L23 Harry X - Gamerman L+18 BM Playoff


  • Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Caroline Islands to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 battleships, 5 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 infantry
                ANZAC defend with 1 airfield and 2 infantry
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 9 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 31 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 31 Sea Zone to Midway
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from French Indo China to Japan
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 infantry and 1 mech_infantry placed in Shantung
            3 infantry placed in French Indo China
            1 infantry placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : -1,50
    ANZAC regular : -1,83
    

    jap-12.tsvg


  • Here’s what goes into that question :)

    1. I know the program rolls that battle out automatically (without stopping) because there is no retreating, so I can’t say “well, you clicked through the battle without stopping”.
    2. You did move a lot of non-bombarding units into zone 42 during the combat movement phase which should technically only be moved in the non-combat phase if you were not attacking the transport.
    3. The ANZAC transport can’t do much, immediately, if left alone.
    4. It’s obvious you didn’t intend to attack 2 infantry with 2 infantry with no bombardment support, given the ANZAC transport is not an immediate threat. Also, your infantry are extremely important in that position at Java, and there is an airbase to boot.

    I absolutely allow rolling the 2 battleships and putting the ANZAC transport back on. It is excellent and respectful of you to tell me to do whatever, thank you!

    Also, I’m happy we’re enjoying the game and that you have many options to think about.


  • On-line gaming practice is that the dice that have already been rolled should be kept as much as makes sense.

    Therefore, your round 1 miss and my round 1 single hit will stand. (You will lose at least 1 infantry)

    So I will roll 2 battleships and we go from there.


  • [dice 2d6<5]


  • 2d6<5: 3, 4; Hits: 2


  • Both ANZAC infantry destroyed by battleships, one hits back in round 1 as you rolled, so Japan takes Java with 1 infantry. I’ll make edits and play from there.
    Don’t apologize, it was no problem.



  • Just remembered ANZAC transport to 42
    jap-12 Java edit2.tsvg


  • Edited it again on the map I’m using…

    I really want to skip this scramble decision, but I can see that becoming problematic, so I’d better go by the book.

    4 fighters, 1 sub against 1 destroyer off Midway. Do you scramble the 1 fighter to defend?

    US12 Midway.tsvg


  • You are probably sleeping now, because it is 7:40 PM here.
    Since Me1945 and Farmboy are waiting, and because I’m 99% sure you won’t scramble, I’ll proceed.
    You can decide to scramble before moving Italy and we can roll it.
    Because of what you said after Java, I’m sure you’re fine with this.

    OK! On with US/China/UK 12 then



  • Hello Gamerman,

    thank you for Java and sorry for this chaos.
    I will pay attention to my combat moves. You are right, only 2 bs attack. I hope this was the right decision with Java but Wake is only 1 ipc more and I need all ships and NZ is hard to defend.
    But biggest problem is your position with the Russians :cold_sweat:


  • Yes, no scramble from Midway.

    1 hit in France `?
    cb-ita12.tsvg


  • @elche said in L23 Harry X - Gamerman L+18 BM Playoff:

    Hello Gamerman,

    thank you for Java and sorry for this chaos.
    I will pay attention to my combat moves. You are right, only 2 bs attack. I hope this was the right decision with Java but Wake is only 1 ipc more and I need all ships and NZ is hard to defend.
    But biggest problem is your position with the Russians :cold_sweat:

    Again, no problem at all.
    Java was definitely the right decision J12


  • Lose one blue guy, thanks for checking


  • Now 2 hits
    cb1-ita12.tsvg


  • Take off AA and infantry


  • Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Greece
            1 armour and 1 mech_infantry moved from Romania to Greece
            1 fighter moved from Southern Italy to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in France
                Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 aaGun and 1 armour
                    Americans roll AA dice in France : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in France, round 2 : 1/6 hits, 1,67 expected hits
                    French roll dice for 1 aaGun, 1 armour and 4 infantry in France, round 2 : 1/5 hits, 1,83 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in France
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in France, round 3 : 2/5 hits, 1,50 expected hits
                    French roll dice for 1 aaGun, 1 armour and 3 infantry in France, round 3 : 2/4 hits, 1,50 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the Italians lost in France
                1 fighter owned by the Italians retreated
                1 mech_infantry owned by the Italians and 1 artillery owned by the Italians retreated to Northern Italy
                French win with 1 armour and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 3 infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 aaGun
    
        Non Combat Move - Italians
            1 fighter moved from France to Western Germany
            1 fighter moved from Greece to Western Germany
            1 fighter moved from Greece to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,4,5,4,1,6,2
            Italians collect 9 PUs (3 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 0,17
    Americans AA : -0,17
    British regular : -0,67
    

    ita-12.tsvg


  • Can do FRANZAC right now, actually


Suggested Topics

  • 43
  • 72
  • 111
  • 42
  • 29
  • 135
  • 155
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.4k

Users

39.9k

Topics

1.7m

Posts