MrRoboto (Allies+22) vs Simon33 (Axis) BM

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 8 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Yunnan
                Japanese attack with 4 artilleries and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 8 infantry in Yunnan, round 2 : 6/12 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Burma to Szechwan
            1 armour and 1 mech_infantry moved from Burma to Hunan
            1 armour moved from Burma to Kweichow
            2 artilleries, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Hunan
            1 infantry moved from Hunan to Anhwe
            1 aaGun and 3 infantry moved from Anhwe to Kiangsu
            1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            2 bombers moved from Paulau Island to Philippines
            3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Shan State to Hunan
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,5,4,2,4,3,3,2
            Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.67
    

    Savegame

  • '19 '17 '16

    Scramble to SZ6 if you don’t evacuate.

  • '19 '18

    UK5.tsvg

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 harbour, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from India to Anhwe
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Anhwe, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in Anhwe, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                    1 infantry owned by the Japanese lost in Anhwe
                Japanese win, taking Iwo Jima from Japanese with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 8 Sea Zone to 25 Sea Zone
            1 carrier, 2 destroyers and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 destroyer and 2 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            1 destroyer and 1 submarine moved from 121 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            3 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Jehol to Chahar
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Hopei to Jehol
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Tsinghai
            Chinese undo move 2.
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 7 infantry moved from Persia to Eastern Persia
            2 destroyers moved from 109 Sea Zone to 106 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Malta to 98 Sea Zone
            1 fighter moved from Malta to Morocco
            1 bomber moved from Egypt to Malta
    
        Place Units - British
            1 carrier and 1 destroyer placed in 98 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -1,00
    Japanese regular : 1,00
    
  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Western Ukraine to Rostov
            2 fighters moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 2 fighters
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Italians lost in Rostov
                    3 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 armour
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Greece to Bulgaria
            2 aaGuns and 3 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5
            Italians collect 9 PUs (11 lost to blockades); end with 9 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 0.00
    

    Savegame

  • '19 '18

    France5.tsvg

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from French
            2 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Bryansk to Tambov
            2 bombers moved from Western Germany to Tambov
            1 armour and 4 mech_infantrys moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Belarus
            5 artilleries and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 8 mech_infantrys in Volgograd, round 2 : 3/10 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 5 artilleries and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 5 artilleries and 2 infantry in Archangel, round 2 : 0/7 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    1 infantry owned by the Russians lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Rostov
            1 bomber moved from Belarus to Rostov
            2 bombers moved from Tambov to Rostov
            6 armour and 8 mech_infantrys moved from Bryansk to Caucasus
            3 aaGuns, 9 artilleries and 17 infantry moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            4 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Poland to Bessarabia
            1 infantry moved from Karelia to Novgorod
            2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
            2 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            2 mech_infantrys placed in Germany
            1 fighter and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -1.50
    

    Savegame

  • '19 '18

    Russia6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            2 armour, 15 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 armour, 15 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 15 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 22/65 hits, 18,00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 15 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 aaGuns moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 4 infantry
            EDIT: Adding units owned by Russians to Samara: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 1 infantry
            EDIT: Adding units owned by Russians to Samara: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,2,2,3,2,1,1,2
            Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 4,00
    
  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Kweichow to Shantung
            1 tactical_bomber moved from Hunan to Shantung
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Philippines to Celebes
            1 bomber moved from Philippines to Java
            1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Hunan to Hopei
            1 fighter and 2 mech_infantrys moved from Szechwan to Hopei
            2 artilleries and 5 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Hunan to Anhwe
            1 armour and 1 mech_infantry moved from Kweichow to Anhwe
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Celebes
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Anhwe
                Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/12 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Hopei
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Kweichow
            3 carriers, 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Java to Shan State
            1 tactical_bomber moved from Shantung to Kweichow
            1 fighter moved from Shantung to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 fighter placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : -1.00
    ANZAC regular : 2.00
    

    Savegame

  • '19 '18

    UK6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 marine moved from Midway to 25 Sea Zone
            2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 25 Sea Zone to 22 Sea Zone
            2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to Caroline Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 12 submarines and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            4 fighters placed in Western United States
            Americans undo move 2.
            4 fighters placed in Eastern United States
            Americans undo move 2.
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
            1 fighter moved from Jehol to Shensi
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 27 PUs; 
            British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - British
            Battle in Sardinia
    
        Non Combat Move - British
            1 fighter moved from Morocco to United Kingdom
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery and 7 infantry moved from Eastern Persia to Persia
            1 infantry moved from Iraq to Persia
            2 fighters moved from India to Persia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Northwest Persia
            2 fighters moved from Ukraine to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour and 2 fighters
                French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour and 2 fighters in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Italians lost in Northwest Persia
                    1 infantry owned by the French lost in Northwest Persia
                    Italians roll dice for 2 fighters in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 infantry in Northwest Persia, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Northwest Persia
                    Italians roll dice for 1 fighter in Northwest Persia, round 5 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Northwest Persia, round 6 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Northwest Persia, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Northwest Persia
                ANZAC win with 1 infantry remaining. Battle score for attacker is -20
                Casualties for Italians: 1 armour and 2 fighters
                Casualties for French: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,1,4
            Italians collect 15 PUs (5 lost to blockades); end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    ANZAC regular : 0.00
    

    Savegame

  • '19 '18

    France6.tsvg

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers, 4 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 fighter moved from Jehol to Shensi
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
    
        Combat - French
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By French: French has 4 infantry placed in France
            Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
            Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
            Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
            Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
            Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
            Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
            Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
            Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
            Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
            Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    Was just about to post an edit to move the Italian fighter to Gibraltar.

  • '19 '17 '16

    @simon33 said in MrRoboto (Allies+22) vs Simon33 (Axis) BM:

    Was just about to post an edit to move the Italian fighter to Gibraltar.

    Including the edit.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            4 mech_infantrys moved from Volgograd to Samara
            1 bomber moved from Rostov to France
            3 bombers moved from Rostov to Samara
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            8 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 fighter and 4 infantry moved from Western Germany to France
            2 artilleries and 1 infantry moved from Holland Belgium to France
            1 mech_infantry moved from Germany to France
            EDIT: 1 fighter moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 9 armour and 9 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 9 armour and 9 mech_infantrys in Northwest Persia, round 2 : 4/18 hits, 6.00 expected hits
                    ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    1 infantry owned by the ANZAC lost in Northwest Persia
                Germans win, taking Northwest Persia from ANZAC with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Samara
                Germans attack with 3 bombers and 4 mech_infantrys
                Russians defend with 5 infantry
                    Germans roll dice for 3 bombers and 4 mech_infantrys in Samara, round 2 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 5 infantry in Samara, round 2 : 3/5 hits, 1.67 expected hits
                    3 mech_infantrys owned by the Germans lost in Samara
                    4 infantry owned by the Russians lost in Samara
                    Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in France
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                French defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in France, round 2 : 1/10 hits, 3.17 expected hits
                    French roll dice for 1 artillery and 5 infantry in France, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans lost in France
                    1 infantry owned by the French lost in France
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in France, round 3 : 2/8 hits, 2.83 expected hits
                    French roll dice for 1 artillery and 4 infantry in France, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in France
                    2 infantry owned by the French lost in France
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in France, round 4 : 1/5 hits, 2.17 expected hits
                    French roll dice for 1 artillery and 2 infantry in France, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the French lost in France
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in France, round 5 : 4/5 hits, 2.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in France, round 5 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in France
                    1 infantry owned by the French and 1 artillery owned by the French lost in France
                Germans destroys 14PUs while taking French capital
                Germans win, taking France from French with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 2 artilleries and 5 infantry
                Casualties for French: 1 artillery and 5 infantry
    
        Non Combat Move - Germans
            2 artilleries and 1 infantry moved from Finland to Norway
            4 infantry moved from Finland to Vyborg
            3 artilleries and 1 infantry moved from Novgorod to Belarus
            5 artilleries, 1 infantry and 4 mech_infantrys moved from Archangel to Belarus
            2 mech_infantrys moved from Poland to Belarus
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Holland Belgium to Western Germany
            1 bomber and 1 fighter moved from France to Western Germany
            2 infantry moved from Rostov to Ukraine
            3 aaGuns moved from Rostov to Ukraine
            9 artilleries and 16 infantry moved from Rostov to Caucasus
            3 bombers moved from Samara to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 mech_infantrys moved from Volgograd to Northwest Persia
    
