TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
2 Artillerys and 2 Infantrys moved from Phuket to sz73
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 T.Boat and 2 Transports moved from sz73 to sz60
2 Artillerys moved from sz60 to S.Borneo
2 Infantrys moved from sz60 to S.Borneo
1 Tank moved from Thailand to Frenchindochina
Thai take Frenchindochina from Dutch
1 Tank moved from Frenchindochina to Thailand
1 Artillery and 3 Infantrys moved from Thailand to Burma
1 Tank moved from Phuket to Burma
1 EarlyFighter moved from Phuket to Burma
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
British defend with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
Thai roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank in Burma, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank in Burma, round 2 : 3/6 hits, 2.33 expected hits
3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Burma, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Burma, round 3 : 3/4 hits, 1.67 expected hits
1 EarlyFighter owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Burma
British win with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is -19
Casualties for Thai: 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
Casualties for British: 2 Infantrys
Battle in S.Borneo
Thai attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 AAGun, 1 Factory and 3 Infantrys
Thai roll dice for 2 Artillerys and 2 Infantrys in S.Borneo, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 3 Infantrys in S.Borneo, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the Dutch lost in S.Borneo
Thai roll dice for 2 Artillerys in S.Borneo, round 3 : 2/2 hits, 0.67 expected hits
Dutch roll dice for 2 Infantrys in S.Borneo, round 3 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Dutch and 1 Artillery owned by the Thai lost in S.Borneo
Thai captures 29PUs while taking Dutch capital
Thai win, taking S.Borneo from Dutch with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Thai: 1 Artillery and 2 Infantrys
Casualties for Dutch: 3 Infantrys
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 15 PUs; end with 44 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 EarlyFighter moved from Malaya to Davao
1 Tank moved from N.B to E.Borneo
1 Infantry moved from N.B to Borneo
1 Destroyer and 2 Transports moved from sz49 to sz52
1 Submarine moved from sz47 to sz70
1 Infantry moved from Moresby to E.G
1 Infantry moved from N.G to New Guinea
1 Infantry moved from Moresby to New Guinea
1 Artillery and 1 Infantry moved from Burma to Thailand
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to sz64
2 Infantrys and 2 T.Boats moved from sz64 to sz66
1 Submarine moved from sz64 to sz66
1 EarlyFighter moved from Burma to Thailand
1 Infantry moved from sz66 to Thailand
1 Infantry moved from sz66 to Malaya
1 Transport moved from sz63 to sz66
1 Infantry moved from Amdanam to sz66
1 Artillery moved from S.A to sz66
1 Artillery and 1 Infantry moved from sz66 to Malaya
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 1 Transport moved from sz63 to sz66
1 Artillery and 1 Infantry moved from sz66 to Malaya
1 EarlyFighter moved from Calcutta to Malaya
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Tank moved from S.India to C.India
1 Infantry moved from M.India to C.India
1 Artillery, 4 Infantrys and 1 Tank moved from Calcutta to C.India
1 Tank moved from C.India to E.India
1 EarlyFighter moved from Bhopa to N.S
1 EarlyFighter moved from Dheli to Bengal
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 Infantry moved from W.India to Bikaner
1 Tank moved from Dheli to Bikaner
2 Infantrys moved from Dheli to Bhopal
1 Artillery and 1 Infantry moved from Bhopa to Bhopal
2 Infantrys moved from India to Bhopa
1 Infantry moved from Arawa to Choiseoul
1 Infantry moved from Canada to N.Canada
1 Infantry moved from Vancouver to sz6
1 Infantry moved from British Columbia to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Thai defend with 1 Tank
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 2 : 2/4 hits, 1.17 expected hits
Thai roll dice for 1 Tank in Thailand, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Bikaner
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Bikaner, round 2 : 3/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 Tank moved from Burma to Malaya
1 EarlyFighter moved from Thailand to Malaya
Place Units - British
3 Destroyers placed in sz63
1 Infantry placed in Calcutta
Turn Complete - British
British collect 65 PUs; end with 65 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
1 Artillery and 1 Infantry moved from E.Australia to sz37
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to New Guinea
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz37
2 Infantrys moved from sz37 to W.Australia
1 Artillery and 2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to E.G
1 Artillery, 3 Infantrys and 2 Tanks moved from Melbourne to S.W.Australia
2 Tanks moved from S.W.Australia to C.Australia
1 Tank moved from Australia to C.Australia
2 Infantrys moved from Townsville to N.Australia
1 Infantry moved from Sydney to S.W.Australia
1 Tank moved from C.Australia to Derby
1 Artillery and 3 Infantrys moved from Darwin to Derby
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from W.Australia to Derby
Purchase Units - Anzac
Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in sz37
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
1 EarlyFighter moved from Manila to Davao
1 Tank moved from Manila to Samar
1 Infantry moved from Punay to Boho
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Destroyer moved from sz45 to sz70
1 Tank moved from Phonpei to sz45
1 Infantry moved from Pula to sz45
1 Infantry, 1 Tank and 1 Transport moved from sz45 to sz70
1 Infantry and 1 Tank moved from sz70 to Davao
1 Destroyer and 1 Submarine moved from sz31 to sz25
2 Submarines moved from sz40 to sz11
1 Destroyer moved from sz27 to sz25
1 Battleship and 1 Carrier moved from sz23 to sz25
1 Submarine moved from sz13 to sz11
1 Destroyer moved from sz5 to sz11
1 EarlyFighter moved from Johnston to sz11
1 EarlyFighter moved from Kauai to sz11
1 EarlyFighter moved from Midway to sz11
1 EarlyFighter moved from San Francisco to sz25
1 Transport moved from sz27 to sz25
1 Transport moved from sz23 to sz25
1 Transport moved from sz5 to sz11
1 Infantry moved from Anchorage to Alaska
1 EarlyFighter moved from Alaska to sz11
1 Bomber moved from Portland to sz11
3 Infantrys moved from Seattle to British Columbia
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Olympic Penn to Seattle
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from High Desert to Canada
2 Infantrys and 1 Tank moved from Central Valley to Portland
1 Tank moved from Portland to Seattle
2 Artillerys, 3 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
2 Tanks moved from Nor Cal to Portland
2 Infantrys moved from Los Angeles to High Desert
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Destroyer and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Submarine and 2 Transports
Yamamoto defend with 1 Cruiser and 4 Submarines
Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 4 Submarines in sz25, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 2 Transports in sz25, round 2 : 0/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in sz25
Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 4 Submarines in sz25, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Transport in sz25, round 3 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits
2 Submarines owned by the Yamamoto and 1 Transport owned by the Americans lost in sz25
Americans roll dice for 1 Submarine in sz25, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Submarines in sz25, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 4 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 4 : 0/1 hits, 0.50 expected hits
2 Submarines owned by the Yamamoto lost in sz25
Americans roll dice for 1 Submarine in sz25, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 5 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 Cruiser owned by the Yamamoto lost in sz25
Americans win with 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 Submarine and 2 Transports
Casualties for Yamamoto: 1 Cruiser and 4 Submarines
Battle in sz11
Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters, 3 Submarines and 1 Transport
Yamamoto defend with 2 Carriers and 4 EarlyFighters
Americans roll dice for 3 Submarines in sz11, round 2 : 3/3 hits, 1.00 expected hits
2 Carriers owned by the Yamamoto lost in sz11
Americans roll dice for 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Transport in sz11, round 2 : 1/6 hits, 2.33 expected hits
Yamamoto roll dice for 4 EarlyFighters in sz11, round 2 : 3/4 hits, 2.00 expected hits
2 Submarines owned by the Americans, 1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz11
1 Submarine owned by the Americans submerged
Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 3 : 3/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 EarlyFighters in sz11, round 3 : 2/3 hits, 1.50 expected hits
2 EarlyFighters owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz11
Americans win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 26
Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
Casualties for Americans: 2 EarlyFighters, 2 Submarines and 1 Transport
Non Combat Move - Americans
1 Bomber moved from sz11 to Midway
1 EarlyFighter moved from sz11 to sz25
1 EarlyFighter moved from sz11 to Alaska
Place Units - Americans
1 B.Transport and 1 Destroyer placed in sz25
1 Infantry placed in Pearl Harbor
Turn Complete - Americans
Americans collect 99 PUs; end with 99 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Artillery and 4 Infantrys moved from Manchuria to Amursk
1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
1 Artillery and 2 Infantrys moved from Hsingan to Jinan
2 Tanks moved from Hsingan to Quingdao
1 Infantry and 1 Tank moved from Akina to sz15
1 Infantry moved from Akina to sz15
2 Infantrys, 1 T.Boat, 1 Tank and 1 Transport moved from sz15 to sz1
2 Artillerys and 2 Infantrys moved from N.Japan to sz1
2 Artillerys, 4 Infantrys and 1 Tank moved from sz1 to Belogorsk
1 Bomber moved from Akina to Quingdao
1 Artillery and 1 Infantry moved from Sukhalin to sz7
1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
1 Artillery and 1 Infantry moved from sz1 to Amursk
Purchase Units - Masaharu
Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs;
Combat - Masaharu
Battle in Amursk
Masaharu attack with 2 Artillerys and 5 Infantrys
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Masaharu roll dice for 2 Artillerys and 5 Infantrys in Amursk, round 2 : 2/7 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Jinan, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Belogorsk
Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Non Combat Move - Masaharu
1 Bomber moved from Quingdao to Hsingan
1 EarlyFighter moved from Akina to Hsingan
4 Infantrys moved from Akina to N.Japan
1 Tank moved from Akina to N.Japan
1 Submarine moved from sz7 to sz3
1 Destroyer moved from sz7 to sz1
Place Units - Masaharu
1 Factory placed in Manchuria
2 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 31 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
1 Infantry moved from Maltan to Punjab
1 Tank moved from Abakan to Punjab
1 Infantry moved from Palana to Magadan
1 Infantry moved from Yakutsk to Magadan
1 Infantry moved from Angarsk to Irkutsk
2 Infantrys moved from Irkutsk to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Kaask to Jinan
1 Infantry moved from Bratsk to Ustkut
1 Infantry moved from Jinquan to Kyzal
1 Artillery moved from Kaask to Kyzal
1 Artillery moved from Kaask to Tulun
2 Infantrys moved from Kaask to Kyzal
2 Infantrys moved from Kaask to Tulun
1 Tank moved from Kaask to Tulun
1 Tank moved from Kaask to Ulaan Ude
1 Tank moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzyl to Kaask
1 Infantry moved from Krasnoyarsk to Bratsk
1 Artillery and 1 Infantry moved from Achinsk to Krasnoyarsk
1 Tank moved from Achinsk to Kaask
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Punjab
Russians attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
Russians loses 0 PUs for violating Punjabs neutrality.
Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Artillery
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Artillerys moved from S.Japan to sz78
2 Artillerys moved from Nagasaki to sz78
4 Tanks moved from Nagasaki to sz78
6 Infantrys moved from S.Japan to sz78
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz71
2 Artillerys and 1 Infantry moved from sz71 to Samar
1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz71
1 Infantry and 2 Tanks moved from sz71 to Samar
1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz71
1 Infantry and 2 Tanks moved from sz71 to Mindor
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
1 Artillery and 1 Infantry moved from sz71 to Manila
Yamamoto take Manila from Americans
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
1 Artillery and 1 Infantry moved from sz71 to Punay
Yamamoto take Punay from Americans
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
1 Artillery and 1 Infantry moved from sz71 to Samar
1 Battleship, 3 Destroyers and 1 Submarine moved from sz78 to sz71
1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz71 to sz70
1 Transport moved from sz68 to sz67
1 Artillery and 2 Infantrys moved from Hainan to sz67
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
1 Artillery and 1 Infantry moved from sz68 to Spralty
Yamamoto take Spralty from Americans
1 Infantry moved from sz67 to Kwangsi
1 Artillery and 1 Tank moved from N.French I. to Thailand
4 Infantrys and 3 Tanks moved from Nagasaki to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz68
1 Infantry moved from sz68 to N.B
Yamamoto take N.B from British
3 Infantrys, 3 Tanks and 3 Transports moved from sz74 to sz68
3 Infantrys and 3 Tanks moved from sz68 to W.Borneo
2 EarlyFighters moved from Nagasaki to sz70
1 Bomber moved from Iwo Jima to sz70
1 Bomber moved from Iwo Jima to Kwangsi
2 EarlyFighters moved from Iwo Jima to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 1 Destroyer, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz70
Yamamoto attack with 1 Bomber, 1 Destroyer, 8 EarlyFighters and 1 Submarine
British defend with 1 Submarine; Americans defend with 1 Destroyer and 1 Transport; Dutch defend with 1 T.Boat and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 8 EarlyFighters in sz70, round 2 : 3/10 hits, 3.67 expected hits
Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz70, round 2 : 1/4 hits, 1.00 expected hits
1 Transport owned by the Dutch, 1 Submarine owned by the British, 1 Submarine owned by the Yamamoto, 1 Transport owned by the Americans and 1 T.Boat owned by the Dutch lost in sz70
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 8 EarlyFighters in sz70, round 3 : 3/10 hits, 3.67 expected hits
Dutch roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz70
Yamamoto win with 1 Bomber, 1 Destroyer and 8 EarlyFighters remaining. Battle score for attacker is 25
Casualties for Yamamoto: 1 Submarine
Casualties for Dutch: 1 T.Boat and 1 Transport
Casualties for Americans: 1 Destroyer and 1 Transport
Casualties for British: 1 Submarine
Battle in Mindor
Yamamoto attack with 1 Infantry and 2 Tanks
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Mindor, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 1 Bomber and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Bomber and 1 Infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Thailand
Yamamoto attack with 1 Artillery and 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Tank in Thailand, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto lost in Thailand
Yamamoto roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Thailand
Yamamoto roll dice for 1 Tank in Thailand, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in Thailand, round 5 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto lost in Thailand
British win with 1 Artillery remaining. Battle score for attacker is -7
Casualties for Yamamoto: 1 Artillery and 1 Tank
Casualties for British: 1 Infantry
Battle in Samar
Yamamoto attack with 3 Artillerys, 3 Infantrys and 2 Tanks
Americans defend with 2 Infantrys and 1 Tank
Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Samar, round 2 : 3/8 hits, 3.00 expected hits
Americans roll dice for 2 Infantrys and 1 Tank in Samar, round 2 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Samar
Yamamoto win, taking Samar from Americans with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
Casualties for Americans: 2 Infantrys and 1 Tank
Battle in W.Borneo
Yamamoto attack with 3 Infantrys and 3 Tanks
Dutch defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 3 Infantrys and 3 Tanks in W.Borneo, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in W.Borneo
Yamamoto win, taking W.Borneo from British with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Artillery and 2 Infantrys
Non Combat Move - Yamamoto
1 Destroyer moved from sz68 to sz60
1 Bomber moved from Kwangsi to Hongkong
8 Infantrys moved from S.Japan to Nagasaki
4 EarlyFighters moved from sz70 to sz71
4 EarlyFighters moved from sz70 to Iwo Jima
1 Bomber moved from sz70 to Iwo Jima
Place Units - Yamamoto
2 B.Transports and 1 Destroyer placed in sz78
1 Factory placed in S.Japan
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -0.50
Americans regular : -1.50
British regular : -0.33
Dutch regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Chunking to N.French I.
1 EarlyFighter moved from Hanan to N.French I.
2 Infantrys moved from Hanan to Kwangsi
1 Tank moved from Hanan to Kwangsi
1 Infantry and 2 Tanks moved from W.Mongolia to N.Mongolia
1 Infantry moved from Gobi to N.Mongolia
1 Infantry and 3 Tanks moved from Gobi to S.Mongolia
1 Infantry moved from Tsingnan to S.Mongolia
1 EarlyFighter moved from Tsingnan to Sian
3 Infantrys moved from Hanan to Sian
2 Artillerys moved from Shangsi to Sian
1 Infantry moved from Szechwan to Shangsi
Purchase Units - Chinese
Chinese buy 1 Infantry, 1 Marine, 4 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Mongolia
Chinese attack with 2 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 4 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 5 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in N.Mongolia, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in N.Mongolia
Chinese loses 0 PUs for violating N.Mongolias neutrality.
Chinese win, taking N.Mongolia from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Kwangsi
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in S.Mongolia
Chinese attack with 2 Infantrys and 3 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 3 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
Chinese loses 0 PUs for violating S.Mongolias neutrality.
Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Sian
Chinese attack with 2 Artillerys, 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 1/6 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sian, round 2 : 2/3 hits, 1.17 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Sian, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
Chinese win, taking Sian from Hisaichi with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 5
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
Battle in N.French I.
Chinese attack with 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 EarlyFighter
Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in N.French I.
Chinese roll dice for 1 EarlyFighter in N.French I., round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter in N.French I., round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 4 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Chinese lost in N.French I.
Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 EarlyFighter and 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Sian to Szechwan
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from Tsingnan to Gansu
2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu
1 Artillery moved from Cheng to Ming Jong
1 Artillery and 2 Infantrys moved from Quyan to Gobi
1 AAGun and 3 Infantrys moved from Xining to Tsingnan
Place Units - Chinese
1 Infantry, 1 Marine and 4 Tanks placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Tank moved from Kwangtung to Kiangsi
Hisaichi take Kiangsi from Chinese
1 Tank moved from Kiangsi to Kwangsi
1 Infantry moved from Macau to Kwangsi
1 Tank moved from Hongkong to Kwangsi
1 Artillery and 3 Tanks moved from Hankou to Hanan
3 Tanks moved from Hongkong to sz67
3 Infantrys moved from Kwangtung to sz67
3 Infantrys, 3 Tanks and 3 Transports moved from sz67 to sz73
3 Infantrys and 3 Tanks moved from sz73 to Thailand
1 EarlyFighter moved from N.French I. to Thailand
1 Bomber moved from Phuket to sz66
4 EarlyFighters moved from sz68 to sz66
2 Tankettes moved from Seoul to Vladivostok
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Tank moved from Shansi to Shangsi
1 Artillery and 1 Infantry moved from Nanking to Sian
3 Infantrys moved from E.Shansi to Shangsi
1 Infantry moved from E.Shansi to N.Shangsi
4 Infantrys moved from Peking to E.Shansi
1 Tank moved from E.Shansi to Shangsi
1 EarlyFighter moved from Shantung to Shangsi
2 B.Transports and 1 Infantry moved from sz79 to sz74
1 Tank moved from Formosa to sz74
1 Artillery moved from Formosa to sz74
1 Tank moved from Kichedung to sz74
1 Artillery moved from Kichedung to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz74 to sz67
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to Kwangsi
1 Bomber moved from Formosa to sz66
1 EarlyFighter moved from Thailand to sz66
1 Destroyer, 1 T.Boat and 3 Transports moved from sz67 to sz73
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Infantrys and 8 Tankettes; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in sz66
Hisaichi attack with 2 Bombers and 5 EarlyFighters
British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 2 : 2/7 hits, 3.00 expected hits
British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 3/6 hits, 1.67 expected hits
2 T.Boats owned by the British and 3 EarlyFighters owned by the Hisaichi lost in sz66
2 Submarines owned by the British submerged
Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 3 : 1/4 hits, 2.00 expected hits
British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 1/4 hits, 1.33 expected hits
1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz66, round 4 : 2/3 hits, 1.67 expected hits
British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 1/3 hits, 1.17 expected hits
1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers in sz66, round 5 : 2/2 hits, 1.33 expected hits
British roll dice for 1 Destroyer in sz66, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the British lost in sz66
Hisaichi win with 2 Bombers remaining. Battle score for attacker is -2
Casualties for Hisaichi: 5 EarlyFighters
Casualties for British: 2 Destroyers, 2 T.Boats and 2 Transports
Battle in Hanan
Hisaichi attack with 1 Artillery and 3 Tanks
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery and 3 Tanks in Hanan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 2/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hanan
Hisaichi win, taking Hanan from Chinese with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery and 1 Tank
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Sian
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 2 Artillerys
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 Artillerys in Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 6 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
Chinese win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 2 Artillerys
Battle in Vladivostok
Hisaichi attack with 2 Tankettes
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Tankettes in Vladivostok, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Tankettes in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 2 Tankettes remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Kwangsi
Hisaichi attack with 2 Artillerys, 3 Infantrys and 4 Tanks
Chinese defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Kwangsi, round 2 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in Thailand
Hisaichi attack with 3 Infantrys and 3 Tanks
British defend with 1 Artillery
Hisaichi roll dice for 3 Infantrys and 3 Tanks in Thailand, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 Artillery in Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
Hisaichi win, taking Thailand from British with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Artillery
Battle in Shangsi
Hisaichi attack with 1 EarlyFighter, 4 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter, 4 Infantrys and 2 Tanks in Shangsi, round 2 : 2/7 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 EarlyFighter moved from Shangsi to E.Shansi
1 Infantry moved from Kichedung to Nanking
1 Artillery moved from Hongkong to Kwangtung
2 Carriers, 1 Destroyer and 3 Submarines moved from sz68 to sz60
2 Bombers moved from sz66 to Phuket
Place Units - Hisaichi
6 Tankettes placed in Hongkong
1 B.Transport placed in sz79
1 Infantry and 2 Tankettes placed in Tientsin
2 Artillerys and 1 Infantry placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : -1.00
British regular : 1.00
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 T.Boat moved from sz59 to sz57
1 Infantry moved from Sumatra to N.S
1 Transport moved from sz61 to sz56
1 Infantry moved from Java to sz56
1 Infantry and 1 Transport moved from sz56 to sz61
1 Infantry moved from sz61 to N.S
Non Combat Move - Dutch
Turn Complete - Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
2 Transports moved from sz60 to sz73
4 Infantrys moved from Phuket to sz73
2 Infantrys and 1 Transport moved from sz73 to sz60
2 Infantrys moved from sz60 to Sumatra
Thai take Sumatra from Dutch
2 Infantrys and 1 Transport moved from sz73 to sz60
2 Infantrys moved from sz60 to Java
Thai take Java from Dutch
Purchase Units - Thai
Thai buy 4 Artillerys and 5 Infantrys; Remaining resources: 20 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
3 Artillerys and 3 Infantrys placed in Phuket
