@mikawagunichi Well, let’s hope so :)
It is an aggressive tactic; I haven’t tried it like this. I like Sealion, but usually only if the opponent makes a mistake. It will be interesting to see how this plays out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
Combat - Germans
Battle in 117 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 117 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Western Germany
3 fighters moved from 97 Sea Zone to Western Germany
4 tactical_bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
6 artilleries and 2 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 1 infantry moved from France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 cruiser and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
5 armour and 4 mech_infantrys moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Russia to Novosibirsk
6 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
1 fighter moved from Novgorod to Yenisey
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
5 infantry moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Russia to Bryansk
Place Units - Russians
1 bomber placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from Jehol to Hopei
2 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Hunan to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 8.00 expected hits
Chinese roll dice for 8 infantry in Yunnan, round 2 : 4/8 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
4 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers and 3 fighters moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
1 fighter moved from Chahar to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to Central America
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to Central America
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 artillery moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from Malta to Libya
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
4 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from Malta to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Libya
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
British attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Kiangsi: 1 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Changing ownership of Kiangsi from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Tobruk
1 bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eire to Scotland
1 fighter moved from French Indo China to Burma
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 transport moved from 44 Sea Zone to 57 Sea Zone
1 battleship moved from 39 Sea Zone to 57 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
Place Units - British
1 factory_minor placed in Egypt
2 artilleries placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,4,2,6,4,2,5,2,1,1,1,1,3,1,3,1,3,6,2,2,4
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Japanese regular : -0,67
Italians regular : 1,00
Neutral_Axis regular : -1,33
British regular : 3,50
Forgot the walk in for Kiangsi and made the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 0/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Greece, round 3 : 0/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Greece, round 4 : 2/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 artillery and 2 fighters in Greece, round 5 : 2/3 hits, 1.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -2.67
Neutral_Allies regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Malaya to Yunnan
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Malaya to Yunnan
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Scotland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
5 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
2 artilleries and 11 infantry moved from Romania to Bessarabia
5 tactical_bombers moved from Western Germany to Bessarabia
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 5 armour, 2 artilleries, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 5 armour, 2 artilleries, 11 infantry, 4 mech_infantrys and 5 tactical_bombers in Bessarabia, round 2 : 10/27 hits, 9.33 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 armour, 2 artilleries, 9 infantry, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
5 tactical_bombers moved from Bessarabia to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 2 armour, 9 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
3 fighters moved from 125 Sea Zone to Western Germany
2 bombers moved from Scotland to Western Germany
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 1.83
Germans regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Dzavhan to Central Mongolia
1 fighter moved from Yenisey to Buryatia
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 armour and 1 mech_infantry moved from Samara to Kansu
2 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Belarus to Bryansk
16 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
Place Units - Russians
2 artilleries placed in Russia
8 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
4 infantry moved from Japan to 6 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to French Indo China
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from UK_Pacific with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 44 Sea Zone
British win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 armour, 4 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4.50 expected hits
Chinese roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Yunnan, round 3 : 4/7 hits, 4.00 expected hits
Chinese roll dice for 1 armour and 1 fighter in Yunnan, round 3 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Manchuria
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Japanese regular : 1.83
ANZAC regular : -0.83
UK_Pacific regular : 1.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 armour and 2 artilleries moved from Libya to Tunisia
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 3 infantry moved from United Kingdom to Scotland
1 bomber moved from Egypt to Syria
1 infantry moved from Siam to French Indo China
1 fighter moved from Burma to French Indo China
Combat - British
Battle in Scotland
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the British lost in 98 Sea Zone
British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Tunisia
British attack with 1 armour and 2 artilleries
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 3/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Tunisia
British win, taking Tunisia from Neutral_Axis with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
1 mech_infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to India
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Syria to West India
1 battleship and 1 transport moved from 57 Sea Zone to 39 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 36 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,5,2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,1,2,5
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 6 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,33
Japanese regular : 0,83
Germans regular : 0,00
Neutral_Axis regular : 0,33
British regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Bessarabia
2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Celebes
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Celebes
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
Combat - French
Battle in 45 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the French lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 cruiser and 1 transport
French roll dice for 1 fighter in 111 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the French lost in 111 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,17
French regular : -2,17
Germans regular : 0,50