@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 factory_minor, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Caroline Islands to 23 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Italians
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters in 22 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
7 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
5 transports moved from 107 Sea Zone to 106 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
Place Units - Americans
1 factory_minor placed in Norway
3 armour placed in Normandy Bordeaux
3 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 15 artilleries, 12 infantry and 9 mech_infantrys moved from West India to India
1 mech_infantry moved from Eastern Persia to India
4 fighters and 2 tactical_bombers moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 2 armour, 15 artilleries, 4 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 armour, 15 artilleries, 4 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers in India, round 2 : 14/45 hits, 15.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour, 15 artilleries, 4 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
4 fighters and 2 tactical_bombers moved from India to West India
3 artilleries moved from Eastern Persia to West India
1 armour moved from Persia to West India
5 artilleries and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier placed in 80 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry placed in Iraq
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.00
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries, 15 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour, 4 artilleries, 15 infantry and 3 mech_infantrys
British defend with 4 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Italians roll dice for 2 armour, 4 artilleries, 15 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 6/24 hits, 6.00 expected hits
Americans roll dice for 3 armour, 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 11/19 hits, 9.50 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Americans, 3 infantry owned by the British and 11 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 armour, 4 artilleries, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/13 hits, 4.17 expected hits
Americans roll dice for 3 armour, 2 artilleries and 8 fighters in Normandy Bordeaux, round 3 : 9/13 hits, 7.50 expected hits
3 mech_infantrys owned by the Italians, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 2/4 hits, 1.67 expected hits
Americans roll dice for 3 armour, 1 artillery and 8 fighters in Normandy Bordeaux, round 4 : 8/12 hits, 7.17 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 2 armour and 8 fighters remaining. Battle score for attacker is -52
Casualties for Italians: 2 armour, 4 artilleries, 15 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - Italians
1 destroyer and 13 submarines moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 armour, 2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 3.83
Italians regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
10 infantry moved from Holland Belgium to Normandy Bordeaux
10 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Sikang to Kansu
5 armour and 4 mech_infantrys moved from Tsinghai to Kansu
13 armour moved from Caucasus to Northwest Persia
10 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Finland
Combat - Germans
Battle in Northwest Persia
Germans attack with 13 armour
French defend with 1 infantry
Germans roll dice for 13 armour in Northwest Persia, round 2 : 7/13 hits, 6.50 expected hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 13 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 1 armour
Americans defend with 1 infantry
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Kansu
Germans attack with 6 armour and 4 mech_infantrys
Chinese defend with 1 fighter and 10 infantry
Germans roll dice for 6 armour and 4 mech_infantrys in Kansu, round 2 : 5/10 hits, 3.67 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 2 : 5/11 hits, 4.00 expected hits
1 armour owned by the Germans, 5 infantry owned by the Chinese and 4 mech_infantrys owned by the Germans lost in Kansu
Germans roll dice for 5 armour in Kansu, round 3 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 3 : 3/6 hits, 2.33 expected hits
3 armour owned by the Germans and 3 infantry owned by the Chinese lost in Kansu
Germans roll dice for 2 armour in Kansu, round 4 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 2 armour in Kansu, round 5 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 6 armour and 4 mech_infantrys
Casualties for Chinese: 10 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 4 fighters and 1 harbour
Germans roll dice for 3 artilleries, 10 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/24 hits, 5.33 expected hits
Americans roll dice for 2 armour and 8 fighters in Normandy Bordeaux, round 2 : 7/10 hits, 6.33 expected hits
7 infantry owned by the Germans, 2 armour owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 3 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/17 hits, 4.17 expected hits
Americans roll dice for 6 fighters in Normandy Bordeaux, round 3 : 4/6 hits, 4.00 expected hits
3 infantry owned by the Germans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 9 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/13 hits, 3.50 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 10 infantry and 3 mech_infantrys
Casualties for Americans: 2 armour and 4 fighters
Casualties for British: 4 fighters
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Western Ukraine to Eastern Poland
6 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 2.00
ANZAC regular : -0.33
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Italians
2 armour, 2 artilleries and 2 infantry moved from Archangel to Belarus
2 artilleries and 1 infantry moved from Smolensk to Belarus
19 infantry moved from Bryansk to Belarus
3 artilleries moved from Bryansk to Belarus
2 artilleries and 3 infantry moved from Bryansk to Ukraine
2 armour moved from Smolensk to Ukraine
8 artilleries and 22 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Olgiy to Kansu
1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
4 artilleries and 4 infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 fighters and 1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Russia to Western Ukraine
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries and 3 infantry
Italians defend with 2 aaGuns, 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Ukraine, round 2 : 4/7 hits, 2.50 expected hits
Italians roll dice for 2 aaGuns and 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 aaGuns and 1 infantry
Battle in Western Ukraine
Russians attack with 8 artilleries, 3 fighters and 23 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries, 3 fighters and 23 infantry in Western Ukraine, round 2 : 7/34 hits, 9.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 8 artilleries, 3 fighters and 23 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 7 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Belarus, round 2 : 9/34 hits, 9.83 expected hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 2 armour, 7 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
3 fighters moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Vologda to Novosibirsk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry and 5 mech_infantrys placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
12 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 12 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 12 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 12/19 hits, 10.33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
12 fighters and 6 tactical_bombers moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
2 armour and 5 mech_infantrys moved from Chahar to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Philippines to Burma
2 battleships, 9 carriers, 1 cruiser, 6 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
6 submarines moved from 19 Sea Zone to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
6 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 42 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
5 fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Norway to Finland
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
Place Units - Americans
2 infantry placed in Western United States
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
3 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 42 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
5 fighters moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Norway to Finland
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
Place Units - Americans
2 infantry placed in Western United States
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
3 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x harbour, 4x airfield; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from West India to Eastern Persia
2 armour and 10 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 15 artilleries and 12 infantry moved from India to West India
4 fighters and 2 tactical_bombers moved from West India to Persia
2 infantry moved from Iraq to Persia
5 artilleries and 2 infantry moved from Eastern Persia to Persia
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 infantry placed in Iraq
3 artilleries placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,6
British collect 38 PUs (2 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Holland Belgium
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
6 infantry moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
4 artilleries placed in Germany
Germans undo move 1.
