TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Yamamoto
2 Submarines moved from sz30 to sz25
3 Submarines moved from sz20 to sz25
1 Submarine moved from sz21 to sz25
1 Cruiser and 1 Submarine moved from sz11 to sz25
2 EarlyFighters moved from sz20 to sz25
2 EarlyFighters moved from sz11 to sz25
1 Submarine moved from sz12 to sz25
1 Submarine moved from sz17 to sz45
1 EarlyFighter moved from Marcus to sz45
1 Submarine moved from sz76 to sz70
1 EarlyFighter moved from Iwo Jima to sz70
1 Bomber moved from Tokyo to sz70
1 Bomber moved from Japan to sz70
1 Destroyer and 1 Submarine moved from sz78 to sz71
1 Submarine moved from sz67 to sz60
1 Submarine moved from sz67 to sz60
2 EarlyFighters moved from sz78 to sz70
1 Destroyer and 2 EarlyFighters moved from sz74 to sz68
2 EarlyFighters moved from Tokyo to sz71
1 Infantry moved from Hainan to sz67
1 Infantry moved from sz67 to Macau
1 Artillery and 1 Infantry moved from Kwangsi to N.French I.
1 Artillery and 1 Infantry moved from Kwangsi to Kiangsi
1 Infantry moved from Kwangsi to Macau
1 Tank moved from Kwangsi to N.French I.
1 Transport moved from sz74 to sz67
1 Artillery and 1 Infantry moved from Hainan to sz67
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
1 Artillery and 1 Infantry moved from sz68 to W.Borneo
1 Artillery and 1 Infantry moved from Nagasaki to sz78
1 Infantry moved from Nagasaki to sz78
1 Infantry moved from Nagasaki to sz78
1 Tank moved from Kochi to sz78
1 Infantry moved from Bonin to sz78
1 Artillery moved from Bonin to sz78
1 Infantry, 1 Tank and 1 Transport moved from sz78 to sz74
2 Artillerys, 2 Infantrys and 2 Transports moved from sz78 to sz74
2 Artillerys, 3 Infantrys and 1 Tank moved from sz74 to Manila
1 Infantry and 1 T.Boat moved from sz78 to sz74
1 Infantry moved from sz74 to Manila
4 Tanks moved from Hopeh to Shangsi
4 Infantrys moved from Hopeh to E.Shansi
1 Infantry moved from Hopeh to E.Shansi
1 EarlyFighter moved from Korea to sz60
2 Artillerys, 4 Infantrys and 1 Tank moved from Korea to Manchuria
Purchase Units - Yamamoto
Yamamoto buy 3 B.Transports and 2 Destroyers; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.French I.
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 3/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 0/3 hits, 1.17 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
Battle in sz70
Yamamoto attack with 2 Bombers, 3 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz70, round 2 : 5/5 hits, 2.33 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
Yamamoto win with 2 Bombers, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
Battle in sz71
Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz71, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Americans lost in sz71
Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz60
Yamamoto attack with 1 EarlyFighter and 2 Submarines
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 EarlyFighter in sz60, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
2 Submarines owned by the Yamamoto lost in sz60
1 EarlyFighter owned by the Yamamoto retreated
Dutch win with 2 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is -12
Casualties for Yamamoto: 2 Submarines
Battle in Kiangsi
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 4 : 2/2 hits, 0.83 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kiangsi
Chinese win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Macau
Yamamoto attack with 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys in Macau, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Macau, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Macau, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Macau
Yamamoto roll dice for 1 Infantry in Macau, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Macau, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Macau
Chinese win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Infantrys
Battle in Manila
Yamamoto attack with 2 Artillerys, 4 Infantrys and 1 Tank
Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Manila, round 2 : 1/7 hits, 2.17 expected hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Manila, round 3 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Manila, round 3 : 4/4 hits, 1.67 expected hits
2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Manila
Yamamoto roll dice for 1 Tank in Manila, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 4 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Yamamoto lost in Manila
Americans win with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -13
Casualties for Yamamoto: 2 Artillerys, 4 Infantrys and 1 Tank
Casualties for Americans: 1 Artillery and 2 Infantrys
Battle in sz25
Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 8 Submarines in sz25, round 2 : 2/8 hits, 2.67 expected hits
Units damaged: 2 Battleships owned by the Americans
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/5 hits, 1.83 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 3/7 hits, 4.00 expected hits
1 Destroyer owned by the Americans and 3 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 5 Submarines in sz25, round 3 : 1/5 hits, 1.67 expected hits
1 Cruiser owned by the Americans lost in sz25
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 5/5 hits, 1.83 expected hits
Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 3 : 1/5 hits, 3.00 expected hits
2 Carriers owned by the Americans, 1 Submarine owned by the Yamamoto and 3 Battleships owned by the Americans lost in sz25
Yamamoto win with 1 Cruiser, 4 EarlyFighters and 4 Submarines remaining. Battle score for attacker is 82
Casualties for Yamamoto: 4 Submarines
Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Battle in sz68
Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 Transport
British defend with 1 Submarine
British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 Transport in sz68, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the British lost in sz68
Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 Transport remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in sz45
Yamamoto attack with 1 EarlyFighter and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in sz45
Yamamoto roll dice for 1 EarlyFighter in sz45, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 3 : 0/2 hits, 0.67 expected hits
1 EarlyFighter owned by the Yamamoto retreated
Americans win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Submarine
Battle in W.Borneo
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in W.Borneo
Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Artillery in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in W.Borneo
Yamamoto win, taking W.Borneo from British with 1 Artillery remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Shangsi
Yamamoto attack with 4 Tanks
Chinese defend with 1 Infantry
Yamamoto roll dice for 4 Tanks in Shangsi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
Yamamoto win, taking Shangsi from Chinese with 3 Tanks remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 EarlyFighter could not land in sz60 and was removed
2 Artillerys, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
6 Infantrys moved from Tokyo to S.Japan
2 Tanks moved from Tokyo to Nagasaki
1 Artillery moved from Tokyo to S.Japan
2 Artillerys, 8 Infantrys and 4 Tanks moved from Japan to S.Japan
4 Tanks moved from S.Japan to Nagasaki
1 Carrier moved from sz78 to sz71
2 Bombers moved from sz70 to Iwo Jima
1 EarlyFighter moved from sz70 to Iwo Jima
2 EarlyFighters moved from sz70 to sz71
1 Carrier moved from sz74 to sz71
2 EarlyFighters moved from sz68 to Nagasaki
1 Destroyer, 1 Submarine and 3 Transports moved from sz16 to sz78
1 Carrier moved from sz20 to sz11
4 EarlyFighters moved from sz25 to sz11
1 EarlyFighter moved from sz45 to Iwo Jima
Place Units - Yamamoto
3 B.Transports and 2 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Yamamoto regular : 0.17
Americans regular : -2.00
British regular : -0.17
Dutch regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Chunking to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Infantry moved from Kwangtung to Hongkong
1 Infantry moved from Macau to Hongkong
1 Tank moved from Kiangsi to Hongkong
1 Infantry moved from Kiangsi to Kwangtung
1 Infantry moved from Kichedung to Hankou
1 Infantry moved from Hankou to Hanan
1 Tank moved from W.Chunking to Hanan
2 Infantrys moved from N.Chunking to Hanan
1 Infantry moved from W.Sian to Hanan
1 Tank moved from Szechwan to Hanan
1 Artillery and 1 Infantry moved from Sian to Shangsi
1 Artillery and 2 Infantrys moved from Szechwan to Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Infantry moved from Gansu to Shangsi
1 Infantry moved from Sikang to Szechwan
1 EarlyFighter moved from Xining to Hanan
1 Infantry moved from Haixi to W.Mongolia
1 Infantry moved from Quyan to W.Mongolia
2 Tanks moved from Urumal to W.Mongolia
1 EarlyFighter moved from Urumal to W.Mongolia
1 Infantry moved from Yecheng to Quyan
1 Infantry moved from Ming Jong to Gobi
1 Infantry moved from Tsingnan to Gobi
2 Tanks moved from Xining to Tsingnan
3 Tanks moved from Tsingnan to Gobi
2 Artillerys and 5 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Nancheng to Sikang
1 Artillery and 1 Infantry moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi
Chinese attack with 2 Infantrys and 3 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 Infantrys and 3 Tanks in Gobi, round 2 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Shangsi
Chinese attack with 2 Artillerys and 5 Infantrys
Yamamoto defend with 3 Tanks
Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 4/7 hits, 1.83 expected hits
Yamamoto roll dice for 3 Tanks in Shangsi, round 2 : 1/3 hits, 1.50 expected hits
3 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Yamamoto with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 3 Tanks
Battle in W.Mongolia
Chinese attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 3/5 hits, 1.67 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
1 EarlyFighter moved from W.Mongolia to Tsingnan
Place Units - Chinese
3 Infantrys placed in Xining
Turn Complete - Chinese
Chinese collect 45 PUs; end with 45 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from Fukien to Kichedung
1 Artillery and 1 Infantry moved from Fukien to Hankou
1 Infantry moved from Fukien to Kwangtung
1 Tank moved from Fukien to Kwangtung
1 Tank moved from Fukien to Hankou
1 Tank moved from Fukien to Kichedung
1 EarlyFighter moved from Fukien to Kwangtung
1 Infantry moved from Shantung to Nanking
1 Artillery moved from Shansi to Nanking
1 Infantry moved from Shantung to Nanking
1 Artillery and 1 Infantry moved from Shansi to Sian
3 Infantrys moved from Shansi to Shangsi
1 Artillery and 3 Infantrys moved from E.Shansi to N.Shangsi
1 EarlyFighter moved from Peking to Shangsi
1 Tank moved from E.Shansi to Shangsi
1 Tank moved from Peking to Shangsi
1 Tank moved from Shantung to Sian
2 EarlyFighters moved from Formosa to sz60
1 Bomber moved from Formosa to sz60
2 Artillerys and 2 Infantrys moved from Formosa to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60
2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Infantry moved from sz67 to Macau
Hisaichi take Macau from Chinese
1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
3 Tanks moved from Seoul to sz79
2 Artillerys moved from Seoul to sz79
6 Infantrys moved from Seoul to sz79
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz74
1 Infantry and 1 Transport moved from sz79 to sz74
1 Tank moved from Formosa to sz74
2 Artillerys, 6 Infantrys, 4 Tanks and 6 Transports moved from sz74 to sz67
2 Artillerys, 6 Infantrys and 4 Tanks moved from sz67 to Hongkong
1 Tank moved from Tientsin to E.Shansi
4 EarlyFighters moved from sz79 to sz60
Purchase Units - Hisaichi
Hisaichi buy 2 B.Transports, 1 Factory, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kwangtung
Hisaichi attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Sian
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sian, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hongkong
Hisaichi attack with 2 Artillerys, 6 Infantrys and 4 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Hongkong, round 2 : 3/12 hits, 4.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 4 Infantrys and 1 Tank in Hongkong, round 2 : 5/6 hits, 2.33 expected hits
5 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hongkong
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 4 Tanks in Hongkong, round 3 : 4/7 hits, 3.00 expected hits
British roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Hongkong, round 3 : 2/4 hits, 1.67 expected hits
1 Bunker owned by the British, 1 Tank owned by the Chinese, 2 Infantrys owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hongkong
Hisaichi win, taking Hongkong from British with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Artillery and 6 Infantrys
Casualties for Chinese: 2 Infantrys and 1 Tank
Casualties for British: 1 Bunker and 2 Infantrys
Battle in sz60
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 6 EarlyFighters, 1 Submarine and 2 Transports
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 6 EarlyFighters and 2 Transports in sz60, round 2 : 2/9 hits, 3.67 expected hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
2 Transports owned by the Dutch, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in sz60
Dutch roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 6 EarlyFighters and 2 Transports in sz60, round 3 : 2/8 hits, 3.33 expected hits
Dutch roll dice for 2 Destroyers in sz60, round 3 : 0/2 hits, 1.00 expected hits
1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in sz60
Hisaichi roll dice for 1 Battleship, 1 Bomber, 6 EarlyFighters and 2 Transports in sz60, round 4 : 6/8 hits, 3.33 expected hits
Dutch roll dice for 1 Destroyer in sz60, round 4 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in sz60
Hisaichi win with 1 Battleship, 1 Bomber, 5 EarlyFighters and 2 Transports remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 Destroyer, 1 EarlyFighter and 1 Submarine
Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
Battle in Kichedung
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kichedung, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kichedung
Hisaichi win, taking Kichedung from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hankou
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hankou, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hankou
Hisaichi roll dice for 1 Artillery and 1 Tank in Hankou, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hankou
Hisaichi win, taking Hankou from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 EarlyFighter, 3 Infantrys and 2 Tanks
Chinese defend with 2 Artillerys and 4 Infantrys
Hisaichi roll dice for 1 EarlyFighter, 3 Infantrys and 2 Tanks in Shangsi, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 2 Artillerys and 4 Infantrys in Shangsi, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Shangsi, round 3 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 2 Artillerys and 3 Infantrys in Shangsi, round 3 : 3/5 hits, 1.67 expected hits
2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi
Chinese win with 2 Artillerys remaining. Battle score for attacker is -16
Casualties for Hisaichi: 1 EarlyFighter, 3 Infantrys and 2 Tanks
Casualties for Chinese: 4 Infantrys
Battle in N.Shangsi
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 3/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in S.Borneo
Hisaichi attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in S.Borneo, round 2 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 3/4 hits, 1.67 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 1 Artillery in S.Borneo, round 3 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in S.Borneo
Dutch win with 1 EarlyFighter remaining. Battle score for attacker is -1
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
Battle in Nanking
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
Hisaichi win, taking Nanking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
4 Infantrys moved from Peking to E.Shansi
1 Infantry moved from Shantung to Shansi
4 Infantrys moved from Tientsin to Peking
1 Tank moved from Tientsin to Shansi
2 Tanks moved from Fukien to Hankou
3 Infantrys moved from Fukien to Kwangtung
1 EarlyFighter moved from Kwangtung to Kichedung
1 Destroyer moved from sz79 to sz67
2 Carriers, 1 Destroyer and 3 Submarines moved from sz79 to sz68
1 Bomber moved from sz60 to Phuket
4 EarlyFighters moved from sz60 to sz68
1 EarlyFighter moved from sz60 to W.Borneo
1 Bomber moved from Seoul to Formosa
1 EarlyFighter moved from Seoul to N.French I.
1 EarlyFighter moved from Kichedung to Shantung
Place Units - Hisaichi
2 B.Transports placed in sz79
1 Infantry and 2 Tankettes placed in Seoul
1 Factory placed in Tientsin
Turn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Dutch regular : 3.17
British regular : 3.00
Hisaichi regular : 3.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Dutch
1 Destroyer moved from sz81 to sz70
1 EarlyFighter moved from Sarong to sz70
1 EarlyFighter moved from S.Borneo to sz70
1 Artillery and 1 Infantry moved from E.Borneo to W.Borneo
2 Infantrys moved from Borneo to W.Borneo
1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
1 T.Boat moved from sz57 to sz59
1 Infantry moved from Soem to sz57
1 Infantry moved from Lambok to sz57
2 Infantrys and 1 Transport moved from sz57 to sz61
2 Infantrys moved from sz61 to N.S
1 Infantry moved from Java to Sumatra
1 Infantry moved from Bava to sz59
1 Infantry moved from sz59 to Java
1 Artillery and 2 Infantrys moved from Frenchindochina to N.French I.
Purchase Units - Dutch
Dutch buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in W.Borneo
Dutch attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 1 EarlyFighter; Yamamoto defend with 1 Artillery
Dutch roll dice for 1 Artillery and 3 Infantrys in W.Borneo, round 2 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 EarlyFighter in W.Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Yamamoto, 1 EarlyFighter owned by the Hisaichi and 1 Infantry owned by the Dutch lost in W.Borneo
Dutch win, taking W.Borneo from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Dutch: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Casualties for Hisaichi: 1 EarlyFighter
Battle in sz70
Dutch attack with 1 Destroyer and 2 EarlyFighters
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer and 2 EarlyFighters in sz70, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz70
Dutch win with 2 EarlyFighters remaining. Battle score for attacker is -2
Casualties for Dutch: 1 Destroyer
Casualties for Yamamoto: 1 Submarine
Battle in N.French I.
Dutch attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 EarlyFighter; Yamamoto defend with 1 Artillery, 1 Infantry and 1 Tank
Dutch roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in N.French I., round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Dutch lost in N.French I.
Dutch roll dice for 1 Artillery in N.French I., round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in N.French I., round 3 : 2/4 hits, 1.67 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Yamamoto lost in N.French I.
Yamamoto win with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -6
Casualties for Dutch: 1 Artillery and 2 Infantrys
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Dutch
1 Infantry moved from Celebs to sz58
1 Infantry and 1 T.Boat moved from sz58 to sz70
1 Artillery and 1 Infantry moved from Sarong to sz81
1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz70
1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz70 to Davao
Place Units - Dutch
3 Infantrys placed in S.Borneo
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
2 Artillerys and 2 Infantrys moved from Phuket to sz73
2 Artillerys, 1 Destroyer, 2 Infantrys, 1 T.Boat and 2 Transports moved from sz73 to sz60
2 Artillerys moved from sz60 to S.Borneo
2 Infantrys moved from sz60 to S.Borneo
1 Tank moved from Thailand to Frenchindochina
Thai take Frenchindochina from Dutch
1 Tank moved from Frenchindochina to Thailand
1 Artillery and 3 Infantrys moved from Thailand to Burma
1 Tank moved from Phuket to Burma
1 EarlyFighter moved from Phuket to Burma
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
British defend with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
Thai roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank in Burma, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank in Burma, round 2 : 3/6 hits, 2.33 expected hits
3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Burma, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Burma, round 3 : 3/4 hits, 1.67 expected hits
1 EarlyFighter owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Burma
British win with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is -19
Casualties for Thai: 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
Casualties for British: 2 Infantrys
Battle in S.Borneo
Thai attack with 2 Artillerys and 2 Infantrys
Dutch defend with 1 AAGun, 1 Factory and 3 Infantrys
Thai roll dice for 2 Artillerys and 2 Infantrys in S.Borneo, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 3 Infantrys in S.Borneo, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the Dutch lost in S.Borneo
Thai roll dice for 2 Artillerys in S.Borneo, round 3 : 2/2 hits, 0.67 expected hits
Dutch roll dice for 2 Infantrys in S.Borneo, round 3 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Dutch and 1 Artillery owned by the Thai lost in S.Borneo
Thai captures 29PUs while taking Dutch capital
Thai win, taking S.Borneo from Dutch with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Thai: 1 Artillery and 2 Infantrys
Casualties for Dutch: 3 Infantrys
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 15 PUs; end with 44 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 EarlyFighter moved from Malaya to Davao
1 Tank moved from N.B to E.Borneo
1 Infantry moved from N.B to Borneo
1 Destroyer and 2 Transports moved from sz49 to sz52
1 Submarine moved from sz47 to sz70
1 Infantry moved from Moresby to E.G
1 Infantry moved from N.G to New Guinea
1 Infantry moved from Moresby to New Guinea
1 Artillery and 1 Infantry moved from Burma to Thailand
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to sz64
2 Infantrys and 2 T.Boats moved from sz64 to sz66
1 Submarine moved from sz64 to sz66
1 EarlyFighter moved from Burma to Thailand
1 Infantry moved from sz66 to Thailand
1 Infantry moved from sz66 to Malaya
1 Transport moved from sz63 to sz66
1 Infantry moved from Amdanam to sz66
1 Artillery moved from S.A to sz66
1 Artillery and 1 Infantry moved from sz66 to Malaya
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 1 Transport moved from sz63 to sz66
1 Artillery and 1 Infantry moved from sz66 to Malaya
1 EarlyFighter moved from Calcutta to Malaya
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Tank moved from S.India to C.India
1 Infantry moved from M.India to C.India
1 Artillery, 4 Infantrys and 1 Tank moved from Calcutta to C.India
1 Tank moved from C.India to E.India
1 EarlyFighter moved from Bhopa to N.S
1 EarlyFighter moved from Dheli to Bengal
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 Infantry moved from W.India to Bikaner
1 Tank moved from Dheli to Bikaner
2 Infantrys moved from Dheli to Bhopal
1 Artillery and 1 Infantry moved from Bhopa to Bhopal
2 Infantrys moved from India to Bhopa
1 Infantry moved from Arawa to Choiseoul
1 Infantry moved from Canada to N.Canada
1 Infantry moved from Vancouver to sz6
1 Infantry moved from British Columbia to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Thai defend with 1 Tank
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 2 : 2/4 hits, 1.17 expected hits
Thai roll dice for 1 Tank in Thailand, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Bikaner
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Bikaner, round 2 : 3/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 Tank moved from Burma to Malaya
1 EarlyFighter moved from Thailand to Malaya
