@simon33
Thx for the answer!
G1 Taking all of France
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That’s a good idea. The worst part with a Southern France attack is the possibility of losing 2 mechanized infantry (or worse) to destroy 1 infantry and 1 artillery. That’s at least a -1 IPC loss.
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Actually the worst thing that can happen is you fail to take France or suffer significant losses taking it because your France attack is weaker. If that happens you will lose the game.
What is your gain to justify risking the entire game by weakening the France attack?
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That is also correct.
Playing Low Luck at least though, even with a Southern France attack you can force a 100% battle at Paris, making this point sort of moot.
Without low luck though, you are absolutely right.
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@AndrewAAGamer let’s say you are a weak player with only a 5% chance of winning. In that case you want to have a very dicey first round. Attack a bunch of territories. Evoke a UK scramble that could get demolished with luck. If you get get destroyed in Paris 10% of the time, it isn’t that big of a deal.
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@AndrewAAGamer i play balanced mod the most of any regular G40 and capturing normandy and paris allows me to create vichy france so thats why i weaken my attack on Paris ground unit wise but i substitute the ground units used to attack normandy with the 2 aircraft that can reach paris from the east - i think its East poland?
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One tactical bomber from Poland, one fighter from Slovakia Hungary (I only played that mod once, and I think the starting setup is the same).
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@Arthur-Bomber-Harris @SuperbattleshipYamato @TheVeteran
Obviously, if you are playing Low Luck, are the much weaker Player or are playing BMx that changes things. I always comment assuming 2nd Edition OOB and Players of equal caliber.
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Agreed.
I don’t know why but I never considered Low Luck a house rule on par with say, one of The Captain’s house rules.
In my view it’s not really changing anything except the dice, which isn’t part of the game.
And yes, what I just said:
Is wrong.
Doesn’t make any sense.So yeah, I’m an idiot and you’re right. Sorry if that sounded stupid. Just trying to articulate my irrational thoughts into words.
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And I like taking Southern France with Germany specifically to help Italy in the med.
Getting Italy to 25+ IPC is key and you can do so by getting them their bonuses. No ships in the med and Gibraltar plus Greece and then North Africa. Now you have a helpful partner as opposed to a drain on resources that a weak Italy is.
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In my experience three slots is nowhere enough for Germany to build up a fleet and transports in the Mediterranean to make a difference while not getting destroyed by the British.
And Germany’s IPCs are very busy breaking the Soviets.
Leave Southern France to Italy to boost their income. In case Northern Italy is somehow captured, it’s a very useful backup complex. Germany has enough backup industrial complexes in the rest of France in case of Allied bombings anyway.
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How many games have you tried it ?
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@SuperbattleshipYamato
Yes that is correct those are the 2 aircraft I send in to the paris battle -
@squirecam I’m sorry but that sounds horrible. The standard play in OOB is for Italy to capture Southern France . In Balanced mod I create Vichy so in both I will do the same - attack Normandy and Paris turn 1 with Germany
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3 or 4 or 5 times. I’ve played hundreds of games, all by myself, can’t remember.
Regardless, I remember what I said earlier as being a constant throughout each of these games.
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Could you tell me with what units exactly you are attacking northern france and southern france, so that the attack on paris is still strong enough?
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This is only for low luck.
Normandy Bordeaux is 100%, although by my own calculations realistically 99%.
Paris is 99%.
Southern France is 100%.
The units used are every ground unit in range of France, along with a fighter from Slovakia Hungary, the tactical bomber from Poland, and the tactical bomber from Berlin.
Keep in mind using the tactical bomber from Berlin may weaken an attack against sea zone 110 should you decide to attack there.
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@SuperbattleshipYamato said in G1 Taking all of France:
In my experience three slots is nowhere enough for Germany to build up a fleet and transports in the Mediterranean to make a difference while not getting destroyed by the British.
And Germany’s IPCs are very busy breaking the Soviets.
Leave Southern France to Italy to boost their income. In case Northern Italy is somehow captured, it’s a very useful backup complex. Germany has enough backup industrial complexes in the rest of France in case of Allied bombings anyway.
While it might not make a difference when the US enters the field it can make a difference before that. Build a carrier + DD + transport round 2 and have the remnants of the italian fleet merge there and italy will be safe and you can actually use it to attack stuff with.
What will the UK do? Attack with 1 bomber against a full carrier?
You can lead with Italy and have gemany just reinforce with the carrier. It gives italy a bit more flexibility in the med for a few turns at least. Could make a difference in getting egypt and by extention the rest of afrika. -
I’ll try that out.
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@shadowhawk I don’t see this working but try it if you wish
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