sure, we’ll use one
BM3 - LennardF vs Dawg (Allies +21)
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Scramble London?
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@lennardf no
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 bomber moved from Western Germany to 88 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 armour moved from Bulgaria to Greece 2 armour moved from Romania to Greece 4 infantry moved from Bulgaria to Greece 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 6 armour moved from France to Germany 3 mech_infantrys moved from France to Germany 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Greece 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 97 Sea Zone Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers British defend with 1 carrier, 1 cruiser and 1 fighter Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 1 cruiser and 1 fighter Battle in Greece Germans attack with 3 armour, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/8 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 3 : 1/6 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 bomber, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Northern Italy 1 aaGun moved from France to Southern France Germans take Southern France from Neutral_Axis 1 mech_infantry moved from France to Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 2 infantry moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Greece to Northern Italy 1 bomber moved from 88 Sea Zone to Gibraltar Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 1.33 Germans regular : -3.17 British regular : -0.83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 8 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 artilleries and 5 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Kwangsi to 6 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 artillery, 2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Japan to 6 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 6/23 hits, 10.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries moved from 36 Sea Zone to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from Yunnan to 36 Sea Zone 2 tactical_bombers moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 2 infantry moved from 6 Sea Zone to Korea 2 bombers moved from Yunnan to Anhwe 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -4.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 2 fighters moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States 2 fighters moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Malta to 92 Sea Zone 2 fighters moved from Malta to 96 Sea Zone 1 tactical_bomber moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 battleship and 1 cruiser moved from 104 Sea Zone to 102 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Libya British attack with 3 artilleries, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Kenya British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Italians submerged British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser and 1 destroyer Non Combat Move - British 2 armour moved from Tobruk to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 bomber moved from 92 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta Place Units - British 1 factory_minor placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Northern Italy to Gibraltar 1 armour moved from Normandy Bordeaux to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 submarine moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to France Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 7 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries moved from Romania to Eastern Poland 3 artilleries and 13 infantry moved from Poland to Eastern Poland 14 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 103 Sea Zone to 102 Sea Zone 1 bomber moved from Gibraltar to 102 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 2 fighters moved from Western Germany to 92 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Finland to Vyborg 2 infantry moved from Norway to Finland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from 113 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from Northern Italy to 113 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 2 submarines moved from 110 Sea Zone to 102 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 tactical_bombers in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 115 Sea Zone Germans attack with 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Battle in 102 Sea Zone Germans attack with 1 bomber and 3 submarines British defend with 1 battleship and 1 cruiser Germans roll dice for 3 submarines in 102 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 cruiser owned by the British and 1 battleship owned by the British lost in 102 Sea Zone Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 32 Casualties for British: 1 battleship and 1 cruiser Battle in Novgorod Non Combat Move - Germans 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Western Germany 3 tactical_bombers moved from 115 Sea Zone to Germany 3 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Southern France to France 1 bomber moved from 102 Sea Zone to Gibraltar Place Units - Germans 6 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Baltic States to Bryansk 2 infantry moved from Ukraine to Bryansk 3 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 2 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Kwangtung 2 tactical_bombers moved from 6 Sea Zone to Kwangtung 2 tactical_bombers moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 2 artilleries and 5 infantry moved from Yunnan to Shan State 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 artillery and 5 infantry moved from Anhwe to Hunan 1 armour and 4 infantry moved from Jehol to Anhwe 1 armour moved from Anhwe to Hunan 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 2 bombers moved from Anhwe to 37 Sea Zone Combat - Japanese Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 7/9 hits, 4.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 aaGun moved from Jehol to Anhwe 2 bombers and 2 tactical_bombers moved from 37 Sea Zone to Yunnan Place Units - Japanese 3 artilleries, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.50 UK_Pacific regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 2 submarines moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland Combat - Americans Battle in 102 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines Germans defend with 3 submarines Americans roll dice for 2 submarines in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 102 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 102 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 submarines in 102 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 102 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 2 submarines moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Hawaiian Islands to Queensland Combat - Americans Battle in 102 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines Germans defend with 3 submarines Americans roll dice for 2 submarines in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 102 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 102 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 submarines in 102 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 102 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 3 infantry moved from Persia to Iraq 2 armour moved from Egypt to Iraq 1 bomber moved from Malta to Iraq 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in French Madagascar Battle in Iraq British attack with 2 armour, 1 bomber and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 1 bomber and 3 infantry in Iraq, round 2 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British roll dice for 2 armour and 1 bomber in Iraq, round 3 : 2/3 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from Iraq to Egypt 2 artilleries and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 3 artilleries and 1 mech_infantry moved from Libya to Tobruk 1 mech_infantry moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : -0.33 Neutral_Axis regular : 2.33 British regular : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Gibraltar to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Romania to Eastern Poland 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from France to Northern Italy 1 bomber moved from Western Germany to Eastern Poland 2 submarines moved from 95 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 1 aaGun moved from France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy Italians undo move 1. 1 artillery placed in Northern Italy 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :