@Aardwolf44
Based on game results from the best played OOB Axis & Allies Global 1940 games, the Axis have an advantage from game start.
The most obvious advantages are:
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The number of German land & air units that can be purchased and mobilized within the first few rounds are too numerous for the Soviet player to counter.
This is true if the German player either goes directly against Moscow - or try to starve the Soviet Union.
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Japan has an option to capture India within a few rounds - or at least eliminate numerous UK forces on a scale that gives Japan the upper hand.
Those scenarios are also more or less identical if the game is played with Europe and Pacific seperately.
To balance the OOB G40 game we have seen bids from 15 to 30 IPC to strengthen the Allies.
Since 2014 we’ve played the OOB Axis & Allies Global 1940 game in conjunction with the Axis & Allies Global 1940 House Rules Expansion.
The most profounding aspect of the Axis & Allies Global 1940 House Rules Expansion is the economic situation, which not only balances the game completely, but also is more Historically accurate.
The Axis & Allies Global 1940 House Rules Expansion not only balances the game - it also brings numerous options to make Strategic Plans on a higher level.
Our experience with the Axis & Allies Global 1940 House Rules Expansion shows that even new players can defeat Veteran players - simply because there are so many options as well as new units (such as Paratroopers, Mines, Panzer Armies etc.).
This will challenge even the most hardcore Axis & Allies players.