Turn 1 for German:
-0.63 Atlantic
-0.33 Africa
+2.74 East Front
Net: +1.78
[dice 3d6] 3 inf
[dice 2d6] art+mech
[dice 1d6] Tank
I wish to attack with all of my forces in Egypt to Sudan, but I forgot to move them (actually I didn’t realize at that time that Egypt cannot be held lol :) )
[dice 1d6] Italian inf.
3d6: 5, 3, 4
2d6: 6, 5
1d6: 2
1d6: 4
Alright, the tank scored one hit and your infantry missed. Is it ok for me to do this combat like this?
I also swapped a paratrooper with a Facility destruction (Naval Base in Egypt).
And there was again no View Turn Summary screen so you are right about that :)
@victoryfirst yea no worries. I’ve got the fix for UK Turn Summary. It’ll be in the next update.
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Cyprus from British
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
EDIT: 1 italian_para moved from Southern Italy to Cyprus
Combat - Italians
Battle in Syria
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Normandy Bordeaux
2 fighters moved from Egypt to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Syria to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern France
1 Rail moved from Southern Italy to Yugoslavia
2 infantry moved from Yugoslavia to Romania
1 Rail and 1 aaGun moved from Yugoslavia to Normandy Bordeaux
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Libya to Tobruk
Place Units - Italians
3 italian_paras placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
@victoryfirst LCVs can’t be moved with rail. It’s fixed for next update
@barnee
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 UndergroundMinr, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in New South Wales
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
@victoryfirst I assume you wanna keep the DD until Damaged BB only thing left ? If the UBoat boys are that successful anyway lol
@barnee
Yes, that’s right. Lol, I didn’t realize you could reach me with the subs from sz 110 as well. Left my brain probably on my nightstand :)
[dice 6d6] 6 UBoats attack at 3
[dice 1d6] 1 DD defends at 2
[dice 3d6] 3 CA defend at 3
[dice 1d6] 1 BB defends at 4
6d6: 1, 4, 5, 2, 6, 5
1d6: 5
3d6: 2, 6, 2
1d6: 1
3 UBoats sunk 1 BB Damaged and 1 CA sunk
[dice 3d6]3 Uboats attack at 2
[dice 1d6] 1 DD defends at 2
[dice 2d6] 2 CA defend at 3
[dice 1d6] 1 BB defends at 4
3d6: 2, 4, 2
1d6: 1
2d6: 5, 2
1d6: 4
All UBoats sunk and 2 more CAs. I assume you want to keep the DD still. If not, you can change on your turn.
Forgot to place the undg in first place phase. It counts as a placement in 2nd phase so had to edit it.
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 2 Wolfpacks, 1 destroyer, 1 elite, 2 german_paras, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
3 GermanUBoats and 1 Wolfpack moved from 110 Sea Zone to 87 Sea Zone
3 GermanUBoats moved from 93 Sea Zone to 87 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 6 GermanUBoats and 1 Wolfpack
British defend with 1 battleship, 2 cruisers and 1 destroyer; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
6 GermanUBoats owned by the Germans and 1 Wolfpack owned by the Germans retreated to 91 Sea Zone
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ93: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 6 GermanUBoats and 1 Wolfpack
EDIT: Removing units owned by British from 87 Sea Zone: 2 cruisers
EDIT: Removing units owned by French from 87 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 87 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 87 Sea Zone: 1 BB_Damaged
EDIT: Changing unit hit damage for these British owned units to: BB_Damaged = 1
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 Rail moved from Germany to Normandy Bordeaux
1 Rail and 1 mech_infantry moved from Normandy Bordeaux to Slovakia Hungary
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 Rail and 1 elite moved from Germany to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Denmark to Western Germany
5 armour moved from Germany to Slovakia Hungary
1 Panzer_General3 moved from Germany to Slovakia Hungary
2 Panzer_Grndrss moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
4 german_paras moved from Germany to Romania
2 waffen_infantrys moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Romania
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 Panzer_Grndrs and 1 infantry moved from Western Germany to 113 Sea Zone
1 Panzer_Grndrs, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
2 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 ArmyGroupActive
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 ArmyGroupActive
EDIT: Turning off Edit Mode
Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Normandy Bordeaux
Germans undo move 1.
1 Wolfpack placed in 110 Sea Zone
3 GermanUBoats placed in 110 Sea Zone
1 Wolfpack placed in 93 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Units in France being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in France
1 German_LCV, 1 elite and 2 german_paras placed in Germany
1 infantry placed in Western Germany
1 Panzer_Grndrs and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
I get the ‘this save was made on a newer version of triplea’ -message again…
I think it is the opposite though :) Did you accidentally run this turn on an older version, or did you do something different than in previous turns? I don’t exactly know what causes this issue!
@victoryfirst yea did it with the prelaease probably
i’lkl try again
@victoryfirst yea I fckd up with newer version. Uggh I dky thouht it was good.
Anyway I’ll do another
So yea wrong triopea version. Automatically switches to new one. Kinda fckd
Wr’ll do anothher
@victoryfirst try this again :)
@barnee
In Western Ukraine, all three mines are dug on the border with Eastern Poland
In Belarus, two are dug in on the border with Eastern Poland, and one on the border with Batlic States.
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 3 infantry, 6 mine_unarmeds and 1 russian_para; Remaining resources: 7 PUs;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Volgograd
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Rostov
2 Rails moved from Russia to Siberia
1 Europe_Rail moved from Russia to Siberia
1 Europe_Rail and 1 infantry moved from Siberia to Rostov
1 elite moved from Russia to Bryansk
1 Soviet_Commisar_3 and 3 armour moved from Russia to Bryansk
3 mine_unarmeds moved from Bryansk to Belarus
3 mine_unarmeds moved from Bryansk to Western Ukraine
6 mine_unarmeds moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour moved from Urals to Russia
1 Rail and 1 infantry moved from Siberia to Caucasus
1 Rail and 1 infantry moved from Siberia to Volgograd
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Novgorod
11 infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
Place Units - Russians
1 Soviet_Commisar, 2 armour, 1 elite, 6 mine_unarmeds and 1 russian_para placed in Russia
1 infantry placed in Volgograd
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Russians to Western Ukraine: 3 mine_armeds
EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds
COMMENT: In Western Ukraine, all three mines are dug on the border with Eastern Poland
EDIT: Adding units owned by Russians to Belarus: 3 mine_armeds
EDIT: Removing units owned by Russians from Belarus: 3 mine_armeds
EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Blues and 1 russian_mine_Red
EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed
EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds
EDIT: Removing units owned by Changer from Belarus: 1 russian_mine_Red
EDIT: Adding units owned by Changer to Belarus: 1 russian_mine_Red
COMMENT: In Belarus, two mines are dug on the border with Eastern poland, and one on the border with Baltic States
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 44 PUs
Combat Hit Differential Summary :
Also, I don’t quite understand when you use the changer. Should the mines in Western Ukraine be edited by the changer as well?