No scramble, thanks
GovZ (A+60) vs ABH kjf test Low Luck
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@govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.
Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 6 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Bessarabia to Rostov Germans take Rostov from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Non Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from 125 Sea Zone to Western Germany 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 2 infantry moved from Finland to Karelia 2 aaGuns and 2 artilleries moved from Normandy Bordeaux to France 3 submarines moved from 90 Sea Zone to 92 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Romania to Bessarabia 6 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 tactical_bombers moved from Southern Italy to Ukraine Place Units - Germans 1 armour and 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -0.33
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Moscow falls G5 unless you retreat most of your Russian forces from Asia back to the capitol. They did not contribute anything of significance in this game and would have been better supporting skirmishes in Eastern Europe.
Assuming you turtle in Moscow, Germany should be in control of the Middle East on G6, earning ridiculous income.
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; Combat Move - Russians 18 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery moved from Bryansk to Rostov 2 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia 1 fighter moved from Szechwan to India 3 mech_infantrys moved from Sikang to Szechwan 2 aaGuns moved from Amur to Korea 5 infantry moved from Archangel to Vologda 1 tactical_bomber moved from India to Szechwan Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Russians collect 27 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 0.17
Scramble the Russian fighters. Max defense. This battle really should be setup on the battle board.
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
@govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.
Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.
That game is kinda proving my point: The standard method needs a 60 bid just to stalemate the Axis for 20 turns before being overrun. I’m experimenting with the Allies to see if I can find a better way. I started with seeing if I could keep India alive into the midgame. It worked so well in testing, I brought it here.
I haven’t really thought much about the European side of the board. You can do a lot with the 54 remaining in the bid. I’ve been looking at using the bid in the Med. Maybe putting bid units in Russia would work. Maybe spend more of the bid to put down Japan even faster. Any suggestions would be appreciated.
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 4 tactical_bombers moved from French Indo China to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 4 artilleries, 9 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 39 Sea Zone Japanese attack with 1 artillery, 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines, 6 tactical_bombers and 1 transport British defend with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport; French defend with 1 destroyer; ANZAC defend with 3 fighters; Russians defend with 3 fighters Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 10/1 hits, 10.50 expected hits British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport in 39 Sea Zone, round 2 : 7/1 hits, 7.67 expected hits Units damaged: 2 battleships owned by the Japanese 3 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 3 destroyers owned by the British, 2 cruisers owned by the British, 2 submarines owned by the Japanese, 1 submarine owned by the British and 2 carriers owned by the British lost in 39 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 8/1 hits, 8.50 expected hits British roll dice for 7 fighters and 1 transport in 39 Sea Zone, round 3 : 4/1 hits, 4.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Russians, 3 fighters owned by the ANZAC, 1 transport owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 82 Casualties for Japanese: 1 cruiser, 1 fighter, 2 submarines and 5 tactical_bombers Casualties for British: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport Casualties for French: 1 destroyer Casualties for ANZAC: 3 fighters Casualties for Russians: 3 fighters Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery moved from 39 Sea Zone to Ceylon 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 bomber moved from 39 Sea Zone to French Indo China 1 bomber moved from 39 Sea Zone to French Indo China Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 bomber, 1 fighter and 1 tactical_bomber placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50 British regular : -1.83
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This game is an Axis victory on the European side of the map. Moscow needed some more defense to survive R5, and a bunch more defense to survive R6. I can capture the Capitol with no loss to my German air force, allowing an easy push down to Egypt as you have provided no substantial defense there either. You can’t devote this high fraction of your forces to defeating Japan.
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For that playoff game, the Allies had about a 30% chance to win the game on turn 17 if they did a bold attack against Japan, with a 1-2 punch of the United States and Anzac.
USA turn to go:
2022-oob-playoffs-r1-andrewaagamer-x-vs-oysteilo-a-60-us17.tsvgAfter punching the fleet and taking the Money Islands, this is clearly going to be an Allied victory if the dice were favorable. It will be about a 50 PU swing of income which is impossible to overcome.
Turn 17 good outcome.tsvgKeep in mind that Andrew is the top OOB player in the league and should be winning on either side of the match against even very good players. The key lesson is that you should take chances on decisive battles when facing a superior opponent.
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
This game is an Axis victory on the European side of the map.
You are probably correct. I think I made too many early mistakes to come back.
Moscow needed some more defense to survive R5, and a bunch more defense to survive R6. I can capture the Capitol with no loss to my German air force, allowing an easy push down to Egypt as you have provided no substantial defense there either. You can’t devote this high fraction of your forces to defeating Japan.
6 US bombers can make it to Moscow before G5. I think that gives me a roughly 70% chance of holding Moscow. 7 fighters & a tac make it before G6. It’s toast after that.
Mistakes / adjustments:
- Not moving the sub to SZ92 on UK1 cost me the Med. I don’t know what Italy would do on It1, but it definitely doesn’t get both Gib and a navy.
- After you posted your J1, I saw you had given me Korea - so I tried testing a green skies, US4 invasion of Japan. I could hit it with 18 planes and 4 ground units. You have just enough to stop it, assuming you saw it coming J4. I think it is a lot like an early dark skies, Sealion attempt - take it if it is there, but don’t build for it.
- With the IJN in Sumatra J2, the US should take the Caroline’s US2. You don’t need to protect Queensland against a J3 attack, you threaten SZ36, and you add leverage to SZ6 freeing up 24 IPC of build on US2.
- Playing against a G2 DOW, Russia doesn’t have to worry as much about an Italian can opener. I think I can play a little more openly, and not have to basically turtle.
