majikforce L+20 vs aagamerz13 x BM3 game2


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 7 infantry moved from Kansu to Tsinghai
            4 armour and 2 mech_infantrys moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 bomber and 1 tactical_bomber moved from Yunnan to Sikang
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Tsinghai
                Japanese attack with 1 artillery and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 7 infantry in Tsinghai, round 2 : 0/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 7 infantry in Tsinghai, round 3 : 0/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 7 infantry in Tsinghai, round 4 : 2/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 4 armour, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 6 infantry
                    Japanese roll dice for 4 armour, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 5/11 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 3/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 3/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 4 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter and 6 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            8 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            1 aaGun and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            5 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Jehol
            1 bomber and 1 tactical_bomber moved from Sikang to Yunnan
            1 fighter moved from Java to 37 Sea Zone
            1 tactical_bomber moved from Java to 37 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 37 Sea Zone
            1 submarine placed in 20 Sea Zone
            1 submarine placed in 19 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 1 mech_infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.50
    Japanese regular : -1.33
    ANZAC regular : -0.33
    

    Savegame


  • @aagamerz13 I’ll take that result. any thing to weaken the USSR front in the 4 front war Germany is fighting

  • '22 '16

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
    

    Savegame

  • '22 '16

    @aagamerz13 Kamis in sz 17,19 or 20?


  • @majikforce no kamis since no amphibs

  • '22 '16

    @aagamerz13 said in majikforce L+20 vs aagamerz13 x BM3 game2:

    @majikforce no kamis since no amphibs

    Just making sure you know that kamis can be used for any battle in a specified sz. It doesn’t have to be an amphib assault. Still don’t want to use any?


  • @majikforce no kamis. I’ll save them for amphib battles

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                1 submarine owned by the Americans submerged
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Norway to Belarus
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 armour and 1 mech_infantry placed in Norway
            1 artillery and 2 infantry placed in Caucasus
            4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 destroyers and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Sicily to 95 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            2 fighters moved from 99 Sea Zone to Greece
            2 artilleries, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from Queensland to 54 Sea Zone
            2 armour, 5 artilleries, 5 fighters, 11 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
            2 mech_infantrys moved from Northwest Persia to Volgograd
            3 fighters moved from Novgorod to Volgograd
    
        Combat - British
            Battle in Greece
                British attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                British attack with 2 armour, 5 artilleries, 8 fighters, 11 infantry and 7 mech_infantrys
                Germans defend with 4 armour, 1 factory_minor, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber
                    British roll dice for 2 armour, 5 artilleries, 8 fighters, 11 infantry and 7 mech_infantrys in Volgograd, round 2 : 8/33 hits, 10.50 expected hits
                    Germans roll dice for 4 armour, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 11/28 hits, 10.50 expected hits
                    3 infantry owned by the Germans, 5 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Volgograd
                    British roll dice for 2 armour, 5 artilleries, 8 fighters and 7 mech_infantrys in Volgograd, round 3 : 6/22 hits, 8.67 expected hits
                    Germans roll dice for 4 armour, 1 fighter, 14 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 7/20 hits, 7.83 expected hits
                    7 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Volgograd
                    British roll dice for 2 armour, 5 artilleries and 8 fighters in Volgograd, round 4 : 7/15 hits, 6.67 expected hits
                    Germans roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 5/14 hits, 5.83 expected hits
                    7 mech_infantrys owned by the Germans and 5 artilleries owned by the British lost in Volgograd
                    British roll dice for 2 armour and 8 fighters in Volgograd, round 5 : 7/10 hits, 5.00 expected hits
                    Germans roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 : 4/7 hits, 3.50 expected hits
                    1 fighter owned by the Germans, 4 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 armour, 5 artilleries, 3 fighters, 11 infantry and 7 mech_infantrys
                Casualties for Germans: 4 armour, 1 fighter, 3 infantry, 19 mech_infantrys and 1 tactical_bomber
            Battle in Burma
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            4 fighters moved from Egypt to Caucasus
            7 mech_infantrys moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from Volgograd to Belarus
            2 fighters moved from Volgograd to Caucasus
            2 fighters moved from Greece to 99 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : -0.50
    Germans regular : -1.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,4,6
            Italians collect 11 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Rostov
                ANZAC attack with 2 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                1 infantry owned by the ANZAC retreated to Caucasus
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    Germans regular : 0.67
    

    Savegame

  • '22 '16

    @aagamerz13 Still playing this one?