Place Units - British
3 Destroyers placed in sz63
1 Infantry placed in Calcutta
Turn Complete - British
British collect 65 PUs; end with 65 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
1 Artillery and 1 Infantry moved from E.Australia to sz37
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to New Guinea
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz37
2 Infantrys moved from sz37 to W.Australia
1 Artillery and 2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to E.G
1 Artillery, 3 Infantrys and 2 Tanks moved from Melbourne to S.W.Australia
2 Tanks moved from S.W.Australia to C.Australia
1 Tank moved from Australia to C.Australia
2 Infantrys moved from Townsville to N.Australia
1 Infantry moved from Sydney to S.W.Australia
1 Tank moved from C.Australia to Derby
1 Artillery and 3 Infantrys moved from Darwin to Derby
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from W.Australia to Derby
Purchase Units - Anzac
Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in sz37
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
1 EarlyFighter moved from Manila to Davao
1 Tank moved from Manila to Samar
1 Infantry moved from Punay to Boho
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Destroyer moved from sz45 to sz70
1 Tank moved from Phonpei to sz45
1 Infantry moved from Pula to sz45
1 Infantry, 1 Tank and 1 Transport moved from sz45 to sz70
1 Infantry and 1 Tank moved from sz70 to Davao
1 Destroyer and 1 Submarine moved from sz31 to sz25
2 Submarines moved from sz40 to sz11
1 Destroyer moved from sz27 to sz25
1 Battleship and 1 Carrier moved from sz23 to sz25
1 Submarine moved from sz13 to sz11
1 Destroyer moved from sz5 to sz11
1 EarlyFighter moved from Johnston to sz11
1 EarlyFighter moved from Kauai to sz11
1 EarlyFighter moved from Midway to sz11
1 EarlyFighter moved from San Francisco to sz25
1 Transport moved from sz27 to sz25
1 Transport moved from sz23 to sz25
1 Transport moved from sz5 to sz11
1 Infantry moved from Anchorage to Alaska
1 EarlyFighter moved from Alaska to sz11
1 Bomber moved from Portland to sz11
3 Infantrys moved from Seattle to British Columbia
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Olympic Penn to Seattle
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from High Desert to Canada
2 Infantrys and 1 Tank moved from Central Valley to Portland
1 Tank moved from Portland to Seattle
2 Artillerys, 3 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
2 Tanks moved from Nor Cal to Portland
2 Infantrys moved from Los Angeles to High Desert
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Destroyer and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Submarine and 2 Transports
Yamamoto defend with 1 Cruiser and 4 Submarines
Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 4 Submarines in sz25, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 2 Transports in sz25, round 2 : 0/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in sz25
Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 4 Submarines in sz25, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Transport in sz25, round 3 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits
2 Submarines owned by the Yamamoto and 1 Transport owned by the Americans lost in sz25
Americans roll dice for 1 Submarine in sz25, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Submarines in sz25, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 4 : 2/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 4 : 0/1 hits, 0.50 expected hits
2 Submarines owned by the Yamamoto lost in sz25
Americans roll dice for 1 Submarine in sz25, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 5 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 Cruiser owned by the Yamamoto lost in sz25
Americans win with 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 Submarine and 2 Transports
Casualties for Yamamoto: 1 Cruiser and 4 Submarines
Battle in sz11
Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters, 3 Submarines and 1 Transport
Yamamoto defend with 2 Carriers and 4 EarlyFighters
Americans roll dice for 3 Submarines in sz11, round 2 : 3/3 hits, 1.00 expected hits
2 Carriers owned by the Yamamoto lost in sz11
Americans roll dice for 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Transport in sz11, round 2 : 1/6 hits, 2.33 expected hits
Yamamoto roll dice for 4 EarlyFighters in sz11, round 2 : 3/4 hits, 2.00 expected hits
2 Submarines owned by the Americans, 1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz11
1 Submarine owned by the Americans submerged
Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 3 : 3/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 EarlyFighters in sz11, round 3 : 2/3 hits, 1.50 expected hits
2 EarlyFighters owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz11
Americans win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 26
Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
Casualties for Americans: 2 EarlyFighters, 2 Submarines and 1 Transport
Non Combat Move - Americans
1 Bomber moved from sz11 to Midway
1 EarlyFighter moved from sz11 to sz25
1 EarlyFighter moved from sz11 to Alaska
Place Units - Americans
1 B.Transport and 1 Destroyer placed in sz25
1 Infantry placed in Pearl Harbor
Turn Complete - Americans
Americans collect 99 PUs; end with 99 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Artillery and 4 Infantrys moved from Manchuria to Amursk
1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
1 Artillery and 2 Infantrys moved from Hsingan to Jinan
2 Tanks moved from Hsingan to Quingdao
1 Infantry and 1 Tank moved from Akina to sz15
1 Infantry moved from Akina to sz15
2 Infantrys, 1 T.Boat, 1 Tank and 1 Transport moved from sz15 to sz1
2 Artillerys and 2 Infantrys moved from N.Japan to sz1
2 Artillerys, 4 Infantrys and 1 Tank moved from sz1 to Belogorsk
1 Bomber moved from Akina to Quingdao
1 Artillery and 1 Infantry moved from Sukhalin to sz7
1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
1 Artillery and 1 Infantry moved from sz1 to Amursk
Purchase Units - Masaharu
Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs;
Combat - Masaharu
Battle in Amursk
Masaharu attack with 2 Artillerys and 5 Infantrys
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Masaharu roll dice for 2 Artillerys and 5 Infantrys in Amursk, round 2 : 2/7 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks in Quingdao, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Jinan, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Bunker
Battle in Belogorsk
Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Non Combat Move - Masaharu
1 Bomber moved from Quingdao to Hsingan
1 EarlyFighter moved from Akina to Hsingan
4 Infantrys moved from Akina to N.Japan
1 Tank moved from Akina to N.Japan
1 Submarine moved from sz7 to sz3
1 Destroyer moved from sz7 to sz1
Place Units - Masaharu
1 Factory placed in Manchuria
2 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 31 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
1 Infantry moved from Maltan to Punjab
1 Tank moved from Abakan to Punjab
1 Infantry moved from Palana to Magadan
1 Infantry moved from Yakutsk to Magadan
1 Infantry moved from Angarsk to Irkutsk
2 Infantrys moved from Irkutsk to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Kaask to Jinan
1 Infantry moved from Bratsk to Ustkut
1 Infantry moved from Jinquan to Kyzal
1 Artillery moved from Kaask to Kyzal
1 Artillery moved from Kaask to Tulun
2 Infantrys moved from Kaask to Kyzal
2 Infantrys moved from Kaask to Tulun
1 Tank moved from Kaask to Tulun
1 Tank moved from Kaask to Ulaan Ude
1 Tank moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzyl to Kaask
1 Infantry moved from Krasnoyarsk to Bratsk
1 Artillery and 1 Infantry moved from Achinsk to Krasnoyarsk
1 Tank moved from Achinsk to Kaask
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Punjab
Russians attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
Russians loses 0 PUs for violating Punjabs neutrality.
Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Artillery
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Artillerys moved from S.Japan to sz78
2 Artillerys moved from Nagasaki to sz78
4 Tanks moved from Nagasaki to sz78
6 Infantrys moved from S.Japan to sz78
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz71
2 Artillerys and 1 Infantry moved from sz71 to Samar
1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz71
1 Infantry and 2 Tanks moved from sz71 to Samar
1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz71
1 Infantry and 2 Tanks moved from sz71 to Mindor
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
1 Artillery and 1 Infantry moved from sz71 to Manila
Yamamoto take Manila from Americans
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
1 Artillery and 1 Infantry moved from sz71 to Punay
Yamamoto take Punay from Americans
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71
1 Artillery and 1 Infantry moved from sz71 to Samar
1 Battleship, 3 Destroyers and 1 Submarine moved from sz78 to sz71
1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz71 to sz70
1 Transport moved from sz68 to sz67
1 Artillery and 2 Infantrys moved from Hainan to sz67
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
1 Artillery and 1 Infantry moved from sz68 to Spralty
Yamamoto take Spralty from Americans
1 Infantry moved from sz67 to Kwangsi
1 Artillery and 1 Tank moved from N.French I. to Thailand
4 Infantrys and 3 Tanks moved from Nagasaki to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz68
1 Infantry moved from sz68 to N.B
Yamamoto take N.B from British
3 Infantrys, 3 Tanks and 3 Transports moved from sz74 to sz68
3 Infantrys and 3 Tanks moved from sz68 to W.Borneo
2 EarlyFighters moved from Nagasaki to sz70
1 Bomber moved from Iwo Jima to sz70
1 Bomber moved from Iwo Jima to Kwangsi
2 EarlyFighters moved from Iwo Jima to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 1 Destroyer, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz70
Yamamoto attack with 1 Bomber, 1 Destroyer, 8 EarlyFighters and 1 Submarine
British defend with 1 Submarine; Americans defend with 1 Destroyer and 1 Transport; Dutch defend with 1 T.Boat and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 8 EarlyFighters in sz70, round 2 : 3/10 hits, 3.67 expected hits
Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz70, round 2 : 1/4 hits, 1.00 expected hits
1 Transport owned by the Dutch, 1 Submarine owned by the British, 1 Submarine owned by the Yamamoto, 1 Transport owned by the Americans and 1 T.Boat owned by the Dutch lost in sz70
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 8 EarlyFighters in sz70, round 3 : 3/10 hits, 3.67 expected hits
Dutch roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz70
Yamamoto win with 1 Bomber, 1 Destroyer and 8 EarlyFighters remaining. Battle score for attacker is 25
Casualties for Yamamoto: 1 Submarine
Casualties for Dutch: 1 T.Boat and 1 Transport
Casualties for Americans: 1 Destroyer and 1 Transport
Casualties for British: 1 Submarine
Battle in Mindor
Yamamoto attack with 1 Infantry and 2 Tanks
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Mindor, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 1 Bomber and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Bomber and 1 Infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Thailand
Yamamoto attack with 1 Artillery and 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Tank in Thailand, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto lost in Thailand
Yamamoto roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Thailand
Yamamoto roll dice for 1 Tank in Thailand, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in Thailand, round 5 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto lost in Thailand
British win with 1 Artillery remaining. Battle score for attacker is -7
Casualties for Yamamoto: 1 Artillery and 1 Tank
Casualties for British: 1 Infantry
Battle in Samar
Yamamoto attack with 3 Artillerys, 3 Infantrys and 2 Tanks
Americans defend with 2 Infantrys and 1 Tank
Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Samar, round 2 : 3/8 hits, 3.00 expected hits
Americans roll dice for 2 Infantrys and 1 Tank in Samar, round 2 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Samar
Yamamoto win, taking Samar from Americans with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
Casualties for Americans: 2 Infantrys and 1 Tank
Battle in W.Borneo
Yamamoto attack with 3 Infantrys and 3 Tanks
Dutch defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 3 Infantrys and 3 Tanks in W.Borneo, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in W.Borneo
Yamamoto win, taking W.Borneo from British with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Artillery and 2 Infantrys
Non Combat Move - Yamamoto
1 Destroyer moved from sz68 to sz60
1 Bomber moved from Kwangsi to Hongkong
8 Infantrys moved from S.Japan to Nagasaki
4 EarlyFighters moved from sz70 to sz71
4 EarlyFighters moved from sz70 to Iwo Jima
1 Bomber moved from sz70 to Iwo Jima
Place Units - Yamamoto
2 B.Transports and 1 Destroyer placed in sz78
1 Factory placed in S.Japan
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -0.50
Americans regular : -1.50
British regular : -0.33
Dutch regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Chunking to N.French I.
1 EarlyFighter moved from Hanan to N.French I.
2 Infantrys moved from Hanan to Kwangsi
1 Tank moved from Hanan to Kwangsi
1 Infantry and 2 Tanks moved from W.Mongolia to N.Mongolia
1 Infantry moved from Gobi to N.Mongolia
1 Infantry and 3 Tanks moved from Gobi to S.Mongolia
1 Infantry moved from Tsingnan to S.Mongolia
1 EarlyFighter moved from Tsingnan to Sian
3 Infantrys moved from Hanan to Sian
2 Artillerys moved from Shangsi to Sian
1 Infantry moved from Szechwan to Shangsi
Purchase Units - Chinese
Chinese buy 1 Infantry, 1 Marine, 4 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Mongolia
Chinese attack with 2 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 4 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 5 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in N.Mongolia, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in N.Mongolia
Chinese loses 0 PUs for violating N.Mongolias neutrality.
Chinese win, taking N.Mongolia from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Kwangsi
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in S.Mongolia
Chinese attack with 2 Infantrys and 3 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 3 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
Chinese loses 0 PUs for violating S.Mongolias neutrality.
Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Sian
Chinese attack with 2 Artillerys, 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 1/6 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sian, round 2 : 2/3 hits, 1.17 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
Chinese roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Sian, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
Chinese win, taking Sian from Hisaichi with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 5
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
Battle in N.French I.
Chinese attack with 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 EarlyFighter
Chinese roll dice for 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in N.French I.
Chinese roll dice for 1 EarlyFighter in N.French I., round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter in N.French I., round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 4 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Chinese lost in N.French I.
Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 EarlyFighter and 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Sian to Szechwan
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from Tsingnan to Gansu
2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu
1 Artillery moved from Cheng to Ming Jong
1 Artillery and 2 Infantrys moved from Quyan to Gobi
1 AAGun and 3 Infantrys moved from Xining to Tsingnan
Place Units - Chinese
1 Infantry, 1 Marine and 4 Tanks placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Tank moved from Kwangtung to Kiangsi
Hisaichi take Kiangsi from Chinese
1 Tank moved from Kiangsi to Kwangsi
1 Infantry moved from Macau to Kwangsi
1 Tank moved from Hongkong to Kwangsi
1 Artillery and 3 Tanks moved from Hankou to Hanan
3 Tanks moved from Hongkong to sz67
3 Infantrys moved from Kwangtung to sz67
3 Infantrys, 3 Tanks and 3 Transports moved from sz67 to sz73
3 Infantrys and 3 Tanks moved from sz73 to Thailand
1 EarlyFighter moved from N.French I. to Thailand
1 Bomber moved from Phuket to sz66
4 EarlyFighters moved from sz68 to sz66
2 Tankettes moved from Seoul to Vladivostok
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Tank moved from Shansi to Shangsi
1 Artillery and 1 Infantry moved from Nanking to Sian
3 Infantrys moved from E.Shansi to Shangsi
1 Infantry moved from E.Shansi to N.Shangsi
4 Infantrys moved from Peking to E.Shansi
1 Tank moved from E.Shansi to Shangsi
1 EarlyFighter moved from Shantung to Shangsi
2 B.Transports and 1 Infantry moved from sz79 to sz74
1 Tank moved from Formosa to sz74
1 Artillery moved from Formosa to sz74
1 Tank moved from Kichedung to sz74
1 Artillery moved from Kichedung to sz74
1 Infantry moved from Formosa to sz74
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz74 to sz67
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz67 to Kwangsi
1 Bomber moved from Formosa to sz66
1 EarlyFighter moved from Thailand to sz66
1 Destroyer, 1 T.Boat and 3 Transports moved from sz67 to sz73
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Infantrys and 8 Tankettes; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in sz66
Hisaichi attack with 2 Bombers and 5 EarlyFighters
British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 2 : 2/7 hits, 3.00 expected hits
British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 3/6 hits, 1.67 expected hits
2 T.Boats owned by the British and 3 EarlyFighters owned by the Hisaichi lost in sz66
2 Submarines owned by the British submerged
Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 3 : 1/4 hits, 2.00 expected hits
British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 1/4 hits, 1.33 expected hits
1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz66, round 4 : 2/3 hits, 1.67 expected hits
British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 1/3 hits, 1.17 expected hits
1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi roll dice for 2 Bombers in sz66, round 5 : 2/2 hits, 1.33 expected hits
British roll dice for 1 Destroyer in sz66, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the British lost in sz66
Hisaichi win with 2 Bombers remaining. Battle score for attacker is -2
Casualties for Hisaichi: 5 EarlyFighters
Casualties for British: 2 Destroyers, 2 T.Boats and 2 Transports
Battle in Hanan
Hisaichi attack with 1 Artillery and 3 Tanks
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery and 3 Tanks in Hanan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 2/2 hits, 0.83 expected hits
1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hanan
Hisaichi win, taking Hanan from Chinese with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery and 1 Tank
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Sian
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 2 Artillerys
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 Artillerys in Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 6 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 6 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
Chinese win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 2 Artillerys
Battle in Vladivostok
Hisaichi attack with 2 Tankettes
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Tankettes in Vladivostok, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Tankettes in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 2 Tankettes remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Kwangsi
Hisaichi attack with 2 Artillerys, 3 Infantrys and 4 Tanks
Chinese defend with 2 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Kwangsi, round 2 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in Thailand
Hisaichi attack with 3 Infantrys and 3 Tanks
British defend with 1 Artillery
Hisaichi roll dice for 3 Infantrys and 3 Tanks in Thailand, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 Artillery in Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
Hisaichi win, taking Thailand from British with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Artillery
Battle in Shangsi
Hisaichi attack with 1 EarlyFighter, 4 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter, 4 Infantrys and 2 Tanks in Shangsi, round 2 : 2/7 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 EarlyFighter moved from Shangsi to E.Shansi
1 Infantry moved from Kichedung to Nanking
1 Artillery moved from Hongkong to Kwangtung
2 Carriers, 1 Destroyer and 3 Submarines moved from sz68 to sz60
2 Bombers moved from sz66 to Phuket
Place Units - Hisaichi
6 Tankettes placed in Hongkong
1 B.Transport placed in sz79
1 Infantry and 2 Tankettes placed in Tientsin
2 Artillerys and 1 Infantry placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : -1.00
British regular : 1.00
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 T.Boat moved from sz59 to sz57
1 Infantry moved from Sumatra to N.S
1 Transport moved from sz61 to sz56
1 Infantry moved from Java to sz56
1 Infantry and 1 Transport moved from sz56 to sz61
1 Infantry moved from sz61 to N.S
Non Combat Move - Dutch
Turn Complete - Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
2 Transports moved from sz60 to sz73
4 Infantrys moved from Phuket to sz73
2 Infantrys and 1 Transport moved from sz73 to sz60
2 Infantrys moved from sz60 to Sumatra
Thai take Sumatra from Dutch
2 Infantrys and 1 Transport moved from sz73 to sz60
2 Infantrys moved from sz60 to Java
Thai take Java from Dutch
Purchase Units - Thai
Thai buy 4 Artillerys and 5 Infantrys; Remaining resources: 20 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
3 Artillerys and 3 Infantrys placed in Phuket
1 Artillery and 2 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 19 PUs; end with 39 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 Transport moved from sz4 to sz5
1 Infantry moved from N.Canada to sz5
1 Infantry moved from Anchorage to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
2 Infantrys moved from Palana to Magadan
1 Destroyer and 2 Transports moved from sz52 to sz55
2 Submarines moved from sz66 to sz63
1 Infantry moved from Bengal to Burma
1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
1 Tank moved from E.India to Bengal
1 Infantry moved from Calcutta to C.India
1 Artillery, 1 Infantry and 1 Tank moved from Bikaner to Agra
1 Artillery and 3 Infantrys moved from Bhopal to W.Tibet
2 Infantrys moved from Bhopa to W.Tibet
1 Infantry moved from Borneo to N.B
1 Tank moved from E.Borneo to N.B
2 EarlyFighters moved from Malaya to sz70
1 EarlyFighter moved from N.S to sz70
1 EarlyFighter moved from Davao to sz70
1 EarlyFighter moved from Bengal to Malaya
Purchase Units - British
British buy 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - British
Battle in Agra
British attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 2 : 0/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in W.Tibet
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 5 Infantrys in W.Tibet, round 2 : 1/6 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 5 Infantrys in W.Tibet, round 3 : 2/6 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in sz70
British attack with 4 EarlyFighters
Yamamoto defend with 1 Destroyer
British roll dice for 4 EarlyFighters in sz70, round 2 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 4 EarlyFighters in sz70, round 3 : 3/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the British lost in sz70
British win with 3 EarlyFighters remaining. Battle score for attacker is 0
