I need to wait,
Did you intend for the cruiser to be in 104? I want to make sure it wasn’t a misclick
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Combat Move - ANZAC
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 marine and 1 transport moved from 28 Sea Zone to 9 Sea Zone
1 marine moved from 9 Sea Zone to Aleutian Islands
Combat - ANZAC
Battle in Aleutian Islands
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marine
Non Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Combat Move - ANZAC
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 marine and 1 transport moved from 28 Sea Zone to 9 Sea Zone
1 marine moved from 9 Sea Zone to Aleutian Islands
Combat - ANZAC
Battle in Aleutian Islands
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 marine in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marine
Non Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.67
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Well, Italians surprised as well. I can now either take Stalingrad or India - and keep all victory cities, both will do for a Nike :)
Yes, unfortunately the Allies are spread too thin, in all the desperate defense I hadn’t even noticed the potential for 13 VCs.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Finland to Norway
12 armour and 2 mech_infantrys moved from Vyborg to Norway
1 infantry moved from Leningrad to Vologda
1 tactical_bomber moved from Leningrad to Vologda
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Norway
2 destroyers moved from 118 Sea Zone to 116 Sea Zone
1 carrier moved from 118 Sea Zone to 116 Sea Zone
4 transports moved from 118 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
3 artilleries moved from Germany to 116 Sea Zone
2 infantry moved from Germany to 116 Sea Zone
4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone
1 tactical_bomber moved from Germany to Norway
2 fighters moved from Western Germany to Norway
2 fighters moved from Germany to 116 Sea Zone
1 fighter moved from Germany to 116 Sea Zone
1 bomber moved from Western Germany to Norway
1 artillery moved from Rostov to Tambov
1 infantry moved from Kursk to Tambov
1 artillery moved from Rostov to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 infantry moved from Northern Caucasus to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
1 tactical_bomber moved from Rostov to Southern Caucasus
1 mech_infantry moved from Northern Caucasus to Stalingrad
1 armour moved from Northern Caucasus to Stalingrad
1 artillery moved from Northern Caucasus to Stalingrad
11 artilleries moved from Northern Caucasus to Stalingrad
21 infantry moved from Northern Caucasus to Stalingrad
1 mech_infantry moved from Northern Caucasus to Stalingrad
1 armour moved from Northern Caucasus to Stalingrad
9 armour moved from Northern Caucasus to Stalingrad
3 mech_infantrys moved from Northern Caucasus to Stalingrad
Combat - Germans
Combat Hit Differential Summary :
@nikola1975 Allied pilots can try to prevent the naval landing or help their troops on the ground at Oslo and Narvik. What do you want to do?
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@nikola1975 Allied pilots can try to prevent the naval landing or help their troops on the ground at Oslo and Narvik. What do you want to do?
Scramble the naval planes into Norway to help defend there and keep the ground based ones there as well.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Finland to Norway
12 armour and 2 mech_infantrys moved from Vyborg to Norway
1 infantry moved from Leningrad to Vologda
1 tactical_bomber moved from Leningrad to Vologda
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Norway
2 destroyers moved from 118 Sea Zone to 116 Sea Zone
1 carrier moved from 118 Sea Zone to 116 Sea Zone
4 transports moved from 118 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
3 artilleries moved from Germany to 116 Sea Zone
2 infantry moved from Germany to 116 Sea Zone
4 artilleries and 4 infantry moved from 116 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone
1 tactical_bomber moved from Germany to Norway
2 fighters moved from Western Germany to Norway
2 fighters moved from Germany to 116 Sea Zone
1 fighter moved from Germany to 116 Sea Zone
1 bomber moved from Western Germany to Norway
1 artillery moved from Rostov to Tambov
1 infantry moved from Kursk to Tambov
1 artillery moved from Rostov to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 infantry moved from Northern Caucasus to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
1 tactical_bomber moved from Rostov to Southern Caucasus
1 mech_infantry moved from Northern Caucasus to Stalingrad
1 armour moved from Northern Caucasus to Stalingrad
1 artillery moved from Northern Caucasus to Stalingrad
11 artilleries moved from Northern Caucasus to Stalingrad
21 infantry moved from Northern Caucasus to Stalingrad
1 mech_infantry moved from Northern Caucasus to Stalingrad
1 armour moved from Northern Caucasus to Stalingrad
9 armour moved from Northern Caucasus to Stalingrad
3 mech_infantrys moved from Northern Caucasus to Stalingrad
Combat - Germans
Americans scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway
Americans scrambles 1 units out of 115 Sea Zone to defend against the attack in Norway
Battle in Northern Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Caucasus
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 11 armour, 13 artilleries, 24 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 11 armour, 13 artilleries, 24 infantry and 5 mech_infantrys in Stalingrad, round 2 : 19/53 hits, 17.67 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 11 armour, 13 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 16 armour, 6 artilleries, 1 bomber, 3 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 4 fighters, 3 infantry and 2 mech_infantrys
British roll AA dice in Norway : 0/6 hits, 1.00 expected hits
Germans roll dice for 16 armour, 6 artilleries, 1 bomber, 3 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 19/41 hits, 17.17 expected hits
Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 7 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 9/24 hits, 11.17 expected hits
1 mech_infantry owned by the British, 2 aaGuns owned by the British, 1 tactical_bomber owned by the British, 9 infantry owned by the Germans, 2 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 5 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Norway
Germans roll dice for 16 armour, 6 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 19/32 hits, 14.67 expected hits
Americans roll dice for 7 fighters in Norway, round 3 : 4/7 hits, 4.67 expected hits
2 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Norway
Germans win, taking Norway from Americans with 16 armour, 4 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Germans: 2 artilleries, 9 infantry and 2 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter moved from 116 Sea Zone to Western Germany
1 aaGun, 8 artilleries and 25 infantry moved from Leningrad to Baltic States
1 tactical_bomber moved from Vologda to Baltic States
3 fighters moved from Norway to Germany
2 fighters moved from 116 Sea Zone to Western Germany
2 tactical_bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Stalingrad
1 fighter moved from Kazakhstan to Rostov
1 tactical_bomber moved from Southern Caucasus to Rostov
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Romania to Eastern Poland
Place Units - Germans
2 destroyers placed in 116 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 armour and 1 infantry placed in Romania
1 artillery and 3 infantry placed in Western Germany
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2.83
British AA : -1.00
Russians regular : 1.00
Germans regular : 8.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
20 artilleries and 42 infantry moved from Novgorod to Leningrad
Russians take Leningrad from Germans
1 infantry moved from Uzbekistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Tula to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kursk from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
1 fighter moved from Vologda to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Kursk
1 infantry moved from Southern Belarus to Bryansk
Place Units - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Southern Manchuria to Buryatia
16 armour, 9 artilleries, 12 infantry, 1 marine and 1 mech_infantry moved from Burma to Eastern India
3 destroyers moved from 132 Sea Zone to 40 Sea Zone
2 cruisers moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 transport moved from 132 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Malaya to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
1 armour and 1 infantry moved from 40 Sea Zone to Eastern India
7 transports moved from 132 Sea Zone to 39 Sea Zone
7 artilleries and 7 infantry moved from Shan State to 39 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 39 Sea Zone to 40 Sea Zone
7 artilleries and 7 infantry moved from 40 Sea Zone to Eastern India
1 bomber moved from French Indo China to 40 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India
1 fighter and 1 tactical_bomber moved from Malaya to Eastern India
1 fighter and 1 tactical_bomber moved from Malaya to Eastern India
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
Combat Hit Differential Summary :
@nikola1975 Do you want to send fighters to the sea or leave them at Calcutta?
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@nikola1975 Do you want to send fighters to the sea or leave them at Calcutta?
They will stay and defend India!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Southern Manchuria to Buryatia
16 armour, 9 artilleries, 12 infantry, 1 marine and 1 mech_infantry moved from Burma to Eastern India
3 destroyers moved from 132 Sea Zone to 40 Sea Zone
2 cruisers moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 transport moved from 132 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Malaya to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
1 armour and 1 infantry moved from 40 Sea Zone to Eastern India
7 transports moved from 132 Sea Zone to 39 Sea Zone
7 artilleries and 7 infantry moved from Shan State to 39 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 39 Sea Zone to 40 Sea Zone
7 artilleries and 7 infantry moved from 40 Sea Zone to Eastern India
1 bomber moved from French Indo China to 40 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India
1 fighter and 1 tactical_bomber moved from Malaya to Eastern India
1 fighter and 1 tactical_bomber moved from Malaya to Eastern India
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 bomber, 2 cruisers, 3 destroyers, 1 submarine and 8 transports
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 cruisers, 3 destroyers and 8 transports in 40 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 40 Sea Zone
1 transport owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 bomber, 2 cruisers, 3 destroyers, 1 submarine and 8 transports remaining. Battle score for attacker is 14
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Eastern India
Japanese attack with 17 armour, 16 artilleries, 4 fighters, 20 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers
British defend with 3 aaGuns, 4 armour, 1 artillery, 1 bomber, 4 fighters, 44 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 0/7 hits, 1.17 expected hits
Japanese roll dice for 17 armour, 16 artilleries, 4 fighters, 20 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Eastern India, round 2 : 26/62 hits, 24.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 1 artillery, 1 bomber, 4 fighters, 44 infantry and 4 mech_infantrys in Eastern India, round 2 : 25/58 hits, 21.83 expected hits
20 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 22 infantry owned by the British lost in Eastern India
Japanese roll dice for 17 armour, 12 artilleries, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Eastern India, round 3 : 16/37 hits, 16.83 expected hits
UK_Pacific roll dice for 4 armour, 1 artillery, 4 fighters, 22 infantry and 4 mech_infantrys in Eastern India, round 3 : 19/35 hits, 14.33 expected hits
12 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 6 armour owned by the Japanese and 16 infantry owned by the British lost in Eastern India
3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
11 armour owned by the Japanese retreated to Burma
UK_Pacific win with 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Japanese: 6 armour, 16 artilleries, 20 infantry, 1 marine and 1 mech_infantry
Casualties for British: 3 aaGuns, 1 bomber and 38 infantry
Non Combat Move - Japanese
4 fighters moved from Eastern India to Burma
3 tactical_bombers moved from Eastern India to Burma
1 bomber moved from 40 Sea Zone to Malaya
1 armour moved from French Indo China to Burma
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 transport moved from 64 Sea Zone to 58 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 58 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 artillery and 3 infantry moved from South Australia to Western Australia
1 fighter moved from Wake Island to Kwangtung
1 fighter and 1 tactical_bomber moved from Wake Island to Kwangtung
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Shansi
1 artillery moved from Shantung to Anhwe
1 armour moved from Shantung to Southern Manchuria
2 infantry moved from Japan to Kyushu
2 battleships and 2 submarines moved from 27 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Malaya
2 transports placed in 7 Sea Zone
1 destroyer placed in 7 Sea Zone
2 carriers placed in 7 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 tactical_bomber placed in Japan
3 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
British AA : -1.17
UK_Pacific regular : 7.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 11 Sea Zone to 28 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
6 infantry moved from Iceland to 126 Sea Zone
6 infantry and 3 transports moved from 126 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to United Kingdom
1 transport moved from 128 Sea Zone to 126 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
2 carriers and 1 cruiser moved from 128 Sea Zone to 122 Sea Zone
Place Units - Americans
4 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
2 destroyers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 15 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 4 artilleries and 15 infantry
Japanese defend with 12 armour, 4 fighters and 3 tactical_bombers
Chinese roll dice for 4 artilleries and 15 infantry in Burma, round 2 : 7/19 hits, 4.50 expected hits
Japanese roll dice for 12 armour, 4 fighters and 3 tactical_bombers in Burma, round 2 : 12/19 hits, 10.17 expected hits
7 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Burma
Chinese roll dice for 4 artilleries and 3 infantry in Burma, round 3 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Burma, round 3 : 9/12 hits, 6.67 expected hits
3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Burma
Japanese win with 5 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Chinese: 4 artilleries and 15 infantry
Casualties for Japanese: 7 armour
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Inner Mongolia to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 4.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 11 Sea Zone to 28 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
6 infantry moved from Iceland to 126 Sea Zone
6 infantry and 3 transports moved from 126 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to United Kingdom
1 transport moved from 128 Sea Zone to 126 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
2 carriers and 1 cruiser moved from 128 Sea Zone to 122 Sea Zone
Place Units - Americans
4 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
