moved from France to Normandy Bordeaux
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Siam
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Western India
Japanese take Western India from UK_Pacific
4 artilleries, 3 infantry and 1 marine moved from Eastern India to 40 Sea Zone
2 infantry moved from Malaya to 132 Sea Zone
1 battleship, 5 carriers, 4 destroyers, 2 infantry, 2 submarines and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
1 destroyer, 4 infantry, 2 submarines and 2 transports moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
4 artilleries, 1 battleship, 3 cruisers, 3 infantry, 1 marine and 8 transports moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
2 tactical_bombers moved from Shan State to Davao
5 fighters and 5 tactical_bombers moved from Shan State to 45 Sea Zone
2 bombers moved from Burma to Davao
1 artillery and 2 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 5 destroyers, 6 infantry, 5 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 36 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 battleship, 5 carriers, 5 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 infantry moved from 36 Sea Zone to Davao
5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
4 artilleries, 3 infantry and 1 marine moved from 132 Sea Zone to Siam
Place Units - Japanese
1 carrier and 2 destroyers placed in 40 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.33