1 Artillery and 2 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 19 PUs; end with 39 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 Transport moved from sz4 to sz5
1 Infantry moved from N.Canada to sz5
1 Infantry moved from Anchorage to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
2 Infantrys moved from Palana to Magadan
1 Destroyer and 2 Transports moved from sz52 to sz55
2 Submarines moved from sz66 to sz63
1 Infantry moved from Bengal to Burma
1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
1 Tank moved from E.India to Bengal
1 Infantry moved from Calcutta to C.India
1 Artillery, 1 Infantry and 1 Tank moved from Bikaner to Agra
1 Artillery and 3 Infantrys moved from Bhopal to W.Tibet
2 Infantrys moved from Bhopa to W.Tibet
1 Infantry moved from Borneo to N.B
1 Tank moved from E.Borneo to N.B
2 EarlyFighters moved from Malaya to sz70
1 EarlyFighter moved from N.S to sz70
1 EarlyFighter moved from Davao to sz70
1 EarlyFighter moved from Bengal to Malaya
Purchase Units - British
British buy 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - British
Battle in Agra
British attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 2 : 0/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in W.Tibet
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 5 Infantrys in W.Tibet, round 2 : 1/6 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 5 Infantrys in W.Tibet, round 3 : 2/6 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in sz70
British attack with 4 EarlyFighters
Yamamoto defend with 1 Destroyer
British roll dice for 4 EarlyFighters in sz70, round 2 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 4 EarlyFighters in sz70, round 3 : 3/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the British lost in sz70
British win with 3 EarlyFighters remaining. Battle score for attacker is 0
Casualties for British: 1 EarlyFighter
Casualties for Yamamoto: 1 Destroyer
Battle in N.B
British attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in N.B, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.B
British roll dice for 1 Tank in N.B, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in N.B, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tank in N.B, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in N.B, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.B
British win, taking N.B from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
3 EarlyFighters moved from sz70 to Davao
Place Units - British
1 Carrier and 2 Destroyers placed in sz63
1 EarlyFighter and 1 Fighter placed in sz63
2 Infantrys and 1 Marine placed in Calcutta
3 Infantrys placed in Dheli
2 Infantrys placed in Moresby
Turn Complete - British
British collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
2 EarlyFighters moved from sz50 to Davao
1 EarlyFighter moved from E.G to Davao
1 Tank moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz70
1 Infantry and 1 Tank moved from sz70 to Davao
2 Infantrys moved from N.Australia to sz49
2 Infantrys and 1 Transport moved from sz49 to sz50
1 Submarine moved from sz49 to sz50
2 Infantrys moved from sz50 to Soem
1 Artillery moved from S.W.Australia to sz37
1 Artillery and 3 Transports moved from sz37 to sz51
1 Artillery moved from W.Australia to sz51
2 Artillerys and 3 Transports moved from sz51 to sz50
1 Artillery moved from Derby to sz50
3 Infantrys moved from W.Australia to sz50
3 Artillerys and 3 Infantrys moved from sz50 to Soem
1 Infantry moved from Melbourne to sz37
1 Infantry and 2 T.Boats moved from sz37 to sz51
1 Infantry moved from sz51 to W.Australia
4 Infantrys moved from S.W.Australia to W.Australia
2 Tanks moved from C.Australia to Derby
1 Submarine moved from sz37 to sz50
Purchase Units - Anzac
Anzac buy 2 EarlyFighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
2 EarlyFighters and 1 Infantry placed in Darwin
1 Transport placed in sz37
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Artillery moved from Pikelot to Gaferut
1 Artillery moved from Fais to Ifalk
1 Destroyer moved from sz11 to sz3
1 Submarine moved from sz11 to sz3
Purchase Units - Americans
Americans buy 1 B.Transport, 3 Destroyers, 2 Factorys, 2 Fighters, 2 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz3
Americans attack with 1 Destroyer and 1 Submarine
Masaharu defend with 1 Submarine
Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Masaharu lost in sz3
Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Submarine
Non Combat Move - Americans
1 Bomber moved from Midway to Australia
3 Infantrys moved from British Columbia to N.Canada
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
1 Tank moved from Seattle to N.Canada
1 Infantry moved from Seattle to British Columbia
2 Tanks moved from Portland to British Columbia
4 Infantrys moved from Portland to Seattle
2 Infantrys moved from High Desert to Rocky Mt
2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
Place Units - Americans
1 Factory placed in Rocky Mt
1 Factory placed in Alaska
2 Fighters and 2 Tanks placed in Davao
1 B.Transport and 1 Destroyer placed in sz25
2 Destroyers placed in sz25
2 Infantrys and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
1 Artillery and 2 Infantrys moved from Quingdao to Jinan
1 Bomber and 1 EarlyFighter moved from Hsingan to Jinan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Jinan
Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Jinan, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 Bomber moved from Jinan to Belogorsk
1 EarlyFighter moved from Jinan to Belogorsk
4 Infantrys moved from Belogorsk to Quingdao
1 Tank moved from Belogorsk to Quingdao
2 Artillerys moved from Belogorsk to Quingdao
2 Artillerys and 5 Infantrys moved from Amursk to Belogorsk
1 Infantry and 1 Tank moved from Sukhalin to sz1
2 Tanks moved from N.Japan to sz1
4 Infantrys moved from N.Japan to sz1
1 Infantry and 1 Transport moved from sz1 to sz15
1 Infantry moved from Akina to sz15
2 Infantrys and 1 Transport moved from sz15 to sz1
6 Infantrys and 3 Tanks moved from sz1 to Belogorsk
2 Destroyers moved from sz1 to sz7
Place Units - Masaharu
1 Artillery and 2 Infantrys placed in Amursk
1 Artillery and 2 Infantrys placed in Akina
2 Destroyers placed in sz15
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Kyzal to Ulaan Ude
1 Artillery and 2 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Ustkut to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
1 Tank moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Kyzal
1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Punjab to Yecheng
1 Tank moved from Punjab to Haixi
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
Place Units - Russians
4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Manila to sz71
2 Tanks moved from Samar to sz71
3 Artillerys moved from Samar to sz71
3 Infantrys moved from Samar to sz71
1 Infantry and 2 Tanks moved from Mindor to sz71
1 Artillery moved from Punay to sz71
1 Infantry moved from Punay to sz71
5 Artillerys, 3 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters, 6 Infantrys, 1 Submarine, 4 Tanks and 3 Transports moved from sz71 to sz70
5 Artillerys, 4 EarlyFighters, 6 Infantrys and 4 Tanks moved from sz70 to Davao
1 Bomber and 4 EarlyFighters moved from Iwo Jima to Davao
1 Artillery and 1 Infantry moved from Spralty to sz68
3 Tanks moved from W.Borneo to sz68
2 Infantrys moved from W.Borneo to sz68
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz68 to sz70
1 Tank and 1 Transport moved from sz68 to sz70
1 Artillery, 3 Infantrys and 3 Tanks moved from sz70 to Davao
1 Bomber moved from Hongkong to Davao
2 Artillerys, 4 Infantrys and 1 Tank moved from Manchuria to Hsingan
5 Infantrys moved from E.Shansi to Shangsi
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 4 Destroyers and 6 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in sz70
Yamamoto attack with 3 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 1 Submarine and 7 Transports
Anzac defend with 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Anzac lost in sz70
Yamamoto win with 3 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 1 Submarine and 7 Transports remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Battle in Davao
Yamamoto attack with 6 Artillerys, 2 Bombers, 8 EarlyFighters, 9 Infantrys and 7 Tanks
British defend with 3 EarlyFighters; Americans defend with 1 AAGun, 1 Artillery, 2 EarlyFighters, 1 Factory, 2 Fighters, 3 Infantrys and 5 Tanks; Anzac defend with 3 EarlyFighters, 1 Infantry and 1 Tank; Dutch defend with 1 Artillery, 2 EarlyFighters and 2 Infantrys
Americans roll AA dice in Davao : 4/10 hits, 1.67 expected hits
4 EarlyFighters owned by the Yamamoto lost in Davao
Yamamoto roll dice for 6 Artillerys, 2 Bombers, 4 EarlyFighters, 9 Infantrys and 7 Tanks in Davao, round 2 : 8/28 hits, 10.67 expected hits
Americans roll dice for 2 Artillerys, 10 EarlyFighters, 2 Fighters, 6 Infantrys and 6 Tanks in Davao, round 2 : 12/26 hits, 12.00 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Dutch, 3 Artillerys owned by the Yamamoto, 9 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 3 Infantrys owned by the Americans and 2 Infantrys owned by the Dutch lost in Davao
Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters and 7 Tanks in Davao, round 3 : 10/16 hits, 7.17 expected hits
Americans roll dice for 10 EarlyFighters, 2 Fighters and 6 Tanks in Davao, round 3 : 12/18 hits, 9.33 expected hits
1 Tank owned by the Anzac, 3 Artillerys owned by the Yamamoto, 2 EarlyFighters owned by the Dutch, 5 Tanks owned by the Americans, 5 Tanks owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in Davao
Yamamoto roll dice for 2 Bombers and 2 Tanks in Davao, round 4 : 3/4 hits, 2.33 expected hits
Americans roll dice for 6 EarlyFighters and 2 Fighters in Davao, round 4 : 3/8 hits, 4.33 expected hits
1 Bomber owned by the Yamamoto, 3 EarlyFighters owned by the British and 2 Tanks owned by the Yamamoto lost in Davao
1 Bomber owned by the Yamamoto retreated
Americans win with 3 EarlyFighters and 2 Fighters remaining. Battle score for attacker is -49
Casualties for Yamamoto: 6 Artillerys, 1 Bomber, 8 EarlyFighters, 9 Infantrys and 7 Tanks
Casualties for Americans: 1 Artillery, 2 EarlyFighters, 3 Infantrys and 5 Tanks
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Dutch: 1 Artillery, 2 EarlyFighters and 2 Infantrys
Casualties for British: 3 EarlyFighters
Non Combat Move - Yamamoto
1 Tank moved from Nagasaki to sz78
1 B.Transport moved from sz78 to sz75
1 B.Transport and 1 Tank moved from sz78 to sz75
2 Tanks moved from Iwo Jima to sz75
1 Artillery moved from Iwo Jima to sz75
2 Infantrys moved from Iwo Jima to sz75
1 Artillery, 2 B.Transports, 2 Infantrys and 3 Tanks moved from sz75 to sz71
1 Artillery, 2 Infantrys and 3 Tanks moved from sz71 to Samar
1 Destroyer moved from sz78 to sz71
1 T.Boat moved from sz68 to sz71
1 Bomber moved from Davao to Iwo Jima
1 T.Boat moved from sz67 to sz74
1 Infantry moved from Nagasaki to sz74
1 Infantry moved from sz74 to Manila
3 Infantrys moved from Tokyo to S.Japan
Place Units - Yamamoto
4 Destroyers placed in sz78
4 Infantrys placed in S.Japan
2 Artillerys and 2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 51 PUs; end with 52 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Chinese
2 Infantrys and 2 Tanks moved from N.Mongolia to Khan
1 Infantry moved from S.Mongolia to Khan
1 Infantry moved from Szechwan to W.Sian
1 Infantry moved from Gansu to Szechwan
1 EarlyFighter moved from Szechwan to N.Shangsi
2 Artillerys and 3 Infantrys moved from Gansu to N.Shangsi
3 Tanks moved from S.Mongolia to N.Shangsi
1 Infantry moved from Tsingnan to Gansu
1 Artillery and 2 Infantrys moved from Gobi to S.Mongolia
2 Infantrys moved from Tsingnan to Sikang
2 Tanks moved from Xining to S.Mongolia
2 Tanks moved from Xining to Sikang
1 Infantry and 1 Marine moved from Xining to Tsingnan
1 Artillery moved from Ming Jong to Tsingnan
2 Mech.Infs moved from Urumal to Tsingnan
2 Mech.Infs moved from Urumal to S.Mongolia
Purchase Units - Chinese
Chinese buy 3 Infantrys, 1 Marine, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks
Hisaichi defend with 1 Artillery and 4 Infantrys
Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in N.Shangsi, round 2 : 3/9 hits, 3.33 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in N.Shangsi, round 2 : 0/5 hits, 1.67 expected hits
3 Infantrys owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in N.Shangsi, round 3 : 2/9 hits, 3.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 4 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Khan
Chinese attack with 3 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 3 Infantrys and 2 Tanks in Khan, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Khan
Chinese loses 0 PUs for violating Khans neutrality.
Chinese win, taking Khan from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
1 EarlyFighter moved from N.Shangsi to Sikang
Place Units - Chinese
3 Infantrys, 1 Marine and 2 Tanks placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Hisaichi
2 Tanks moved from Kwangsi to sz67
2 Artillerys moved from Kwangsi to sz67
2 Infantrys moved from Kwangsi to sz67
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz67 to sz60
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Malaya
3 Tanks moved from Thailand to Malaya
1 Infantry moved from Thailand to Malaya
2 Bombers moved from Phuket to Malaya
1 Transport moved from sz73 to sz67
1 Infantry and 1 Tank moved from Kwangsi to sz67
1 Infantry, 1 Tank and 1 Transport moved from sz67 to sz73
1 Infantry and 1 Tank moved from sz73 to Malaya
1 Tank moved from Kwangsi to Chunking
Hisaichi take Chunking from Chinese
1 Tank moved from Hanan to Sian
Hisaichi take Sian from Chinese
1 Tank moved from Sian to Shangsi
1 Tank moved from Hanan to N.Chunking
Hisaichi take N.Chunking from Chinese
1 Infantry moved from Nanking to Sian
3 Infantrys and 2 Tanks moved from Shangsi to N.Shangsi
1 EarlyFighter and 4 Infantrys moved from E.Shansi to N.Shangsi
2 Artillerys and 1 Infantry moved from Seoul to sz79
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz79 to sz68
1 Artillery and 1 Infantry moved from sz68 to N.B
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 5 Infantrys and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.B
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 1 Infantry in N.B, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Tank in N.B, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in N.B
Hisaichi win, taking N.B from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in N.Shangsi
Hisaichi attack with 1 EarlyFighter, 7 Infantrys and 2 Tanks
Chinese defend with 2 Artillerys, 2 Infantrys and 3 Tanks
Hisaichi roll dice for 1 EarlyFighter, 7 Infantrys and 2 Tanks in N.Shangsi, round 2 : 3/10 hits, 2.50 expected hits
Chinese roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in N.Shangsi, round 2 : 5/7 hits, 2.83 expected hits
5 Infantrys owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.Shangsi, round 3 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 1 Artillery and 3 Tanks in N.Shangsi, round 3 : 2/4 hits, 1.83 expected hits
2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in N.Shangsi, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 13
Casualties for Hisaichi: 7 Infantrys
Casualties for Chinese: 2 Artillerys, 2 Infantrys and 3 Tanks
Battle in Malaya
Hisaichi attack with 2 Artillerys, 2 Bombers, 4 Infantrys and 6 Tanks
British defend with 2 Artillerys, 1 Bunker, 1 EarlyFighter, 7 Infantrys and 3 Tanks
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
Hisaichi roll dice for 2 Artillerys, 2 Bombers, 4 Infantrys and 6 Tanks in Malaya, round 2 : 4/14 hits, 6.00 expected hits
British roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 7 Infantrys and 3 Tanks in Malaya, round 2 : 6/14 hits, 5.50 expected hits
4 Infantrys owned by the British, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 2 Bombers and 6 Tanks in Malaya, round 3 : 4/8 hits, 4.33 expected hits
British roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Malaya, round 3 : 5/10 hits, 4.17 expected hits
5 Tanks owned by the Hisaichi, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Malaya
2 Bombers owned by the Hisaichi retreated
Hisaichi roll dice for 1 Tank in Malaya, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks in Malaya, round 4 : 3/6 hits, 2.83 expected hits
1 Tank owned by the Hisaichi lost in Malaya
British win with 1 Artillery, 1 Bunker, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is -28
Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 6 Tanks
Casualties for British: 1 Artillery and 7 Infantrys
Non Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to N.B: 1 Artillery
EDIT: Removing units owned by Hisaichi from sz68: 1 Artillery and 1 B.Transport
EDIT: Adding units owned by Hisaichi to sz68: 1 B.Transport
EDIT: Turning off Edit Mode
2 Bombers moved from Malaya to Hongkong
6 Tankettes moved from Hongkong to Kiangsi
1 Artillery moved from Kwangtung to Kiangsi
1 EarlyFighter moved from N.Shangsi to Sian
2 Tankettes moved from Tientsin to Quingdao
1 Infantry moved from Tientsin to Peking
5 Transports moved from sz73 to sz74
2 Transports moved from sz60 to sz74
1 EarlyFighter moved from Sian to Nanking
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Tientsin
5 Artillerys and 3 Infantrys placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
British regular : 1.00
Hisaichi regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Artillery moved from N.S to sz61
1 Infantry moved from N.S to sz61
1 Artillery, 1 Infantry and 1 Transport moved from sz61 to sz66
1 Artillery and 1 Infantry moved from sz66 to Malaya
1 T.Boat moved from sz57 to sz56
Non Combat Move - Dutch
Turn Complete - Dutch
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
3 infantry moved from Manchuria to China
2 infantry moved from Kwangtung to China
1 infantry moved from French Indo China to India
Japanese take India from British
1 fighter moved from French Indo China to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 3 fighters and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 4/9 hits, 3.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in China
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
3 fighters moved from China to Manchuria
1 bomber moved from China to Manchuria
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone
1 fighter moved from Philippines to Manchuria
1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
Place Units - Japanese
3 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Round: 2
Combat Move - Chinese
1 Infantry moved from Kweichow to N.French Indochina
French take N.French Indochina from Yamamoto
1 Infantry moved from Lanchow to Szechwan
1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Ningsia to Chahar
1 Fighter moved from Shensi to Chahar
1 Artillery moved from Hupeh to Shansi
2 Infantrys moved from Shensi to Shansi
1 Infantry moved from Hupeh to Shansi
2 Artillerys and 3 Infantrys moved from Hupeh to Anhwei
1 Tank moved from Hupeh to Shanghai
1 Infantry moved from Hunan to Shanghai
1 Infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Tank moved from Hupeh to Anhwei
1 Tank moved from Hupeh to Shansi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Shansi, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Chinese lost in Shansi
1 Infantry owned by the Hisaichi lost in Shansi
1 Tank owned by the Chinese and 1 Artillery owned by the Chinese retreated to Shensi
Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Infantry and 1 Tank in Shanghai, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shanghai
1 Tank owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Chahar
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
1 Fighter owned by the Chinese retreated
1 Tank owned by the Chinese retreated to Suiyuan
Hisaichi win with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 2 Artillerys, 3 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys and 1 Tank
Chinese roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Anhwei, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Chinese lost in Anhwei
2 Infantrys owned by the Hisaichi lost in Anhwei
Chinese roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Anhwei, round 3 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Anhwei