  • @majikforce yes still playing. Super busy irl so I’ll mostly play on weekends


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Romania to Greece
            1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone
            3 fighters moved from Normandy Bordeaux to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
            1 artillery moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Russia to Volgograd
            1 artillery moved from Kazakhstan to Volgograd
            1 infantry moved from Smolensk to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 fighters and 2 tactical_bombers moved from Russia to Greece
            1 bomber moved from Russia to Volgograd
            3 bombers moved from Russia to Greece
            1 fighter moved from Russia to Greece
            3 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 1 infantry and 1 marine
                    Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 7/10 hits, 5.17 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 marine in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    1 marine owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 2 artilleries, 1 infantry and 1 marine
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 1.67
    British regular : -1.33
    

    Savegame


  • @aagamerz13 ool round 1 sea battle?

  • '22 '16

    @aagamerz13 CarrierX2, fig, Tac.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Romania to Greece
            1 bomber and 1 fighter moved from Southern Italy to 93 Sea Zone
            3 fighters moved from Normandy Bordeaux to 93 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
            1 artillery moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from Russia to Volgograd
            1 artillery moved from Kazakhstan to Volgograd
            1 infantry moved from Smolensk to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 fighters and 2 tactical_bombers moved from Russia to Greece
            1 bomber moved from Russia to Volgograd
            3 bombers moved from Russia to Greece
            1 fighter moved from Russia to Greece
            3 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 1 infantry and 1 marine
                    Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 7/10 hits, 5.17 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 marine in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    1 marine owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 2 artilleries, 1 infantry and 1 marine
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 bomber, 6 fighters and 1 tactical_bomber
                British defend with 1 cruiser; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 93 Sea Zone
                    Germans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Southern France
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 93 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to Albania: 1 fighter
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Vologda to Russia
            1 mech_infantry moved from Urals to Russia
            1 infantry moved from Poland to Eastern Poland
            7 infantry moved from Germany to Poland
            3 mech_infantrys moved from Germany to Romania
            10 infantry moved from Western Germany to Germany
            1 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Smolensk to Russia
            1 bomber moved from 93 Sea Zone to Albania
            2 tactical_bombers moved from Greece to Albania
            3 bombers moved from Greece to Albania
            3 fighters moved from Greece to Albania
            1 bomber moved from Volgograd to Albania
            5 armour moved from Smolensk to Russia
            3 artilleries moved from Smolensk to Russia
            6 mech_infantrys moved from Smolensk to Russia
            9 mech_infantrys moved from Smolensk to Russia
            2 infantry moved from Smolensk to Russia
            1 mech_infantry moved from Rostov to Russia
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from 93 Sea Zone to Southern Italy
            2 fighters moved from 93 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 infantry placed in Russia
            3 infantry placed in Western Ukraine
            3 infantry placed in Ukraine
            4 mech_infantrys placed in Germany
            6 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 4 mech_infantrys
            EDIT: Adding units owned by Germans to Samara: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Tambov: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,1,5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,6,5,2
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Germans regular : 2.00
    British regular : -1.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Belarus to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/45 hits, 9.83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 armour, 5 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Belarus to Bryansk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : -5.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 bomber and 1 fighter moved from Japan to 17 Sea Zone
            3 infantry moved from Yunnan to Burma
            1 bomber and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from Yunnan to Burma
            6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 battleships, 2 cruisers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from UK_Pacific
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 submerge 17?

  • '22 '16

    @aagamerz13 submerge

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