@dawgoneit 2.7.14809
it still wont let me start a game. darn computer!
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies)
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Honan to Inner Mongolia 2 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Szechwan 4 artilleries and 13 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 destroyer moved from 11 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 115 Sea Zone to 128 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 6 infantry and 3 transports moved from 109 Sea Zone to 126 Sea Zone 6 infantry moved from 126 Sea Zone to Iceland Place Units - Americans 3 destroyers and 2 transports placed in 11 Sea Zone 2 fighters placed in Western United States 1 armour, 1 artillery and 1 mech_infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 2,3,2,1,4,4 Americans collect 54 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Honan to Inner Mongolia 2 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Szechwan 4 artilleries and 13 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans Combat - British Non Combat Move - British 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 infantry moved from Western India to Eastern India 1 armour and 1 mech_infantry moved from Baluchistan to Eastern India 10 infantry moved from Baluchistan to Western India 1 fighter moved from Southern Persia to Eastern India 1 fighter moved from Iraq to Eastern India 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 3 armour and 3 mech_infantrys moved from Northwest Persia to Baluchistan 4 artilleries and 11 infantry moved from Northwest Persia to Southern Persia 5 infantry moved from Southern Persia to Baluchistan 1 bomber moved from Szechwan to Eastern India 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Norway 1 destroyer moved from 73 Sea Zone to 81 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,3,5,4,1,3 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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@nikola1975 I had not realised quite how immenent the threat was to India, well done, I had been focussing on all the other problem areas but this would be the VC needed to win. Hopefully the dice will have other ideas ;-)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Greece to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 armour, 4 artilleries and 5 infantry moved from Alexandria to Egypt 1 armour moved from Greece to 99 Sea Zone 1 armour moved from Southern Italy to 99 Sea Zone 1 artillery moved from Southern Italy to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 4 infantry moved from Northern Italy to 99 Sea Zone 2 armour, 1 artillery, 7 infantry and 5 transports moved from 99 Sea Zone to 100 Sea Zone 2 armour moved from 100 Sea Zone to Egypt 1 artillery and 7 infantry moved from 100 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Egypt 1 bomber and 1 tactical_bomber moved from Greece to Egypt 2 fighters moved from Greece to Egypt Combat - Italians Battle in Egypt Italians attack with 3 armour, 6 artilleries, 1 bomber, 3 fighters, 13 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry; French defend with 4 infantry; ANZAC defend with 2 infantry; Americans defend with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 armour, 6 artilleries, 1 bomber, 3 fighters, 13 infantry and 2 tactical_bombers in Egypt, round 2 : 15/28 hits, 10.00 expected hits British roll dice for 1 aaGun, 2 armour, 1 artillery, 20 infantry and 2 mech_infantrys in Egypt, round 2 : 8/25 hits, 9.00 expected hits 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 4 infantry owned by the French, 8 infantry owned by the British and 8 infantry owned by the Italians lost in Egypt Italians roll dice for 3 armour, 6 artilleries, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers in Egypt, round 3 : 7/20 hits, 8.50 expected hits British roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Egypt, round 3 : 0/11 hits, 4.33 expected hits 4 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in Egypt Italians roll dice for 3 armour, 6 artilleries, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers in Egypt, round 4 : 7/20 hits, 8.50 expected hits British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 4 : 2/4 hits, 2.00 expected hits 2 armour owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Egypt Italians win, taking Egypt from British with 3 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Italians: 10 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun and 10 infantry Casualties for French: 4 infantry Casualties for Americans: 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 bomber moved from Egypt to Greece 1 fighter moved from Egypt to Greece 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Southern France to France 1 cruiser moved from 94 Sea Zone to 97 Sea Zone 1 battleship moved from 94 Sea Zone to 97 Sea Zone 3 destroyers moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British AA : -0.50 British regular : -5.33
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@flyingbadger Well, Italians surprised as well. I can now either take Stalingrad or India - and keep all victory cities, both will do for a Nike :)
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Combat Move - ANZAC 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 marine and 1 transport moved from 28 Sea Zone to 9 Sea Zone 1 marine moved from 9 Sea Zone to Aleutian Islands Combat - ANZAC Battle in Aleutian Islands ANZAC attack with 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Aleutian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 marine Non Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Combat Move - ANZAC 1 marine moved from Hawaiian Islands to 28 Sea Zone 1 marine and 1 transport moved from 28 Sea Zone to 9 Sea Zone 1 marine moved from 9 Sea Zone to Aleutian Islands Combat - ANZAC Battle in Aleutian Islands ANZAC attack with 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 marine in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 marine in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Aleutian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 marine Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 40 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Well, Italians surprised as well. I can now either take Stalingrad or India - and keep all victory cities, both will do for a Nike :)
Yes, unfortunately the Allies are spread too thin, in all the desperate defense I hadn’t even noticed the potential for 13 VCs.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Finland to Norway 12 armour and 2 mech_infantrys moved from Vyborg to Norway 1 infantry moved from Leningrad to Vologda 1 tactical_bomber moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Norway 2 destroyers moved from 118 Sea Zone to 116 Sea Zone 1 carrier moved from 118 Sea Zone to 116 Sea Zone 4 transports moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 3 artilleries moved from Germany to 116 Sea Zone 2 infantry moved from Germany to 116 Sea Zone 4 artilleries and 4 infantry moved from 116 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone 1 tactical_bomber moved from Germany to Norway 2 fighters moved from Western Germany to Norway 2 fighters moved from Germany to 116 Sea Zone 1 fighter moved from Germany to 116 Sea Zone 1 bomber moved from Western Germany to Norway 1 artillery moved from Rostov to Tambov 1 infantry moved from Kursk to Tambov 1 artillery moved from Rostov to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 infantry moved from Northern Caucasus to Kazakhstan 1 fighter moved from Rostov to Kazakhstan 1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus 1 tactical_bomber moved from Rostov to Southern Caucasus 1 mech_infantry moved from Northern Caucasus to Stalingrad 1 armour moved from Northern Caucasus to Stalingrad 1 artillery moved from Northern Caucasus to Stalingrad 11 artilleries moved from Northern Caucasus to Stalingrad 21 infantry moved from Northern Caucasus to Stalingrad 1 mech_infantry moved from Northern Caucasus to Stalingrad 1 armour moved from Northern Caucasus to Stalingrad 9 armour moved from Northern Caucasus to Stalingrad 3 mech_infantrys moved from Northern Caucasus to Stalingrad Combat - Germans
Combat Hit Differential Summary :
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@nikola1975 Allied pilots can try to prevent the naval landing or help their troops on the ground at Oslo and Narvik. What do you want to do?
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@nikola1975 Allied pilots can try to prevent the naval landing or help their troops on the ground at Oslo and Narvik. What do you want to do?
Scramble the naval planes into Norway to help defend there and keep the ground based ones there as well.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Finland to Norway 12 armour and 2 mech_infantrys moved from Vyborg to Norway 1 infantry moved from Leningrad to Vologda 1 tactical_bomber moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Norway 2 destroyers moved from 118 Sea Zone to 116 Sea Zone 1 carrier moved from 118 Sea Zone to 116 Sea Zone 4 transports moved from 118 Sea Zone to 116 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 3 artilleries moved from Germany to 116 Sea Zone 2 infantry moved from Germany to 116 Sea Zone 4 artilleries and 4 infantry moved from 116 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone 1 tactical_bomber moved from Germany to Norway 2 fighters moved from Western Germany to Norway 2 fighters moved from Germany to 116 Sea Zone 1 fighter moved from Germany to 116 Sea Zone 1 bomber moved from Western Germany to Norway 1 artillery moved from Rostov to Tambov 1 infantry moved from Kursk to Tambov 1 artillery moved from Rostov to Stalingrad 3 infantry moved from Rostov to Stalingrad 1 infantry moved from Northern Caucasus to Kazakhstan 1 fighter moved from Rostov to Kazakhstan 1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus 1 tactical_bomber moved from Rostov to Southern Caucasus 1 mech_infantry moved from Northern Caucasus to Stalingrad 1 armour moved from Northern Caucasus to Stalingrad 1 artillery moved from Northern Caucasus to Stalingrad 11 artilleries moved from Northern Caucasus to Stalingrad 21 infantry moved from Northern Caucasus to Stalingrad 1 mech_infantry moved from Northern Caucasus to Stalingrad 1 armour moved from Northern Caucasus to Stalingrad 9 armour moved from Northern Caucasus to Stalingrad 3 mech_infantrys moved from Northern Caucasus to Stalingrad Combat - Germans Americans scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Americans scrambles 1 units out of 115 Sea Zone to defend against the attack in Norway Battle in Northern Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern Caucasus Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Caucasus Germans win, taking Southern Caucasus from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 11 armour, 13 artilleries, 24 infantry and 5 mech_infantrys Russians defend with 2 infantry Germans roll dice for 11 armour, 13 artilleries, 24 infantry and 5 mech_infantrys in Stalingrad, round 2 : 19/53 hits, 17.67 expected hits Russians roll dice for 2 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad Germans win, taking Stalingrad from Russians with 11 armour, 13 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Norway Germans attack with 16 armour, 6 artilleries, 1 bomber, 3 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 4 fighters, 3 infantry and 2 mech_infantrys British roll AA dice in Norway : 0/6 hits, 1.00 expected hits Germans roll dice for 16 armour, 6 artilleries, 1 bomber, 3 fighters, 9 infantry, 4 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 19/41 hits, 17.17 expected hits Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 7 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 9/24 hits, 11.17 expected hits 1 mech_infantry owned by the British, 2 aaGuns owned by the British, 1 tactical_bomber owned by the British, 9 infantry owned by the Germans, 2 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 5 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Norway Germans roll dice for 16 armour, 6 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 19/32 hits, 14.67 expected hits Americans roll dice for 7 fighters in Norway, round 3 : 4/7 hits, 4.67 expected hits 2 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Norway Germans win, taking Norway from Americans with 16 armour, 4 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Germans: 2 artilleries, 9 infantry and 2 mech_infantrys Casualties for Americans: 2 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys Casualties for British: 2 aaGuns, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 1 fighter moved from 116 Sea Zone to Western Germany 1 aaGun, 8 artilleries and 25 infantry moved from Leningrad to Baltic States 1 tactical_bomber moved from Vologda to Baltic States 3 fighters moved from Norway to Germany 2 fighters moved from 116 Sea Zone to Western Germany 2 tactical_bombers moved from Norway to Germany 1 bomber moved from Norway to Western Germany 1 artillery and 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Rostov to Stalingrad 1 fighter moved from Kazakhstan to Rostov 1 tactical_bomber moved from Southern Caucasus to Rostov 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Yugoslavia 1 artillery and 1 infantry moved from Romania to Eastern Poland Place Units - Germans 2 destroyers placed in 116 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Ukraine 2 armour and 1 infantry placed in Romania 1 artillery and 3 infantry placed in Western Germany 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 British AA : -1.00 Russians regular : 1.00 Germans regular : 8.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 20 artilleries and 42 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 1 infantry moved from Uzbekistan to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Tula to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Yaroslavl to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Kursk from Italians to Russians EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara 1 fighter moved from Vologda to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Samara 2 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Kursk 1 infantry moved from Southern Belarus to Bryansk Place Units - Russians 2 armour, 2 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.33
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Southern Manchuria to Buryatia 16 armour, 9 artilleries, 12 infantry, 1 marine and 1 mech_infantry moved from Burma to Eastern India 3 destroyers moved from 132 Sea Zone to 40 Sea Zone 2 cruisers moved from 132 Sea Zone to 40 Sea Zone 1 submarine moved from 132 Sea Zone to 40 Sea Zone 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from Malaya to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 armour and 1 infantry moved from 40 Sea Zone to Eastern India 7 transports moved from 132 Sea Zone to 39 Sea Zone 7 artilleries and 7 infantry moved from Shan State to 39 Sea Zone 7 artilleries, 7 infantry and 7 transports moved from 39 Sea Zone to 40 Sea Zone 7 artilleries and 7 infantry moved from 40 Sea Zone to Eastern India 1 bomber moved from French Indo China to 40 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India 1 fighter and 1 tactical_bomber moved from Malaya to Eastern India 1 fighter and 1 tactical_bomber moved from Malaya to Eastern India 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese
Combat Hit Differential Summary :
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@nikola1975 Do you want to send fighters to the sea or leave them at Calcutta?
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@nikola1975 Do you want to send fighters to the sea or leave them at Calcutta?
They will stay and defend India!
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Southern Manchuria to Buryatia 16 armour, 9 artilleries, 12 infantry, 1 marine and 1 mech_infantry moved from Burma to Eastern India 3 destroyers moved from 132 Sea Zone to 40 Sea Zone 2 cruisers moved from 132 Sea Zone to 40 Sea Zone 1 submarine moved from 132 Sea Zone to 40 Sea Zone 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from Malaya to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 armour and 1 infantry moved from 40 Sea Zone to Eastern India 7 transports moved from 132 Sea Zone to 39 Sea Zone 7 artilleries and 7 infantry moved from Shan State to 39 Sea Zone 7 artilleries, 7 infantry and 7 transports moved from 39 Sea Zone to 40 Sea Zone 7 artilleries and 7 infantry moved from 40 Sea Zone to Eastern India 1 bomber moved from French Indo China to 40 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India 1 fighter and 1 tactical_bomber moved from Malaya to Eastern India 1 fighter and 1 tactical_bomber moved from Malaya to Eastern India 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 bomber, 2 cruisers, 3 destroyers, 1 submarine and 8 transports British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 cruisers, 3 destroyers and 8 transports in 40 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win, taking 40 Sea Zone from Neutral with 1 bomber, 2 cruisers, 3 destroyers, 1 submarine and 8 transports remaining. Battle score for attacker is 14 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Eastern India Japanese attack with 17 armour, 16 artilleries, 4 fighters, 20 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers British defend with 3 aaGuns, 4 armour, 1 artillery, 1 bomber, 4 fighters, 44 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in Eastern India : 0/7 hits, 1.17 expected hits Japanese roll dice for 17 armour, 16 artilleries, 4 fighters, 20 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Eastern India, round 2 : 26/62 hits, 24.33 expected hits UK_Pacific roll dice for 3 aaGuns, 4 armour, 1 artillery, 1 bomber, 4 fighters, 44 infantry and 4 mech_infantrys in Eastern India, round 2 : 25/58 hits, 21.83 expected hits 20 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 22 infantry owned by the British lost in Eastern India Japanese roll dice for 17 armour, 12 artilleries, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Eastern India, round 3 : 16/37 hits, 16.83 expected hits UK_Pacific roll dice for 4 armour, 1 artillery, 4 fighters, 22 infantry and 4 mech_infantrys in Eastern India, round 3 : 19/35 hits, 14.33 expected hits 12 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 6 armour owned by the Japanese and 16 infantry owned by the British lost in Eastern India 3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated 11 armour owned by the Japanese retreated to Burma UK_Pacific win with 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is -29 Casualties for Japanese: 6 armour, 16 artilleries, 20 infantry, 1 marine and 1 mech_infantry Casualties for British: 3 aaGuns, 1 bomber and 38 infantry Non Combat Move - Japanese 4 fighters moved from Eastern India to Burma 3 tactical_bombers moved from Eastern India to Burma 1 bomber moved from 40 Sea Zone to Malaya 1 armour moved from French Indo China to Burma 1 artillery moved from Malaya to Shan State 1 artillery and 1 infantry moved from Borneo to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Shan State 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Shan State 1 transport moved from 64 Sea Zone to 58 Sea Zone 1 artillery and 1 infantry moved from Western Australia to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 artillery and 3 infantry moved from South Australia to Western Australia 1 fighter moved from Wake Island to Kwangtung 1 fighter and 1 tactical_bomber moved from Wake Island to Kwangtung 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Shansi 1 artillery moved from Shantung to Anhwe 1 armour moved from Shantung to Southern Manchuria 2 infantry moved from Japan to Kyushu 2 battleships and 2 submarines moved from 27 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Kwangtung Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Malaya 2 transports placed in 7 Sea Zone 1 destroyer placed in 7 Sea Zone 2 carriers placed in 7 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 tactical_bomber placed in Japan 3 infantry placed in New South Wales Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 British AA : -1.17 UK_Pacific regular : 7.83 British regular : -0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 destroyer moved from 28 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 11 Sea Zone to 28 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 6 infantry moved from Iceland to 126 Sea Zone 6 infantry and 3 transports moved from 126 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to United Kingdom 1 transport moved from 128 Sea Zone to 126 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 2 carriers and 1 cruiser moved from 128 Sea Zone to 122 Sea Zone Place Units - Americans 4 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 15 infantry moved from Yunnan to Burma Combat - Chinese Battle in Burma Chinese attack with 4 artilleries and 15 infantry Japanese defend with 12 armour, 4 fighters and 3 tactical_bombers Chinese roll dice for 4 artilleries and 15 infantry in Burma, round 2 : 7/19 hits, 4.50 expected hits Japanese roll dice for 12 armour, 4 fighters and 3 tactical_bombers in Burma, round 2 : 12/19 hits, 10.17 expected hits 7 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Burma Chinese roll dice for 4 artilleries and 3 infantry in Burma, round 3 : 0/7 hits, 2.33 expected hits Japanese roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Burma, round 3 : 9/12 hits, 6.67 expected hits 3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Burma Japanese win with 5 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Chinese: 4 artilleries and 15 infantry Casualties for Japanese: 7 armour Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Inner Mongolia to Kansu 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 4.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 destroyer moved from 28 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 11 Sea Zone to 28 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 6 infantry moved from Iceland to 126 Sea Zone 6 infantry and 3 transports moved from 126 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to United Kingdom 1 transport moved from 128 Sea Zone to 126 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 2 carriers and 1 cruiser moved from 128 Sea Zone to 122 Sea Zone Place Units - Americans 4 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 15 infantry moved from Yunnan to Burma Combat - Chinese Battle in Burma Chinese attack with 4 artilleries and 15 infantry Japanese defend with 12 armour, 4 fighters and 3 tactical_bombers Chinese roll dice for 4 artilleries and 15 infantry in Burma, round 2 : 7/19 hits, 4.50 expected hits Japanese roll dice for 12 armour, 4 fighters and 3 tactical_bombers in Burma, round 2 : 12/19 hits, 10.17 expected hits 7 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Burma Chinese roll dice for 4 artilleries and 3 infantry in Burma, round 3 : 0/7 hits, 2.33 expected hits Japanese roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Burma, round 3 : 9/12 hits, 6.67 expected hits 3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Burma Japanese win with 5 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Chinese: 4 artilleries and 15 infantry Casualties for Japanese: 7 armour Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Inner Mongolia to Kansu 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys moved from Eastern India to Burma Combat - British Battle in Burma British attack with 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys Japanese defend with 5 armour, 4 fighters and 3 tactical_bombers British roll dice for 4 armour, 1 artillery, 4 fighters, 6 infantry and 4 mech_infantrys in Burma, round 2 : 7/19 hits, 6.83 expected hits Japanese roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Burma, round 2 : 9/12 hits, 6.67 expected hits 2 tactical_bombers owned by the Japanese, 3 mech_infantrys owned by the British, 5 armour owned by the Japanese and 6 infantry owned by the British lost in Burma British roll dice for 4 armour, 1 artillery, 4 fighters and 1 mech_infantry in Burma, round 3 : 4/10 hits, 4.67 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Burma British roll dice for 3 armour and 4 fighters in Burma, round 4 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 46 Casualties for British: 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys Casualties for Japanese: 5 armour, 4 fighters and 3 tactical_bombers Non Combat Move - British 4 fighters moved from Burma to Eastern India 10 infantry moved from Western India to Eastern India 4 armour and 4 mech_infantrys moved from Baluchistan to Eastern India 5 infantry moved from Baluchistan to Southern Persia 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Eastern India 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Southern Persia 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,5,2,6,1,6,6,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4,4,1,5,2,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 6.67 British regular : 0.00