TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 mech_infantrys moved from New South Wales to South Australia
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 mech_infantrys moved from New South Wales to South Australia
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Rostov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Kazakhstan to Shensi
2 armour moved from Kazakhstan to Shensi
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Nenetsia
2 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 armour and 4 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
4 bombers moved from Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kazakhstan to Kansu
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 3,8,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Russia, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 aaGuns and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Russia
1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 armour and 3 mech_infantrys in Russia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Russia
1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Shensi
Germans attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Rostov
1 artillery moved from Volgograd to Rostov
18 artilleries moved from Rostov to Ukraine
30 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
4 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Nenetsia to Novgorod
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
6 fighters moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
4 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
2 artilleries, 1 fighter and 3 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Germany: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
British AA : -0.67
Russians regular : 1.00
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Battle in Russia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Anhwe to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Formosa
4 tactical_bombers moved from 36 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 3 fighters and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Persia, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery and 2 infantry in Persia, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Persia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
1 infantry owned by the British lost in Persia
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery in Persia, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Persia, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Battle in Formosa
Japanese attack with 2 fighters and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in Formosa, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Formosa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Formosa
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Formosa to 36 Sea Zone
2 fighters moved from Formosa to 36 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
4 tactical_bombers moved from 36 Sea Zone to Japan
14 fighters moved from Japan to 36 Sea Zone
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Yunnan to Hunan
2 armour moved from Kansu to Samara
4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 bomber moved from Eastern Persia to Kwangsi
1 bomber moved from India to Kwangsi
3 fighters moved from Japan to Hainan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 bomber moved from Chahar to Kwangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kwangsi
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 airfield placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,6,6,4,3,4,1,1,6,2,2,5,6,2,6,3,5,5,4,4,1,1,3,2,4,5,2,2,5,4,1,1,6,5,4,3,2,2,5,4,6,4,5,5,6,4,1,3,4,5,1,2,5,5,4,3,2,6,2,1,2,1,1,3,4,1,5,1,4,2,3,4,1,3,2,5,6,2,1,6,5,5,4,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,5,5,4,6,5,5,2,5,6
Japanese collect 69 PUs (8 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -3.33
ANZAC regular : 0.67
British regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 8 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
17 fighters and 4 tactical_bombers moved from 20 Sea Zone to Japan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Norway to Finland
1 fighter moved from Normandy Bordeaux to Finland
3 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
3 fighters owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Japan
Americans attack with 17 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 4 tactical_bombers
Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 16 fighters and 4 tactical_bombers in Japan, round 2 : 11/20 hits, 10.67 expected hits
Japanese roll dice for 3 aaGuns, 2 fighters, 16 infantry and 4 tactical_bombers in Japan, round 2 : 9/22 hits, 8.67 expected hits
9 fighters owned by the Americans lost in Japan
8 infantry owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 7 fighters and 4 tactical_bombers in Japan, round 3 : 5/11 hits, 6.17 expected hits
Japanese roll dice for 2 fighters, 8 infantry and 4 tactical_bombers in Japan, round 3 : 6/14 hits, 6.00 expected hits
6 fighters owned by the Americans lost in Japan
5 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 fighter and 4 tactical_bombers in Japan, round 4 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 2 fighters, 3 infantry and 4 tactical_bombers in Japan, round 4 : 7/9 hits, 4.33 expected hits
4 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in Japan
1 infantry owned by the Japanese lost in Japan
Japanese win with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is -157
Casualties for Americans: 17 fighters and 4 tactical_bombers
Casualties for Japanese: 3 aaGuns and 14 infantry
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -3.83
Japanese regular : 3.67
Japanese AA : -0.50
Germans regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Bid Purchase - British
British buy 3 destroyers, 2 infantry and 1 transport; 0 PU unused
Bid Placement - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in Egypt
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 infantry placed in India
I’ve tried to set the game up as play by forum. Used that same email twice and seemed okay. Have posted a save after making the placements (and deductions).
@gamerman01 Can I just check one placement as it non-standard?
DD to 101
This puts a British destroyer on the East Coast of the USA and I’m worried you guys will start throwing the tea rations into Boston Harbor.
I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Archangel
1 fighter moved from Vyborg to Archangel
1 artillery moved from Belarus to Archangel
1 aaGun, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 armour and 1 artillery
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 artillery
EDIT: Removing units owned by Russians from Archangel: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Archangel: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from Hawaii Sea Zone to North Pacific Sea Zone
5 submarines moved from Hawaii Sea Zone to Wake Island Sea Zone
1 fighter moved from Hawaii Sea Zone to North Pacific Sea Zone
1 fighter moved from Hawaii Sea Zone to Wake Island Sea Zone
1 fighter moved from West US to North Pacific Sea Zone
1 fighter moved from West US to Wake Island Sea Zone
1 battleship moved from Hawaii Sea Zone to North Pacific Sea Zone
1 battleship moved from Hawaii Sea Zone to Wake Island Sea Zone
1 battleship moved from Hawaii Sea Zone to North Pacific Sea Zone
11 infantry moved from Syria Jordan to Persia
1 armour moved from Caucasus to Karelia S.S.R.
1 armour and 1 infantry moved from Finland Norway to Karelia S.S.R.
6 infantry moved from West Canada to East Canada Sea Zone
6 infantry and 3 transports moved from East Canada Sea Zone to Karelia Sea Zone
6 infantry moved from Karelia Sea Zone to Karelia S.S.R.
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
Combat - Americans
Battle in North Pacific Sea Zone
Americans attack with 2 battleships, 2 fighters and 5 submarines
Japanese defend with 1 battleship and 5 submarines
Americans roll dice for 5 submarines in North Pacific Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the Japanese lost in North Pacific Sea Zone
Americans roll dice for 2 battleships and 2 fighters in North Pacific Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 4 submarines in North Pacific Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship in North Pacific Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
3 submarines owned by the Americans lost in North Pacific Sea Zone
2 submarines owned by the Japanese lost in North Pacific Sea Zone
2 submarines owned by the Japanese retreated to Japan Sea Zone
Americans roll dice for 2 submarines in North Pacific Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in North Pacific Sea Zone
Americans win with 2 battleships, 2 fighters and 2 submarines remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship and 3 submarines
Casualties for Americans: 3 submarines
Battle in Wake Island Sea Zone
Americans attack with 1 battleship, 2 fighters and 5 submarines
Japanese defend with 1 battleship, 4 submarines and 1 transport
Americans roll dice for 5 submarines in Wake Island Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 4 submarines in Wake Island Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in Wake Island Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 submarine owned by the Americans lost in Wake Island Sea Zone
1 transport owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 4 submarines in Wake Island Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 3 submarines in Wake Island Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in Wake Island Sea Zone
1 submarine owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 3 submarines in Wake Island Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in Wake Island Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in Wake Island Sea Zone
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in Wake Island Sea Zone
Americans win with 1 battleship, 2 fighters and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 battleship, 4 submarines and 1 transport
Non Combat Move - Americans
1 fighter moved from Wake Island Sea Zone to Hawaii Sea Zone
1 fighter moved from North Pacific Sea Zone to West US Sea Zone
1 fighter moved from Wake Island Sea Zone to West US
1 fighter moved from West US Sea Zone to West US
1 fighter moved from North Pacific Sea Zone to Hawaii Sea Zone
Place Units - Americans
2 infantry placed in Finland Norway
1 infantry placed in West US
1 carrier and 1 submarine placed in West US Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Samara to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs