@dawgoneit got it. you are my 3rd opponent, 7th game, since my return, and that is Different.
off line for a couple hours, G1 then
@crockett36 J2-axis-amp-allies-myygames-x-vs-crockett36-low-luck-global-1940.2.tsvg
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 2 artilleries and 3 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Kwangtung, round 2 : 2/0 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 7 infantry and 8 tactical_bombers
British defend with 1 fighter and 2 infantry; Chinese defend with 17 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 2 : 14/1 hits, 14,33 expected hits
Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 2 : 7/0 hits, 7,00 expected hits
7 infantry owned by the Japanese, 12 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters and 8 tactical_bombers in Yunnan, round 3 : 13/1 hits, 12,83 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/1 hits, 2,33 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 artillery, 1 fighter and 7 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Chinese: 17 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Kiangsi to Hunan
2 bombers moved from Yunnan to Paulau Island
2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Jehol to Chahar
2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,17
UK_Pacific regular : 0,33
@crockett36 J2-edit-axis-amp-allies-myygames-x-vs-crockett36-low-luck-global-1940.2.tsvg
I forgott to move an INF and also edited the italian sub (see posts above)
@crockett36 Hi, you have disregarded by edit and the last file I posted. Pls let me know if you have any issues with these edits. If that is not OK for you I need to know, otherwise I will assume you are OK and redo them before my turn.
@crockett36 I2-edit-axis-amp-allies-myygames-x-vs-crockett36-low-luck-global-1940.2.tsvg
Game History
Round: 2
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Italians attack with 1 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Egypt
Italians attack with 2 fighters and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
no problem with edits.
@crockett36 said in L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X):
no problem with edits.
perfect thanks
One question: The technology that US got this round is “Paratroopers”, correct? So 2 inf can jump from an airbase into a terretorry that is also otherwise attacked. correct?
@myygames not sure on the computer. Only know house rules. Will find out.
@crockett36 said in L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X):
@myygames not sure on the computer. Only know house rules. Will find out.
should be that one:
@crockett36 i tested it locally and it seems to work just as described in the rules in my Post. I am not sure if the AA is correct, i would assume that each AA has still only 3 shots and that
Dices should be rolled against planes and paratroopers seperately. We will need to figure out if the low luck is working properly here in trippleA once we have that case.
ANZAC ist up for its Turn.
@crockett36 G3-axis-amp-allies-myygames-x-vs-crockett36-low-luck-global-1940.2.tsvg
@crockett36 Please note that my sub in SZ125 prevents the russian NO according to the rules. Nevertheless there is a trippleA error that does calculate this incorrect, since russia is at war with italy and not with germany. In order to avoid miscalculation you need to declare war with russia on germany now, otherwise we need to edit it afterwards.
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Southern Italy
1 aaGun, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Poland to Baltic States
6 armour and 9 mech_infantrys moved from Germany to Baltic States
4 artilleries and 8 infantry moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
3 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 3 mech_infantrys moved from Yugoslavia to Romania
4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 118 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
Place Units - Germans
1 infantry placed in France
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
You’ll have to show me the rule in the book please. doesn’t make any sense logically strategically historically theoretically etc.
@crockett36 Renegade games! please see this bad rule and change it!
@crockett36 said in L22 playoff, OOB Lowluck, crockett (L+30) vs myygames (X):
You’ll have to show me the rule in the book please. doesn’t make any sense logically strategically historically theoretically etc.
The NO says „5 IPC if the convoi zone 125 is free of axis warships…“. This is Not the case, 125 is occupied. Please have a look at the section „political situation„ at your rulebook.
I have had this Play several times against me and used it as well several times. The rules are clear i think, but if in doubt we can for sure ask gamerman.
Historically the First tank in eastern poland was a german one, not an Italian. Nevertheless, this is just a boardgame, not history, and its a valid move like this.
There is no axis alliance against R. The axis have not fully formed. The Allies have not fully formed. Only Italy versus R. Just because it is common doesn’t make it legal or reasonable.
@crockett36 nothing personal BTW, I just think this is
@crockett36 a travesty
I have pm’d krieghund. He’s Larry’s rules guy.