        Place Units - Germans
            2 carriers and 1 submarine placed in 112 Sea Zone
            1 infantry placed in Western Germany
            3 infantry placed in Ukraine
            1 armour and 2 infantry placed in Novgorod
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.67
    ANZAC regular : 0.67
    Russians regular : 1.00
    Germans regular : -3.17
    

    Savegame

  • '19 '18

    Russia7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Samara
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 armour, 15 artilleries, 36 infantry and 2 mech_infantrys moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            3 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 3 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            4 aaGuns moved from Tambov to Volgograd
            2 infantry moved from Russia to Tambov
            2 aaGuns and 18 infantry moved from Jehol to Manchuria
    
        Place Units - Russians
            9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 2 aaGuns
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,1,6,5,5,4,2,4,3,2,2,3,2
            Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,83
    Russians regular : 0,83
    

    Pretty amazing I am still somehow in this game.
    The way I threw away my Pacific fleet is hurting me so much and I don’t think I can avoid losing. But I’m holding on considerably well, especially in Europe.

  • '19 '17 '16

    Agree, although I think that Europe is where I am winning more. Not taking down Calcutta is really hurting me in the Pacific.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            1 bomber moved from Shan State to Chahar
            1 armour moved from Anhwe to Chahar
                  Japanese take Jehol from Chinese
            1 infantry moved from Anhwe to Chahar
            1 tactical_bomber moved from Kweichow to Chahar
            2 artilleries and 4 infantry moved from Anhwe to Hopei
            1 fighter, 1 infantry and 1 tactical_bomber moved from Szechwan to Sikang
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 22 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 22 Sea Zone
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 carriers, 1 destroyer and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 2 mech_infantrys moved from Anhwe to Hopei
            2 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Chahar to Anhwe
            1 bomber moved from Chahar to Anhwe
            1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 carrier and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 6 Sea Zone to Kiangsu
            3 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sikang to Anhwe
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Japanese regular : -0.67
    UK_Pacific regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            1 bomber moved from Shan State to Chahar
            1 armour moved from Anhwe to Chahar
                  Japanese take Jehol from Chinese
            1 infantry moved from Anhwe to Chahar
            1 tactical_bomber moved from Kweichow to Chahar
            2 artilleries and 4 infantry moved from Anhwe to Hopei
            1 fighter, 1 infantry and 1 tactical_bomber moved from Szechwan to Sikang
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 22 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 22 Sea Zone
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 carriers, 1 destroyer and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 2 mech_infantrys moved from Anhwe to Hopei
            2 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Chahar to Anhwe
            1 bomber moved from Chahar to Anhwe
            1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 carrier and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 6 Sea Zone to Kiangsu
            3 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sikang to Anhwe
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Japanese regular : -0.67
    UK_Pacific regular : 0.67
    

    Savegame

  • '19 '18

    UK7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Guam
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Guam
                    1 infantry owned by the Japanese lost in Guam
                    Americans roll dice for 1 artillery and 1 marine in Guam, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Guam, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Guam
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Celebes from Japanese, taking Guam from Japanese with 1 marine remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Caroline Islands to 33 Sea Zone
            4 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 4 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans undo move 2.
            1 fighter placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Sikang
            4 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 8 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Manchuria
            Chinese undo move 2.
            1 infantry placed in Shensi
            1 infantry placed in Manchuria
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Sardinia to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 bomber moved from Malta to 95 Sea Zone
    
        Combat - British
            Battle in Sicily
    
        Non Combat Move - British
            1 bomber moved from 95 Sea Zone to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            2 aaGuns, 6 artilleries and 12 infantry moved from India to West India
    
        Place Units - British
            1 artillery and 2 fighters placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : -3,00
    Americans regular : -0,83
    Japanese regular : 0,33
    
  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Western Ukraine
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 95 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 95 Sea Zone
                    1 transport owned by the British lost in 95 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            2 fighters moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 93 Sea Zone
            1 armour placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,4,2
            Italians collect 7 PUs (10 lost to blockades); end with 9 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

Suggested Topics

  • 17
  • 24
  • 21
  • 101
  • 130
  • 177
  • 220
  • 150
Axis & Allies Boardgaming Custom Painted Miniatures

107

Online

17.4k

Users

40.0k

Topics

1.7m

Posts