TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
2 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 3 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Artillerys and 3 Infantrys moved from 48 Sea Zone to Greece
1 Artillery and 1 Infantry moved from Kufra to New Valley
3 Mech.Infs moved from Hun to Darfur
2 Transports moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from Mersa Matruh to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Greece
2 Infantrys moved from Mersa Matruh to Lower Egypt
Italians take Lower Egypt from British
1 Artillery and 1 Infantry moved from N.Tunisia to 45 Sea Zone
1 Infantry moved from N.Tunisia to 42 Sea Zone
1 Destroyer, 1 Infantry, 1 S.Submarine and 2 Submarines moved from 42 Sea Zone to 41 Sea Zone
2 Artillerys and 1 Infantry moved from E.Morocco to W.Morocco
1 Infantry moved from 41 Sea Zone to Tangier
1 Artillery, 1 Infantry and 1 Transport moved from 45 Sea Zone to 41 Sea Zone
1 Destroyer and 1 Submarine moved from 45 Sea Zone to 41 Sea Zone
Purchase Units - Italians
Italians buy 4 ArmoredCars, 2 Artillerys, 1 HeavyTank, 4 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in 41 Sea Zone
Italians attack with 1 Artillery, 2 Destroyers, 1 Infantry, 1 S.Submarine, 3 Submarines and 1 Transport
Americans defend with 1 B.Transport
Italians roll dice for 1 S.Submarine and 3 Submarines in 41 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
1 B.Transport owned by the Americans lost in 41 Sea Zone
Italians win with 2 Destroyers, 1 S.Submarine, 3 Submarines and 1 Transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in Darfur
Italians attack with 3 Mech.Infs
British defend with 1 Fighter and 1 Infantry
Italians roll dice for 3 Mech.Infs in Darfur, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Fighter and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.83 expected hits
1 Fighter owned by the British and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 3 Mech.Infs remaining. Battle score for attacker is 10
Casualties for British: 1 Fighter and 1 Infantry
Battle in New Valley
Italians attack with 1 Artillery and 1 Infantry
French defend with 1 ArmoredCar
Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in New Valley, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Italians lost in New Valley
Italians roll dice for 1 Artillery in New Valley, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar in New Valley, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Artillery in New Valley, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar in New Valley, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 Artillery in New Valley, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar in New Valley, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the French lost in New Valley
Italians win, taking New Valley from British with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for French: 1 ArmoredCar
Battle in Tangier
Battle in Greece
Italians attack with 2 Artillerys and 5 Infantrys
Russians defend with 1 AAGun, 1 Artillery and 3 Tanks
Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 2 Artillerys and 5 Infantrys in Greece, round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 3 Tanks in Greece, round 2 : 2/4 hits, 1.83 expected hits
1 Artillery owned by the Russians, 2 Infantrys owned by the Italians and 3 Tanks owned by the Russians lost in Greece
Italians win, taking Tangier from French, taking Greece from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 15
Casualties for Italians: 2 Infantrys
Casualties for Russians: 1 Artillery and 3 Tanks
Non Combat Move - Italians
1 Artillery and 1 Infantry moved from 41 Sea Zone to E.Morocco
1 Artillery and 1 Infantry moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
1 Infantry moved from Tobruk to Mersa Matruh
Place Units - Italians
1 HeavyTank and 2 Tanks placed in Hun
4 ArmoredCars placed in Tunis
2 Artillerys and 2 Infantrys placed in E.Morocco
2 Transports placed in 46 Sea Zone
2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 ArmoredCar and 1 Infantry moved from Liberia to 36 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 36 Sea Zone to 34 Sea Zone
1 ArmoredCar and 1 Infantry moved from 34 Sea Zone to Mauritania
2 Infantrys moved from Canadian Prairies to Churchill
1 ArmoredCar moved from Churchill to Canadian Prairies
1 ArmoredCar moved from Canadian Prairies to Churchill
1 Infantry moved from Keewatin to Churchill
2 Mech.Infs moved from Syria to Lower Egypt
1 ArmoredCar, 1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
1 Infantry moved from Central America to E.Mexico
Purchase Units - French
French buy 2 Artillerys, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in Lower Egypt
French attack with 2 Mech.Infs
Italians defend with 2 Infantrys
French roll dice for 2 Mech.Infs in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Italians and 1 Mech.Inf owned by the French lost in Lower Egypt
French roll dice for 1 Mech.Inf in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Mech.Inf in Lower Egypt, round 4 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Lower Egypt
French win, taking Lower Egypt from Italians with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for French: 1 Mech.Inf
Casualties for Italians: 2 Infantrys
Battle in Darfur
French attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Italians defend with 3 Mech.Infs
French roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 3 Mech.Infs in Darfur, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the French, 1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
French roll dice for 1 Artillery in Darfur, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 Mech.Infs in Darfur, round 3 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
Italians win with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for French: 1 ArmoredCar, 1 Artillery and 1 Infantry
Casualties for Italians: 2 Mech.Infs
Non Combat Move - French
Place Units - French
2 Artillerys and 1 Infantry placed in French Equatorial Africa
2 Mech.Infs placed in Syria
Turn Complete - French
French collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Hunan to Kweichow
1 Infantry moved from Hunan to Anhwei
Yamamoto take Anhwei from Chinese
1 Artillery moved from Hunan to N.French Indochina
Yamamoto take N.French Indochina from French
2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kwangtung
Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 2 Bunkers, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Kweichow
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kwangtung
Yamamoto attack with 2 Artillerys and 3 Infantrys
Chinese defend with 1 Mech.Inf
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Kwangtung, round 2 : 4/5 hits, 1.50 expected hits
Chinese roll dice for 1 Mech.Inf in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Mech.Inf
Non Combat Move - Yamamoto
1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
1 Submarine moved from 75 Sea Zone to 93 Sea Zone
1 Submarine moved from 75 Sea Zone to 94 Sea Zone
Place Units - Yamamoto
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 5 Infantrys placed in Tokyo
1 Battleship and 2 Submarines placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Hupeh to Hunan
Chinese take Hunan from Yamamoto
1 Artillery and 2 Infantrys moved from Shansi to Shantung
2 Infantrys moved from Suiyuan to Chahar
1 Adv.Fighter moved from Shansi to Chahar
1 Artillery and 1 Elite moved from Hupeh to Anhwei
1 ArmoredCar moved from Shensi to Anhwei
1 ArmoredCar moved from Shensi to Kweichow
2 Tanks moved from Shensi to Kweichow
1 Infantry moved from Suiyuan to Chahar
1 Mech.Inf moved from Ningsia to Shantung
1 Infantry and 1 Marine moved from Shensi to Shansi
2 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from Ningsia to Shensi
2 Infantrys moved from Ningsia to Suiyuan
1 ArmoredCar moved from Gobi Altai to Suiyuan
1 ArmoredCar moved from Gobi Altai to Shensi
1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
4 Mech.Infs moved from Urumqi to Ningsia
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Elite
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Anhwei, round 2 : 2/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Chinese: 1 ArmoredCar
Casualties for Yamamoto: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 3 ArmoredCars
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shantung, round 2 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 0.50 expected hits
3 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 ArmoredCars
Battle in Chahar
Chinese attack with 1 Adv.Fighter and 3 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Kweichow
Chinese attack with 1 ArmoredCar and 2 Tanks
Yamamoto defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter moved from Chahar to Shansi
Place Units - Chinese
2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hsining
4 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Artillery, 1 Elite and 1 Infantry moved from Hulunbuir to Chita
4 Artillerys moved from Heilungchiang to Chita
2 ArmoredCars moved from Vladivostok to Ayan
2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Chita to Ayan
2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung
1 Tank moved from Liaoning to Shantung
1 Artillery and 2 Infantrys moved from Liaoning to Peking
1 Tank moved from Changchun to Heilungchiang
5 Artillerys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shantung
Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Mech.Inf in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Mech.Inf
Battle in Ayan
Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters
Russians defend with 1 HeavyTank and 1 Tank
Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Bomber and 2 Fighters in Ayan, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 1 HeavyTank and 1 Tank in Ayan, round 2 : 2/2 hits, 1.17 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 1 Fighter
Casualties for Russians: 1 HeavyTank and 1 Tank
Non Combat Move - Hisaichi
2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Ayan to Chita
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Hulunbuir
1 Artillery and 3 Infantrys placed in Liaoning
2 Destroyers and 1 Submarine placed in 84 Sea Zone
2 Artillerys and 2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 47 PUs; end with 47 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Infantry moved from Oslo to 12 Sea Zone
1 Infantry and 1 T.Boat moved from 12 Sea Zone to 21 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from Dover to 21 Sea Zone
1 Elite moved from Dover to 21 Sea Zone
1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys moved from 21 Sea Zone to Netherlands
2 Infantrys moved from Wales to Dover
1 ArmoredCar moved from Dover to 21 Sea Zone
1 ArmoredCar moved from 21 Sea Zone to Netherlands
1 Artillery moved from French Equatorial Africa to Darfur
2 Mech.Infs moved from Belgian Congo to Darfur
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 ArmoredCar moved from Oman to 58 Sea Zone
1 Artillery moved from Yemen to 58 Sea Zone
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 ArmoredCar moved from Oman to 58 Sea Zone
1 Artillery moved from Yemen to 58 Sea Zone
1 ArmoredCar moved from Oman to 58 Sea Zone
1 Artillery moved from Yemen to 58 Sea Zone
3 ArmoredCars, 3 Artillerys and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
1 Elite and 1 Infantry moved from Yemen to 57 Sea Zone
1 Tank moved from Oman to N.Saudi Arabia
2 ArmoredCars and 1 Tank moved from W.Iran to Syria
1 Tank moved from Syria to Lower Egypt
3 ArmoredCars, 3 Artillerys, 1 Elite and 1 Infantry moved from 57 Sea Zone to Lower Egypt
8 Artillerys moved from Cairo to Lower Egypt
8 Infantrys moved from Cairo to Lower Egypt
2 ArmoredCars moved from Montreal to Ontario
1 Infantry moved from British Columbia to Yukon
2 ArmoredCars moved from Vancouver to 80 Sea Zone
2 ArmoredCars and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Attu to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars moved from 71 Sea Zone to Attu
2 ArmoredCars and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
2 ArmoredCars moved from 76 Sea Zone to Iturup
1 Infantry moved from Northwest USA to British Columbia
3 Artillerys moved from N.Thailand to N.French Indochina
4 Artillerys and 6 Infantrys moved from Burma to S.Thailand
5 Artillerys and 7 Infantrys moved from Assam to Burma
4 Artillerys and 8 Infantrys moved from Bihar to Assam
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Artillerys and 7 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars and 2 Tanks moved from Rajputana to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
1 Infantry moved from London to Dover
Purchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 28 Infantrys, 2 Mech.Infs, 2 Submarines, 1 Tank and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Darfur
British attack with 1 Artillery and 2 Mech.Infs
Italians defend with 1 Mech.Inf
British roll dice for 1 Artillery and 2 Mech.Infs in Darfur, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Mech.Inf in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Darfur
British roll dice for 2 Mech.Infs in Darfur, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for British: 1 Artillery and 1 Mech.Inf
Casualties for Italians: 1 Mech.Inf
Battle in N.French Indochina
British attack with 3 Artillerys
Yamamoto defend with 1 Artillery
British roll dice for 3 Artillerys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for British: 1 Artillery
Casualties for Yamamoto: 1 Artillery
Battle in Iturup
British attack with 2 ArmoredCars
Yamamoto defend with 1 Infantry
British roll dice for 2 ArmoredCars in Iturup, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Yamamoto lost in Iturup
British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar
Casualties for Yamamoto: 1 Infantry
Battle in Netherlands
British attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 3 Fighters and 3 Infantrys
Germans defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
Germans roll AA dice in Netherlands : 1/3 hits, 0.50 expected hits
1 Fighter owned by the British lost in Netherlands
British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/8 hits, 2.33 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Mech.Infs in Netherlands, round 2 : 1/4 hits, 1.17 expected hits
1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Netherlands, round 3 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 Mech.Infs in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6
Casualties for British: 1 Fighter and 3 Infantrys
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Mech.Infs
Non Combat Move - British
2 Fighters moved from Netherlands to 21 Sea Zone
Place Units - British
2 Submarines and 2 Transports placed in 21 Sea Zone
1 Transport placed in 80 Sea Zone
2 Mech.Infs placed in Cape Town
2 ArmoredCars and 1 Tank placed in W.Iran
6 Infantrys placed in Cairo
5 Infantrys placed in Madras
2 Artillerys and 3 Infantrys placed in Delhi
2 Infantrys placed in Bombay
2 Infantrys placed in Vancouver
8 Infantrys placed in London
2 Infantrys placed in Wales
Turn Complete - British
British collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33
Italians regular : 1.33
Germans AA : 0.50
Germans regular : 1.17
British regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Infantrys moved from Sumatra to 110 Sea Zone
2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from S.Thailand to 105 Sea Zone
3 Infantrys moved from 105 Sea Zone to Bangkok
1 Cruiser moved from 92 Sea Zone to 105 Sea Zone
1 S.Submarine moved from 110 Sea Zone to 67 Sea Zone
1 Marine moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
2 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
2 Infantrys and 1 Marine moved from 105 Sea Zone to Bangkok
1 Elite and 3 Infantrys moved from Malaya to Bangkok
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Malaya
8 Infantrys moved from West Papua to Merauke
1 Artillery moved from Wellington to 122 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 Infantry moved from Wellington to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
1 Artillery, 4 Infantrys, 1 S.Submarine and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Malaya
1 Artillery and 3 Infantrys moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Bangkok
Anzac attack with 1 Elite, 8 Infantrys and 1 Marine
Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 11 Infantrys and 2 Marines
Anzac roll dice for 4 Cruisers in Bangkok, round 2 : 2/4 hits, 2.00 expected hits
Anzac roll dice for 1 Elite, 8 Infantrys and 1 Marine in Bangkok, round 2 : 2/10 hits, 2.17 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 11 Infantrys and 2 Marines in Bangkok, round 2 : 8/18 hits, 6.83 expected hits
8 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Bangkok
Anzac roll dice for 1 Elite and 1 Marine in Bangkok, round 3 : 1/2 hits, 0.83 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 7 Infantrys and 2 Marines in Bangkok, round 3 : 4/14 hits, 5.50 expected hits
1 Infantry owned by the Thai, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Bangkok
Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines remaining. Battle score for attacker is -13
Casualties for Anzac: 1 Elite, 8 Infantrys and 1 Marine
Casualties for Thai: 5 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 113 Sea Zone
Anzac undo move 1.
3 Transports placed in 113 Sea Zone
2 Artillerys and 1 Elite placed in Broome
3 Infantrys placed in Port Moresby
3 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
2 Artillerys moved from Sumatra to 110 Sea Zone
2 Tanks moved from West Borneo to 110 Sea Zone
1 Elite moved from West Borneo to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from West Borneo to 110 Sea Zone
2 Artillerys, 2 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
3 Adv.Fighters and 2 Fighters moved from Peleliu to 84 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 4 PUs;
Combat - Dutch
Battle in 84 Sea Zone
Dutch attack with 3 Adv.Fighters and 2 Fighters
Hisaichi defend with 1 B.Transport, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport
Dutch roll dice for 3 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
1 Fighter owned by the Dutch lost in 84 Sea Zone
2 Submarines owned by the Hisaichi submerged
Dutch roll dice for 3 Adv.Fighters and 1 Fighter in 84 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 B.Transport, 3 Destroyers, 1 T.Boat and 1 Transport in 84 Sea Zone, round 3 : 3/6 hits, 1.50 expected hits
1 Transport owned by the Hisaichi, 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
Dutch roll dice for 1 Adv.Fighter in 84 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 4 : 1/4 hits, 1.17 expected hits
1 Adv.Fighter owned by the Dutch lost in 84 Sea Zone
Hisaichi win with 1 B.Transport and 3 Destroyers remaining. Battle score for attacker is -34
Casualties for Dutch: 3 Adv.Fighters and 2 Fighters
Casualties for Hisaichi: 1 T.Boat and 1 Transport
Battle in Bangkok
Dutch attack with 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 6 Infantrys and 2 Marines
Dutch roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks in Bangkok, round 2 : 5/8 hits, 3.00 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 6 Infantrys and 2 Marines in Bangkok, round 2 : 5/13 hits, 5.17 expected hits
2 Elites owned by the Dutch, 5 Infantrys owned by the Thai, 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Bangkok
Dutch roll dice for 1 Artillery and 2 Tanks in Bangkok, round 3 : 1/3 hits, 1.33 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 1 Infantry and 2 Marines in Bangkok, round 3 : 5/8 hits, 3.50 expected hits
1 Infantry owned by the Thai, 1 Artillery owned by the Dutch and 2 Tanks owned by the Dutch lost in Bangkok
Thai win with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 2 Marines remaining. Battle score for attacker is -16
Casualties for Dutch: 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
Casualties for Thai: 6 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 Factory placed in West Borneo
Turn Complete - Dutch
Dutch collect 27 PUs; end with 31 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
2 Infantrys moved from Oulu to Lapland
1 Infantry moved from Oulu to Lapland
1 Infantry moved from Oulu to Lapland
2 Elites moved from Tampere to Oulu
2 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
1 Elite moved from Helsinki to Tampere
2 Infantrys moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 4 Infantrys
Russians defend with 1 AAGun and 1 Elite
Finns roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 Elite in Lapland, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 4 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 Elite
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 ArmoredCar and 2 Artillerys moved from W.Romania to Bulgaria
1 Infantry moved from E.Romania to Bulgaria
1 Elite moved from Vinnytsia to Donetsk
1 Artillery and 1 Infantry moved from Odessa to Donetsk
2 ArmoredCars moved from Odessa to Kiev
1 Artillery and 1 Infantry moved from Odessa to Donetsk
1 Artillery moved from Odessa to Donetsk
2 ArmoredCars moved from Odessa to Kiev
1 Fighter moved from E.Romania to Donetsk
2 Elites and 2 Infantrys moved from E.Romania to Odessa
1 ArmoredCar moved from Bucharest to Vinnytsia
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Bulgaria
Romanians attack with 1 ArmoredCar, 2 Artillerys and 1 Infantry
Russians defend with 2 Artillerys
Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in Bulgaria, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 Artillerys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 Artillerys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Odessa
Place Units - Romanians
4 Infantrys placed in Bucharest
2 ArmoredCars and 1 Infantry placed in W.Romania
Turn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Thai
Thai buy 3 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
4 ArmoredCars, 1 Artillery, 1 Marine and 2 Tanks moved from Mauritania to Rio de Oro
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
1 Marine moved from Bahia to 35 Sea Zone
1 ArmoredCar moved from Salvador to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
2 ArmoredCars moved from Bahia to 35 Sea Zone
3 ArmoredCars, 1 Artillery, 1 B.Transport, 1 Marine and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
3 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
3 ArmoredCars and 1 B.Transport moved from 26 Sea Zone to 32 Sea Zone
3 ArmoredCars moved from 32 Sea Zone to Bahia
1 Transport moved from 32 Sea Zone to 25 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
2 B.Transports moved from 35 Sea Zone to 32 Sea Zone
3 ArmoredCars, 1 Artillery and 1 Marine moved from 36 Sea Zone to French Sudan
1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
2 Artillerys and 2 Infantrys moved from Kwangsi to 92 Sea Zone
2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
3 Bombers and 1 S.Bomber moved from Peleliu to Bangkok
2 Adv.Fighters moved from Peleliu to 84 Sea Zone
2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone
1 Carrier and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Peleliu to 108 Sea Zone
2 Infantrys and 1 Transport moved from 108 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Panay
Americans take Panay from Yamamoto
1 Submarine moved from 108 Sea Zone to 93 Sea Zone
1 Destroyer moved from 104 Sea Zone to 108 Sea Zone
1 S.Bomber moved from San Francisco to Peleliu
1 L.Fighter moved from San Francisco to Nauru
2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 71 Sea Zone to 76 Sea Zone
1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Battleship, 4 Destroyers, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 84 Sea Zone
Americans attack with 4 Adv.Fighters, 1 Carrier and 1 Destroyer
Hisaichi defend with 1 B.Transport, 3 Destroyers and 2 Submarines
Hisaichi roll dice for 2 Submarines in 84 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 1 Carrier and 1 Destroyer in 84 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 B.Transport and 3 Destroyers in 84 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 1 B.Transport owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 4 Adv.Fighters in 84 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Hisaichi roll dice for 3 Destroyers in 84 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
3 Destroyers owned by the Hisaichi lost in 84 Sea Zone
Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 Carrier and 1 Destroyer
Casualties for Hisaichi: 1 B.Transport, 3 Destroyers and 2 Submarines
Battle in 93 Sea Zone
Americans attack with 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Americans submerged
Battle in Bangkok
Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Bombers, 2 Infantrys and 1 S.Bomber
Yamamoto defend with 2 Adv.Fighters; Thai defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 3 Infantrys and 2 Marines
Thai roll AA dice in Bangkok : 1/6 hits, 1.00 expected hits
1 Bomber owned by the Americans lost in Bangkok
Americans roll dice for 1 Battleship in Bangkok, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 2 Infantrys and 1 S.Bomber in Bangkok, round 2 : 4/9 hits, 4.50 expected hits
Thai roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines in Bangkok, round 2 : 3/10 hits, 4.17 expected hits
3 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 2 Artillerys owned by the Thai lost in Bangkok
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 S.Bomber in Bangkok, round 3 : 5/6 hits, 3.50 expected hits
Thai roll dice for 2 Adv.Fighters, 1 Fighter and 2 Marines in Bangkok, round 3 : 2/5 hits, 2.50 expected hits
2 Adv.Fighters owned by the Yamamoto, 1 Fighter owned by the Thai, 2 Adv.Fighters owned by the Americans and 2 Marines owned by the Thai lost in Bangkok
Americans captures 6PUs while taking Thai capital
Americans winYamamoto win with 1 Submarine remaining, taking Bangkok from Thai with 1 Artillery, 2 Bombers and 1 S.Bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys
Casualties for Thai: 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Marines
Casualties for Yamamoto: 2 Adv.Fighters
Non Combat Move - Americans
2 Adv.Fighters could not land in 84 Sea Zone and were removed
2 Bombers and 1 S.Bomber moved from Bangkok to S.Thailand
2 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
1 B.Carrier moved from 108 Sea Zone to 107 Sea Zone
1 Battleship moved from 108 Sea Zone to 107 Sea Zone
3 Infantrys moved from Pearl Harbor to 98 Sea Zone
2 Adv.Fighters, 1 B.Transport, 1 Carrier and 3 Infantrys moved from 98 Sea Zone to 104 Sea Zone
Place Units - Americans
1 Battleship and 2 Destroyers placed in 71 Sea Zone
2 Destroyers and 1 Submarine placed in 34 Sea Zone
1 Artillery and 1 Infantry placed in Salvador
3 Adv.Fighters placed in Pearl Harbor
1 ArmoredCar, 1 Artillery and 1 Infantry placed in South Atlantic USA
1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 126 PUs; end with 132 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
8 Infantrys moved from Belgium to Netherlands
3 Artillerys moved from Hamburg to Netherlands
1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 52 Sea Zone
1 Artillery and 1 Infantry moved from 52 Sea Zone to Istanbul
Germans take Istanbul from Russians
1 Artillery and 1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Infantry moved from Brest to Minsk
9 ArmoredCars moved from Kiev to Rostov
1 Bomber moved from Brest to Rostov
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 ArmoredCar and 1 Tank moved from Pomerania to 23 Sea Zone
1 ArmoredCar, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks moved from Latvia to Leningrad
1 ArmoredCar and 1 Tank moved from 24 Sea Zone to Leningrad
2 Adv.Fighters, 1 Fighter and 1 Stuka moved from Brest to Leningrad
Purchase Units - Germans
Germans buy 4 Artillerys, 3 Destroyers, 1 Factory, 1 HeavyTank, 11 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 1 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 3 Artillerys and 8 Infantrys
British defend with 1 AAGun, 1 ArmoredCar, 1 Artillery and 1 Elite
Germans roll dice for 3 Artillerys and 8 Infantrys in Netherlands, round 2 : 4/11 hits, 2.83 expected hits
British roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Netherlands, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the British, 1 Elite owned by the British and 1 Artillery owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 3 Artillerys and 8 Infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Elite
Battle in Minsk
Germans attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Leningrad
Germans attack with 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 10 Tanks
Russians defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits
1 Stuka owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 10 Tanks in Leningrad, round 2 : 7/20 hits, 8.67 expected hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 2 : 4/16 hits, 6.83 expected hits
2 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter and 10 Tanks in Leningrad, round 3 : 7/16 hits, 7.33 expected hits
Russians roll dice for 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Leningrad, round 3 : 8/14 hits, 6.50 expected hits
1 Fighter owned by the Germans, 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Germans, 2 Mot.Infs owned by the Russians, 1 Tank owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters and 6 Tanks in Leningrad, round 4 : 5/8 hits, 4.00 expected hits
Russians roll dice for 5 Bunkers, 1 HeavyTank and 1 Tank in Leningrad, round 4 : 5/7 hits, 3.67 expected hits
4 Bunkers owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in Leningrad
Germans roll dice for 2 Adv.Fighters and 1 Tank in Leningrad, round 5 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Bunker and 1 HeavyTank in Leningrad, round 5 : 2/2 hits, 1.17 expected hits
1 Bunker owned by the Russians, 2 Adv.Fighters owned by the Germans and 1 HeavyTank owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Tank remaining. Battle score for attacker is -30
Casualties for Germans: 2 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Stuka and 9 Tanks
Casualties for Russians: 2 ArmoredCars, 1 Artillery, 5 Bunkers, 1 HeavyTank, 3 Infantrys, 2 Mot.Infs and 2 Tanks
Battle in Rostov
Germans attack with 9 ArmoredCars and 1 Bomber
Russians defend with 6 Infantrys
Germans roll dice for 9 ArmoredCars and 1 Bomber in Rostov, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 6 Infantrys in Rostov, round 2 : 3/6 hits, 2.00 expected hits
3 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Rostov
Germans roll dice for 6 ArmoredCars and 1 Bomber in Rostov, round 3 : 2/7 hits, 2.67 expected hits
Russians roll dice for 2 Infantrys in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 ArmoredCars
Casualties for Russians: 6 Infantrys
Battle in Lithuania
Germans attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from Rostov to Brest
3 Artillerys, 1 Elite, 1 HeavyTank and 3 Tanks moved from Kiev to Brest
1 AAGun, 2 Artillerys, 1 Elite and 1 Tank moved from Warsaw to Brest
3 ArmoredCars, 3 Artillerys and 3 Infantrys moved from Krakow to Brest
2 HeavyTanks moved from Bohemia to Brest
2 ArmoredCars moved from Bohemia to Brest
1 Artillery moved from Bohemia to Krakow
1 Tank moved from Pomerania to Brest
3 Mech.Infs moved from Berlin to Krakow
8 Infantrys moved from Picardy to Belgium
8 Infantrys moved from Paris to Picardy
3 Infantrys moved from Normandy to Picardy
3 Infantrys moved from Normandy to Brittany
Place Units - Germans
3 Destroyers and 3 Submarines placed in 22 Sea Zone
1 Factory placed in Krakow
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
2 Artillerys, 1 HeavyTank and 1 Tank placed in Warsaw
2 Artillerys and 2 Mech.Infs placed in Bohemia
Turn Complete - Germans
Germans collect 124 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -1.00
Russians AA : 0.33
British regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Vyborg to Leningrad
1 Infantry moved from Novgorod to Latvia
Russians take Latvia from Germans
1 Infantry moved from S.Karelia to Vyborg
1 Infantry moved from S.Karelia to Novgorod
1 Artillery, 1 Fighter and 3 Infantrys moved from Kursk to Kiev
5 Infantrys moved from Stalingrad to Rostov
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to Bursa
3 Infantrys moved from Georgia to Rostov
1 Artillery and 1 Infantry moved from Astrakhan to Erzurum
4 Infantrys moved from Arkhangelsk to S.Karelia
3 Infantrys moved from Kursk to Minsk
1 Bomber moved from Moscow to Rostov
1 Artillery moved from Kursk to Minsk
1 Infantry moved from Kursk to Minsk
2 Infantrys moved from Kursk to Kiev
3 Artillerys and 20 Infantrys moved from Kursk to Donetsk
2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Artillery moved from N.Buryat Mongolia to Ayan
1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
3 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Irkutsk to N.Buryat Mongolia
5 Infantrys moved from Krasnoyarsk to Irkutsk
1 HeavyTank, 3 Infantrys and 2 Tanks moved from Sibirsky to Evenkia
1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk
3 Infantrys moved from Perm to Kirov
1 Infantry moved from Kursk to Rostov
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Bunker, 4 HeavyTanks, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kiev
Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys
Romanians defend with 4 ArmoredCars; Germans defend with 1 Elite
Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Kiev, round 2 : 2/7 hits, 1.67 expected hits
Germans roll dice for 4 ArmoredCars and 1 Elite in Kiev, round 2 : 2/5 hits, 1.00 expected hits
2 ArmoredCars owned by the Romanians and 2 Infantrys owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.33 expected hits
Germans roll dice for 2 ArmoredCars and 1 Elite in Kiev, round 3 : 1/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Romanians and 1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 4 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 Elite in Kiev, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 5 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Elite in Kiev, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Russians: 4 Infantrys
Casualties for Romanians: 4 ArmoredCars
Casualties for Germans: 1 Elite
Battle in Ayan
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Rostov
Russians attack with 1 Bomber and 9 Infantrys
Germans defend with 6 ArmoredCars
Russians roll dice for 1 Bomber and 9 Infantrys in Rostov, round 2 : 3/10 hits, 2.17 expected hits
Germans roll dice for 6 ArmoredCars in Rostov, round 2 : 1/6 hits, 1.00 expected hits
3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
Russians roll dice for 1 Bomber and 8 Infantrys in Rostov, round 3 : 3/9 hits, 2.00 expected hits
Germans roll dice for 3 ArmoredCars in Rostov, round 3 : 0/3 hits, 0.50 expected hits
3 ArmoredCars owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 22
Casualties for Russians: 1 Infantry
Casualties for Germans: 6 ArmoredCars
Battle in Leningrad
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Tank
Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Leningrad, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Leningrad, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Tank
Battle in Donetsk
Russians attack with 3 Artillerys and 20 Infantrys
Romanians defend with 3 Artillerys, 1 Elite and 2 Infantrys
Russians roll dice for 3 Artillerys and 20 Infantrys in Donetsk, round 2 : 7/23 hits, 4.83 expected hits
Romanians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 3 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 3 Artillerys and 17 Infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 3 Artillerys, 1 Elite and 2 Infantrys
Battle in Minsk
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Kiev to Kursk
2 Infantrys moved from Kursk to Kiev
10 Infantrys moved from Yaroslavl to Kursk
1 Bomber moved from Rostov to Kursk
10 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Sverdlovsk to Novosibirsk
3 Infantrys moved from Sverdlovsk to Perm
Place Units - Russians
1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Arkhangelsk
1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 Infantry moved from Tangier to W.Morocco
3 Artillerys and 3 Infantrys moved from E.Morocco to W.Morocco
4 ArmoredCars moved from N.Algeria to W.Morocco
1 Artillery and 1 Infantry moved from N.Algeria to E.Morocco
4 ArmoredCars moved from Tunis to N.Algeria
1 Transport moved from 46 Sea Zone to 44 Sea Zone
1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 HeavyTank and 2 Tanks moved from Hun to Darfur
Purchase Units - Italians
Italians buy 4 ArmoredCars, 4 Artillerys, 4 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 HeavyTank and 2 Tanks
British defend with 1 Mech.Inf
Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Non Combat Move - Italians
2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
3 Transports moved from 48 Sea Zone to 46 Sea Zone
Place Units - Italians
2 ArmoredCars and 2 Infantrys placed in Rome
2 Artillerys and 2 Infantrys placed in E.Morocco
2 ArmoredCars placed in Tunis
3 Mech.Infs placed in Hun
Italians undo move 1.
2 Artillerys and 2 Infantrys placed in Rome
2 ArmoredCars placed in Tunis
2 Transports placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 65 PUs; end with 65 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
2 Artillerys and 1 Infantry moved from French Equatorial Africa to Darfur
1 Mech.Inf moved from Lower Egypt to Darfur
2 Mech.Infs moved from Syria to New Valley
1 Infantry moved from Mauritania to 34 Sea Zone
1 ArmoredCar moved from Mauritania to 34 Sea Zone
1 Infantry moved from 34 Sea Zone to Canarians
1 ArmoredCar and 1 Fighter moved from 34 Sea Zone to Canarians
Purchase Units - French
French buy 2 ArmoredCars, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in Darfur
French attack with 2 Artillerys, 1 Infantry and 1 Mech.Inf
Italians defend with 1 HeavyTank and 2 Tanks
French roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 HeavyTank and 2 Tanks in Darfur, round 2 : 1/3 hits, 1.67 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the French lost in Darfur
French roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 1/2 hits, 1.17 expected hits
1 Tank owned by the Italians and 1 Artillery owned by the French lost in Darfur
French roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 HeavyTank in Darfur, round 4 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 11
Casualties for French: 1 Artillery and 1 Infantry
Casualties for Italians: 1 HeavyTank and 2 Tanks
Battle in Canarians
French attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Canarians, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
French loses 0 PUs for violating Canarianss neutrality.
French win, taking Canarians from Neutral with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in New Valley
French attack with 2 Mech.Infs
Italians defend with 1 Artillery
French roll dice for 2 Mech.Infs in New Valley, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in New Valley
French win, taking New Valley from Italians with 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery
Non Combat Move - French
1 Fighter moved from Canarians to 34 Sea Zone
Place Units - French
2 ArmoredCars and 1 Infantry placed in French Equatorial Africa
2 Mech.Infs placed in Syria
Turn Complete - French
French collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Submarine moved from 94 Sea Zone to 93 Sea Zone
1 Infantry moved from Kwangtung to Kwangsi
Yamamoto take Kwangsi from Chinese
2 Artillerys and 1 Infantry moved from Kwangtung to Hunan
1 Tank moved from Hong Kong to Hunan
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 3 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Hunan
Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in 93 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 93 Sea Zone
Yamamoto roll dice for 3 Adv.Fighters and 3 Fighters in 93 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Submarine
Battle in 92 Sea Zone
Yamamoto attack with 1 Submarine
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 92 Sea Zone
Anzac win with 1 Destroyer remaining. Battle score for attacker is -7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Yamamoto
3 Adv.Fighters and 3 Fighters moved from 93 Sea Zone to 85 Sea Zone
2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
1 Artillery and 1 Infantry moved from 85 Sea Zone to Kyushu
1 Infantry moved from 85 Sea Zone to Chubu
1 Artillery moved from 85 Sea Zone to Chubu
2 Infantrys moved from Tokyo to Tohoku
Place Units - Yamamoto
1 B.Carrier, 3 Fighters and 1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Tokyo
2 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 58 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 ArmoredCar and 2 Tanks moved from Kweichow to Hunan
1 Artillery and 1 Elite moved from Anhwei to Shanghai
1 Infantry and 1 Marine moved from Shansi to Shantung
1 Adv.Fighter moved from Shansi to Shantung
1 ArmoredCar moved from Shensi to Shantung
3 Infantrys moved from Chahar to Peking
1 ArmoredCar moved from Suiyuan to Peking
2 Mech.Infs moved from Ningsia to Peking
1 Mech.Inf moved from Ningsia to Peking
1 Mech.Inf moved from Ningsia to Peking
2 Infantrys moved from Suiyuan to Chahar
2 Infantrys moved from Shensi to Shansi
2 Infantrys moved from Szechwan to Kweichow
2 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Ningsia to Shensi
1 Elite and 1 Infantry moved from Ningsia to Suiyuan
3 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
1 ArmoredCar moved from Hsining to Lanchow
1 ArmoredCar moved from Hsining to Ningsia
1 Tank moved from Hsining to Ningsia
4 Mech.Infs moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 2 Elites, 3 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Peking
Chinese attack with 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs
Hisaichi defend with 2 Artillerys and 2 Infantrys
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 4 Mech.Infs in Peking, round 2 : 3/8 hits, 2.67 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 2/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery in Peking, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Hisaichi lost in Shantung
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 1 Marine in Shantung, round 3 : 4/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Artillery and 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Hunan
Chinese attack with 1 ArmoredCar and 2 Tanks
Yamamoto defend with 2 Artillerys and 1 Tank
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan
Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in Hunan, round 3 : 1/2 hits, 0.83 expected hits
1 Tank owned by the Chinese lost in Hunan
1 Tank owned by the Chinese retreated to Kweichow
Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -5
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Gobi Altai: 4 Mech.Infs
EDIT: Adding units owned by Chinese to Ningsia: 4 Mech.Infs
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Shantung to Shansi
Place Units - Chinese
2 Elites, 3 Infantrys and 1 Tank placed in Hsining
4 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
1 Artillery and 3 Infantrys moved from Liaoning to Peking
2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Chita to Peking
Purchase Units - Hisaichi
Hisaichi buy 4 Destroyers and 7 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Peking
Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys
Chinese defend with 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 5 Infantrys in Peking, round 2 : 1/11 hits, 3.83 expected hits
Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs in Peking, round 2 : 2/7 hits, 2.17 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Peking, round 3 : 3/9 hits, 3.50 expected hits
Chinese roll dice for 2 Infantrys and 4 Mech.Infs in Peking, round 3 : 1/6 hits, 2.00 expected hits
1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Peking, round 4 : 6/8 hits, 3.33 expected hits
Chinese roll dice for 3 Mech.Infs in Peking, round 4 : 2/3 hits, 1.00 expected hits
3 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Hisaichi win, taking Peking from Chinese with 2 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 22
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 ArmoredCar, 2 Infantrys and 4 Mech.Infs
Non Combat Move - Hisaichi
1 Bomber moved from Peking to Chita
2 Adv.Fighters and 1 Fighter moved from Peking to Chita
1 Artillery moved from Kirin to Khabarovsk
1 Tank moved from Heilungchiang to Chita
4 Artillerys moved from Kirin to Heilungchiang
2 Artillerys moved from Changchun to Kirin
2 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
4 Destroyers placed in 84 Sea Zone
3 Infantrys placed in Hulunbuir
4 Infantrys placed in Liaoning
Hisaichi undo move 3.
4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 40 PUs; end with 41 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 Mech.Inf moved from Belgian Congo to Kufra
British take Kufra from Italians
11 Artillerys, 1 Elite and 9 Infantrys moved from Lower Egypt to Mersa Matruh
1 Mech.Inf moved from Belgian Congo to Kufra
3 ArmoredCars and 1 Tank moved from Lower Egypt to Kufra
1 Tank moved from N.Saudi Arabia to Adana
2 ArmoredCars and 1 Tank moved from W.Iran to Adana
2 ArmoredCars and 1 Tank moved from Syria to Adana
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Artillerys moved from N.French Indochina to Kwangsi
4 Artillerys and 6 Infantrys moved from S.Thailand to N.Thailand
5 Artillerys and 7 Infantrys moved from Burma to Yunnan
4 Artillerys and 8 Infantrys moved from Assam to Yunnan
2 Tanks moved from Bihar to Yunnan
2 ArmoredCars moved from Bihar to Yunnan
4 Artillerys and 10 Infantrys moved from Bihar to Assam
2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 ArmoredCar moved from Iturup to 76 Sea Zone
1 Infantry moved from Kamchatka to 76 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone
2 ArmoredCars moved from Attu to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
2 ArmoredCars moved from 76 Sea Zone to Kunashir
1 ArmoredCar and 1 Infantry moved from 86 Sea Zone to Minamitori
1 Infantry moved from British Columbia to 80 Sea Zone
1 Infantry moved from Vancouver to 80 Sea Zone
2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
2 Infantrys moved from 71 Sea Zone to Attu
1 Infantry moved from Yukon to Alaska
1 Infantry moved from Vancouver to British Columbia
4 Infantrys moved from London to Manchester
2 Infantrys moved from Wales to Dover
4 Infantrys moved from London to Dover
2 Cruisers, 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 63 Sea Zone
2 ArmoredCars moved from Ontario to British Columbia
Purchase Units - British
British buy 12 ArmoredCars, 5 Destroyers, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Kwangsi
British attack with 2 Artillerys
Yamamoto defend with 1 Infantry
British roll dice for 2 Artillerys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Kwangsi
British win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery
Casualties for Yamamoto: 1 Infantry
Battle in Mersa Matruh
British attack with 11 Artillerys, 1 Elite and 9 Infantrys
Italians defend with 2 Artillerys and 5 Infantrys
British roll dice for 11 Artillerys, 1 Elite and 9 Infantrys in Mersa Matruh, round 2 : 9/21 hits, 7.17 expected hits
Italians roll dice for 2 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 3/7 hits, 2.33 expected hits
5 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 11 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 Infantrys
Casualties for Italians: 2 Artillerys and 5 Infantrys
Battle in Minamitori
British attack with 1 ArmoredCar and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 ArmoredCar and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
British win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Kunashir
British attack with 2 ArmoredCars
Yamamoto defend with 1 Artillery
British roll dice for 2 ArmoredCars in Kunashir, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kunashir
British roll dice for 1 ArmoredCar in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Artillery owned by the Yamamoto lost in Kunashir
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for British: 2 ArmoredCars
Casualties for Yamamoto: 1 Artillery
Non Combat Move - British
Place Units - British
5 ArmoredCars placed in Delhi
5 ArmoredCars placed in Madras
2 ArmoredCars placed in Bombay
4 Destroyers placed in 21 Sea Zone
6 Infantrys placed in Cairo
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in Cape Town
1 Destroyer placed in 18 Sea Zone
Turn Complete - British
British collect 127 PUs; end with 127 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 6
Combat Move - Hisaichi
1 unit repaired.
1 Artillery and 1 Elite moved from Chita to Ayan
1 Artillery, 3 Infantrys and 1 Tank moved from Shantung to Chahar
1 Infantry and 1 Tank moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Elite moved from Flores to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to 108 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Hisaichi take Hollandia from Dutch
2 Fighters moved from 84 Sea Zone to 94 Sea Zone
1 Infantry moved from Heilungchiang to Ayan
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Adv.Fighter
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in 108 Sea Zone
Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 94 Sea Zone
Hisaichi attack with 2 Fighters
Americans defend with 1 Submarine
Hisaichi roll dice for 2 Fighters in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 94 Sea Zone
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Ayan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ayan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Elite in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Elite owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Elite
Battle in Chahar
Hisaichi attack with 1 Artillery, 5 Infantrys and 2 Tanks
Chinese defend with 1 Elite, 2 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Chahar, round 2 : 2/8 hits, 2.33 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
2 Infantrys owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Chahar, round 3 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 Elite and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
1 Elite owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Chahar, round 4 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in Chahar, round 4 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
2 Tanks owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 Elite, 2 Infantrys and 2 Tanks
Battle in Soembawa
Hisaichi attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Soembawa
1 Infantry owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Dutch: 1 Infantry
Non Combat Move - Hisaichi
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
1 Battleship and 1 Carrier moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 108 Sea Zone to 107 Sea Zone
1 Carrier moved from 84 Sea Zone to 107 Sea Zone
2 Fighters moved from 94 Sea Zone to 84 Sea Zone
1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from Peking to Shantung
1 Infantry moved from Heilungchiang to Chita
1 Artillery and 3 Infantrys moved from Liaoning to Peking
1 Tank moved from Heilungchiang to Peking
1 Tank moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Adv.Fighter placed in 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
3 Infantrys placed in Changchun
2 Infantrys placed in Davao
1 Infantry placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Adding units owned by Hisaichi to Mindanao: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 75 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
EDIT: Adding units owned by Hisaichi to Khabarovsk: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Turning off Edit Mode