2 destroyers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 15 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 4 artilleries and 15 infantry
Japanese defend with 12 armour, 4 fighters and 3 tactical_bombers
Chinese roll dice for 4 artilleries and 15 infantry in Burma, round 2 : 7/19 hits, 4.50 expected hits
Japanese roll dice for 12 armour, 4 fighters and 3 tactical_bombers in Burma, round 2 : 12/19 hits, 10.17 expected hits
7 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Burma
Chinese roll dice for 4 artilleries and 3 infantry in Burma, round 3 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Burma, round 3 : 9/12 hits, 6.67 expected hits
3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Burma
Japanese win with 5 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Chinese: 4 artilleries and 15 infantry
Casualties for Japanese: 7 armour
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Inner Mongolia to Kansu
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys
Japanese defend with 5 armour, 4 fighters and 3 tactical_bombers
British roll dice for 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys in Burma, round 2 : 7/19 hits, 6.83 expected hits
Japanese roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Burma, round 2 : 9/12 hits, 6.67 expected hits
2 tactical_bombers owned by the Japanese, 3 mech_infantrys owned by the British, 5 armour owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 4 armour, 1 artillery, 4 fighters and 1 mech_infantry in Burma, round 3 : 4/10 hits, 4.67 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Burma
British roll dice for 3 armour and 4 fighters in Burma, round 4 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 46
Casualties for British: 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for Japanese: 5 armour, 4 fighters and 3 tactical_bombers
Non Combat Move - British
4 fighters moved from Burma to Eastern India
10 infantry moved from Western India to Eastern India
4 armour and 4 mech_infantrys moved from Baluchistan to Eastern India
5 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Eastern India
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Southern Persia
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,5,2,6,1,6,6,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4,4,1,5,2,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 6.67
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Ethiopia
Italians take Anglo-Egyptian Sudan from British
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Syria
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Syria
1 bomber moved from Greece to 115 Sea Zone
1 tactical_bomber moved from Southern Italy to 115 Sea Zone
1 fighter moved from Greece to Northwest Persia
1 mech_infantry moved from Northern Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Northwest Persia
Combat - Italians
Battle in Syria
Battle in 115 Sea Zone
Italians attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Italians and 1 destroyer owned by the Americans lost in 115 Sea Zone
Italians win, taking Syria from British with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 3 artilleries and 4 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Egypt to Trans-Jordan
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 101 Sea Zone to Syria
1 tactical_bomber moved from Northwest Persia to Southern Caucasus
1 fighter moved from Northwest Persia to Southern Caucasus
1 fighter moved from Northwest Persia to Southern Caucasus
1 cruiser moved from 100 Sea Zone to 101 Sea Zone
1 destroyer moved from 100 Sea Zone to 101 Sea Zone
1 battleship moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
3 destroyers moved from 97 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 100 Sea Zone
1 bomber moved from 115 Sea Zone to Western Germany
Place Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.00
British regular : -0.67
@flyingbadger And defend they did! It was a bloody battle. I think it was 75% chance to win, and after round 1 of dice, it went to 87%. Unfortunately for Hirohito, Indians entrenched well in the continuation of the battle and this chance fell to 47% after round 2 and we decided to retreat.
You did well to attack with Chinese, they sacrificed China obviously for a greater cause? To be honest, I did not know you are able to attack with Chinese land units there, I thought only fighters can attack and land. Anyway, at least that stack was destroyed. But it will now take long time to do anything again. Loads of transport there and no land units in the vicinity, planes and tanks destroyed. This was very expensive and not successful campaign. Looking back, not sure I should have done something differently, there were 18 additional units coming in, so I guess this was a good decision, but the luck thought differently.
Soviets also managed to go in the counter-offensive while Germans were securing Scandinavia, the Soviet south is not looking very good. This might be a prolonged war, despite Axis having a significant financial advantage. I would say you are doing very well with limited resources. Italy might prove to be a decisive factor here, despite problems in the first few rounds.
Unless… Is London now threatened by German naval invasion?
@nikola1975
It was lucky dice which saved India. I didn’t realise the threat and thought the Chinese would be too late. I had noticed that other players had landed the fighter in Burma, maybe I should check the G40 rules but I think it is okay. It has helped take the pressure off India for a couple of turns but it I’m sure Japan will be back for another go. You had set up the attack well and it was the right choice to go for it as the odds were good and it would have been game over pretty much.
The Soviets have done what they can, but without the Allies coming in from Norway they may not be able to take the attack to Germany on their own for long.
Yes, I fear that London is vulnerable to invasion and unfortunately more troops are needed on every front. The Middle East is not well defended and South Africa is wide open…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 9 Sea Zone to 11 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 9 Sea Zone to 11 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :