barnee Axis vs VictoryFirst Allies G 40 Expansion

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I think I figured out why you can’t post with UK. This xml was based on OOB game that has UK Pacific so posting with UK was disabled so UKP could do it all at once.

    Can’t fix for this game as it’s already started, but I’ll update after this is over if not sooner. It does show in History, so not a huge deal. Just can’t see it without loading the save.

    Also, You may be able to post ANZAC and France together in 1 save. You probably still need to do View Turn Summary separately though. Idk

    I guess USA China UK should work the same. Of course might need to post CM when OOL is needed. Anyway, you’ve played more forum games than me. You know how it rolls :)


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
            Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 6 mine_unarmeds and 1 russian_para; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
            1 Soviet_Commisar_3 and 3 armour moved from Russia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Bryansk to Russia
            1 elite moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            6 infantry moved from Novgorod to Belarus
            1 Europe_Rail and 2 Rails moved from Russia to Sakha
            1 Europe_Rail, 2 Rails and 3 infantry moved from Sakha to Western Ukraine
            6 mine_unarmeds moved from Russia to Bryansk
    
        Place Units - Russians
            1 Soviet_Commisar, 2 armour, 1 elite, 6 mine_unarmeds and 1 russian_para placed in Russia
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    G40 Exp R2.tsvg

    Soviets created Army Corps 1 and 2, containing three tanks each!

    Thanks for the explanation about the armies by the way :)


  • @barnee
    If you allow it I will do that. Would you like to see the Turn Summary of each nation or only from one or two nations?


  • @victoryfirst I think we should keep doing the turn summarys. It makes for a quick reference point. Also easier for anyone following along or wanting to look at in the future.


  • @victoryfirst

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 1 Japanese_LCV, 1 artillery, 1 carrier, 1 elite and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Trigger JapanDOW OnUSA: Americans has 6 infantry and 2 usa_fighters placed in Western United States
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            2 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 artilleries moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from Caroline Islands to 46 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 bomber moved from Kwangsi to 21 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 elite, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 elite and 4 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 Japan_destroyer and 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 harbour and 3 infantry; ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/9 hits, 4.33 expected hits
                    British roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from British with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers
                Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 2 usa_fighters
                    Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 3/13 hits, 4.67 expected hits
                    Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 4/7 hits, 3.50 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 4.00 expected hits
                    Americans roll dice for 4 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
                    2 usa_fighters owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers in Philippines, round 4 : 4/8 hits, 3.67 expected hits
                    4 Fortifications owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 5 infantry
                Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/6 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer and 2 fighters
                Americans defend with 2 infantry, 1 submarine and 1 transport
                    Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 Japan_destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 2 infantry, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to Caroline Islands
            2 fighters moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 bomber moved from 21 Sea Zone to Kwangsi
            1 fighter moved from Kwangtung to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Malaya to Siam
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 Rail moved from Kiangsu to Manchuria
            1 Rail and 1 infantry moved from Manchuria to Kwangsi
            1 Rail moved from Kiangsu to Korea
            1 Rail and 1 infantry moved from Korea to Kwangsi
            1 artillery and 2 infantry moved from Anhwe to Hunan
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            EDIT: 1 japanese_para moved from Japan to Jehol
    
        Place Units - Japanese
            1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Shantung
            1 Japanese_LCV, 1 artillery and 1 elite placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.17
    Japanese regular : 0.67
    Americans AA : -0.50
    British regular : -1.33
    

    G 40 EXP J2.tsvg


  • @barnee

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 carriers and 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 21 Sea Zone to 46 Sea Zone
            1 bomber moved from Wake Island to 46 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Americans win with 2 usa_fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 cruiser moved from 23 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 carriers and 4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,6,2,6,6
            Americans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 59 PUs
            Trigger Americans Loses Philippines Turn2: Americans met a national objective for an additional -3 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,33
    

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Shensi to Szechwan
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    
        Place Units - Chinese
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :


  • @barnee

    [dice 3d6] 3 inf
    [dice 2d6] art+mech
    [dice 1d6] Tank

    I wish to attack with all of my forces in Egypt to Sudan, but I forgot to move them (actually I didn’t realize at that time that Egypt cannot be held lol :) )

    [dice 1d6] Italian inf.


  • 3d6: 5, 3, 4
    2d6: 6, 5
    1d6: 2
    1d6: 4


  • Alright, the tank scored one hit and your infantry missed. Is it ok for me to do this combat like this?


  • @barnee
    G40 Exp UK2.tsvg

    I also swapped a paratrooper with a Facility destruction (Naval Base in Egypt).

    And there was again no View Turn Summary screen so you are right about that :)


  • @victoryfirst yea no worries. I’ve got the fix for UK Turn Summary. It’ll be in the next update.


  • @victoryfirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                Turning on Edit Mode
                EDIT: Italians takes Cyprus from British
                EDIT: Turning off Edit Mode
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            EDIT: 1 italian_para moved from Southern Italy to Cyprus
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 bomber and 1 infantry
                French defend with 1 infantry
                Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux
            2 fighters moved from Egypt to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 bomber moved from Syria to Southern Italy
            1 aaGun and 3 infantry moved from Northern Italy to Southern France
            1 Rail moved from Southern Italy to Yugoslavia
            2 infantry moved from Yugoslavia to Romania
            1 Rail and 1 aaGun moved from Yugoslavia to Normandy Bordeaux
            1 aaGun moved from Yugoslavia to Romania
            1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    EXP I2.tsvg


  • @victoryfirst LCVs can’t be moved with rail. It’s fixed for next update


  • @barnee
    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Exp A2_F2.tsvg


  • @victoryfirst I assume you wanna keep the DD until Damaged BB only thing left ? If the UBoat boys are that successful anyway lol

    EXP G3 Combat.tsvg


  • @barnee
    Yes, that’s right. Lol, I didn’t realize you could reach me with the subs from sz 110 as well. Left my brain probably on my nightstand :)


  • @victoryfirst

    [dice 6d6] 6 UBoats attack at 3

    [dice 1d6] 1 DD defends at 2
    [dice 3d6] 3 CA defend at 3
    [dice 1d6] 1 BB defends at 4


  • 6d6: 1, 4, 5, 2, 6, 5
    1d6: 5
    3d6: 2, 6, 2
    1d6: 1


  • @victoryfirst

    3 UBoats sunk 1 BB Damaged and 1 CA sunk

    [dice 3d6]3 Uboats attack at 2

    [dice 1d6] 1 DD defends at 2
    [dice 2d6] 2 CA defend at 3
    [dice 1d6] 1 BB defends at 4


  • 3d6: 2, 4, 2
    1d6: 1
    2d6: 5, 2
    1d6: 4

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