- I would change my bid slightly: subs in 106 & 109, and 2 to the US instead of Scottish fighter & 4 to the US. I’m hoping 4 subs attack 110 & 111 on G1 and I only have to deal with 1 sub in the Atlantic.
I’m willing to continue this game, but I don’t think I will learn much more from it. I do think with the above adjustments this Allied approach is viable against a G2 / G3. If you are willing, I would like to give it another shot. If not, thanks for all your help. I really appreciate it.
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Let’s do a rematch but with Allies +100. I think you need that big of a bid to have a competitive game.
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
For that playoff game, the Allies had about a 30% chance to win the game on turn 17 if they did a bold attack against Japan, with a 1-2 punch of the United States and Anzac.
USA turn to go:
2022-oob-playoffs-r1-andrewaagamer-x-vs-oysteilo-a-60-us17.tsvg
After punching the fleet and taking the Money Islands, this is clearly going to be an Allied victory if the dice were favorable. It will be about a 50 PU swing of income which is impossible to overcome.
Turn 17 good outcome.tsvgA few things:
- Why did you edit back on the 2 ANZAC fighters that were on the US carrier that died in combat? Those two fighters were cargo and thus were destroyed with the carrier.
- You have an illegal move in your US Combat move. The US fighter that is attacking Celebes needs a US carrier to land on. That carrier then moves, after the fighter moves to Celebes, to the naval attack in SZ36. While TripleA allows this it is an illegal move. The carrier may not move out of the landing range of the US Celebes fighter. Probably better to include the fighter in the naval attack anyway.
- I don’t understand why you removed 5 Japanese destroyers from the final US battle. Did you think too many Jap units survived? The below Low Luck scenario had 21 units surviving versus the 22 in your battle. So that was about right.
- Why did you land the surviving IJN air units in Kwangsi? The logical spot is FIC where the airbase is. Not only does that allow for a 3 fighter scramble, instead of 3 tactical, it put the remaining air units in position to annihilate the US fleet moving to SZ6.
5 Finally I disagree the Allied Player had a 30% chance to win that battle with a 1-2 US/ANZAC punch. Using low luck it comes out to be a 0% chance. Notice the OOL used by the IJN to accomplish this. (Needs 2.6 to open)
Low Luck Outcome.tsvg
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@andrewaagamer There were options in the match during that ~turn 17 pre-India invasion period where your opponent could have forced a decisive sea battle in the south Pacific. Those big naval battles are very dicey and it is hard to pinpoint exactly the odds. Definitely more than zero but less than 50% as you have been meticulous in your defenses.
Things swing dramatically based on the first round dice rolls. Five more hits on offense and five fewer hits on defense results in a massive change in the outcome by the end of the exchange.
I don’t want to comment any further as the game is in progress, but the concept was that a good Allied player has a fair chance to win with a 60 bid when doing a smart opening strategy.
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Definitely agree that variable dice can make a massive difference in a big naval battle.
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
Let’s do a rematch but with Allies +100. I think you need that big of a bid to have a competitive game.
While it would be fun to play with that much of a bid, I think I want to try 60 again:
UK subs: 39, 91, 98, 106, 109, & 110
Malta fighter
Egypt bomber
2 to USFeel free to add Russian fighters as you deem necessary. Thanks for your help!
Assuming your G1 is reasonable, no scramble in either 110 or 111. Submerge 110. My R1 should also be the same if you want to go ahead with J1.
PS - My Stoogely brother wants me to ask if bid money can be used on ANZAC tech roles. I don’t know how serious he was, but he did really like the idea of ANZAC super subs for 5.
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@andrewaagamer said in GovZ (A+60) vs ABH kjf test Low Luck:
(Needs 2.6 to open)
Just downloaded this. I like the new look. Didn’t even know it existed.
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@andrewaagamer said in GovZ (A+60) vs ABH kjf test Low Luck:
Definitely agree that variable dice can make a massive difference in a big naval battle.
This is why I’m a fan of being aggressive with the Allies in the Pacific. Attacking in multiple waves mitigates this risk - if the US wave goes badly, the UK & ANZAC waves have time to adjust. If Japan attacks and it goes badly, it’s just screwed.
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@govz I don’t play tech. very few people enjoy that option.
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tough defense in S France.
aaaa.tsvgGame History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Southern France 3 mech_infantrys moved from Western Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 8 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 7 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser 1 submarine owned by the British submerged Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 fighter and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 1 fighter owned by the Germans retreated French win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Germans: 3 mech_infantrys Casualties for French: 1 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer, 1 submarine and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer, 1 submarine and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany 2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Southern France to Northern Italy 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 2 armour and 3 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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R1.tsvg
Game HistoryRound: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang 1 fighter moved from Novgorod to Sikang 6 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Belarus 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Russia to Kazakhstan 1 armour moved from Russia to Kazakhstan 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 7 infantry EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Volgograd: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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Sorry, missed doing the battle of SZ 37. I editing, taking the most likely outcome of you losing the UK battleship and Japan losing one fighter.
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 bomber moved from Japan to Yunnan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Formosa to Hunan 1 fighter moved from Manchuria to Hunan 1 fighter moved from Manchuria to Kwangtung 2 tactical_bombers moved from Japan to Kwangtung 2 tactical_bombers moved from Manchuria to Hunan 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 2 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe Combat - Japanese Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/1 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/1 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/1 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 18 Sea Zone and was removed 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi EDIT: 1 cruiser moved from 20 Sea Zone to 37 Sea Zone EDIT: 1 fighter moved from Okinawa to 18 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 fighter moved from Korea to 36 Sea Zone 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.50 Japanese regular : -0.33 UK_Pacific regular : -0.67