TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns
EDIT: Turning off Edit Mode
Germans buy 1 armour, 7 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Archangel to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 artillery and 2 mech_infantrys moved from Western Germany to Holland Belgium
14 artilleries and 27 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 armour and 4 mech_infantrys moved from Yenisey to Urals
2 mech_infantrys moved from Archangel to Vologda
1 bomber moved from Belarus to Vologda
4 fighters and 1 tactical_bomber moved from Rostov to Greece
3 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Belarus to Volgograd
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Norway
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber
British roll AA dice in Greece : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Greece
Germans roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 3/4 hits, 2.17 expected hits
3 mech_infantrys owned by the Germans lost in Greece
1 aaGun owned by the British and 1 infantry owned by the British lost in Greece
Germans roll dice for 3 fighters and 1 tactical_bomber in Greece, round 3 : 4/4 hits, 2.17 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Greece, round 3 : 0/3 hits, 1.83 expected hits
1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Greece
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for British: 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Urals, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 14 artilleries and 27 infantry
Russians defend with 1 infantry
Germans roll dice for 14 artilleries and 27 infantry in Smolensk, round 2 : 13/41 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 14 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 3 armour and 3 mech_infantrys moved from Archangel to Smolensk
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Vologda to Novgorod
8 mech_infantrys moved from Eastern Poland to Smolensk
2 armour moved from Belarus to Smolensk
1 bomber moved from Volgograd to Ukraine
3 fighters and 1 tactical_bomber moved from Greece to Caucasus
1 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 bomber moved from Norway to Novgorod
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Ukraine to Belarus
1 aaGun and 2 mech_infantrys moved from Western Germany to Denmark
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
4 mech_infantrys placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
British AA : 0.50
Russians regular : -1.67
Germans regular : 2.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 infantry moved from Samara to Vologda
2 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Persia to Russia
16 infantry moved from Jehol to Manchuria
1 armour moved from Bryansk to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
3 fighters moved from Volgograd to Russia
2 aaGuns moved from Jehol to Manchuria
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Anhwe to Shantung
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 artilleries moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 bomber moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 artillery moved from Yunnan to Kweichow
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from Buryatia to Korea
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 carrier and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 7 fighters, 1 infantry, 4 submarines, 5 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Japan to Shan State
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in India
1 destroyer and 7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to Central United States
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 infantry, 25 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kansu to Manchuria
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
1 fighter moved from Holland Belgium to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Central United States
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kansu to Manchuria
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 2 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from Tobruk to Alexandria
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Persia
2 artilleries and 9 infantry moved from Eastern Persia to Persia
1 bomber moved from Persia to Ethiopia
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 artillery and 1 mech_infantry moved from Kenya to Ethiopia
1 armour moved from Tunisia to Tobruk
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in Holland Belgium
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 3 : 4/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Persia
3 aaGuns moved from Eastern Persia to Persia
2 infantry moved from 92 Sea Zone to Morocco
Place Units - British
2 infantry placed in United Kingdom
1 artillery and 2 fighters placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -1.00
Japanese regular : 0.00
Germans regular : 1.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 artillery moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
2 fighters moved from Ukraine to Vologda
1 artillery moved from Archangel to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Vologda to Archangel
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,5,4,5,6,3,1
Italians collect 12 PUs (12 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 4 mech_infantrys moved from Urals to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
1 bomber moved from Archangel to Novgorod
1 aaGun, 5 armour, 14 artilleries, 27 infantry and 10 mech_infantrys moved from Smolensk to Bryansk
1 armour, 3 artilleries and 4 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Rostov to Archangel
6 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Romania to Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Norway to Finland
1 mech_infantry moved from Yakut S.S.R. to Timguska
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery, 1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 12 artilleries, 5 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 23/75 hits, 19.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 12 artilleries, 5 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Samara to Northwest Persia
Place Units - Russians
1 aaGun and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
5 artilleries and 9 infantry moved from Anhwe to Jehol
1 armour and 1 infantry moved from Shantung to Jehol
1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 7 fighters, 10 submarines and 7 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to Suiyuyan
1 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
2 armour and 1 infantry moved from Shensi to Kansu
1 bomber moved from Shensi to Suiyuyan
1 mech_infantry moved from Sikang to Kansu
Combat - Japanese
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 12 submarines and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 5 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries and 10 infantry in Jehol, round 2 : 5/16 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Suiyuyan to Anhwe
1 artillery moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 41 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
7 artilleries and 9 infantry moved from India to Burma
2 infantry moved from Shan State to Yunnan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Shensi to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 2.
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
8 fighters moved from 33 Sea Zone to 32 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
10 fighters moved from Hawaiian Islands to 54 Sea Zone
10 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 32 Sea Zone to Queensland
8 fighters moved from 32 Sea Zone to 54 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 infantry placed in Western United States
1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Hawaiian Islands to 32 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
8 fighters moved from 33 Sea Zone to 32 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 25 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
10 fighters moved from Hawaiian Islands to 54 Sea Zone
10 fighters moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 32 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 32 Sea Zone to Queensland
8 fighters moved from 32 Sea Zone to 54 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 infantry placed in Western United States
1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Egypt
10 infantry moved from Persia to Northwest Persia
6 artilleries moved from Persia to Northwest Persia
3 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
4 artilleries moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
Place Units - British
3 infantry placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
8 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Archangel to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 artillery moved from Vologda to Smolensk
1 artillery moved from Albania to Greece
2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,3,6,4,6,5,4
Italians collect 19 PUs (5 lost to blockades); end with 21 PUs
Oh that was nasty of me, denying a landing spot for your Soviet planes that could reach Moscow, except Turkmenistan. I wonder if you should have taken that option? Only 2 German land units and 1 bomber could reach, and the Brits could help. Italians couldn’t do much either.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 27 infantry moved from Bryansk to Russia
2 armour and 4 mech_infantrys moved from Archangel to Russia
1 armour moved from Ukraine to Russia
2 artilleries moved from Bryansk to Russia
10 artilleries moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 12 artilleries, 27 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 9 armour, 12 artilleries, 27 infantry and 4 mech_infantrys in Russia, round 2 : 22/52 hits, 15.67 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Russia
7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 12 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Smolensk to Russia
3 artilleries and 1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Timguska to Shensi
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 aaGun moved from Bryansk to Smolensk
11 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone
2 fighters moved from Archangel to Caucasus
11 artilleries moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Caucasus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Eastern Poland to Poland
3 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 artillery moved from Norway to Finland
Place Units - Germans
1 carrier placed in 113 Sea Zone
3 mech_infantrys placed in Ukraine
1 artillery, 3 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
I’ve tried to set the game up as play by forum. Used that same email twice and seemed okay. Have posted a save after making the placements (and deductions).
@gamerman01 Can I just check one placement as it non-standard?
DD to 101
This puts a British destroyer on the East Coast of the USA and I’m worried you guys will start throwing the tea rations into Boston Harbor.
I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Archangel
1 fighter moved from Vyborg to Archangel
1 artillery moved from Belarus to Archangel
1 aaGun, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 armour and 1 artillery
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 artillery
EDIT: Removing units owned by Russians from Archangel: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Archangel: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 2 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Samara to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Just a heads up that the latest triplea prerelease will center on yor capital now at turn start when tech is turned off. It will work with current saves too or 2.7 ones anyway. I didn’t try any of the 2.6’s