@dawgoneit We are underway! Scramble? Also it was not mentioned in this thread yet, but as per our messages Dawgoneit has accepted a bid of 50 for the allies and his placement was the same as our last game.
LennardF (Allies+24) vs Simon33 (Axis) BM
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I once tried rushing Japan with subs but it didn’t work nearly this well.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to Central United States 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 infantry, 25 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Kansu to Manchuria 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from Holland Belgium to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 2 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Central United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kansu to Manchuria 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 95 Sea Zone to Gibraltar 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 1 infantry moved from Sicily to 95 Sea Zone 1 infantry moved from Sardinia to 95 Sea Zone 2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 2 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 4 artilleries moved from Tobruk to Alexandria 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Persia 2 artilleries and 9 infantry moved from Eastern Persia to Persia 1 bomber moved from Persia to Ethiopia 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 artillery and 1 mech_infantry moved from Kenya to Ethiopia 1 armour moved from Tunisia to Tobruk 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Combat - British Battle in Holland Belgium Battle in Ethiopia British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 3 : 4/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Ethiopia to Persia 3 aaGuns moved from Eastern Persia to Persia 2 infantry moved from 92 Sea Zone to Morocco Place Units - British 2 infantry placed in United Kingdom 1 artillery and 2 fighters placed in Persia 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -1.00 Japanese regular : 0.00 Germans regular : 1.00 British regular : 1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Bryansk Italians take Bryansk from Russians 1 infantry moved from Bulgaria to Greece Italians take Greece from British 1 artillery moved from Bulgaria to Albania Italians take Albania from British 1 armour moved from Caucasus to Novosibirsk Italians take Kazakhstan from Russians Italians take Novosibirsk from Russians 2 fighters moved from Ukraine to Vologda 1 artillery moved from Archangel to Vologda Combat - Italians Battle in Vologda Italians attack with 1 artillery and 2 fighters Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 fighters in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Vologda to Archangel 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,5,4,5,6,3,1 Italians collect 12 PUs (12 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.67
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Volgograd 1 bomber moved from Ukraine to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 4 mech_infantrys moved from Urals to Archangel 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Archangel 1 bomber moved from Archangel to Novgorod 1 aaGun, 5 armour, 14 artilleries, 27 infantry and 10 mech_infantrys moved from Smolensk to Bryansk 1 armour, 3 artilleries and 4 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Novgorod to Belarus 1 artillery moved from Poland to Eastern Poland 2 fighters moved from Rostov to Archangel 6 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Holland Belgium to Western Germany 1 infantry moved from Norway to Finland 1 mech_infantry moved from Yakut S.S.R. to Timguska Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 artillery, 1 bomber and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.67 British regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 23/75 hits, 19.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 12 artilleries, 5 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Samara to Northwest Persia Place Units - Russians 1 aaGun and 7 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 3.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 6 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 41 Sea Zone to 45 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 5 artilleries and 9 infantry moved from Anhwe to Jehol 1 armour and 1 infantry moved from Shantung to Jehol 1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters, 10 submarines and 7 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to Suiyuyan 1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan 2 armour and 1 infantry moved from Shensi to Kansu 1 bomber moved from Shensi to Suiyuyan 1 mech_infantry moved from Sikang to Kansu Combat - Japanese Battle in Ceylon Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kansu Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 5 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Jehol, round 2 : 5/16 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 bomber moved from Suiyuyan to Kiangsu 1 bomber moved from Suiyuyan to Anhwe 1 artillery moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 fighter moved from 45 Sea Zone to Philippines 1 fighter moved from 41 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 7 artilleries and 9 infantry moved from India to Burma 2 infantry moved from Shan State to Yunnan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Shensi to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China Japanese undo move 2. 3 artilleries placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2 Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to 32 Sea Zone 2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 8 fighters moved from 33 Sea Zone to 32 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 10 fighters moved from Hawaiian Islands to 54 Sea Zone 10 fighters moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 artilleries moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 32 Sea Zone to Queensland 8 fighters moved from 32 Sea Zone to 54 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Western United States 1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 bomber moved from Hawaiian Islands to 32 Sea Zone 2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone 8 fighters moved from 33 Sea Zone to 32 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 10 fighters moved from Hawaiian Islands to 54 Sea Zone 10 fighters moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 artilleries moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 32 Sea Zone to Queensland 8 fighters moved from 32 Sea Zone to 54 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Western United States 1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to Egypt 1 bomber moved from Persia to Egypt 1 fighter moved from Persia to Egypt 10 infantry moved from Persia to Northwest Persia 6 artilleries moved from Persia to Northwest Persia 3 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 4 artilleries moved from Alexandria to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Non Combat Move - British 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Persia to Northwest Persia 1 aaGun moved from Persia to Northwest Persia Place Units - British 3 infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 8 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 bomber and 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Archangel to Caucasus 1 armour moved from Bryansk to Caucasus 1 armour moved from Novosibirsk to Caucasus 1 artillery moved from Vologda to Smolensk 1 artillery moved from Albania to Greece 2 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,3,6,4,6,5,4 Italians collect 19 PUs (5 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 1.00
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Oh that was nasty of me, denying a landing spot for your Soviet planes that could reach Moscow, except Turkmenistan. I wonder if you should have taken that option? Only 2 German land units and 1 bomber could reach, and the Brits could help. Italians couldn’t do much either.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 27 infantry moved from Bryansk to Russia 2 armour and 4 mech_infantrys moved from Archangel to Russia 1 armour moved from Ukraine to Russia 2 artilleries moved from Bryansk to Russia 10 artilleries moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 9 armour, 12 artilleries, 27 infantry and 4 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry Germans roll dice for 9 armour, 12 artilleries, 27 infantry and 4 mech_infantrys in Russia, round 2 : 22/52 hits, 15.67 expected hits Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Russia 7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 12 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 7 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Smolensk to Russia 3 artilleries and 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Timguska to Shensi 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Tambov to Caucasus 1 aaGun moved from Bryansk to Smolensk 11 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone 2 fighters moved from Archangel to Caucasus 11 artilleries moved from Bryansk to Russia 5 mech_infantrys moved from Bryansk to Caucasus 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Poland 3 tactical_bombers moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 2 artilleries and 2 infantry moved from Western Germany to Denmark 1 artillery moved from Norway to Finland Place Units - Germans 1 carrier placed in 113 Sea Zone 3 mech_infantrys placed in Ukraine 1 artillery, 3 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 6.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Combat Move - Russians 2 armour, 12 artilleries, 52 infantry and 2 mech_infantrys moved from Samara to Volgograd Russians take Volgograd from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 2 armour and 1 infantry moved from Kansu to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Ceylon to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Tsinghai to Yunnan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Jehol 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to Philippines 10 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 4 fighters moved from 6 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 3 artilleries and 2 infantry moved from French Indo China to Shan State 2 infantry moved from Burma to Shan State Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 artilleries placed in Japan 3 infantry placed in India 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : 2.00 ANZAC regular : -0.17
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Noticed you posting the result. Thanks for the game.
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