I think it will cut down on SBR only missions for sure. Its like when the defender gets radar (AA @ 2) SBR slows down or comes to a halt. As the attacker you don’t want them firing @ 2, because if they hit then the SBR campaign was a bust. You may have lost more then the defender. Now you could have a greater risk then reward. As the attacker you will need to be more selective about the facility you are attacking. Find the weakest link and attack it. As the defender you can’t possibly put ftrs on all your tt containing a facility, so it could defiantly change some strats.
Its going to be a big change for Germany/Russia. Do you hold your ftrs on your IC or bring them up to the front lines for attack/def purpose. You may find your self basically assigning ftrs to certain tt. It will be more help to a power that is playing more defensive with the battle coming to him, because his ftrs based at his IC/capital will be able to protect him from SBR and be in range to attack the enemy. Could say the same for the island nations, because there is normally ftrs based there.
I wonder if ftrs should have had yet another reduction in cost. If your in a game with a lot of SBR going on. and carriers not able to land planes if damaged, there could surly be a lot ftrs going down. Each power is getting more income now though, so maybe its all good.
I agree with Raz, this game is designed to have more detail and a higher level of thought and planning. With that said the best part is that through house rules you can change that base level up or down according to how your group wants to play. I would suggest you play several games as intended though before you pass judgment. I remember in AA50 I hated the new transport rules at first. Even tried to force feed some house rules early on. Now having to protect your transports makes more sense to me, and I wouldn’t go back. I like the fact that each game has evolved a little more.