1 Tank owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys and 1 Tank
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Tank moved from Gobi Altai to Suiyuan
1 Infantry moved from Gobi Altai to Ningsia
3 Infantrys moved from E.Qinghai to Ningsia
1 Artillery moved from E.Qinghai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 AAGun and 6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from Hupeh to Shensi
1 AAGun moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
3 Mech.Infs and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Round: 8
Purchase Units - British
British buy 11 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - British
4 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by British from SZ 14: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to SZ 14: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans roll mine dice in SZ 11 : 2/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser lost in SZ 11
2 artilleries, 8 infantry and 1 tank moved from Persia to Mesopotamia
1 fighter moved from India to Mesopotamia
4 artilleries and 9 infantry moved from Trans-Jordan to Egypt
1 transport moved from SZ 28 to SZ 29
2 infantry moved from India to SZ 29
2 infantry moved from SZ 29 to Mesopotamia
8 infantry moved from India to Persia
2 infantry moved from Libya to Egypt
1 transport moved from SZ 17 to SZ 16
1 artillery and 1 infantry moved from Algeria to SZ 16
1 artillery, 1 infantry and 1 transport moved from SZ 16 to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from SZ 14 to SZ 2
2 infantry moved from Canada to SZ 2
2 infantry and 1 transport moved from SZ 2 to SZ 14
2 infantry moved from SZ 14 to Morocco
2 infantry moved from SZ 9 to Belgium
1 battleship and 2 cruisers moved from SZ 10 to SZ 11
British take SZ 10 from Germans
Combat - British
Battle in Mesopotamia
British attack with 10 artilleries, 2 fighters, 37 infantry and 5 tanks
Ottomans defend with 1 infantry
British roll dice for 10 artilleries, 2 fighters, 37 infantry and 5 tanks in Mesopotamia, round 2 : 18/54 hits, 23.00 expected hits
Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 tank owned by the British
1 infantry owned by the Ottomans lost in Mesopotamia
British win, taking Mesopotamia from Ottomans with 10 artilleries, 2 fighters, 37 infantry and 5 tanks remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Combat Move - British
Trigger ChangeToKielMine: Germans captures territory SZ 10
Place Units - British
11 infantry and 1 tank placed in India
Turn Complete - British
British collect 42 PUs; end with 44 PUs
UK8.tsvg the reason I edited the French BB damage was bc in the initial file I forgot to move the UK fleet against the Germans (just wanted to have some fun and a lot of good it did). I redid the file but the French bb took a hit so I edited it off.
Round: 3
Combat Move - Chinese
1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi
2 EarlyFighters moved from Sian to N.Shangsi
1 Artillery and 2 Infantrys moved from Gansu to Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Mech.Inf moved from Xining to N.Shangsi
1 Mech.Inf moved from Xining to Shangsi
Purchase Units - Chinese
Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf
Yamamoto defend with 3 Infantrys
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits
Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Yamamoto lost in N.Shangsi
Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Battle in Shangsi
Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
1 Artillery and 3 Infantrys moved from Gobi to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi
1 AAGun and 2 Tanks moved from Gansu to Shangsi
2 EarlyFighters moved from N.Shangsi to Gansu
Place Units - Chinese
5 Infantrys and 1 Tank placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 bomber moved from Baltic States to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 armour owned by the British lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber and 2 fighters moved from Rostov to Greece
1 armour moved from Ukraine to Romania
1 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Greece
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.50
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Baltic States : 1 infantry
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 aaGun, 1 armour, 1 artillery, 1 fighter and 1 infantry
Greece : 1 bomber, 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Round: 6
Combat Move - Hisaichi
1 unit repaired.
1 Artillery and 1 Elite moved from Chita to Ayan
1 Artillery, 3 Infantrys and 1 Tank moved from Shantung to Chahar
1 Infantry and 1 Tank moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Elite moved from Flores to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to 108 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Hisaichi take Hollandia from Dutch
2 Fighters moved from 84 Sea Zone to 94 Sea Zone
1 Infantry moved from Heilungchiang to Ayan
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Adv.Fighter
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in 108 Sea Zone
Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 94 Sea Zone
Hisaichi attack with 2 Fighters
Americans defend with 1 Submarine
Hisaichi roll dice for 2 Fighters in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 94 Sea Zone
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Ayan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ayan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Elite in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Elite owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Elite
Battle in Chahar
Hisaichi attack with 1 Artillery, 5 Infantrys and 2 Tanks
Chinese defend with 1 Elite, 2 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Chahar, round 2 : 2/8 hits, 2.33 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
2 Infantrys owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Chahar, round 3 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 Elite and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
1 Elite owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Chahar, round 4 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in Chahar, round 4 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
2 Tanks owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 Elite, 2 Infantrys and 2 Tanks
Battle in Soembawa
Hisaichi attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Soembawa
1 Infantry owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Dutch: 1 Infantry
Non Combat Move - Hisaichi
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
1 Battleship and 1 Carrier moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 108 Sea Zone to 107 Sea Zone
1 Carrier moved from 84 Sea Zone to 107 Sea Zone
2 Fighters moved from 94 Sea Zone to 84 Sea Zone
1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from Peking to Shantung
1 Infantry moved from Heilungchiang to Chita
1 Artillery and 3 Infantrys moved from Liaoning to Peking
1 Tank moved from Heilungchiang to Peking
1 Tank moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Adv.Fighter placed in 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
3 Infantrys placed in Changchun
2 Infantrys placed in Davao
1 Infantry placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Adding units owned by Hisaichi to Mindanao: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 75 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
EDIT: Adding units owned by Hisaichi to Khabarovsk: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Turning off Edit Mode