W@W Entek (axis) v. Dawg (allies)
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Hunan to Kweichow 1 Infantry moved from Hunan to Anhwei Yamamoto take Anhwei from Chinese 1 Artillery moved from Hunan to N.French Indochina Yamamoto take N.French Indochina from French 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 2 Bunkers, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kweichow Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kwangtung Yamamoto attack with 2 Artillerys and 3 Infantrys Chinese defend with 1 Mech.Inf Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Kwangtung, round 2 : 4/5 hits, 1.50 expected hits Chinese roll dice for 1 Mech.Inf in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kwangtung Yamamoto win, taking Kwangtung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Mech.Inf Non Combat Move - Yamamoto 1 B.Transport moved from 84 Sea Zone to 85 Sea Zone 1 Submarine moved from 75 Sea Zone to 93 Sea Zone 1 Submarine moved from 75 Sea Zone to 94 Sea Zone Place Units - Yamamoto 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker and 5 Infantrys placed in Tokyo 1 Battleship and 2 Submarines placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 1.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Hupeh to Hunan Chinese take Hunan from Yamamoto 1 Artillery and 2 Infantrys moved from Shansi to Shantung 2 Infantrys moved from Suiyuan to Chahar 1 Adv.Fighter moved from Shansi to Chahar 1 Artillery and 1 Elite moved from Hupeh to Anhwei 1 ArmoredCar moved from Shensi to Anhwei 1 ArmoredCar moved from Shensi to Kweichow 2 Tanks moved from Shensi to Kweichow 1 Infantry moved from Suiyuan to Chahar 1 Mech.Inf moved from Ningsia to Shantung 1 Infantry and 1 Marine moved from Shensi to Shansi 2 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Ningsia to Shensi 2 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar moved from Gobi Altai to Suiyuan 1 ArmoredCar moved from Gobi Altai to Shensi 1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia 3 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 4 Mech.Infs moved from Urumqi to Ningsia Purchase Units - Chinese Chinese buy 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Elite Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Anhwei, round 2 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Yamamoto: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf Hisaichi defend with 3 ArmoredCars Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shantung, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 0.50 expected hits 3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 3 ArmoredCars Battle in Chahar Chinese attack with 1 Adv.Fighter and 3 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Kweichow Chinese attack with 1 ArmoredCar and 2 Tanks Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 ArmoredCar and 2 Tanks in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Shansi Place Units - Chinese 2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hsining 4 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 4.17 Hisaichi regular : 0.33
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery, 1 Elite and 1 Infantry moved from Hulunbuir to Chita 4 Artillerys moved from Heilungchiang to Chita 2 ArmoredCars moved from Vladivostok to Ayan 2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Chita to Ayan 2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone 2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung 1 Tank moved from Liaoning to Shantung 1 Artillery and 2 Infantrys moved from Liaoning to Peking 1 Tank moved from Changchun to Heilungchiang 5 Artillerys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shantung Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Tank Chinese defend with 1 Artillery, 1 Infantry and 1 Mech.Inf Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Mech.Inf in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Mech.Inf Battle in Ayan Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters Russians defend with 1 HeavyTank and 1 Tank Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters in Ayan, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 HeavyTank and 1 Tank in Ayan, round 2 : 2/2 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 ArmoredCar and 1 Fighter Casualties for Russians: 1 HeavyTank and 1 Tank Non Combat Move - Hisaichi 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Ayan to Chita Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Hulunbuir 1 Artillery and 3 Infantrys placed in Liaoning 2 Destroyers and 1 Submarine placed in 84 Sea Zone 2 Artillerys and 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : 0.83 Hisaichi regular : -0.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Infantry moved from Oslo to 12 Sea Zone 1 Infantry and 1 T.Boat moved from 12 Sea Zone to 21 Sea Zone 1 Artillery moved from Manchester to 21 Sea Zone 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from Dover to 21 Sea Zone 1 Elite moved from Dover to 21 Sea Zone 1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys moved from 21 Sea Zone to Netherlands 2 Infantrys moved from Wales to Dover 1 ArmoredCar moved from Dover to 21 Sea Zone 1 ArmoredCar moved from 21 Sea Zone to Netherlands 1 Artillery moved from French Equatorial Africa to Darfur 2 Mech.Infs moved from Belgian Congo to Darfur 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 ArmoredCar moved from Oman to 58 Sea Zone 1 Artillery moved from Yemen to 58 Sea Zone 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 ArmoredCar moved from Oman to 58 Sea Zone 1 Artillery moved from Yemen to 58 Sea Zone 1 ArmoredCar moved from Oman to 58 Sea Zone 1 Artillery moved from Yemen to 58 Sea Zone 3 ArmoredCars, 3 Artillerys and 3 Transports moved from 58 Sea Zone to 57 Sea Zone 1 Elite and 1 Infantry moved from Yemen to 57 Sea Zone 1 Tank moved from Oman to N.Saudi Arabia 2 ArmoredCars and 1 Tank moved from W.Iran to Syria 1 Tank moved from Syria to Lower Egypt 3 ArmoredCars, 3 Artillerys, 1 Elite and 1 Infantry moved from 57 Sea Zone to Lower Egypt 8 Artillerys moved from Cairo to Lower Egypt 8 Infantrys moved from Cairo to Lower Egypt 2 ArmoredCars moved from Montreal to Ontario 1 Infantry moved from British Columbia to Yukon 2 ArmoredCars moved from Vancouver to 80 Sea Zone 2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 ArmoredCars moved from Attu to 71 Sea Zone 2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars moved from 71 Sea Zone to Attu 2 ArmoredCars and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 2 ArmoredCars moved from 76 Sea Zone to Iturup 1 Infantry moved from Northwest USA to British Columbia 3 Artillerys moved from N.Thailand to N.French Indochina 4 Artillerys and 6 Infantrys moved from Burma to S.Thailand 5 Artillerys and 7 Infantrys moved from Assam to Burma 4 Artillerys and 8 Infantrys moved from Bihar to Assam 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Artillerys and 7 Infantrys moved from Hyderabad to Bihar 2 ArmoredCars and 2 Tanks moved from Rajputana to Bihar 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 1 Infantry moved from London to Dover Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 28 Infantrys, 2 Mech.Infs, 2 Submarines, 1 Tank and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in Darfur British attack with 1 Artillery and 2 Mech.Infs Italians defend with 1 Mech.Inf British roll dice for 1 Artillery and 2 Mech.Infs in Darfur, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Darfur British roll dice for 2 Mech.Infs in Darfur, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 1 Artillery and 1 Mech.Inf Casualties for Italians: 1 Mech.Inf Battle in N.French Indochina British attack with 3 Artillerys Yamamoto defend with 1 Artillery British roll dice for 3 Artillerys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.French Indochina British win, taking N.French Indochina from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for British: 1 Artillery Casualties for Yamamoto: 1 Artillery Battle in Iturup British attack with 2 ArmoredCars Yamamoto defend with 1 Infantry British roll dice for 2 ArmoredCars in Iturup, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Iturup British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Yamamoto: 1 Infantry Battle in Netherlands British attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys Germans defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 2 Mech.Infs Germans roll AA dice in Netherlands : 1/3 hits, 0.50 expected hits 1 Fighter owned by the British lost in Netherlands British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/8 hits, 2.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Mech.Infs in Netherlands, round 2 : 1/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Netherlands, round 3 : 3/7 hits, 2.17 expected hits Germans roll dice for 2 Mech.Infs in Netherlands, round 3 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Netherlands British win, taking Netherlands from Germans with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Fighter and 3 Infantrys Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Mech.Infs Non Combat Move - British 2 Fighters moved from Netherlands to 21 Sea Zone Place Units - British 2 Submarines and 2 Transports placed in 21 Sea Zone 1 Transport placed in 80 Sea Zone 2 Mech.Infs placed in Cape Town 2 ArmoredCars and 1 Tank placed in W.Iran 6 Infantrys placed in Cairo 5 Infantrys placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Infantrys placed in Bombay 2 Infantrys placed in Vancouver 8 Infantrys placed in London 2 Infantrys placed in Wales Turn Complete - British British collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 Italians regular : 1.33 Germans AA : 0.50 Germans regular : 1.17 British regular : -1.00
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Infantrys moved from Sumatra to 110 Sea Zone 2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from S.Thailand to 105 Sea Zone 3 Infantrys moved from 105 Sea Zone to Bangkok 1 Cruiser moved from 92 Sea Zone to 105 Sea Zone 1 S.Submarine moved from 110 Sea Zone to 67 Sea Zone 1 Marine moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone 2 Infantrys and 1 Marine moved from 105 Sea Zone to Bangkok 1 Elite and 3 Infantrys moved from Malaya to Bangkok 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 8 Infantrys moved from West Papua to Merauke 1 Artillery moved from Wellington to 122 Sea Zone 1 Infantry moved from North New Zealand to 122 Sea Zone 1 Infantry moved from Wellington to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 1 Artillery, 4 Infantrys, 1 S.Submarine and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Malaya 1 Artillery and 3 Infantrys moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Bangkok Anzac attack with 1 Elite, 8 Infantrys and 1 Marine Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 11 Infantrys and 2 Marines Anzac roll dice for 4 Cruisers in Bangkok, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Elite, 8 Infantrys and 1 Marine in Bangkok, round 2 : 2/10 hits, 2.17 expected hits Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 11 Infantrys and 2 Marines in Bangkok, round 2 : 8/18 hits, 6.83 expected hits 8 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Bangkok Anzac roll dice for 1 Elite and 1 Marine in Bangkok, round 3 : 1/2 hits, 0.83 expected hits Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Marines in Bangkok, round 3 : 4/14 hits, 5.50 expected hits 1 Infantry owned by the Thai, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Bangkok Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines remaining. Battle score for attacker is -13 Casualties for Anzac: 1 Elite, 8 Infantrys and 1 Marine Casualties for Thai: 5 Infantrys Non Combat Move - Anzac Place Units - Anzac 3 Transports placed in 113 Sea Zone Anzac undo move 1. 3 Transports placed in 113 Sea Zone 2 Artillerys and 1 Elite placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00 Thai regular : -0.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 Artillerys moved from Sumatra to 110 Sea Zone 2 Tanks moved from West Borneo to 110 Sea Zone 1 Elite moved from West Borneo to 110 Sea Zone 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from West Borneo to 110 Sea Zone 2 Artillerys, 2 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok 3 Adv.Fighters and 2 Fighters moved from Peleliu to 84 Sea Zone Purchase Units - Dutch Dutch buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 4 PUs; Combat - Dutch Battle in 84 Sea Zone Dutch attack with 3 Adv.Fighters and 2 Fighters Hisaichi defend with 1 B.Transport, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits 1 Fighter owned by the Dutch lost in 84 Sea Zone 2 Submarines owned by the Hisaichi submerged Dutch roll dice for 3 Adv.Fighters and 1 Fighter in 84 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 3 : 3/6 hits, 1.50 expected hits 1 Transport owned by the Hisaichi, 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone Dutch roll dice for 1 Adv.Fighter in 84 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 4 : 1/4 hits, 1.17 expected hits 1 Adv.Fighter owned by the Dutch lost in 84 Sea Zone Hisaichi win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is -34 Casualties for Dutch: 3 Adv.Fighters and 2 Fighters Casualties for Hisaichi: 1 T.Boat and 1 Transport Battle in Bangkok Dutch attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 6 Infantrys and 2 Marines Dutch roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks in Bangkok, round 2 : 5/8 hits, 3.00 expected hits Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines in Bangkok, round 2 : 5/13 hits, 5.17 expected hits 2 Elites owned by the Dutch, 5 Infantrys owned by the Thai, 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Bangkok Dutch roll dice for 1 Artillery and 2 Tanks in Bangkok, round 3 : 1/3 hits, 1.33 expected hits Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 1 Infantry and 2 Marines in Bangkok, round 3 : 5/8 hits, 3.50 expected hits 1 Infantry owned by the Thai, 1 Artillery owned by the Dutch and 2 Tanks owned by the Dutch lost in Bangkok Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Marines remaining. Battle score for attacker is -16 Casualties for Dutch: 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks Casualties for Thai: 6 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 Artillerys and 2 Infantrys placed in Banjarmasin 1 Factory placed in West Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai regular : 1.33 Dutch regular : -0.83 Hisaichi regular : 0.83
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 2 Infantrys moved from Oulu to Lapland 1 Infantry moved from Oulu to Lapland 1 Infantry moved from Oulu to Lapland 2 Elites moved from Tampere to Oulu 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 1 Elite moved from Helsinki to Tampere 2 Infantrys moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 4 Infantrys Russians defend with 1 AAGun and 1 Elite Finns roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Elite in Lapland, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 4 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 ArmoredCar and 2 Artillerys moved from W.Romania to Bulgaria 1 Infantry moved from E.Romania to Bulgaria 1 Elite moved from Vinnytsia to Donetsk 1 Artillery and 1 Infantry moved from Odessa to Donetsk 2 ArmoredCars moved from Odessa to Kiev 1 Artillery and 1 Infantry moved from Odessa to Donetsk 1 Artillery moved from Odessa to Donetsk 2 ArmoredCars moved from Odessa to Kiev 1 Fighter moved from E.Romania to Donetsk 2 Elites and 2 Infantrys moved from E.Romania to Odessa 1 ArmoredCar moved from Bucharest to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Bulgaria Romanians attack with 1 ArmoredCar, 2 Artillerys and 1 Infantry Russians defend with 2 Artillerys Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in Bulgaria, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 Artillerys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 Artillerys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Odessa Place Units - Romanians 4 Infantrys placed in Bucharest 2 ArmoredCars and 1 Infantry placed in W.Romania Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 0.17 Russians regular : 0.00
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Thai Thai buy 3 Infantrys; Remaining resources: 0 PUs; Place Units - Thai 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 4 ArmoredCars, 1 Artillery, 1 Marine and 2 Tanks moved from Mauritania to Rio de Oro 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Artillery moved from Salvador to 35 Sea Zone 1 Marine moved from Bahia to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 ArmoredCars moved from Bahia to 35 Sea Zone 3 ArmoredCars, 1 Artillery, 1 B.Transport, 1 Marine and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 3 ArmoredCars moved from South Atlantic USA to 26 Sea Zone 3 ArmoredCars and 1 B.Transport moved from 26 Sea Zone to 32 Sea Zone 3 ArmoredCars moved from 32 Sea Zone to Bahia 1 Transport moved from 32 Sea Zone to 25 Sea Zone 1 Transport moved from 26 Sea Zone to 25 Sea Zone 2 B.Transports moved from 35 Sea Zone to 32 Sea Zone 3 ArmoredCars, 1 Artillery and 1 Marine moved from 36 Sea Zone to French Sudan 1 Destroyer moved from 34 Sea Zone to 31 Sea Zone 2 Artillerys and 2 Infantrys moved from Kwangsi to 92 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone 2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok 3 Bombers and 1 S.Bomber moved from Peleliu to Bangkok 2 Adv.Fighters moved from Peleliu to 84 Sea Zone 2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone 1 Carrier and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Peleliu to 108 Sea Zone 2 Infantrys and 1 Transport moved from 108 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Panay Americans take Panay from Yamamoto 1 Submarine moved from 108 Sea Zone to 93 Sea Zone 1 Destroyer moved from 104 Sea Zone to 108 Sea Zone 1 S.Bomber moved from San Francisco to Peleliu 1 L.Fighter moved from San Francisco to Nauru 2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 71 Sea Zone to 76 Sea Zone 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone Purchase Units - Americans Americans buy 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Battleship, 4 Destroyers, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 84 Sea Zone Americans attack with 4 Adv.Fighters, 1 Carrier and 1 Destroyer Hisaichi defend with 1 B.Transport, 3 Destroyers and 2 Submarines Hisaichi roll dice for 2 Submarines in 84 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 Adv.Fighters, 1 Carrier and 1 Destroyer in 84 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 1 B.Transport owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone Americans roll dice for 4 Adv.Fighters in 84 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Hisaichi roll dice for 3 Destroyers in 84 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits 3 Destroyers owned by the Hisaichi lost in 84 Sea Zone Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 24 Casualties for Americans: 1 Carrier and 1 Destroyer Casualties for Hisaichi: 1 B.Transport, 3 Destroyers and 2 Submarines Battle in 93 Sea Zone Americans attack with 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans submerged Battle in Bangkok Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Bombers, 2 Infantrys and 1 S.Bomber Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 3 Infantrys and 2 Marines Thai roll AA dice in Bangkok : 1/6 hits, 1.00 expected hits 1 Bomber owned by the Americans lost in Bangkok Americans roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 2 Infantrys and 1 S.Bomber in Bangkok, round 2 : 4/9 hits, 4.50 expected hits Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines in Bangkok, round 2 : 3/10 hits, 4.17 expected hits 3 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 2 Artillerys owned by the Thai lost in Bangkok Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 S.Bomber in Bangkok, round 3 : 5/6 hits, 3.50 expected hits Thai roll dice for 2 Adv.Fighters, 1 Fighter and 2 Marines in Bangkok, round 3 : 2/5 hits, 2.50 expected hits 2 Adv.Fighters owned by the Yamamoto, 1 Fighter owned by the Thai, 2 Adv.Fighters owned by the Americans and 2 Marines owned by the Thai lost in Bangkok Americans captures 6PUs while taking Thai capital Americans winYamamoto win with 1 Submarine remaining, taking Bangkok from Thai with 1 Artillery, 2 Bombers and 1 S.Bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys Casualties for Thai: 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines Casualties for Yamamoto: 2 Adv.Fighters Non Combat Move - Americans 2 Adv.Fighters could not land in 84 Sea Zone and were removed 2 Bombers and 1 S.Bomber moved from Bangkok to S.Thailand 2 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone 1 B.Carrier moved from 108 Sea Zone to 107 Sea Zone 1 Battleship moved from 108 Sea Zone to 107 Sea Zone 3 Infantrys moved from Pearl Harbor to 98 Sea Zone 2 Adv.Fighters, 1 B.Transport, 1 Carrier and 3 Infantrys moved from 98 Sea Zone to 104 Sea Zone Place Units - Americans 1 Battleship and 2 Destroyers placed in 71 Sea Zone 2 Destroyers and 1 Submarine placed in 34 Sea Zone 1 Artillery and 1 Infantry placed in Salvador 3 Adv.Fighters placed in Pearl Harbor 1 ArmoredCar, 1 Artillery and 1 Infantry placed in South Atlantic USA 1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 126 PUs; end with 132 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 2.50 Thai regular : -1.67 Thai AA : 0.00 Hisaichi regular : -0.83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 8 Infantrys moved from Belgium to Netherlands 3 Artillerys moved from Hamburg to Netherlands 1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 52 Sea Zone 1 Artillery and 1 Infantry moved from 52 Sea Zone to Istanbul Germans take Istanbul from Russians 1 Artillery and 1 Infantry moved from Brest to Lithuania 1 Artillery and 1 Infantry moved from Brest to Minsk 9 ArmoredCars moved from Kiev to Rostov 1 Bomber moved from Brest to Rostov 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar and 1 Tank moved from Pomerania to 23 Sea Zone 1 ArmoredCar, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks moved from Latvia to Leningrad 1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Leningrad 2 Adv.Fighters, 1 Fighter and 1 Stuka moved from Brest to Leningrad Purchase Units - Germans Germans buy 4 Artillerys, 3 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 1 PUs; Combat - Germans Battle in Netherlands Germans attack with 3 Artillerys and 8 Infantrys British defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Elite Germans roll dice for 3 Artillerys and 8 Infantrys in Netherlands, round 2 : 4/11 hits, 2.83 expected hits British roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Netherlands, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the British, 1 Elite owned by the British and 1 Artillery owned by the British lost in Netherlands Germans win, taking Netherlands from British with 3 Artillerys and 8 Infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Elite Battle in Minsk Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Leningrad Germans attack with 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks Russians defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits 1 Stuka owned by the Germans lost in Leningrad Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 10 Tanks in Leningrad, round 2 : 7/20 hits, 8.67 expected hits Units damaged: 5 Bunkers owned by the Russians Russians roll dice for 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 2 : 4/16 hits, 6.83 expected hits 2 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter and 10 Tanks in Leningrad, round 3 : 7/16 hits, 7.33 expected hits Russians roll dice for 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 3 : 8/14 hits, 6.50 expected hits 1 Fighter owned by the Germans, 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Germans, 2 Mot.Infs owned by the Russians, 1 Tank owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad Germans roll dice for 2 Adv.Fighters and 6 Tanks in Leningrad, round 4 : 5/8 hits, 4.00 expected hits Russians roll dice for 5 Bunkers, 1 HeavyTank and 1 Tank in Leningrad, round 4 : 5/7 hits, 3.67 expected hits 4 Bunkers owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in Leningrad Germans roll dice for 2 Adv.Fighters and 1 Tank in Leningrad, round 5 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Bunker and 1 HeavyTank in Leningrad, round 5 : 2/2 hits, 1.17 expected hits 1 Bunker owned by the Russians, 2 Adv.Fighters owned by the Germans and 1 HeavyTank owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 Tank remaining. Battle score for attacker is -30 Casualties for Germans: 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 9 Tanks Casualties for Russians: 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks Battle in Rostov Germans attack with 9 ArmoredCars and 1 Bomber Russians defend with 6 Infantrys Germans roll dice for 9 ArmoredCars and 1 Bomber in Rostov, round 2 : 4/10 hits, 3.67 expected hits Russians roll dice for 6 Infantrys in Rostov, round 2 : 3/6 hits, 2.00 expected hits 3 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Rostov Germans roll dice for 6 ArmoredCars and 1 Bomber in Rostov, round 3 : 2/7 hits, 2.67 expected hits Russians roll dice for 2 Infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 ArmoredCars Casualties for Russians: 6 Infantrys Battle in Lithuania Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Rostov to Brest 3 Artillerys, 1 Elite, 1 HeavyTank and 3 Tanks moved from Kiev to Brest 1 AAGun, 2 Artillerys, 1 Elite and 1 Tank moved from Warsaw to Brest 3 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Krakow to Brest 2 HeavyTanks moved from Bohemia to Brest 2 ArmoredCars moved from Bohemia to Brest 1 Artillery moved from Bohemia to Krakow 1 Tank moved from Pomerania to Brest 3 Mech.Infs moved from Berlin to Krakow 8 Infantrys moved from Picardy to Belgium 8 Infantrys moved from Paris to Picardy 3 Infantrys moved from Normandy to Picardy 3 Infantrys moved from Normandy to Brittany Place Units - Germans 3 Destroyers and 3 Submarines placed in 22 Sea Zone 1 Factory placed in Krakow 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 2 Artillerys, 1 HeavyTank and 1 Tank placed in Warsaw 2 Artillerys and 2 Mech.Infs placed in Bohemia Turn Complete - Germans Germans collect 124 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -1.00 Russians AA : 0.33 British regular : -0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Vyborg to Leningrad 1 Infantry moved from Novgorod to Latvia Russians take Latvia from Germans 1 Infantry moved from S.Karelia to Vyborg 1 Infantry moved from S.Karelia to Novgorod 1 Artillery, 1 Fighter and 3 Infantrys moved from Kursk to Kiev 5 Infantrys moved from Stalingrad to Rostov 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Bursa 3 Infantrys moved from Georgia to Rostov 1 Artillery and 1 Infantry moved from Astrakhan to Erzurum 4 Infantrys moved from Arkhangelsk to S.Karelia 3 Infantrys moved from Kursk to Minsk 1 Bomber moved from Moscow to Rostov 1 Artillery moved from Kursk to Minsk 1 Infantry moved from Kursk to Minsk 2 Infantrys moved from Kursk to Kiev 3 Artillerys and 20 Infantrys moved from Kursk to Donetsk 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Artillery moved from N.Buryat Mongolia to Ayan 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Irkutsk to N.Buryat Mongolia 5 Infantrys moved from Krasnoyarsk to Irkutsk 1 HeavyTank, 3 Infantrys and 2 Tanks moved from Sibirsky to Evenkia 1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk 3 Infantrys moved from Perm to Kirov 1 Infantry moved from Kursk to Rostov Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 4 HeavyTanks, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Kiev Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys Romanians defend with 4 ArmoredCars; Germans defend with 1 Elite Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Kiev, round 2 : 2/7 hits, 1.67 expected hits Germans roll dice for 4 ArmoredCars and 1 Elite in Kiev, round 2 : 2/5 hits, 1.00 expected hits 2 ArmoredCars owned by the Romanians and 2 Infantrys owned by the Russians lost in Kiev Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.33 expected hits Germans roll dice for 2 ArmoredCars and 1 Elite in Kiev, round 3 : 1/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Romanians and 1 Infantry owned by the Russians lost in Kiev Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 4 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Elite in Kiev, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 5 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Elite in Kiev, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Russians: 4 Infantrys Casualties for Romanians: 4 ArmoredCars Casualties for Germans: 1 Elite Battle in Ayan Russians attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Rostov Russians attack with 1 Bomber and 9 Infantrys Germans defend with 6 ArmoredCars Russians roll dice for 1 Bomber and 9 Infantrys in Rostov, round 2 : 3/10 hits, 2.17 expected hits Germans roll dice for 6 ArmoredCars in Rostov, round 2 : 1/6 hits, 1.00 expected hits 3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Rostov Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits Germans roll dice for 3 ArmoredCars in Rostov, round 3 : 0/3 hits, 0.50 expected hits 3 ArmoredCars owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 22 Casualties for Russians: 1 Infantry Casualties for Germans: 6 ArmoredCars Battle in Leningrad Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Leningrad, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Donetsk Russians attack with 3 Artillerys and 20 Infantrys Romanians defend with 3 Artillerys, 1 Elite and 2 Infantrys Russians roll dice for 3 Artillerys and 20 Infantrys in Donetsk, round 2 : 7/23 hits, 4.83 expected hits Romanians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 3 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 3 Artillerys and 17 Infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 3 Infantrys Casualties for Romanians: 3 Artillerys, 1 Elite and 2 Infantrys Battle in Minsk Russians attack with 1 Artillery and 4 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 Fighter moved from Kiev to Kursk 2 Infantrys moved from Kursk to Kiev 10 Infantrys moved from Yaroslavl to Kursk 1 Bomber moved from Rostov to Kursk 10 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Sverdlovsk to Novosibirsk 3 Infantrys moved from Sverdlovsk to Perm Place Units - Russians 1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Arkhangelsk 1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00 Germans regular : 1.83 Russians regular : 5.33 Hisaichi regular : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 Infantry moved from Tangier to W.Morocco 3 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco 4 ArmoredCars moved from N.Algeria to W.Morocco 1 Artillery and 1 Infantry moved from N.Algeria to E.Morocco 4 ArmoredCars moved from Tunis to N.Algeria 1 Transport moved from 46 Sea Zone to 44 Sea Zone 1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone 1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 HeavyTank and 2 Tanks moved from Hun to Darfur Purchase Units - Italians Italians buy 4 ArmoredCars, 4 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 HeavyTank and 2 Tanks British defend with 1 Mech.Inf Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Darfur Italians win, taking Darfur from British with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Mech.Inf Non Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 3 Transports moved from 48 Sea Zone to 46 Sea Zone Place Units - Italians 2 ArmoredCars and 2 Infantrys placed in Rome 2 Artillerys and 2 Infantrys placed in E.Morocco 2 ArmoredCars placed in Tunis 3 Mech.Infs placed in Hun Italians undo move 1. 2 Artillerys and 2 Infantrys placed in Rome 2 ArmoredCars placed in Tunis 2 Transports placed in 46 Sea Zone Turn Complete - Italians Italians collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 2 Artillerys and 1 Infantry moved from French Equatorial Africa to Darfur 1 Mech.Inf moved from Lower Egypt to Darfur 2 Mech.Infs moved from Syria to New Valley 1 Infantry moved from Mauritania to 34 Sea Zone 1 ArmoredCar moved from Mauritania to 34 Sea Zone 1 Infantry moved from 34 Sea Zone to Canarians 1 ArmoredCar and 1 Fighter moved from 34 Sea Zone to Canarians Purchase Units - French French buy 2 ArmoredCars, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - French Battle in Darfur French attack with 2 Artillerys, 1 Infantry and 1 Mech.Inf Italians defend with 1 HeavyTank and 2 Tanks French roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 1/3 hits, 1.67 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the French lost in Darfur French roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 1/2 hits, 1.17 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the French lost in Darfur French roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 HeavyTank in Darfur, round 4 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 11 Casualties for French: 1 Artillery and 1 Infantry Casualties for Italians: 1 HeavyTank and 2 Tanks Battle in Canarians French attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Canarians, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians French loses 0 PUs for violating Canarianss neutrality. French win, taking Canarians from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in New Valley French attack with 2 Mech.Infs Italians defend with 1 Artillery French roll dice for 2 Mech.Infs in New Valley, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in New Valley French win, taking New Valley from Italians with 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Non Combat Move - French 1 Fighter moved from Canarians to 34 Sea Zone Place Units - French 2 ArmoredCars and 1 Infantry placed in French Equatorial Africa 2 Mech.Infs placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 French regular : 0.50 Neutral regular : -0.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 93 Sea Zone 1 Submarine moved from 93 Sea Zone to 92 Sea Zone 1 Submarine moved from 94 Sea Zone to 93 Sea Zone 1 Infantry moved from Kwangtung to Kwangsi Yamamoto take Kwangsi from Chinese 2 Artillerys and 1 Infantry moved from Kwangtung to Hunan 1 Tank moved from Hong Kong to Hunan Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 3 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Hunan Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hunan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan Yamamoto win, taking Hunan from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in 93 Sea Zone Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 93 Sea Zone Yamamoto roll dice for 3 Adv.Fighters and 3 Fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits 1 Submarine owned by the Americans lost in 93 Sea Zone Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Submarine Battle in 92 Sea Zone Yamamoto attack with 1 Submarine Anzac defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 92 Sea Zone Anzac win with 1 Destroyer remaining. Battle score for attacker is -7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Yamamoto 3 Adv.Fighters and 3 Fighters moved from 93 Sea Zone to 85 Sea Zone 2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu 1 Infantry moved from 85 Sea Zone to Chubu 1 Artillery moved from 85 Sea Zone to Chubu 2 Infantrys moved from Tokyo to Tohoku Place Units - Yamamoto 1 B.Carrier, 3 Fighters and 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Tokyo 2 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 1.33 Americans regular : 0.67 Anzac regular : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 ArmoredCar and 2 Tanks moved from Kweichow to Hunan 1 Artillery and 1 Elite moved from Anhwei to Shanghai 1 Infantry and 1 Marine moved from Shansi to Shantung 1 Adv.Fighter moved from Shansi to Shantung 1 ArmoredCar moved from Shensi to Shantung 3 Infantrys moved from Chahar to Peking 1 ArmoredCar moved from Suiyuan to Peking 2 Mech.Infs moved from Ningsia to Peking 1 Mech.Inf moved from Ningsia to Peking 1 Mech.Inf moved from Ningsia to Peking 2 Infantrys moved from Suiyuan to Chahar 2 Infantrys moved from Shensi to Shansi 2 Infantrys moved from Szechwan to Kweichow 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Shensi 1 Elite and 1 Infantry moved from Ningsia to Suiyuan 3 Infantrys moved from E.Qinghai to Ningsia 3 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to E.Qinghai 3 Infantrys moved from Hsining to E.Qinghai 1 ArmoredCar moved from Hsining to Lanchow 1 ArmoredCar moved from Hsining to Ningsia 1 Tank moved from Hsining to Ningsia 4 Mech.Infs moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 2 Elites, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs Hisaichi defend with 2 Artillerys and 2 Infantrys Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs in Peking, round 2 : 3/8 hits, 2.67 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Artillerys and 2 Infantrys Battle in Shantung Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Tank Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Hisaichi lost in Shantung Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 3 : 4/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Artillery and 1 Tank Casualties for Chinese: 1 Infantry Battle in Shanghai Chinese attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Hunan Chinese attack with 1 ArmoredCar and 2 Tanks Yamamoto defend with 2 Artillerys and 1 Tank Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Chinese lost in Hunan 1 Tank owned by the Chinese retreated to Kweichow Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -5 Casualties for Chinese: 1 ArmoredCar and 1 Tank Casualties for Yamamoto: 1 Artillery Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Gobi Altai: 4 Mech.Infs EDIT: Adding units owned by Chinese to Ningsia: 4 Mech.Infs EDIT: Turning off Edit Mode 1 Adv.Fighter moved from Shantung to Shansi Place Units - Chinese 2 Elites, 3 Infantrys and 1 Tank placed in Hsining 4 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00 Chinese regular : -0.00 Hisaichi regular : -1.67
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Hulunbuir to Peking 1 Artillery and 3 Infantrys moved from Liaoning to Peking 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Chita to Peking Purchase Units - Hisaichi Hisaichi buy 4 Destroyers and 7 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Peking Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys Chinese defend with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys in Peking, round 2 : 1/11 hits, 3.83 expected hits Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 2 : 2/7 hits, 2.17 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Peking, round 3 : 3/9 hits, 3.50 expected hits Chinese roll dice for 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 1/6 hits, 2.00 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Peking, round 4 : 6/8 hits, 3.33 expected hits Chinese roll dice for 3 Mech.Infs in Peking, round 4 : 2/3 hits, 1.00 expected hits 3 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Hisaichi win, taking Peking from Chinese with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 22 Casualties for Hisaichi: 5 Infantrys Casualties for Chinese: 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs Non Combat Move - Hisaichi 1 Bomber moved from Peking to Chita 2 Adv.Fighters and 1 Fighter moved from Peking to Chita 1 Artillery moved from Kirin to Khabarovsk 1 Tank moved from Heilungchiang to Chita 4 Artillerys moved from Kirin to Heilungchiang 2 Artillerys moved from Changchun to Kirin 2 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 4 Destroyers placed in 84 Sea Zone 3 Infantrys placed in Hulunbuir 4 Infantrys placed in Liaoning Hisaichi undo move 3. 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Hisaichi regular : -0.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 1 Mech.Inf moved from Belgian Congo to Kufra British take Kufra from Italians 11 Artillerys, 1 Elite and 9 Infantrys moved from Lower Egypt to Mersa Matruh 1 Mech.Inf moved from Belgian Congo to Kufra 3 ArmoredCars and 1 Tank moved from Lower Egypt to Kufra 1 Tank moved from N.Saudi Arabia to Adana 2 ArmoredCars and 1 Tank moved from W.Iran to Adana 2 ArmoredCars and 1 Tank moved from Syria to Adana 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Artillerys moved from N.French Indochina to Kwangsi 4 Artillerys and 6 Infantrys moved from S.Thailand to N.Thailand 5 Artillerys and 7 Infantrys moved from Burma to Yunnan 4 Artillerys and 8 Infantrys moved from Assam to Yunnan 2 Tanks moved from Bihar to Yunnan 2 ArmoredCars moved from Bihar to Yunnan 4 Artillerys and 10 Infantrys moved from Bihar to Assam 2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 ArmoredCar moved from Iturup to 76 Sea Zone 1 Infantry moved from Kamchatka to 76 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone 2 ArmoredCars moved from Attu to 71 Sea Zone 2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 2 ArmoredCars moved from 76 Sea Zone to Kunashir 1 ArmoredCar and 1 Infantry moved from 86 Sea Zone to Minamitori 1 Infantry moved from British Columbia to 80 Sea Zone 1 Infantry moved from Vancouver to 80 Sea Zone 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 Infantrys moved from 71 Sea Zone to Attu 1 Infantry moved from Yukon to Alaska 1 Infantry moved from Vancouver to British Columbia 4 Infantrys moved from London to Manchester 2 Infantrys moved from Wales to Dover 4 Infantrys moved from London to Dover 2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone 2 ArmoredCars moved from Ontario to British Columbia Purchase Units - British British buy 12 ArmoredCars, 5 Destroyers, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Kwangsi British attack with 2 Artillerys Yamamoto defend with 1 Infantry British roll dice for 2 Artillerys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Kwangsi British win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery Casualties for Yamamoto: 1 Infantry Battle in Mersa Matruh British attack with 11 Artillerys, 1 Elite and 9 Infantrys Italians defend with 2 Artillerys and 5 Infantrys British roll dice for 11 Artillerys, 1 Elite and 9 Infantrys in Mersa Matruh, round 2 : 9/21 hits, 7.17 expected hits Italians roll dice for 2 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 3/7 hits, 2.33 expected hits 5 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 11 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 3 Infantrys Casualties for Italians: 2 Artillerys and 5 Infantrys Battle in Minamitori British attack with 1 ArmoredCar and 1 Infantry Yamamoto defend with 1 Infantry British roll dice for 1 ArmoredCar and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori British win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kunashir British attack with 2 ArmoredCars Yamamoto defend with 1 Artillery British roll dice for 2 ArmoredCars in Kunashir, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kunashir British roll dice for 1 ArmoredCar in Kunashir, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Artillery owned by the Yamamoto lost in Kunashir Yamamoto win with no units remaining. Battle score for attacker is -4 Casualties for British: 2 ArmoredCars Casualties for Yamamoto: 1 Artillery Non Combat Move - British Place Units - British 5 ArmoredCars placed in Delhi 5 ArmoredCars placed in Madras 2 ArmoredCars placed in Bombay 4 Destroyers placed in 21 Sea Zone 6 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 2 Mech.Infs placed in Cape Town 1 Destroyer placed in 18 Sea Zone Turn Complete - British British collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67 Italians regular : 0.67 British regular : 2.67
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 3 Infantrys moved from Merauke to 113 Sea Zone 2 Infantrys moved from Merauke to 113 Sea Zone 5 Infantrys and 3 Transports moved from 113 Sea Zone to 107 Sea Zone 1 Tank moved from Peleliu to 107 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 2 Artillerys moved from Broome to 67 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 1 Infantry moved from Java to 67 Sea Zone 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry, 2 Submarines and 2 Transports moved from 67 Sea Zone to 107 Sea Zone 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from 107 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 3 Infantrys moved from Malaya to 105 Sea Zone 2 Infantrys moved from Java to 110 Sea Zone 1 Artillery moved from Java to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to Hainan 1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangtung Chinese take Kwangtung from Yamamoto 1 Cruiser and 1 Infantry moved from 105 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Hainan 1 Cruiser and 1 Infantry moved from 105 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Mindoro Americans take Mindoro from Yamamoto 1 Cruiser moved from 105 Sea Zone to 92 Sea Zone 1 Infantry and 1 S.Submarine moved from 105 Sea Zone to 84 Sea Zone 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone 1 Cruiser moved from 105 Sea Zone to 92 Sea Zone 1 Transport moved from 105 Sea Zone to 67 Sea Zone 1 Infantry moved from 84 Sea Zone to Liaoning Purchase Units - Anzac Anzac buy 4 Infantrys, 2 Marines and 4 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Hainan Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Anzac roll dice for 3 Cruisers in Hainan, round 2 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery in Hainan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hainan Anzac win, taking Hainan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in 84 Sea Zone Anzac attack with 1 Destroyer and 1 S.Submarine Hisaichi defend with 4 Destroyers Anzac roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Destroyer in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 Destroyer owned by the Anzac lost in 84 Sea Zone Anzac roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 4 Destroyers in 84 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 S.Submarine owned by the Anzac lost in 84 Sea Zone 1 Infantry owned by the Anzac lost in Liaoning Hisaichi win with 4 Destroyers remaining. Battle score for attacker is -18 Casualties for Anzac: 1 Destroyer and 1 S.Submarine Non Combat Move - Anzac Place Units - Anzac 3 Transports placed in 113 Sea Zone 2 Marines placed in Broome 1 Transport placed in 122 Sea Zone 1 Infantry placed in Broome 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : -0.83 Hisaichi regular : 0.33
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 3 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 106 Sea Zone 1 Infantry moved from West Borneo to 106 Sea Zone 1 Tank moved from West Borneo to 106 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 93 Sea Zone 1 Infantry and 1 Tank moved from 93 Sea Zone to Formosa 3 Infantrys moved from Sumatra to 110 Sea Zone 2 Artillerys moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys and 4 Infantrys moved from 111 Sea Zone to Mindanao Purchase Units - Dutch Dutch buy 2 Artillerys, 3 Marines and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Formosa Dutch attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Marine Dutch roll dice for 1 Infantry and 1 Tank in Formosa, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Formosa Dutch roll dice for 1 Tank in Formosa, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Marine in Formosa, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Dutch lost in Formosa Hisaichi win with 1 Marine remaining. Battle score for attacker is -7 Casualties for Dutch: 1 Infantry and 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 Artillerys and 2 Marines placed in Banjarmasin 1 Marine placed in West Borneo 2 Transports placed in 110 Sea Zone Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : -1.17 Hisaichi regular : 1.33