Casualties for British: 1 EarlyFighter
Casualties for Yamamoto: 1 Destroyer
Battle in N.B
British attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in N.B, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.B
British roll dice for 1 Tank in N.B, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in N.B, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tank in N.B, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in N.B, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.B
British win, taking N.B from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
3 EarlyFighters moved from sz70 to Davao
Place Units - British
1 Carrier and 2 Destroyers placed in sz63
1 EarlyFighter and 1 Fighter placed in sz63
2 Infantrys and 1 Marine placed in Calcutta
3 Infantrys placed in Dheli
2 Infantrys placed in Moresby
Turn Complete - British
British collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
2 EarlyFighters moved from sz50 to Davao
1 EarlyFighter moved from E.G to Davao
1 Tank moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz70
1 Infantry and 1 Tank moved from sz70 to Davao
2 Infantrys moved from N.Australia to sz49
2 Infantrys and 1 Transport moved from sz49 to sz50
1 Submarine moved from sz49 to sz50
2 Infantrys moved from sz50 to Soem
1 Artillery moved from S.W.Australia to sz37
1 Artillery and 3 Transports moved from sz37 to sz51
1 Artillery moved from W.Australia to sz51
2 Artillerys and 3 Transports moved from sz51 to sz50
1 Artillery moved from Derby to sz50
3 Infantrys moved from W.Australia to sz50
3 Artillerys and 3 Infantrys moved from sz50 to Soem
1 Infantry moved from Melbourne to sz37
1 Infantry and 2 T.Boats moved from sz37 to sz51
1 Infantry moved from sz51 to W.Australia
4 Infantrys moved from S.W.Australia to W.Australia
2 Tanks moved from C.Australia to Derby
1 Submarine moved from sz37 to sz50
Purchase Units - Anzac
Anzac buy 2 EarlyFighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
2 EarlyFighters and 1 Infantry placed in Darwin
1 Transport placed in sz37
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Artillery moved from Pikelot to Gaferut
1 Artillery moved from Fais to Ifalk
1 Destroyer moved from sz11 to sz3
1 Submarine moved from sz11 to sz3
Purchase Units - Americans
Americans buy 1 B.Transport, 3 Destroyers, 2 Factorys, 2 Fighters, 2 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz3
Americans attack with 1 Destroyer and 1 Submarine
Masaharu defend with 1 Submarine
Americans roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Masaharu lost in sz3
Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Submarine
Non Combat Move - Americans
1 Bomber moved from Midway to Australia
3 Infantrys moved from British Columbia to N.Canada
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
1 Tank moved from Seattle to N.Canada
1 Infantry moved from Seattle to British Columbia
2 Tanks moved from Portland to British Columbia
4 Infantrys moved from Portland to Seattle
2 Infantrys moved from High Desert to Rocky Mt
2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
Place Units - Americans
1 Factory placed in Rocky Mt
1 Factory placed in Alaska
2 Fighters and 2 Tanks placed in Davao
1 B.Transport and 1 Destroyer placed in sz25
2 Destroyers placed in sz25
2 Infantrys and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
1 Artillery and 2 Infantrys moved from Quingdao to Jinan
1 Bomber and 1 EarlyFighter moved from Hsingan to Jinan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Jinan
Masaharu roll dice for 1 Artillery, 1 Bomber and 1 EarlyFighter in Jinan, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 0
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 2 Infantrys
Non Combat Move - Masaharu
1 Bomber moved from Jinan to Belogorsk
1 EarlyFighter moved from Jinan to Belogorsk
4 Infantrys moved from Belogorsk to Quingdao
1 Tank moved from Belogorsk to Quingdao
2 Artillerys moved from Belogorsk to Quingdao
2 Artillerys and 5 Infantrys moved from Amursk to Belogorsk
1 Infantry and 1 Tank moved from Sukhalin to sz1
2 Tanks moved from N.Japan to sz1
4 Infantrys moved from N.Japan to sz1
1 Infantry and 1 Transport moved from sz1 to sz15
1 Infantry moved from Akina to sz15
2 Infantrys and 1 Transport moved from sz15 to sz1
6 Infantrys and 3 Tanks moved from sz1 to Belogorsk
2 Destroyers moved from sz1 to sz7
Place Units - Masaharu
1 Artillery and 2 Infantrys placed in Amursk
1 Artillery and 2 Infantrys placed in Akina
2 Destroyers placed in sz15
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Kyzal to Ulaan Ude
1 Artillery and 2 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Ustkut to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
1 Tank moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Kyzal
1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Punjab to Yecheng
1 Tank moved from Punjab to Haixi
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
Place Units - Russians
4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Round: 2
Purchase Units - British
British buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - British
1 bomber moved from Karelia S.S.R. to East Mediteranean Sea Zone
3 fighters moved from Caucasus to East Mediteranean Sea Zone
Combat - British
Battle in East Mediteranean Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 3 fighters in East Mediteranean Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 battleship and 1 transport in East Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the British lost in East Mediteranean Sea Zone
1 battleship owned by the Germans and 1 transport owned by the Germans lost in East Mediteranean Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
1 transport moved from South Compass Sea Zone to South Africa Sea Zone
1 submarine moved from South East Madagascar Sea Zone to South Africa Sea Zone
1 infantry moved from South Africa to South Africa Sea Zone
2 fighters moved from East Mediteranean Sea Zone to Caucasus
3 infantry moved from Persia to Caucasus
1 bomber moved from East Mediteranean Sea Zone to Caucasus
Place Units - British
1 carrier and 3 transports placed in North Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 24 PUs
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
4 artilleries and 29 infantry moved from Ukraine to Belarus
4 artilleries and 4 infantry moved from Moscow to Belarus
1 infantry moved from Tatarstan to Moscow
1 battleship moved from SZ 11 to SZ 9
Russians take SZ 10 from Germans
Russians take SZ 11 from Germans
Combat - Russians
Battle in SZ 9
British loiter and taunt; Russians attack with 1 battleship
Germans defend with 1 battleship and 1 cruiser
Russians roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 2 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Russians lost in SZ 9
1 cruiser owned by the Germans lost in SZ 9
Germans win, taking SZ 9 from British with 1 battleship remaining. Battle score for attacker is -3
Casualties for Russians: 1 battleship
Casualties for Germans: 1 cruiser
Combat Move - Russians
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Trigger ChangeToKielMine: Germans captures territory SZ 10
Trigger ChangeToLondonMine: British captures territory SZ 9
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Round: 11
Combat Move - Americans
1 Infantry moved from Hokkaido to 85 Sea Zone
2 Battleships, 1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 101 Sea Zone
1 Infantry and 1 Tank moved from 101 Sea Zone to Ulithi
1 Artillery and 1 Elite moved from Woleai to Ulithi
1 Infantry moved from Shikoku to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 72 Sea Zone to 75 Sea Zone
1 Infantry moved from Koryakia to Kamchatka
Russians take Kamchatka from Hisaichi
1 Bomber moved from Attu to 75 Sea Zone
1 S.Bomber moved from Alaska to 75 Sea Zone
1 S.Bomber moved from Wake to 93 Sea Zone
1 Bomber and 3 L.Fighters moved from Wake to Ulithi
3 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 93 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 85 Sea Zone to 75 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
2 L.Fighters moved from Wake to Ulithi
1 Tank moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
1 Infantry and 1 Tank moved from 38 Sea Zone to Belgian Congo
1 Infantry moved from French Equatorial Africa to Belgian Congo
2 Adv.Fighters and 1 Fighter moved from French Equatorial Africa to Belgian Congo
Purchase Units - Americans
