TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
oh i just noticed russia is getting some objective money from africa lol. nice little quirk of this map
@jkeller 6 ipc a turn soon to be 9 thats quite a lot
@jkeller said in L21 playoff OOB jkeller(X) vs trulpen (L+43):
oh i just noticed russia is getting some objective money from africa lol. nice little quirk of this map
Yes, I tried to only strafe Iraq, but failed and also hoped to lose the inf in Italian Somalialand, but failed there as well. A bit risky if Moscow falls early.
Scramble 3 fig to z92 where all the air attacks.
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 3 fighters moved from France to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
7 fighters and 4 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Rostov to Tambov
1 armour moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
5 infantry moved from Archangel to Vologda
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans submerged
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Vologda
Germans attack with 6 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 10 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 4 fighters and 1 transport; French defend with 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 9 fighters and 3 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 4 fighters and 1 transport
Casualties for French: 1 fighter
Non Combat Move - Germans
1 bomber moved from 92 Sea Zone to Western Germany
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Bryansk
3 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
4 artilleries moved from Novgorod to Belarus
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Rostov to Caucasus
Place Units - Germans
1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Adding units owned by Germans to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
lone infantry again wins outright but I did do fine in sz92
R6 L21 SF jkeller vs trulpen (+43) OOB.tsvg
Game History
Round: 6
Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Tobruk to Libya Russians take Libya from Italians Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 armour Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 infantry moved from Russia to Samara 1 mech_infantry moved from Ethiopia to Egypt Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from French Indo China to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 4 infantry
Americans defend with 1 factory_minor, 9 fighters, 2 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 2 aaGuns and 12 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 2 aaGuns, 10 fighters, 14 infantry and 1 tactical_bomber in Korea, round 2 : 13/25 hits, 11.83 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Americans win with 2 aaGuns, 10 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 aaGun moved from Yunnan to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
3 infantry moved from Yunnan to Shan State
4 tactical_bombers moved from Kwangsi to Japan
1 fighter moved from Kwangsi to Japan
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Celebes to Kwangtung
3 infantry moved from Yunnan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Manchuria
3 submarines moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 carriers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
4 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.00
UCU6 L21 SF jkeller vs trulpen (+43) OOB.tsvg
Game History
Round: 6
Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 88 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone 8 fighters moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 8 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 8 fighters and 2 infantry in Manchuria, round 2 : 2/10 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to India 8 fighters moved from Manchuria to Korea Place Units - Americans 2 infantry placed in Korea 1 destroyer placed in 6 Sea Zone 1 infantry placed in Central United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,6,5,3,6,5,3,2,6,2,1,3,1,3,4,3,2,2,5 Americans collect 56 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - British 1 bomber moved from French Indo China to India 3 aaGuns, 1 artillery and 17 infantry moved from India to Burma 1 battleship, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Eastern Persia to Persia 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Tobruk to Libya 1 tactical_bomber moved from Gibraltar to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Persia to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 fighter moved from Eastern Persia to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : -0,67
Japanese AA : -0,17
@jkeller oh jesus…still getting used to these rules i played revised for so long. forgot you could do this little trick to prevent transports for picking up guys in combat
Sorry, it’s evil.
And they also have to move in CM or stay put. Perhaps you prefer the latter anyway.
Not sure if they are considered to have moved during CM though if there’s a battle in z6 and they stay there, thus maybe even preventing loading during NCM. We have to mull this over.
From the G40-EU rules, p 22 (NCM):
Transports can move to friendly coastal territories and load or offload cargo, unless they loaded, moved, offloaded, or were involved in combat during the Combat Move or Conduct Combat phase.
Seems kind of silly that a single 8ipc dd can prevent a huge 251 ipc fleet with supporting air from loading and unloading. I get it those are the rules of this game but doesn’t seem logical in any way
I agree, it’s rather silly.
From my reading of the rules I can leave transports in the sz and they cannot move in noncombat but land units can board them in noncombat do you agree?
"If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.
A transport can load units while in any friendly sea zone along its route, including the sea zone it started in."
From my reading after the battle is concluded (assuming side with transport wins sea battle) the sea zone is no longer hostile and it can load units