@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Japan
4 infantry moved from Korea to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 armour, 4 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 7/15 hits, 6,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers in Japan, round 2 : 7/13 hits, 5,67 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Japan, round 3 : 4/8 hits, 4,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 5/7 hits, 3,67 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 armour and 2 bombers in Japan, round 4 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 3 fighters in Japan, round 4 : 1/3 hits, 2,00 expected hits
3 fighters owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans captures 9PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Place Units - Americans
1 factory_minor placed in Iraq
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 1,67
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Jehol
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Hunan
2 infantry placed in Sikang
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Japan
4 infantry moved from Korea to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 armour, 4 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 7/15 hits, 6,83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers in Japan, round 2 : 7/13 hits, 5,67 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Japan, round 3 : 4/8 hits, 4,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 5/7 hits, 3,67 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 armour and 2 bombers in Japan, round 4 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 3 fighters in Japan, round 4 : 1/3 hits, 2,00 expected hits
3 fighters owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans captures 9PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 destroyer moved from 107 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 5 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Place Units - Americans
1 factory_minor placed in Iraq
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Jehol
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Hunan
2 infantry placed in Sikang
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 bomber moved from India to French Indo China
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
Combat - British
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 2 artilleries and 1 bomber in French Indo China, round 3 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in French Indo China
British roll dice for 1 armour and 1 bomber in French Indo China, round 4 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 bomber in French Indo China, round 5 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
Non Combat Move - British
1 bomber moved from French Indo China to India
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Tunisia to Libya
Place Units - UK_Pacific
1 artillery, 2 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,83
Japanese regular : 2,33
Japanese AA : -0,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Southern Italy to Southern France
1 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Rostov
Place Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,2,2
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 51 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Siam to French Indo China
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 20 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 51 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 51 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Siam to French Indo China
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@feltmarskal My feeling is only half win.
@feltmarskal Lost japan and won the game :weary:
@feltmarskal congratulations, Feltmarskal! You punished me for not supporting the UK with the US. I was too focused on Japan. When you started your action against the UK, there would still have been time for the US to send some fighters, but I underestimated the danger. The US is strong, now. But I am sure it could not stop Germany from taking China and Persia slowly but surely.
Congratulations again, and good luck in your other games!