8 infantry placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5,2,3
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
5 fighters and 1 tactical_bomber moved from Russia to Baltic States
2 armour, 7 artilleries and 21 infantry moved from Belarus to Eastern Poland
8 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 4/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/8 hits, 3.50 expected hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 15 artilleries and 44 infantry
Germans defend with 3 aaGuns, 4 armour, 10 artilleries, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians roll dice for 4 armour, 15 artilleries and 44 infantry in Eastern Poland, round 2 : 17/63 hits, 16.83 expected hits
Italians roll dice for 3 aaGuns, 4 armour, 10 artilleries, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/34 hits, 12.17 expected hits
15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 15 artilleries and 29 infantry in Eastern Poland, round 3 : 17/48 hits, 14.33 expected hits
Italians roll dice for 4 armour, 10 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/20 hits, 7.50 expected hits
8 infantry owned by the Russians, 10 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 15 artilleries and 21 infantry in Eastern Poland, round 4 : 12/40 hits, 13.00 expected hits
Italians roll dice for 2 armour and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 1.50 expected hits
2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 4 armour, 15 artilleries and 21 infantry remaining. Battle score for attacker is 82
Casualties for Russians: 23 infantry
Casualties for Germans: 3 aaGuns, 4 armour, 10 artilleries, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
5 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Rostov to Volgograd
1 aaGun, 4 artilleries and 4 infantry moved from Samara to Volgograd
1 aaGun, 2 armour, 3 infantry and 1 mech_infantry moved from Novosibirsk to Kansu
1 aaGun and 3 infantry moved from Yenisey to Olgiy
1 mech_infantry moved from Russia to Volgograd
4 mech_infantrys moved from Russia to Western Ukraine
1 aaGun moved from Bryansk to Rostov
Place Units - Russians
7 mech_infantrys placed in Russia
3 artilleries placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
Russians regular : 4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese destroys 8PUs while taking UK_Pacific capital
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 battleships, 10 carriers, 1 cruiser, 4 destroyers, 1 fighter and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 infantry moved from Yunnan to Burma
1 bomber moved from Burma to 43 Sea Zone
14 fighters and 8 tactical_bombers moved from Burma to Malaya
2 armour and 2 mech_infantrys moved from Burma to Malaya
1 bomber moved from Burma to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 armour moved from Hunan to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 armour and 5 mech_infantrys moved from Kweichow to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Yakut S.S.R.
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
Place Units - Japanese
1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone
6 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 4 mech_infantrys moved from Kazakhstan to Shensi
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
2 mech_infantrys moved from Norway to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Battle in Shensi
Americans attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 4 mech_infantrys in Shensi, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win, taking Shensi from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Finland to Norway
2 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 106 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 bomber, 6 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Norway
3 artilleries, 2 infantry and 1 marine placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 4 mech_infantrys moved from Kazakhstan to Shensi
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
2 mech_infantrys moved from Norway to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Battle in Shensi
Americans attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 4 mech_infantrys in Shensi, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win, taking Shensi from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Finland to Norway
2 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 106 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 bomber, 6 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Norway
3 artilleries, 2 infantry and 1 marine placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
6 infantry moved from Persia to Northwest Persia
9 artilleries moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to India
1 artillery and 1 infantry moved from West India to India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in India
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 9 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 13 armour
British roll dice for 9 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/21 hits, 7.67 expected hits
Germans roll dice for 13 armour in Northwest Persia, round 2 : 10/13 hits, 6.50 expected hits
2 mech_infantrys owned by the British, 6 armour owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Northwest Persia
British roll dice for 8 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 5/11 hits, 4.33 expected hits
Germans roll dice for 7 armour in Northwest Persia, round 3 : 3/7 hits, 3.50 expected hits
5 armour owned by the Germans and 3 artilleries owned by the British lost in Northwest Persia
British roll dice for 5 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 4/8 hits, 3.33 expected hits
Germans roll dice for 2 armour in Northwest Persia, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 5 artilleries, 7 infantry and 2 mech_infantrys
Casualties for Germans: 13 armour
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to West India
Place Units - British
2 bombers placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,2
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 0.00
Germans regular : 2.67
British regular : -0.33