L21 BM4 Surfer (X) vs. Sovietishcat (L+18)

  • 2025 2024 '23 '22 '21 '20

    However, I do need to kill the DD so I can load my transports. The only alternative I’d like to use would be to move the ships away, and attack with the fighters. Since the DD hit in the battle I didn’t mean to do, I’m going to have to let it auto-hit a fighter.

  • 2025 2024 '23 '22 '21 '20

    Oops. Posted on wrong game/chat…Disregard last 2 posts.

  • '19

    @surfer no worries, would you be okay if I put my USSR sub in sz 97 instead of 99?


  • @sovietishcat Sure. Kinda assumed you would.

  • '19

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            1 unit repaired.
            2 infantry moved from Iraq to Syria
            1 armour moved from Egypt to Syria
            1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
            2 fighters moved from Gibraltar to 99 Sea Zone
            1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Kwangsi to 37 Sea Zone
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 99 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
                Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
    

    Combat Hit Differential Summary :

    Neutral_True regular : -0,67
    British regular : 1,17
    

    Savegame

  • '19

    @surfer 5 hits sz 99, your OOL?


  • @sovietishcat max defense. Sink cv hit bb, 2 cr

  • 2025 2024 '23 '22 '21 '20

    @surfer ooops forgot i have ss and dd. Sink them instead of 2 cr

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 bomber moved from Eastern United States to Spain
            2 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Spain
                Americans attack with 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys in Spain, round 2 : 5/12 hits, 3,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys in Spain, round 3 : 4/10 hits, 3,33 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Central America
            1 aaGun moved from Central United States to Southeast Mexico
            1 aaGun moved from Western United States to Central United States
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            1 cruiser and 2 destroyers placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 marine placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 infantry moved from Iraq to Syria
            1 armour moved from Egypt to Syria
            1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
            2 fighters moved from Gibraltar to 99 Sea Zone
            1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Kwangsi to 37 Sea Zone
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 99 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
                Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
                    1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
                    British roll dice for 1 battleship and 1 bomber in 99 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    Italians roll dice for 1 battleship, 1 fighter and 2 transports in 99 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans, 1 bomber owned by the British and 1 battleship owned by the British lost in 99 Sea Zone
                Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -43
                Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
                Casualties for Germans: 1 carrier and 2 fighters
                Casualties for Italians: 2 cruisers, 1 destroyer and 1 submarine
            Battle in 37 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    British roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Syria
                British attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 infantry in Syria, round 3 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Persia to Russia
            2 infantry moved from Gibraltar to Spain
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
    
        Place Units - British
            1 carrier placed in 81 Sea Zone
            1 artillery and 2 infantry placed in Union of South Africa
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
            UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Italians regular : 3,17
    Neutral_True regular : -1,00
    British regular : 0,67
    

    Savegame

  • '19

    @surfer Feel free to switch BB for fighter if you want, sadly a 84% battle for the allies went down the drain hopefully I can recover but might be a turning point…

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour moved from Algeria to Tunisia
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Rhodesia to Angola
                  Italians take Angola from Neutral_True
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                  Italians take Turkey from Neutral_True
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from Ukraine to Suiyuyan
            1 mech_infantry moved from Western Ukraine to Rostov
            2 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Bulgaria
            1 artillery moved from Romania to Bessarabia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
            Italians collect 21 PUs (4 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Happens…that’s why we play the game. Randomness

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Rhodesia
                  British take Rhodesia from Italians
            1 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            1 fighter moved from Egypt to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            3 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 submarine moved from 103 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            2 infantry moved from Southern France to France
            1 artillery moved from Northern Italy to France
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from Belarus to Bryansk
            3 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 bombers moved from Ukraine to Western Germany
            2 armour moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            3 tactical_bombers moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            2 fighters and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : 2.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            3 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 submarine moved from 103 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            2 infantry moved from Southern France to France
            1 artillery moved from Northern Italy to France
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from Belarus to Bryansk
            3 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 bombers moved from Ukraine to Western Germany
            2 armour moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            3 tactical_bombers moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            2 fighters and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : 2.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            3 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 submarine moved from 103 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            2 infantry moved from Southern France to France
            1 artillery moved from Northern Italy to France
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from Belarus to Bryansk
            3 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 bombers moved from Ukraine to Western Germany
            2 armour moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            3 tactical_bombers moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            2 fighters and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
            EDIT: Changing ownership of Sweden from Neutral_True to Germans
            EDIT: Adding units owned by Germans to Sweden: 7 infantry
            EDIT: Removing units owned by Germans from Finland: 1 infantry
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Switzerland: 3 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Changing PUs for Germans from 77 to 80
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : 2.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    I forgot about my Neutral takeovers…
    1 inf from Norway went to Sweden
    1 inf from W. Ger went to Switzerland
    Added 3 IPCs for Sweden

  • 2025 2024 '23 '22 '21 '20

    Seems like you were early on the Neutral Crush. Normally I would want to be more prepared throughout the world to do that move.

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Russians win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - Russians
            1 infantry moved from Northwest Persia to Persia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer if the battle went my way in sz 99, I think it would have helped alot, would have taken another turn for the axis to take Turkey but oh well… I needed a foothold in Europe ASAP, to force Germany to spend in Europe or be more aware of the allies, we’ll see if I was right…

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