BM3 Majikforce vs Avner +24

  • '22 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from Northern Italy to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Caucasus to 97 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 2 destroyers and 4 fighters
                British defend with 6 submarines
                    Italians roll dice for 1 bomber, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
                    British roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                    1 destroyer owned by the Italians and 6 submarines owned by the British lost in 97 Sea Zone
                Italians win, taking Crete from British with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 28
                Casualties for Italians: 1 destroyer
                Casualties for British: 6 submarines
            Battle in Southern France
                Italians attack with 2 artilleries and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 3 : 4/5 hits, 1.50 expected hits
                    British roll dice for 3 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from 97 Sea Zone to Northern Italy
            4 fighters moved from 97 Sea Zone to Northwest Persia
            2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            1 artillery moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
            Italians collect 22 PUs (3 lost to blockades); end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 26 to 19
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 97 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 3.67
    British regular : 0.00
    

    Savegame

  • '22 '16

    @Avner 1st run through somehow didn’t post. So I redid and made edits. Ridiculously lucky dice for you.

  • '22

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @avner Sorry lost track of this one. Game save attached since there are troubles posting to the forum right now.

    Ger 19.tsvg

  • '22

  • '22 '16

  • '22

  • '22 '16

    @avner So we have an issue to come to an agreement about. When you assumed no scramble when you attacked Denmark I actually would of scrambled one plane to cause the sz to be hostile thereby not allowing you to be able to use the transports to NCM the tanks into Norway.

    I am not sure if you were aware of this rule or just forgot. But since it was your mistake I propose we roll for my fighter and your attacking navy and air force, edit the results accordingly and then you can adjust your NCM moves for US and UK but the tanks must move back to Normandy. Let me know what you think.

  • '22

    We can also finish the game.

    Let’s do it first.

    ;)

  • AvnerA Avner referenced this topic on
  • '22 '16

    @avner Okay. GG.

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