Americans buy 4 Artillerys, 2 B.Transports, 1 Cruiser, 3 Destroyers, 2 Elites, 16 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 S.Bomber and 1 Submarine
Hisaichi defend with 1 Destroyer
Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 75 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in 93 Sea Zone
Americans attack with 4 Adv.Fighters, 2 Fighters, 1 S.Bomber and 2 Submarines
Hisaichi defend with 1 Destroyer and 2 Transports
Americans roll dice for 2 Submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 2 Fighters and 1 S.Bomber in 93 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Destroyer and 2 Transports in 93 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
2 Transports owned by the Hisaichi lost in 93 Sea Zone
Americans roll dice for 2 Submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 2 Fighters and 1 S.Bomber in 93 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
1 Destroyer owned by the Hisaichi lost in 93 Sea Zone
Americans win with 4 Adv.Fighters, 2 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 13
Casualties for Hisaichi: 1 Destroyer and 2 Transports
Casualties for Americans: 1 Submarine
Battle in Ulithi
Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank
Yamamoto defend with 3 Infantrys
Americans roll dice for 2 Battleships in Ulithi, round 2 : 2/2 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in Ulithi
Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank in Ulithi, round 2 : 7/10 hits, 4.67 expected hits
Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Ulithi
Americans win, taking Ulithi from Yamamoto with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Battle in Belgian Congo
Americans attack with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Belgian Congo
2 Infantrys owned by the Neutral lost in Belgian Congo
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 2 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Non Combat Move - Americans
2 Artillerys, 1 Elite, 25 Infantrys and 4 Tanks moved from French Equatorial Africa to Darfur
2 Adv.Fighters and 1 Fighter moved from Belgian Congo to French Equatorial Africa
1 Infantry and 1 Marine moved from Rio de Oro to 31 Sea Zone
1 Infantry and 1 Marine moved from 31 Sea Zone to W.Morocco
1 Artillery and 2 Infantrys moved from Mauritania to W.Morocco
1 Artillery and 1 Infantry moved from Bahia to 35 Sea Zone
4 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
1 Artillery and 5 Infantrys moved from 38 Sea Zone to French Equatorial Africa
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania
2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
1 Artillery and 2 Infantrys moved from S.Chile to 39 Sea Zone
1 Artillery and 2 Infantrys moved from Santiago to S.Chile
1 Artillery and 2 Infantrys moved from 39 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Bomber and 5 L.Fighters moved from Ulithi to Wake
1 Artillery and 1 Elite moved from Koryakia to 72 Sea Zone
1 Artillery, 3 Destroyers, 1 Elite, 1 S.Submarine and 1 Transport moved from 72 Sea Zone to 87 Sea Zone
1 Artillery and 1 Elite moved from 87 Sea Zone to Wake
1 Bomber and 1 S.Bomber moved from 75 Sea Zone to Wake
1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
2 Destroyers and 1 Submarine moved from 91 Sea Zone to 104 Sea Zone
1 S.Bomber moved from 93 Sea Zone to Wake
4 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 101 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to 101 Sea Zone
1 Transport moved from 85 Sea Zone to 87 Sea Zone
1 Adv.Fighter, 2 B.Transports, 5 Carriers, 3 Cruisers, 9 Destroyers, 3 S.Submarines, 13 Submarines and 3 Transports moved from 85 Sea Zone to 101 Sea Zone
1 Adv.Fighter moved from San Francisco to Midway
1 Marine moved from Alaska to 71 Sea Zone
1 Marine and 1 S.Submarine moved from 71 Sea Zone to 87 Sea Zone
1 Marine moved from 87 Sea Zone to Wake
Place Units - Americans
1 Destroyer placed in 31 Sea Zone
1 Infantry and 1 Marine placed in Rio de Oro
1 Artillery and 1 Tank placed in Salvador
1 Artillery, 1 Elite and 1 Infantry placed in Santiago
3 Infantrys placed in South Atlantic USA
1 B.Transport and 1 Destroyer placed in 25 Sea Zone
5 Infantrys placed in South Central USA
1 Artillery and 1 Infantry placed in Wake
1 S.Submarine placed in 71 Sea Zone
2 Infantrys placed in Alaska
1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
1 Elite placed in Pearl Harbor
1 B.Transport and 1 Cruiser placed in 83 Sea Zone
1 Artillery and 3 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 126 PUs; end with 126 PUs
I didn’t want to give you the possiblility of an IC in W India, so have always recaptuerd it.
Will probably live to regret letting you retain it this turn.
The war has definitely moved to the centre of the map.
I thought the Carolines would prove impossible to hold another Turn. Will need to look closely there.
My 9 year old is playing WaW on the iMac, so I can’t Do my go just yet.
I hope you have a lovely Sunday.
Round: 4
Combat Move - Italians
1 Elite moved from Provence to 43 Sea Zone
1 Infantry and 1 Tank moved from Provence to 43 Sea Zone
1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from N.Algeria to S.Algeria
Italians take S.Algeria from French
1 Tank moved from S.Algeria to E.Morocco
2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks moved from N.Algeria to E.Morocco
2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco
2 Mech.Infs moved from Tunis to E.Morocco
1 Fighter moved from Tobruk to 51 Sea Zone
2 Fighters moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 3 Fighters
French defend with 1 Submarine
Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the French lost in 51 Sea Zone
Italians win with 3 Fighters remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Battle in E.Morocco
Italians attack with 2 ArmoredCars, 3 Artillerys, 2 Elites, 5 Infantrys, 2 Mech.Infs and 5 Tanks
British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 9 Infantrys
Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites, 5 Infantrys, 2 Mech.Infs and 5 Tanks in E.Morocco, round 2 : 8/19 hits, 7.17 expected hits
French roll dice for 1 Artillery, 1 Elite, 1 Fighter and 9 Infantrys in E.Morocco, round 2 : 4/12 hits, 4.17 expected hits
4 Infantrys owned by the Italians lost in E.Morocco
8 Infantrys owned by the French lost in E.Morocco
Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Infantry, 2 Mech.Infs and 5 Tanks in E.Morocco, round 3 : 6/15 hits, 6.17 expected hits
French roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 3/4 hits, 1.50 expected hits
2 ArmoredCars owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco
1 Fighter owned by the British, 1 Elite owned by the French, 1 Artillery owned by the French and 1 Infantry owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 3 Artillerys, 2 Elites, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 15
Casualties for Italians: 2 ArmoredCars and 5 Infantrys
Casualties for French: 1 Artillery, 1 Elite and 9 Infantrys
Casualties for British: 1 Fighter
Non Combat Move - Italians
2 Infantrys moved from N.Tunisia to N.Algeria
1 Fighter moved from 51 Sea Zone to Greece
2 Fighters moved from 51 Sea Zone to 48 Sea Zone
1 Cruiser moved from 48 Sea Zone to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Cruiser and 1 Infantry moved from 46 Sea Zone to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to Tobruk
1 Submarine moved from 50 Sea Zone to 48 Sea Zone
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Transports moved from 48 Sea Zone to 47 Sea Zone
2 Tanks moved from Tunis to 47 Sea Zone
2 Infantrys moved from S.Tunisia to 47 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
1 Artillery and 1 Elite moved from Greece to 48 Sea Zone
4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks moved from 48 Sea Zone to El Agheila
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
Place Units - Italians
1 Factory placed in Greece
1 Destroyer and 1 Submarine placed in 50 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Tunis
Italians undo move 3.
2 Infantrys and 2 Tanks placed in Tunis
2 Artillerys, 1 Elite and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs
Round: 12
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine S.S.R. to Germany
9 infantry moved from Germany to West Europe
Place Units - Germans
9 infantry placed in Germany
Germans undo move 1.
1 infantry placed in South Europe
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs